implemented HalfVector4 struct

This commit is contained in:
Glatzemann 2011-11-08 14:45:06 +00:00
parent a2b73245e9
commit 74f7609da0
4 changed files with 188 additions and 11 deletions

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@ -70,6 +70,7 @@
<Compile Include="Strukturen\PackedVector\Byte4Test.cs" />
<Compile Include="Strukturen\PackedVector\HalfSingleTest.cs" />
<Compile Include="Strukturen\PackedVector\HalfVector2Test.cs" />
<Compile Include="Strukturen\PackedVector\HalfVector4Test.cs" />
<Compile Include="Strukturen\PlaneTest.cs" />
<Compile Include="Strukturen\PointTest.cs" />
<Compile Include="Strukturen\RayTest.cs" />

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@ -99,6 +99,9 @@ using ANXHalfSingle = ANX.Framework.Graphics.PackedVector.HalfSingle;
using XNAHalfVector2 = Microsoft.Xna.Framework.Graphics.PackedVector.HalfVector2;
using ANXHalfVector2 = ANX.Framework.Graphics.PackedVector.HalfVector2;
using XNAHalfVector4 = Microsoft.Xna.Framework.Graphics.PackedVector.HalfVector4;
using ANXHalfVector4 = ANX.Framework.Graphics.PackedVector.HalfVector4;
namespace ANX.Framework.TestCenter
{
class AssertHelper
@ -175,6 +178,18 @@ namespace ANX.Framework.TestCenter
}
}
public static void ConvertEquals(XNAHalfVector4 lhs, ANXHalfVector4 rhs, String test)
{
if (lhs.PackedValue == rhs.PackedValue)
{
Assert.Pass(test + " passed");
}
else
{
Assert.Fail(String.Format("{0] failed: HalfVector4 XNA: ({1}) HalfVector4 ANX: ({2})", test, lhs, rhs));
}
}
public static void ConvertEquals(float a, float b, String test)
{
if (a.Equals(b))

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@ -0,0 +1,109 @@
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using XNAHalfVector4 = Microsoft.Xna.Framework.Graphics.PackedVector.HalfVector4;
using ANXHalfVector4 = ANX.Framework.Graphics.PackedVector.HalfVector4;
using XNAVector4 = Microsoft.Xna.Framework.Vector4;
using ANXVector4 = ANX.Framework.Vector4;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.TestCenter.Strukturen.PackedVector
{
[TestFixture]
class HalfVector4Test
{
#region Testdata
static object[] fourfloats =
{
new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
};
#endregion
[Test, TestCaseSource("fourfloats")]
public void contructor1(float x, float y, float z, float w)
{
XNAHalfVector4 xnaVal = new XNAHalfVector4(x, y, z, w);
ANXHalfVector4 anxVal = new ANXHalfVector4(x, y, z, w);
AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor1");
}
[Test, TestCaseSource("fourfloats")]
public void contructor2(float x, float y, float z, float w)
{
XNAHalfVector4 xnaVal = new XNAHalfVector4(new XNAVector4(x, y, z, w));
ANXHalfVector4 anxVal = new ANXHalfVector4(new ANXVector4(x, y, z, w));
AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor2");
}
[Test, TestCaseSource("fourfloats")]
public void unpack1(float x, float y, float z, float w)
{
XNAHalfVector4 xnaVal = new XNAHalfVector4(x, y, z, w);
ANXHalfVector4 anxVal = new ANXHalfVector4(x, y, z, w);
AssertHelper.ConvertEquals(xnaVal.ToVector4(), anxVal.ToVector4(), "unpack1");
}
}
}

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@ -52,33 +52,85 @@ using System;
namespace ANX.Framework.Graphics.PackedVector
{
public struct HalfVector4 : IPackedVector<uint>, IEquatable<HalfVector4>, IPackedVector
public struct HalfVector4 : IPackedVector<ulong>, IEquatable<HalfVector4>, IPackedVector
{
public uint PackedValue
private ulong packedValue;
public HalfVector4(float x, float y, float z, float w)
{
this.packedValue = (ulong)HalfTypeHelper.convert(x)
| (ulong)HalfTypeHelper.convert(y) << 16
| (ulong)HalfTypeHelper.convert(z) << 32
| (ulong)HalfTypeHelper.convert(w) << 48;
}
public HalfVector4(Vector4 vector)
{
this.packedValue = (ulong)HalfTypeHelper.convert(vector.X)
| (ulong)HalfTypeHelper.convert(vector.Y) << 16
| (ulong)HalfTypeHelper.convert(vector.Z) << 32
| (ulong)HalfTypeHelper.convert(vector.W) << 48;
}
public ulong PackedValue
{
get
{
throw new NotImplementedException();
return this.packedValue;
}
set
{
throw new NotImplementedException();
this.packedValue = value;
}
}
public void PackFromVector4(Vector4 vector)
{
throw new NotImplementedException();
}
public Vector4 ToVector4()
{
throw new NotImplementedException();
return new Vector4(HalfTypeHelper.convert((ushort)this.packedValue),
HalfTypeHelper.convert((ushort)(this.packedValue >> 16)),
HalfTypeHelper.convert((ushort)(this.packedValue >> 32)),
HalfTypeHelper.convert((ushort)(this.packedValue >> 48))
);
}
void IPackedVector.PackFromVector4(Vector4 vector)
{
packedValue = HalfTypeHelper.convert(vector.X) | (uint)HalfTypeHelper.convert(vector.Y) << 16;
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == this.GetType())
{
return this == (HalfVector4)obj;
}
return false;
}
public bool Equals(HalfVector4 other)
{
throw new NotImplementedException();
return this.packedValue == other.packedValue;
}
public override string ToString()
{
return this.ToVector4().ToString();
}
public override int GetHashCode()
{
return this.packedValue.GetHashCode();
}
public static bool operator ==(HalfVector4 lhs, HalfVector4 rhs)
{
return lhs.packedValue == rhs.packedValue;
}
public static bool operator !=(HalfVector4 lhs, HalfVector4 rhs)
{
return lhs.packedValue != rhs.packedValue;
}
}
}