implemented HalfVector4 struct
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@ -70,6 +70,7 @@
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<Compile Include="Strukturen\PackedVector\Byte4Test.cs" />
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<Compile Include="Strukturen\PackedVector\HalfSingleTest.cs" />
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<Compile Include="Strukturen\PackedVector\HalfVector2Test.cs" />
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<Compile Include="Strukturen\PackedVector\HalfVector4Test.cs" />
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<Compile Include="Strukturen\PlaneTest.cs" />
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<Compile Include="Strukturen\PointTest.cs" />
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<Compile Include="Strukturen\RayTest.cs" />
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@ -99,6 +99,9 @@ using ANXHalfSingle = ANX.Framework.Graphics.PackedVector.HalfSingle;
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using XNAHalfVector2 = Microsoft.Xna.Framework.Graphics.PackedVector.HalfVector2;
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using ANXHalfVector2 = ANX.Framework.Graphics.PackedVector.HalfVector2;
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using XNAHalfVector4 = Microsoft.Xna.Framework.Graphics.PackedVector.HalfVector4;
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using ANXHalfVector4 = ANX.Framework.Graphics.PackedVector.HalfVector4;
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namespace ANX.Framework.TestCenter
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{
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class AssertHelper
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@ -175,6 +178,18 @@ namespace ANX.Framework.TestCenter
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}
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}
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public static void ConvertEquals(XNAHalfVector4 lhs, ANXHalfVector4 rhs, String test)
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{
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if (lhs.PackedValue == rhs.PackedValue)
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{
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Assert.Pass(test + " passed");
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}
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else
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{
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Assert.Fail(String.Format("{0] failed: HalfVector4 XNA: ({1}) HalfVector4 ANX: ({2})", test, lhs, rhs));
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}
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}
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public static void ConvertEquals(float a, float b, String test)
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{
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if (a.Equals(b))
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@ -0,0 +1,109 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using XNAHalfVector4 = Microsoft.Xna.Framework.Graphics.PackedVector.HalfVector4;
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using ANXHalfVector4 = ANX.Framework.Graphics.PackedVector.HalfVector4;
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using XNAVector4 = Microsoft.Xna.Framework.Vector4;
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using ANXVector4 = ANX.Framework.Vector4;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.TestCenter.Strukturen.PackedVector
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{
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[TestFixture]
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class HalfVector4Test
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{
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#region Testdata
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static object[] fourfloats =
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{
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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};
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#endregion
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[Test, TestCaseSource("fourfloats")]
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public void contructor1(float x, float y, float z, float w)
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{
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XNAHalfVector4 xnaVal = new XNAHalfVector4(x, y, z, w);
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ANXHalfVector4 anxVal = new ANXHalfVector4(x, y, z, w);
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AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor1");
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}
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[Test, TestCaseSource("fourfloats")]
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public void contructor2(float x, float y, float z, float w)
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{
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XNAHalfVector4 xnaVal = new XNAHalfVector4(new XNAVector4(x, y, z, w));
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ANXHalfVector4 anxVal = new ANXHalfVector4(new ANXVector4(x, y, z, w));
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AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor2");
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}
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[Test, TestCaseSource("fourfloats")]
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public void unpack1(float x, float y, float z, float w)
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{
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XNAHalfVector4 xnaVal = new XNAHalfVector4(x, y, z, w);
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ANXHalfVector4 anxVal = new ANXHalfVector4(x, y, z, w);
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AssertHelper.ConvertEquals(xnaVal.ToVector4(), anxVal.ToVector4(), "unpack1");
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}
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}
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}
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@ -52,33 +52,85 @@ using System;
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namespace ANX.Framework.Graphics.PackedVector
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{
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public struct HalfVector4 : IPackedVector<uint>, IEquatable<HalfVector4>, IPackedVector
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public struct HalfVector4 : IPackedVector<ulong>, IEquatable<HalfVector4>, IPackedVector
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{
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public uint PackedValue
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private ulong packedValue;
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public HalfVector4(float x, float y, float z, float w)
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{
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this.packedValue = (ulong)HalfTypeHelper.convert(x)
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| (ulong)HalfTypeHelper.convert(y) << 16
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| (ulong)HalfTypeHelper.convert(z) << 32
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| (ulong)HalfTypeHelper.convert(w) << 48;
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}
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public HalfVector4(Vector4 vector)
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{
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this.packedValue = (ulong)HalfTypeHelper.convert(vector.X)
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| (ulong)HalfTypeHelper.convert(vector.Y) << 16
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| (ulong)HalfTypeHelper.convert(vector.Z) << 32
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| (ulong)HalfTypeHelper.convert(vector.W) << 48;
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}
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public ulong PackedValue
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{
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get
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{
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throw new NotImplementedException();
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return this.packedValue;
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}
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set
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{
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throw new NotImplementedException();
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this.packedValue = value;
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}
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}
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public void PackFromVector4(Vector4 vector)
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{
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throw new NotImplementedException();
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}
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public Vector4 ToVector4()
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{
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throw new NotImplementedException();
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return new Vector4(HalfTypeHelper.convert((ushort)this.packedValue),
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HalfTypeHelper.convert((ushort)(this.packedValue >> 16)),
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HalfTypeHelper.convert((ushort)(this.packedValue >> 32)),
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HalfTypeHelper.convert((ushort)(this.packedValue >> 48))
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);
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}
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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packedValue = HalfTypeHelper.convert(vector.X) | (uint)HalfTypeHelper.convert(vector.Y) << 16;
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == this.GetType())
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{
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return this == (HalfVector4)obj;
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}
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return false;
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}
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public bool Equals(HalfVector4 other)
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{
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throw new NotImplementedException();
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return this.packedValue == other.packedValue;
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}
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public override string ToString()
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{
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return this.ToVector4().ToString();
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}
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public override int GetHashCode()
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{
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return this.packedValue.GetHashCode();
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}
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public static bool operator ==(HalfVector4 lhs, HalfVector4 rhs)
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{
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return lhs.packedValue == rhs.packedValue;
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}
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public static bool operator !=(HalfVector4 lhs, HalfVector4 rhs)
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{
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return lhs.packedValue != rhs.packedValue;
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}
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}
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}
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