Commit Graph

  • d3ddc5b463 GamePadButtons complet SND\rene87_cp 2011-11-11 11:51:40 +00:00
  • f06890de59 reading used GraphicsProfile out of game assembly some work on Kinect InputSystem (Dispose, fetching of RGB image) changed handling of native textures (providing data for Texture2D at the moment) implemented SetData methods for Texture2D basic Dispose handling of Texture and Texture2D implemented RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted. Glatzemann 2011-11-11 07:29:49 +00:00
  • 619282f1c6 some more stuff, and some errors corrected merged SND\floAr_cp 2011-11-10 23:50:30 +00:00
  • d78840a126 - Merged Quaternion implementations - Fixed Quaternion tests SND\GinieDp_cp 2011-11-10 23:41:10 +00:00
  • 181b6546a3 added quaternion stuff SND\floAr_cp 2011-11-10 22:47:32 +00:00
  • 74a1ca7417 added cmd compatibility to the converter tool and now you can convert from anx to xna as well (only todo is getting the FullName of the XNA assembly references and extensive testing) SND\AstrorEnales_cp 2011-11-10 21:36:49 +00:00
  • 2961704067 - added missing ProjectData.cs - fixed OGL window size, swap crash when window is closed - closing the run loop when window closed SND\AstrorEnales_cp 2011-11-10 21:17:03 +00:00
  • 71bec46d54 -Added Quaternion Unit-Tests -Some more work on BoundingFrustum done SND\xToast_cp 2011-11-10 19:30:35 +00:00
  • 92a24d1247 startet quaternions *yay* SND\floAr_cp 2011-11-10 18:12:21 +00:00
  • 8899c922f6 implemented AllowUserResizing, SetTitle and default values of GameWindow in RenderSystem DX10 Glatzemann 2011-11-10 15:31:47 +00:00
  • 705edf47e1 finished clear functions in GraphicsDeviceWindowsDX10 Glatzemann 2011-11-10 15:22:44 +00:00
  • feb4114a4c Removed GetBackBufferData from INativeBuffer interface (and from every class implementing this interface). GetBackBufferData belongs only to the GraphicsDevice. Glatzemann 2011-11-10 15:05:19 +00:00
  • 4408acf3e8 updated to current repository head of SharpDX (Release version) fixed some issues in DX10 RenderSystem due to the SharpDX update Glatzemann 2011-11-10 14:35:12 +00:00
  • 1851fb2f6d removed precompiled version of SharpDX 2.0 from lib folder because it is no longer necessary Glatzemann 2011-11-10 13:16:54 +00:00
  • 25d2c8dce4 fixed a merge issue in GL-RenderSystem Glatzemann 2011-11-10 07:12:04 +00:00
  • 0a8bdbb9b0 Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment. Glatzemann 2011-11-09 19:39:21 +00:00
  • ebcf8d7f6e - Finished first working version of the XNA to ANX converter - Implemented second Clear method for OGL - Improved the DatatypesMapping by making the packedValue of Color internal and visible to the ogl library. SND\AstrorEnales_cp 2011-11-09 19:37:21 +00:00
  • 867ce1f7d6 add IKeyboard SND\rene87_cp 2011-11-09 16:36:09 +00:00
  • 55bf23606a added a Kinect sample project for testing Glatzemann 2011-11-09 12:31:32 +00:00
  • 99a5923fa4 Kinect: refactored some small things and added experimental handling of Depth and RGB images Glatzemann 2011-11-09 08:56:37 +00:00
  • 9e5d0858c5 changed version and copyright of ANX.InputSystem.Windows.Kinect and changed project type to assembly implemented NormalizedShort2 and NormalizedShort4 struct fixed a bug in NormalizedByte4 implemented Short2 and Short4 datatypes. The PackedVector namespace is now feature complete. Glatzemann 2011-11-09 05:54:10 +00:00
  • 99530730bd ddl in lib ordner hinzugefuegt verweis auf dll geändert SND\floAr_cp 2011-11-08 21:36:16 +00:00
  • e84370a574 kinect done definex xnaext in framework SND\floAr_cp 2011-11-08 20:52:48 +00:00
  • e57729bf12 Structs from Anx.Framework namespace are now reported as complete by ANXStatusComparer. They are not yet implemented. SND\xToast_cp 2011-11-08 20:07:44 +00:00
