- added operators to MouseState

- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
This commit is contained in:
SND\AstrorEnales_cp 2011-11-05 11:35:05 +00:00
parent a3c8033799
commit 5872a780b8
12 changed files with 613 additions and 12 deletions

View File

@ -37,6 +37,7 @@
<HintPath>..\lib\OpenTK\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>

View File

@ -2,6 +2,10 @@
using System.IO;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using System.Collections.ObjectModel;
using OpenTK;
using System.Collections.Generic;
using System.Windows.Forms;
#region License
@ -224,10 +228,64 @@ namespace ANX.Framework.Windows.GL3
}
#endregion
#region GetAdapterList
/// <summary>
/// Get a list of available graphics adapter information.
/// </summary>
/// <returns>List of graphics adapters.</returns>
public ReadOnlyCollection<GraphicsAdapter> GetAdapterList()
{
var result = new List<GraphicsAdapter>();
foreach (DisplayDevice device in DisplayDevice.AvailableDisplays)
{
var displayModeCollection = new DisplayModeCollection();
foreach (string format in Enum.GetNames(typeof(SurfaceFormat)))
{
SurfaceFormat surfaceFormat =
(SurfaceFormat)Enum.Parse(typeof(SurfaceFormat), format);
public System.Collections.ObjectModel.ReadOnlyCollection<GraphicsAdapter> GetAdapterList()
{
throw new NotImplementedException();
}
}
// TODO: device.BitsPerPixel
if (surfaceFormat != SurfaceFormat.Color)//adapter.Supports(surfaceFormat) == false)
{
continue;
}
var modes = new List<DisplayMode>();
foreach (DisplayResolution res in device.AvailableResolutions)
{
float aspect = (float)res.Width / (float)res.Height;
modes.Add(new DisplayMode
{
AspectRatio = aspect,
Width = res.Width,
Height = res.Height,
TitleSafeArea = new Rectangle(0, 0, res.Width, res.Height),
Format = surfaceFormat,
});
}
displayModeCollection[surfaceFormat] = modes.ToArray();
}
GraphicsAdapter newAdapter = new GraphicsAdapter
{
SupportedDisplayModes = displayModeCollection,
IsDefaultAdapter = device.IsPrimary,
// TODO:
DeviceId = 0,
DeviceName = "",
Revision = 0,
SubSystemId = 0,
VendorId = 0,
};
result.Add(newAdapter);
}
return new ReadOnlyCollection<GraphicsAdapter>(result);
}
#endregion
}
}

View File

@ -43,11 +43,9 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xinput", "Samples\Xinput\Xi
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "Samples\WindowsGame\WindowsGame.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XNAToANXConverter", "Tools\XNAToANXConverter\XNAToANXConverter.csproj", "{B5209A04-B2F8-4033-A5E7-545BE771214C}"
EndProject
Global
GlobalSection(SubversionScc) = preSolution
Svn-Managed = True
Manager = AnkhSVN - Subversion Support for Visual Studio
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
@ -211,6 +209,16 @@ Global
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Mixed Platforms.Build.0 = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|x86.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|x86.Build.0 = Release|x86
{B5209A04-B2F8-4033-A5E7-545BE771214C}.Debug|Any CPU.ActiveCfg = Debug|x86
{B5209A04-B2F8-4033-A5E7-545BE771214C}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{B5209A04-B2F8-4033-A5E7-545BE771214C}.Debug|Mixed Platforms.Build.0 = Debug|x86
{B5209A04-B2F8-4033-A5E7-545BE771214C}.Debug|x86.ActiveCfg = Debug|x86
{B5209A04-B2F8-4033-A5E7-545BE771214C}.Debug|x86.Build.0 = Debug|x86
{B5209A04-B2F8-4033-A5E7-545BE771214C}.Release|Any CPU.ActiveCfg = Release|x86
{B5209A04-B2F8-4033-A5E7-545BE771214C}.Release|Mixed Platforms.ActiveCfg = Release|x86
{B5209A04-B2F8-4033-A5E7-545BE771214C}.Release|Mixed Platforms.Build.0 = Release|x86
{B5209A04-B2F8-4033-A5E7-545BE771214C}.Release|x86.ActiveCfg = Release|x86
{B5209A04-B2F8-4033-A5E7-545BE771214C}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -220,6 +228,7 @@ Global
{B30DE9C2-0926-46B6-8351-9AF276C472D5} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{5BE49183-2F6F-4527-AC90-D816911FCF90} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{9D8DC781-2E0D-4348-BAD9-745F91428A3F} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{B5209A04-B2F8-4033-A5E7-545BE771214C} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{F945515B-394D-4ED4-80E0-98EB59B69D24} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{BC79B021-10E4-4D01-945A-7048FFF53A22} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
@ -229,4 +238,8 @@ Global
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
EndGlobalSection
GlobalSection(SubversionScc) = preSolution
Svn-Managed = True
Manager = AnkhSVN - Subversion Support for Visual Studio
EndGlobalSection
EndGlobal

