Keyboard and Mouse Classe

This commit is contained in:
SND\rene87_cp 2011-11-04 23:06:39 +00:00
parent 5b97ddde7a
commit 2f3ab2541f
3 changed files with 42 additions and 0 deletions

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@ -248,9 +248,11 @@
<Compile Include="Input\GamePadThumbSticks.cs" />
<Compile Include="Input\GamePadTriggers.cs" />
<Compile Include="Input\GamePadType.cs" />
<Compile Include="Input\Keyboard.cs" />
<Compile Include="Input\KeyboardState.cs" />
<Compile Include="Input\Keys.cs" />
<Compile Include="Input\KeyState.cs" />
<Compile Include="Input\Mouse.cs" />
<Compile Include="Input\MouseState.cs" />
<Compile Include="Input\Touch\GestureSample.cs" />
<Compile Include="Input\Touch\GestureType.cs" />

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ANX.Framework.Input
{
public static class Keyboard
{
public static KeyboardState GetState()
{
throw new NotImplementedException();
}
public static KeyboardState GetState (PlayerIndex playerIndex)
{
throw new NotImplementedException();
}
}
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ANX.Framework.Input
{
public static class Mouse
{
public static IntPtr WindowHandle { get; set; }
public static MouseState GetState()
{
throw new NotImplementedException();
}
public static void SetPosition(int x, int y)
{
throw new NotImplementedException();
}
}
}