  • d8316954bd implemented NormalizedByte2 and NormalizedByte4 structs Glatzemann 2011-11-08 19:14:24 +00:00
  • 55228d6d3c Some more work on Boundingthings done. SND\xToast_cp 2011-11-08 18:09:18 +00:00
  • c4eba424a8 implemented Rgba64 struct Glatzemann 2011-11-08 16:00:58 +00:00
  • 587976c514 implemented Rgba1010102 struct Glatzemann 2011-11-08 15:41:07 +00:00
  • 1d28fdd27d implemented Rg32 struct Glatzemann 2011-11-08 15:15:23 +00:00
  • 74f7609da0 implemented HalfVector4 struct Glatzemann 2011-11-08 14:45:06 +00:00
  • a2b73245e9 implemented HalfVector2 struct Glatzemann 2011-11-08 14:28:38 +00:00
  • c60d9405dd implemented unpacking of HalfSingle Glatzemann 2011-11-08 14:02:04 +00:00
  • 77063af953 implemented HalfSingle struct, but unpacking is still missing Glatzemann 2011-11-08 12:18:31 +00:00
  • e5fc7aca94 implemented Byte4 struct Glatzemann 2011-11-08 10:16:58 +00:00
  • d4d2fc69db implemented Bgra4444 struct Glatzemann 2011-11-08 09:45:55 +00:00
  • 24ff1441e9 implemented Bgra5551 struct Glatzemann 2011-11-08 09:39:01 +00:00
  • 7a70d17724 implemented Bgr565 struct Glatzemann 2011-11-08 09:22:43 +00:00
  • 5427fd80ac fixed signature of some structs Glatzemann 2011-11-08 06:46:58 +00:00
  • d44ceb9abe - implemented the resource content manager - implemented the game component - implemented the drawable game component SND\GinieDp_cp 2011-11-08 00:37:48 +00:00
  • 614cde0a42 Some work on Model and the underlying classes. Four more classes to go to complete Graphis namespace. Glatzemann 2011-11-07 21:19:15 +00:00
  • 98828585ad implemented some more classes and exceptions from graphics namespace Glatzemann 2011-11-07 19:21:23 +00:00
  • 1ea40a7081 fixed the signature of the predefined vertex formats Glatzemann 2011-11-07 15:14:20 +00:00
  • 1efaa0a111 some more work on GraphicsDevice prepared GetData for BackBuffer and native hardware buffers Glatzemann 2011-11-07 14:53:33 +00:00
  • 72c4ddff1c finished handling of RenderTarget in GraphicsDevice (anx side only) Glatzemann 2011-11-07 13:18:30 +00:00
  • 94e0509b44 finished anx side handling of VertexBuffers in GraphicsDevice and finished VertexBufferBindings Glatzemann 2011-11-07 13:04:42 +00:00
  • e92ee6dfa7 versioned all projects Glatzemann 2011-11-07 11:42:13 +00:00
  • 2844c8b1ac worked on some ToDo's some more work on GraphicsDevice Glatzemann 2011-11-07 11:26:19 +00:00
  • a89e52a428 some more work on graphics device Glatzemann 2011-11-07 09:01:42 +00:00
  • 68875fe086 MouseState: now reported as complete by ANXStatusComparer Mouse: fixed a typo in SetPosition GraphicsDevice: prepared some more methods Glatzemann 2011-11-07 06:52:52 +00:00
  • 30f7b619aa Color: Fixed a small issue with FromNonPremultiplied method Mouse: the WindowHandle is set by the RenderSystem now after creating the render window Mouse: the cursor position is now obtained using win32 to get nice relative client window coordinates Mouse: SetPosition handled using win32 now Glatzemann 2011-11-07 05:55:03 +00:00
  • d2943674f6 - fixed reading compressed content - added tests for compressed content reading SND\GinieDp_cp 2011-11-07 00:03:51 +00:00
  • 85f23ea06d Implemented BoundingBox, BoundingSphere and parts of BoundingFrustum. Still some small issues to fix. SND\xToast_cp 2011-11-05 19:31:10 +00:00
  • e2966f5d1a TextRendering with Mouse suport SND\rene87_cp 2011-11-05 17:22:36 +00:00
  • 62abf64889 ray documentated SND\floAr_cp 2011-11-05 14:32:30 +00:00
  • 3e7b5c82af ray plane interesection done basic test impplemented SND\floAr_cp 2011-11-05 13:59:58 +00:00
  • a73e35c9c4 ray intersect sphere done SND\floAr_cp 2011-11-05 12:59:20 +00:00
  • ab8ab51856 plane - sphere intersection done simple test for it SND\floAr_cp 2011-11-05 12:18:56 +00:00
  • 5872a780b8 - added operators to MouseState - working on AdapterList for OpenGL - working on XNA to ANX converter tool SND\AstrorEnales_cp 2011-11-05 11:35:05 +00:00