View File

@ -57,7 +57,18 @@ using ANX.Framework.Graphics;
namespace ANX.Framework.Graphics
{
public class TextureCollection
public sealed class TextureCollection
{
public Texture this[int index]
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
}
}

View File

@ -84,6 +84,38 @@ namespace ANX.Framework.Input
public int X { get { return this.x; } }
public int Y { get { return this.y; } }
public static bool operator ==(MouseState left, MouseState right)
{
return left.X == right.X &&
left.Y == right.Y &&
left.LeftButton == right.LeftButton &&
left.MiddleButton == right.MiddleButton &&
left.RightButton == right.RightButton &&
left.XButton1 == right.XButton1 &&
left.XButton2 == right.XButton2 &&
left.ScrollWheelValue == right.ScrollWheelValue;
}
public static bool operator !=(MouseState left, MouseState right)
{
return left.X != right.X ||
left.Y != right.Y ||
left.LeftButton != right.LeftButton ||
left.MiddleButton != right.MiddleButton ||
left.RightButton != right.RightButton ||
left.XButton1 != right.XButton1 ||
left.XButton2 != right.XButton2 ||
left.ScrollWheelValue != right.ScrollWheelValue;
}
public override bool Equals(object obj)
{
if (obj is MouseState)
{
return this == (MouseState)obj;
}
return false;
}
}
}

View File

@ -142,7 +142,7 @@ namespace ANXStatusComparer.Output
{0}
<td>{1}</td>
</tr>",
EmptyCell, classData.Handle.Name);
EmptyCell, classData.Handle.FullName);
}
text += @"
@ -181,7 +181,7 @@ namespace ANXStatusComparer.Output
{0}
<td>{1}</td>
</tr>",
EmptyCell, structData.Handle.Name);
EmptyCell, structData.Handle.FullName);
}
text += @"

View File

@ -0,0 +1,147 @@
namespace XnaToAnxConverter
{
partial class ConverterForm
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.convertButton = new System.Windows.Forms.Button();
this.sourcePath = new System.Windows.Forms.TextBox();
this.destPath = new System.Windows.Forms.TextBox();
this.browsePath1 = new System.Windows.Forms.Button();
this.browsePath2 = new System.Windows.Forms.Button();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// convertButton
//
this.convertButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.convertButton.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.convertButton.Location = new System.Drawing.Point(161, 64);
this.convertButton.Name = "convertButton";
this.convertButton.Size = new System.Drawing.Size(275, 25);
this.convertButton.TabIndex = 0;
this.convertButton.Text = "Convert";
this.convertButton.UseVisualStyleBackColor = true;
this.convertButton.Click += new System.EventHandler(this.convertButton_Click);
//
// sourcePath
//
this.sourcePath.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.sourcePath.Location = new System.Drawing.Point(161, 13);
this.sourcePath.Name = "sourcePath";
this.sourcePath.Size = new System.Drawing.Size(203, 20);
this.sourcePath.TabIndex = 1;
//
// destPath
//
this.destPath.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.destPath.Location = new System.Drawing.Point(161, 38);
this.destPath.Name = "destPath";
this.destPath.Size = new System.Drawing.Size(203, 20);
this.destPath.TabIndex = 2;
//
// browsePath1
//
this.browsePath1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.browsePath1.Location = new System.Drawing.Point(370, 13);
this.browsePath1.Name = "browsePath1";
this.browsePath1.Size = new System.Drawing.Size(66, 20);
this.browsePath1.TabIndex = 3;
this.browsePath1.Text = "•••";
this.browsePath1.UseVisualStyleBackColor = true;
this.browsePath1.Click += new System.EventHandler(this.browsePath1_Click);
//
// browsePath2
//
this.browsePath2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.browsePath2.Location = new System.Drawing.Point(370, 38);
this.browsePath2.Name = "browsePath2";
this.browsePath2.Size = new System.Drawing.Size(66, 20);
this.browsePath2.TabIndex = 4;
this.browsePath2.Text = "•••";
this.browsePath2.UseVisualStyleBackColor = true;
this.browsePath2.Click += new System.EventHandler(this.browsePath2_Click);
//
// checkBox1
//
this.checkBox1.AutoSize = true;
this.checkBox1.BackColor = System.Drawing.Color.Transparent;
this.checkBox1.CheckAlign = System.Drawing.ContentAlignment.MiddleRight;
this.checkBox1.Location = new System.Drawing.Point(15, 39);
this.checkBox1.Name = "checkBox1";
this.checkBox1.Size = new System.Drawing.Size(140, 17);
this.checkBox1.TabIndex = 5;
this.checkBox1.Text = "Convert to different path";
this.checkBox1.UseVisualStyleBackColor = false;
this.checkBox1.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged);
//
// label1
//
this.label1.AutoSize = true;
this.label1.BackColor = System.Drawing.Color.Transparent;
this.label1.Location = new System.Drawing.Point(114, 15);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(41, 13);
this.label1.TabIndex = 6;
this.label1.Text = "Source";
//
// ConverterForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(451, 101);
this.Controls.Add(this.label1);
this.Controls.Add(this.checkBox1);
this.Controls.Add(this.browsePath2);
this.Controls.Add(this.browsePath1);
this.Controls.Add(this.destPath);
this.Controls.Add(this.sourcePath);
this.Controls.Add(this.convertButton);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.Name = "ConverterForm";
this.ShowIcon = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "XNA To ANX Converter";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button convertButton;
private System.Windows.Forms.TextBox sourcePath;
private System.Windows.Forms.TextBox destPath;
private System.Windows.Forms.Button browsePath1;
private System.Windows.Forms.Button browsePath2;
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.Label label1;
}
}

