XInput Mouse.GetState();
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@ -34,6 +34,9 @@
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<Reference Include="SharpDX">
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<HintPath>..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DirectInput">
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<HintPath>..\lib\SharpDX\Bin\SharpDX.DirectInput.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XInput">
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<HintPath>..\lib\SharpDX\Bin\SharpDX.XInput.dll</HintPath>
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</Reference>
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@ -4,11 +4,16 @@ using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using ANX.Framework.Input;
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using SharpDX.DirectInput;
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using MouseX = SharpDX.DirectInput.Mouse;
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namespace ANX.InputSystem.Windows.XInput
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{
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class Mouse:IMouse
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{
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private DirectInput directInput;
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private MouseX mouse;
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public IntPtr WindowHandle
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{
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get
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@ -21,9 +26,27 @@ namespace ANX.InputSystem.Windows.XInput
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}
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}
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public MouseState GetState()
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public Mouse()
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{
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throw new NotImplementedException();
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this.directInput = new DirectInput();
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this.mouse = new MouseX(this.directInput);
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this.mouse.Acquire();
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}
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public ANX.Framework.Input.MouseState GetState()
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{
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var state = this.mouse.GetCurrentState();
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ButtonState left = new ButtonState();
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ButtonState middle = new ButtonState();
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ButtonState right = new ButtonState();
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ButtonState x1 = new ButtonState();
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ButtonState x2 = new ButtonState();
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if(state.Buttons[0]){left=ButtonState.Pressed;}
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if(state.Buttons[1]){middle=ButtonState.Pressed;}
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if(state.Buttons[2]){right=ButtonState.Pressed;}
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if(state.Buttons[3]){x1=ButtonState.Pressed;}
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if(state.Buttons[4]){x2=ButtonState.Pressed;}
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return new ANX.Framework.Input.MouseState(state.X,state.Y,state.Z,left,middle,right,x1,x2);
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}
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public void SetPosition(int x, int y)
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@ -146,7 +146,16 @@ namespace WindowsGame1
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{ GraphicsDevice.Clear(Color.Green); }
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else
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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if (Mouse.GetState().XButton1 == ButtonState.Pressed)
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{
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GraphicsDevice.Clear(Color.Chocolate);
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}
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else
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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}
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}
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spriteBatch.Begin();
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