- added missing ProjectData.cs
- fixed OGL window size, swap crash when window is closed - closing the run loop when window closed
This commit is contained in:
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71bec46d54
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2961704067
@ -57,248 +57,252 @@ namespace ANX.Framework.Windows.GL3
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/// <summary>
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/// Native OpenGL implementation for a graphics device.
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/// </summary>
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public class GraphicsDeviceWindowsGL3 : INativeGraphicsDevice
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{
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#region Constants
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private const float ColorMultiplier = 1f / 255f;
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#endregion
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public class GraphicsDeviceWindowsGL3 : INativeGraphicsDevice
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{
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#region Constants
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private const float ColorMultiplier = 1f / 255f;
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#endregion
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#region Private
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/// <summary>
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/// Native graphics context.
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/// </summary>
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private GraphicsContext nativeContext;
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#region Private
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/// <summary>
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/// Native graphics context.
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/// </summary>
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private GraphicsContext nativeContext;
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/// <summary>
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/// The OpenTK window info helper class to provide window informations
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/// to the graphics device.
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/// </summary>
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private IWindowInfo nativeWindowInfo;
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#endregion
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/// <summary>
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/// The OpenTK window info helper class to provide window informations
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/// to the graphics device.
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/// </summary>
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private IWindowInfo nativeWindowInfo;
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#endregion
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#region Constructor
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/// <summary>
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/// Create a new OpenGL graphics context.
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/// </summary>
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/// <param name="presentationParameters">Parameters for the window
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/// and graphics context.</param>
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internal GraphicsDeviceWindowsGL3(
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PresentationParameters presentationParameters)
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{
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ResetDevice(presentationParameters);
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}
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#endregion
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#region Constructor
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/// <summary>
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/// Create a new OpenGL graphics context.
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/// </summary>
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/// <param name="presentationParameters">Parameters for the window
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/// and graphics context.</param>
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internal GraphicsDeviceWindowsGL3(
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PresentationParameters presentationParameters)
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{
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ResetDevice(presentationParameters);
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}
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#endregion
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#region ResetDevice
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/// <summary>
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/// Reset the graphics device with the given presentation paramters.
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/// If a device is currently set, then we dispose the old one.
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/// </summary>
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/// <param name="presentationParameters">Parameters for the
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/// graphics device.</param>
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private void ResetDevice(PresentationParameters presentationParameters)
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{
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#region Validation
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if (nativeContext != null)
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{
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nativeContext.Dispose();
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nativeContext = null;
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}
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#region ResetDevice
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/// <summary>
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/// Reset the graphics device with the given presentation paramters.
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/// If a device is currently set, then we dispose the old one.
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/// </summary>
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/// <param name="presentationParameters">Parameters for the
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/// graphics device.</param>
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private void ResetDevice(PresentationParameters presentationParameters)
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{
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#region Validation
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if (nativeContext != null)
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{
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nativeContext.Dispose();
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nativeContext = null;
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}
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if (nativeWindowInfo != null)
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{
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nativeWindowInfo.Dispose();
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nativeWindowInfo = null;
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}
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#endregion
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if (nativeWindowInfo != null)
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{
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nativeWindowInfo.Dispose();
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nativeWindowInfo = null;
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}
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#endregion
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// OpenGL Depth Buffer Size: 0/16/24/32
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int depth = 0;
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int stencil = 0;
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switch (presentationParameters.DepthStencilFormat)
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{
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case DepthFormat.None:
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break;
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// OpenGL Depth Buffer Size: 0/16/24/32
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int depth = 0;
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int stencil = 0;
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switch (presentationParameters.DepthStencilFormat)
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{
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case DepthFormat.None:
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break;
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case DepthFormat.Depth16:
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depth = 16;
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break;
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case DepthFormat.Depth16:
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depth = 16;
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break;
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case DepthFormat.Depth24:
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depth = 24;
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break;
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case DepthFormat.Depth24:
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depth = 24;
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break;
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case DepthFormat.Depth24Stencil8:
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depth = 24;
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stencil = 8;
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break;
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}
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case DepthFormat.Depth24Stencil8:
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depth = 24;
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stencil = 8;
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break;
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}
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nativeWindowInfo = Utilities.CreateWindowsWindowInfo(
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presentationParameters.DeviceWindowHandle);
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nativeWindowInfo = Utilities.CreateWindowsWindowInfo(
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presentationParameters.DeviceWindowHandle);
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GraphicsMode graphicsMode = new GraphicsMode(
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DatatypesMapping.SurfaceToColorFormat(
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presentationParameters.BackBufferFormat),
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depth, stencil,
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// AntiAlias Samples: 2/4/8/16/32
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presentationParameters.MultiSampleCount);
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GraphicsMode graphicsMode = new GraphicsMode(
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DatatypesMapping.SurfaceToColorFormat(
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presentationParameters.BackBufferFormat),
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depth, stencil,
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// AntiAlias Samples: 2/4/8/16/32
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presentationParameters.MultiSampleCount);
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nativeContext = new GraphicsContext(graphicsMode, nativeWindowInfo);
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nativeContext.MakeCurrent(nativeWindowInfo);
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nativeContext.LoadAll();
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}
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#endregion
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nativeContext = new GraphicsContext(graphicsMode, nativeWindowInfo);
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nativeContext.MakeCurrent(nativeWindowInfo);
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nativeContext.LoadAll();
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}
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#endregion
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#region SetViewport
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/// <summary>
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/// Set the OpenGL viewport.
