some work on GraphicsDevice methods
This commit is contained in:
parent
dc63c19732
commit
5b97ddde7a
@ -199,6 +199,9 @@
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<Compile Include="Graphics\PackedVector\Short2.cs" />
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<Compile Include="Graphics\PackedVector\Short4.cs" />
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<Compile Include="Graphics\RenderTargetBinding.cs" />
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<Compile Include="Graphics\ResourceCreatedEventArgs.cs" />
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<Compile Include="Graphics\ResourceDestroyedEventArgs.cs" />
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<Compile Include="Graphics\TextureCollection.cs" />
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<Compile Include="Graphics\VertexPositionNormalTexture.cs" />
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<Compile Include="Graphics\VertexPositionTexture.cs" />
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<Compile Include="Graphics\PackedVector\IPackedVector.cs" />
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@ -59,6 +59,7 @@ namespace ANX.Framework.Graphics
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{
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public class GraphicsDevice : IDisposable
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{
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#region Private Members
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private INativeGraphicsDevice nativeDevice;
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private IndexBuffer indexBuffer;
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private SamplerStateCollection samplerStateCollection;
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@ -69,6 +70,18 @@ namespace ANX.Framework.Graphics
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private GraphicsAdapter currentAdapter;
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private PresentationParameters currentPresentationParameters;
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#endregion // Private Members
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#region Events
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public event EventHandler<EventArgs> Disposing;
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public event EventHandler<ResourceDestroyedEventArgs> ResourceDestroyed;
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public event EventHandler<ResourceCreatedEventArgs> ResourceCreated;
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public event EventHandler<EventArgs> DeviceLost;
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public event EventHandler<EventArgs> DeviceReset;
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public event EventHandler<EventArgs> DeviceResetting;
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#endregion // Events
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public GraphicsDevice(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
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{
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this.currentAdapter = adapter;
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@ -282,5 +295,125 @@ namespace ANX.Framework.Graphics
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return this.samplerStateCollection;
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}
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}
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public bool IsDisposed
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public Rectangle ScissorRectangle
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public DisplayMode DisplayMode
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GraphicsDeviceStatus GraphicsDeviceStatus
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GraphicsProfile GraphicsProfile
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GraphicsAdapter Adapter
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public PresentationParameters PresentationParameters
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public int ReferenceStencil
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public int MultiSampleMask
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public Color BlendFactor
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public TextureCollection VertexTextures
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public TextureCollection Textures
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public SamplerStateCollection VertexSamplerStates
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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}
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}
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68
ANX.Framework/Graphics/ResourceCreatedEventArgs.cs
Normal file
68
ANX.Framework/Graphics/ResourceCreatedEventArgs.cs
Normal file
@ -0,0 +1,68 @@
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#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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||||
// or any derivative works that you create.
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||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
|
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Graphics
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{
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public sealed class ResourceCreatedEventArgs : EventArgs
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{
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public ResourceCreatedEventArgs(object resource)
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{
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this.Resource = resource;
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}
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public object Resource
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{
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get;
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set;
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}
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}
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}
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75
ANX.Framework/Graphics/ResourceDestroyedEventArgs.cs
Normal file
75
ANX.Framework/Graphics/ResourceDestroyedEventArgs.cs
Normal file
@ -0,0 +1,75 @@
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#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
|
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
|
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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||||
// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Graphics
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{
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public sealed class ResourceDestroyedEventArgs : EventArgs
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{
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public ResourceDestroyedEventArgs(string name, object tag)
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{
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this.Tag = tag;
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this.Name = name;
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}
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public string Name
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{
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get;
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set;
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}
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public object Tag
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{
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get;
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set;
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}
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}
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}
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63
ANX.Framework/Graphics/TextureCollection.cs
Normal file
63
ANX.Framework/Graphics/TextureCollection.cs
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@ -0,0 +1,63 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using ANX.Framework.Graphics;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
|
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||
// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
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||||
// 2.Grant of Rights
|
||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||
// in the software or derivative works of the contribution in the software.
|
||||
//
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||||
// 3.Conditions and Limitations
|
||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||
// patent license from such contributor to the software ends automatically.
|
||||
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
|
||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||
// particular purpose and non-infringement.
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||||
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||||
#endregion // License
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namespace ANX.Framework.Graphics
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{
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public class TextureCollection
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{
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}
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}
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