ray documentated

This commit is contained in:
SND\floAr_cp 2011-11-05 14:32:30 +00:00
parent 3e7b5c82af
commit 62abf64889

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@ -55,12 +55,24 @@ namespace ANX.Framework
public struct Ray : IEquatable<Ray>
{
#region fields
/// <summary>
/// The direction this ray is pointing to.
/// </summary>
public Vector3 Direction;
/// <summary>
/// Starting position of the ray.
/// </summary>
public Vector3 Position;
#endregion
#region constructors
/// <summary>
/// Initializes a new instance of the <see cref="Ray"/> struct.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="direction">The direction.</param>
public Ray(Vector3 position, Vector3 direction)
{
this.Direction = direction;
@ -70,6 +82,12 @@ namespace ANX.Framework
#region public methods
/// <summary>
/// Returns a hash code for this instance.
/// </summary>
/// <returns>
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
/// </returns>
public override int GetHashCode()
{
return Position.GetHashCode() ^ Direction.GetHashCode();
@ -79,32 +97,65 @@ namespace ANX.Framework
* Source for implementation :
* http://www-gs.informatik.tu-cottbus.de/projektstudium2006/doku/Strahlen_in_der_CG.pdf
*/
/// <summary>
/// Test if this <see cref="Ray"/> intersects with the specified <see cref="BoundingBox"/>.
/// </summary>
/// <param name="box">The box.</param>
/// <returns>Distance from <see cref="Ray"/> start to interesection points</returns>
public Nullable<float> Intersects(BoundingBox box)
{
Nullable<float> result;
this.Intersects(ref box, out result);
return result;
}
/// <summary>
/// Test if this <see cref="Ray"/> intersects with the specified <see cref="BoundingBox"/>.
/// </summary>
/// <param name="box">The box.</param>
/// <param name="result">The result.</param>
public void Intersects(ref BoundingBox box, out Nullable<float> result)
{
throw new Exception("method has not yet been implemented");
}
/// <summary>
/// Test if this <see cref="Ray"/> intersects with the specified <see cref="BoundingFrustum"/>.
/// </summary>
/// <param name="frustum">The box.</param>
/// <returns>Distance from <see cref="Ray"/> start to interesection points</returns>
public Nullable<float> Intersects(BoundingFrustum frustum)
{
Nullable<float> result;
this.Intersects(ref frustum, out result);
return result;
}
/// <summary>
/// Test if this <see cref="Ray"/> intersects with the specified <see cref="BoundingFrustum"/>.
/// </summary>
/// <param name="frustum">The frustum.</param>
/// <param name="result">The result.</param>
public void Intersects(ref BoundingFrustum frustum, out Nullable<float> result)
{
throw new Exception("method has not yet been implemented");
}
/// <summary>
/// Test if this <see cref="Ray"/> intersects with the specified <see cref="BoundingSphere"/>.
/// </summary>
/// <param name="sphere">The sphere.</param>
/// <returns>
/// Distance from <see cref="Ray"/> start to interesection points
/// </returns>
public Nullable<float> Intersects(BoundingSphere sphere)
{
Nullable<float> result;
this.Intersects(ref sphere, out result);
return result;
}
/// <summary>
/// Test if this <see cref="Ray"/> intersects with the specified <see cref="BoundingSphere"/>.
/// </summary>
/// <param name="sphere">The sphere.</param>
/// <param name="result">The result.</param>
public void Intersects(ref BoundingSphere sphere, out Nullable<float> result)
{
Vector3 toSphere = Vector3.Subtract(sphere.Center, this.Position);
@ -134,12 +185,25 @@ namespace ANX.Framework
}
/// <summary>
/// Test if this <see cref="Ray"/> intersects with the specified <see cref="Plane"/>.
/// </summary>
/// <param name="plane">The plane.</param>
/// <returns>
/// Distance from <see cref="Ray"/> start to interesection points
/// </returns>
public Nullable<float> Intersects(Plane plane)
{
Nullable<float> result;
this.Intersects(ref plane, out result);
return result;
}
/// <summary>
/// Test if this <see cref="Ray"/> intersects with the specified <see cref="Plane"/>.
/// </summary>
/// <param name="plane">The plane.</param>
/// <param name="result">The result.</param>
public void Intersects(ref Plane plane, out Nullable<float> result)
{
//http://www.cs.toronto.edu/~smalik/418/tutorial8_ray_primitive_intersections.pdf
@ -157,6 +221,12 @@ namespace ANX.Framework
result=(this.Direction*t).Length();
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public override string ToString()
{
return "{{Position:"+Position.ToString()+" Direction:"+Direction.ToString()+"}}";
@ -166,10 +236,26 @@ namespace ANX.Framework
#region operator overloading
/// <summary>
/// Implements the operator ==.
/// </summary>
/// <param name="a">First value</param>
/// <param name="b">Second value</param>
/// <returns>
/// The result of the operator.
/// </returns>
public static bool operator ==(Ray a, Ray b)
{
return a.Direction == b.Direction && a.Position == b.Position;
}
/// <summary>
/// Implements the operator !=.
/// </summary>
/// <param name="a">First value</param>
/// <param name="b">Second value</param>
/// <returns>
/// The result of the operator.
/// </returns>
public static bool operator !=(Ray a, Ray b)
{
return a.Direction != b.Direction || a.Position != b.Position;
@ -178,6 +264,13 @@ namespace ANX.Framework
#region IEquatable implementation
/// <summary>
/// Determines whether the specified <see cref="System.Object"/> is equal to this instance.
/// </summary>
/// <param name="obj">The <see cref="System.Object"/> to compare with this instance.</param>
/// <returns>
/// <c>true</c> if the specified <see cref="System.Object"/> is equal to this instance; otherwise, <c>false</c>.
/// </returns>
public override bool Equals(Object obj)
{
if (obj is Ray)
@ -187,6 +280,13 @@ namespace ANX.Framework
return false;
}
/// <summary>
/// Determines whether the specified <see cref="Ray"/> is equal to this instance.
/// </summary>
/// <param name="obj">The <see cref="Ray"/> to compare with this instance.</param>
/// <returns>
/// <c>true</c> if the specified <see cref="Ray"/> is equal to this instance; otherwise, <c>false</c>.
/// </returns>
public bool Equals(Ray other)
{
return this.Direction == other.Direction && this.Position == other.Position;