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/// </summary>
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/// <param name="viewport">Viewport data to set natively.</param>
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public void SetViewport(Viewport viewport)
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{
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GL.Viewport(viewport.X, viewport.Y, viewport.Width, viewport.Height);
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}
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#endregion
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#region SetViewport
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/// <summary>
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/// Set the OpenGL viewport.
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/// </summary>
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/// <param name="viewport">Viewport data to set natively.</param>
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public void SetViewport(Viewport viewport)
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{
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GL.Viewport(viewport.X, viewport.Y, viewport.Width, viewport.Height);
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}
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#endregion
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#region Clear
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private uint lastClearColor;
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/// <summary>
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/// Clear the current screen by the specified clear color.
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/// </summary>
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/// <param name="color">Clear color.</param>
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public void Clear(ref Color color)
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{
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uint newClearColor = color.PackedValue;
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if (lastClearColor != newClearColor)
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{
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lastClearColor = newClearColor;
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GL.ClearColor(color.R * ColorMultiplier, color.G * ColorMultiplier,
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color.B * ColorMultiplier, color.A * ColorMultiplier);
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}
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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}
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#region Clear
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private uint lastClearColor;
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/// <summary>
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/// Clear the current screen by the specified clear color.
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/// </summary>
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/// <param name="color">Clear color.</param>
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public void Clear(ref Color color)
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{
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uint newClearColor = color.PackedValue;
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if (lastClearColor != newClearColor)
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{
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lastClearColor = newClearColor;
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GL.ClearColor(color.R * ColorMultiplier, color.G * ColorMultiplier,
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color.B * ColorMultiplier, color.A * ColorMultiplier);
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}
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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}
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/// <summary>
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/// Clear the current screen by the specified clear color and options.
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/// </summary>
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/// <param name="options">Clear options defining which components
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/// should be cleared.</param>
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/// <param name="color">Clear color.</param>
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/// <param name="depth">Depth value.</param>
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/// <param name="stencil">Stencil value.</param>
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public void Clear(ClearOptions options, Vector4 color, float depth,
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int stencil)
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{
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Color anxColor;
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DatatypesMapping.Convert(ref color, out anxColor);
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uint newClearColor = anxColor.PackedValue;
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if (lastClearColor != newClearColor)
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{
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lastClearColor = newClearColor;
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GL.ClearColor(anxColor.R * ColorMultiplier, anxColor.G * ColorMultiplier,
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anxColor.B * ColorMultiplier, anxColor.A * ColorMultiplier);
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}
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/// <summary>
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/// Clear the current screen by the specified clear color and options.
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/// </summary>
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/// <param name="options">Clear options defining which components
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/// should be cleared.</param>
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/// <param name="color">Clear color.</param>
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/// <param name="depth">Depth value.</param>
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/// <param name="stencil">Stencil value.</param>
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public void Clear(ClearOptions options, Vector4 color, float depth,
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int stencil)
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{
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Color anxColor;
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DatatypesMapping.Convert(ref color, out anxColor);
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uint newClearColor = anxColor.PackedValue;
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if (lastClearColor != newClearColor)
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{
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lastClearColor = newClearColor;
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GL.ClearColor(anxColor.R * ColorMultiplier, anxColor.G * ColorMultiplier,
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anxColor.B * ColorMultiplier, anxColor.A * ColorMultiplier);
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}
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ClearBufferMask mask = (ClearBufferMask)0;
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if ((options | ClearOptions.Target) == options)
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{
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mask |= ClearBufferMask.ColorBufferBit;
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}
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if ((options | ClearOptions.Stencil) == options)
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{
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mask |= ClearBufferMask.StencilBufferBit;
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}
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if ((options | ClearOptions.DepthBuffer) == options)
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{
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mask |= ClearBufferMask.DepthBufferBit;
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}
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ClearBufferMask mask = (ClearBufferMask)0;
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if ((options | ClearOptions.Target) == options)
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{
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mask |= ClearBufferMask.ColorBufferBit;
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}
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if ((options | ClearOptions.Stencil) == options)
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{
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mask |= ClearBufferMask.StencilBufferBit;
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}
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if ((options | ClearOptions.DepthBuffer) == options)
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{
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mask |= ClearBufferMask.DepthBufferBit;
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}
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GL.ClearDepth(depth);
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GL.ClearStencil(stencil);
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GL.Clear(mask);
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}
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#endregion
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GL.ClearDepth(depth);
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GL.ClearStencil(stencil);
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GL.Clear(mask);
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}
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#endregion
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#region Present
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/// <summary>
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/// Swap the graphics buffers.
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/// </summary>
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public void Present()
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{
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nativeContext.SwapBuffers();
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}
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#endregion
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#region Present
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/// <summary>
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/// Swap the graphics buffers.