  • a3c8033799 fehler behoben SND\floAr_cp 2011-11-05 11:14:26 +00:00
  • 87c8b74c48 done some stuff at ray and plane constructors complete some methods started SND\floAr_cp 2011-11-05 11:03:01 +00:00
  • eae177fe8d XInput Mouse.GetState(); SND\rene87_cp 2011-11-05 00:34:45 +00:00
  • 07b520f17b Improve the XInput system SND\rene87_cp 2011-11-04 23:51:05 +00:00
  • 2f3ab2541f Keyboard and Mouse Classe SND\rene87_cp 2011-11-04 23:06:39 +00:00
  • 5b97ddde7a some work on GraphicsDevice methods Glatzemann 2011-11-04 20:22:32 +00:00
  • dc63c19732 Fixed an uploading issue SND\xToast_cp 2011-11-04 18:46:38 +00:00
  • d7af874411 Added/Extended Unit-Tests SND\xToast_cp 2011-11-04 18:44:07 +00:00
  • 2c46103340 TestCenter: Color has now 100% unit test code coverage and all tests are green Color: fixed some minor issues. Color is completly finished including unit tests now. Glatzemann 2011-11-04 13:07:50 +00:00
  • 7423fd4532 Vector3: fixed a minor issue with divide by factor Color: fixed some issues and implemented some missing methods TestCenter: refactoring (moved all ConvertEquals-Methods to the new AssertHelper) DataFactory: extended by normalized random floats TestCenter: all Color tests are green now Glatzemann 2011-11-04 06:46:24 +00:00
  • 3e6d9b001e - Added the content decompress functionality. Original implementation is taken from the mono xna project SND\GinieDp_cp 2011-11-04 00:39:17 +00:00
  • 4199d1fcca Added and extended different Unit-Tests SND\xToast_cp 2011-11-03 20:28:32 +00:00
  • ded4cb1857 RenderSystem DX10: moved all type translations to a static class extended the IRenderSystemCreator interface to obtain available GraphicsAdapters of a render system enumeration of GraphicsAdapters implemented for DirectX 10 RenderSystem enumeration of DisplayModes implemented for DirectX 10 RenderSystem improved GraphicsDeviceManager Glatzemann 2011-11-03 12:37:07 +00:00
  • 536a7d66fc working on gl index and vertex buffer SND\AstrorEnales_cp 2011-11-02 21:46:57 +00:00
  • 2177c31d66 GraphicsDeviceManager is now marked as complete by ANXStatusComparer but there are still many NotImplementedException in this class. Glatzemann 2011-11-02 16:36:34 +00:00
  • 593f33b541 SpriteBatch: fixed some issues with sizing when the sourceRectangle parameter was set SpriteBatch/SpriteFonts: rendering of SpriteFonts is finished now Added test cases for Vector2 static Transform Added test cases for Matrix: CreateRotationX, CreateRotationY, CreateRotationZ, Multiply and CreateTranslation Matrix: Fixed a bug in CreateRotationY (wrong result) Glatzemann 2011-11-02 16:01:05 +00:00
  • 1004432931 restored the accidently changed solution file Glatzemann 2011-11-01 20:43:23 +00:00
  • 483fc18ba0 - added BoundingBox an BoundingSphere Unit tests - implemented BoundingBox != operator SND\xToast_cp 2011-11-01 19:21:41 +00:00
  • 8a95788ad4 SND\rene87_cp 2011-11-01 17:19:42 +00:00
  • d1dda1651f added another sample to the Samples-Solution Glatzemann 2011-11-01 16:39:45 +00:00
  • cd4d4dec7b added missing OpenTK lib Glatzemann 2011-11-01 05:53:59 +00:00
  • 31b9e4ce34 XInput SetVibration SND\rene87_cp 2011-10-31 16:22:39 +00:00
  • b4881a2c70 - added missing loading of GLSL Shader through ContentPipeline Glatzemann 2011-10-31 08:51:41 +00:00
  • c0377daab0 Extended the ANX ContentPipeline to support OpenGL3 GLSL effect files. Glatzemann 2011-10-31 08:42:57 +00:00
  • e6a3178238 added latest GL-RenderSystem improvements by Astror Enales Glatzemann 2011-10-31 05:50:51 +00:00
  • 8326720ee3 initial import Glatzemann 2011-10-31 05:36:24 +00:00
  • 96d7a93e17 Created team project folder $/ANXFramework via the Team Project Creation Wizard RNO\_MCLWEB 2011-10-27 09:10:33 +00:00