View File

@ -0,0 +1,98 @@
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.IO;
using System.Windows.Forms;
namespace XnaToAnxConverter
{
public partial class ConverterForm : Form
{
#region Constructor
public ConverterForm()
{
InitializeComponent();
destPath.Enabled = false;
browsePath2.Enabled = false;
}
#endregion
#region OnPaintBackground
protected override void OnPaintBackground(PaintEventArgs e)
{
base.OnPaintBackground(e);
e.Graphics.FillRectangle(new LinearGradientBrush(
Point.Empty, new Point(0, ClientSize.Height),
Color.CornflowerBlue, Color.White),
ClientRectangle);
}
#endregion
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
destPath.Enabled = checkBox1.Checked;
browsePath2.Enabled = checkBox1.Checked;
}
private void browsePath1_Click(object sender, EventArgs e)
{
using (OpenFileDialog dialog = new OpenFileDialog())
{
dialog.Title = "Select a .csproj file to convert...";
dialog.InitialDirectory = "C:\\";
dialog.Filter = "csproj file|*.csproj";
dialog.CheckFileExists = true;
if (dialog.ShowDialog() == DialogResult.OK)
{
sourcePath.Text = dialog.FileName;
}
}
}
private void browsePath2_Click(object sender, EventArgs e)
{
using (SaveFileDialog dialog = new SaveFileDialog())
{
dialog.Title = "Select where to save the converted files...";
dialog.InitialDirectory = "C:\\";
dialog.Filter = "csproj file|*.csproj";
dialog.CheckFileExists = false;
if (dialog.ShowDialog() == DialogResult.OK)
{
destPath.Text = dialog.FileName;
}
}
}
private void convertButton_Click(object sender, EventArgs e)
{
string source = sourcePath.Text;
string dest = checkBox1.Checked ? destPath.Text : sourcePath.Text;
if (String.IsNullOrEmpty(source))
{
MessageBox.Show("Failed to convert because you need to enter a " +
"source filepath!");
return;
}
if (File.Exists(source) == false)
{
MessageBox.Show("Failed to convert because the source project file " +
"doesn't exist!");
return;
}
if (String.IsNullOrEmpty(dest))
{
MessageBox.Show("Failed to convert because you need to enter a " +
"destination filepath!");
return;
}
// TODO: convert
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace XnaToAnxConverter
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new ConverterForm());
}
}
}

View File

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("XNAToANXConverter")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("XNAToANXConverter")]
[assembly: AssemblyCopyright("Copyright © 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("6ad195a6-d002-433a-9e7e-1643e179ba08")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B5209A04-B2F8-4033-A5E7-545BE771214C}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>XNAToANXConverter</RootNamespace>
<AssemblyName>XNAToANXConverter</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ConverterForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ConverterForm.Designer.cs">
<DependentUpon>ConverterForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="ConverterForm.resx">
<DependentUpon>ConverterForm.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>