implemented Bgr565 struct
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@ -64,6 +64,7 @@
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<Compile Include="Strukturen\BoundingSphereTest.cs" />
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<Compile Include="Strukturen\ColorTest.cs" />
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<Compile Include="Strukturen\MatrixTest.cs" />
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<Compile Include="Strukturen\PackedVector\Bgr565Test.cs" />
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<Compile Include="Strukturen\PlaneTest.cs" />
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<Compile Include="Strukturen\PointTest.cs" />
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<Compile Include="Strukturen\RayTest.cs" />
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@ -81,10 +81,25 @@ using ANXPlane = ANX.Framework.Plane;
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using XNARect = Microsoft.Xna.Framework.Rectangle;
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using ANXRect = ANX.Framework.Rectangle;
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using XNABgr565 = Microsoft.Xna.Framework.Graphics.PackedVector.Bgr565;
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using ANXBgr565 = ANX.Framework.Graphics.PackedVector.Bgr565;
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namespace ANX.Framework.TestCenter
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{
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class AssertHelper
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{
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public static void ConvertEquals(XNABgr565 lhs, ANXBgr565 rhs, String test)
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{
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if (lhs.PackedValue == rhs.PackedValue)
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{
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Assert.Pass(test + " passed");
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}
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else
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{
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Assert.Fail(String.Format("{0] failed: Bgr565 XNA: ({1}) Bgr565 ANX: ({2})", test, lhs, rhs));
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}
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}
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public static void ConvertEquals(byte a, byte b, String test)
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{
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if (a == b)
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111
ANX.Framework.TestCenter/Strukturen/PackedVector/Bgr565Test.cs
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111
ANX.Framework.TestCenter/Strukturen/PackedVector/Bgr565Test.cs
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@ -0,0 +1,111 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using XNABgr565 = Microsoft.Xna.Framework.Graphics.PackedVector.Bgr565;
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using ANXBgr565 = ANX.Framework.Graphics.PackedVector.Bgr565;
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using XNAVector3 = Microsoft.Xna.Framework.Vector3;
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using ANXVector3 = ANX.Framework.Vector3;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.TestCenter.Strukturen.PackedVector
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{
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[TestFixture]
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class Bgr565Test
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{
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#region Testdata
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static object[] threefloats =
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{
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new object[] {DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] {DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] {DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] {DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] {DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue }
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};
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#endregion
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[Test, TestCaseSource("threefloats")]
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public void contructor1(float r, float g, float b)
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{
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XNABgr565 xnaVal = new XNABgr565(r, g, b);
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ANXBgr565 anxVal = new ANXBgr565(r, g, b);
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AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor1");
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}
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[Test, TestCaseSource("threefloats")]
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public void contructor2(float r, float g, float b)
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{
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XNABgr565 xnaVal = new XNABgr565(new XNAVector3(r, g, b));
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ANXBgr565 anxVal = new ANXBgr565(new ANXVector3(r, g, b));
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AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor2");
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}
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[Test, TestCaseSource("threefloats")]
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public void ToVector3(float r, float g, float b)
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{
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XNABgr565 xnaVal = new XNABgr565(r, g, b);
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ANXBgr565 anxVal = new ANXBgr565(r, g, b);
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AssertHelper.ConvertEquals(xnaVal.ToVector3(), anxVal.ToVector3(), "ToVector3");
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}
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}
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}
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@ -54,31 +54,92 @@ namespace ANX.Framework.Graphics.PackedVector
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{
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public struct Bgr565 : IPackedVector<UInt16>, IEquatable<Bgr565>, IPackedVector
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{
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private UInt16 packedValue;
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public Bgr565(float x, float y, float z)
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{
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uint r = (uint)(MathHelper.Clamp(x, 0f, 1f) * 31.0f) << 11;
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uint g = (uint)(MathHelper.Clamp(y, 0f, 1f) * 63.0f) << 5;
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uint b = (uint)(MathHelper.Clamp(z, 0f, 1f) * 31.0f);
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this.packedValue = (ushort)((r | g) | b);
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}
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public Bgr565(Vector3 vector)
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{
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uint r = (uint)(MathHelper.Clamp(vector.X, 0f, 1f) * 31.0f) << 11;
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uint g = (uint)(MathHelper.Clamp(vector.Y, 0f, 1f) * 63.0f) << 5;
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uint b = (uint)(MathHelper.Clamp(vector.Z, 0f, 1f) * 31.0f);
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this.packedValue = (ushort)((r | g) | b);
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}
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public ushort PackedValue
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{
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get
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{
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throw new NotImplementedException();
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return this.packedValue;
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}
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set
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{
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throw new NotImplementedException();
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this.packedValue = value;
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}
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}
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public void PackFromVector4(Vector4 vector)
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public Vector3 ToVector3()
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{
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throw new NotImplementedException();
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return new Vector3( ((packedValue >> 11) & 31) / 31.0f,
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((packedValue >> 5) & 63) / 63.0f,
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((packedValue) & 31) / 31.0f);
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}
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public Vector4 ToVector4()
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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throw new NotImplementedException();
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uint r = (uint)(MathHelper.Clamp(vector.X, 0f, 1f) * 31.0f) << 11;
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uint g = (uint)(MathHelper.Clamp(vector.Y, 0f, 1f) * 63.0f) << 5;
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uint b = (uint)(MathHelper.Clamp(vector.Z, 0f, 1f) * 31.0f);
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this.packedValue = (ushort)((r | g) | b);
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}
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Vector4 IPackedVector.ToVector4()
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{
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return new Vector4(this.ToVector3(), 1f);
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == this.GetType())
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{
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return this == (Bgr565)obj;
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}
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return false;
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}
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public bool Equals(Bgr565 other)
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{
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throw new NotImplementedException();
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return this.packedValue == other.packedValue;
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}
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public override string ToString()
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{
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return this.packedValue.ToString("X4");
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}
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public override int GetHashCode()
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{
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return this.packedValue.GetHashCode();
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}
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public static bool operator ==(Bgr565 lhs, Bgr565 rhs)
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{
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return lhs.packedValue == rhs.packedValue;
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}
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public static bool operator !=(Bgr565 lhs, Bgr565 rhs)
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{
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return lhs.packedValue != rhs.packedValue;
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}
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}
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}
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