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/// </summary>
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public void Present()
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{
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if (WindowsGameWindow.Form != null &&
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WindowsGameWindow.Form.IsDisposed == false)
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{
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nativeContext.SwapBuffers();
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}
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}
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#endregion
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public void DrawIndexedPrimitives(PrimitiveType primitiveType,
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int baseVertex, int minVertexIndex, int numVertices, int startIndex,
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int primitiveCount)
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{
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throw new NotImplementedException();
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}
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public void DrawIndexedPrimitives(PrimitiveType primitiveType,
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int baseVertex, int minVertexIndex, int numVertices, int startIndex,
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int primitiveCount)
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{
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throw new NotImplementedException();
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}
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public void DrawInstancedPrimitives(PrimitiveType primitiveType,
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int baseVertex, int minVertexIndex, int numVertices, int startIndex,
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int primitiveCount, int instanceCount)
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{
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throw new NotImplementedException();
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}
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public void DrawInstancedPrimitives(PrimitiveType primitiveType,
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int baseVertex, int minVertexIndex, int numVertices, int startIndex,
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int primitiveCount, int instanceCount)
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{
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throw new NotImplementedException();
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}
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public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType,
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T[] vertexData, int vertexOffset, int numVertices, Array indexData,
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int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration,
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IndexElementSize indexFormat) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType,
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T[] vertexData, int vertexOffset, int numVertices, Array indexData,
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int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration,
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IndexElementSize indexFormat) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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public void DrawUserPrimitives<T>(PrimitiveType primitiveType,
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T[] vertexData, int vertexOffset, int primitiveCount,
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VertexDeclaration vertexDeclaration) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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public void DrawUserPrimitives<T>(PrimitiveType primitiveType,
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T[] vertexData, int vertexOffset, int primitiveCount,
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VertexDeclaration vertexDeclaration) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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public void DrawPrimitives(PrimitiveType primitiveType, int vertexOffset,
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int primitiveCount)
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{
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throw new NotImplementedException();
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}
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public void DrawPrimitives(PrimitiveType primitiveType, int vertexOffset,
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int primitiveCount)
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{
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throw new NotImplementedException();
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}
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public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers)
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{
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throw new NotImplementedException();
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}
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public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers)
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{
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throw new NotImplementedException();
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}
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public void SetIndexBuffer(IndexBuffer indexBuffer)
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{
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throw new NotImplementedException();
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}
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public void SetIndexBuffer(IndexBuffer indexBuffer)
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{
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throw new NotImplementedException();
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}
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public void SetRenderTargets(params RenderTargetBinding[] renderTargets)
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{
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throw new NotImplementedException();
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}
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public void SetRenderTargets(params RenderTargetBinding[] renderTargets)
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(Rectangle? rect, T[] data,
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int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(Rectangle? rect, T[] data,
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int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void ResizeBuffers(PresentationParameters presentationParameters)
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{
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throw new NotImplementedException();
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}
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}
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public void ResizeBuffers(PresentationParameters presentationParameters)
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{
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throw new NotImplementedException();
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}
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}
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}
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|
@ -53,10 +53,13 @@ namespace ANX.Framework.Windows.GL3
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{
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public class WindowsGameHost : GameHost
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{
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#region Private
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private Game game;
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private WindowsGameWindow gameWindow;
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private bool isQuitting;
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#endregion
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#region Public
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public override GameWindow Window
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{
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get
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@ -64,16 +67,15 @@ namespace ANX.Framework.Windows.GL3
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return this.gameWindow;
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}
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}
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#endregion
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#region Constructor
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public WindowsGameHost(Game setGame)
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: base(setGame)
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{
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isQuitting = false;
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game = setGame;
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gameWindow = new WindowsGameWindow();
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//Mouse.WindowHandle = gameWindow.Handle;
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//TouchPanel.WindowHandle = gameWindow.Handle;
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//gameWindow.IsMouseVisible = game.IsMouseVisible;
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gameWindow.Activated += delegate
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{
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OnActivated();
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@ -82,13 +84,17 @@ namespace ANX.Framework.Windows.GL3
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{
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OnDeactivated();
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};
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//gameWindow.Suspend += GameWindowSuspend;
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//gameWindow.Resume += GameWindowResume;
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WindowsGameWindow.Form.FormClosing += delegate
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{
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isQuitting = true;
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};
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}
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#endregion
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#region Run
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public override void Run()
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{
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gameWindow.Form.Show();
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WindowsGameWindow.Form.Show();
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while (isQuitting == false)
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{
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Application.DoEvents();
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@ -96,10 +102,13 @@ namespace ANX.Framework.Windows.GL3
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}
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gameWindow.Close();
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}
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#endregion
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#region Exit
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public override void Exit()
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{
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isQuitting = true;
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}
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#endregion
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}
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}
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||||
|
@ -52,94 +52,118 @@ using OpenTK.Platform.Windows;
|
||||
|
||||
namespace ANX.Framework.Windows.GL3
|
||||
{
|
||||
internal class WindowsGameWindow : ANX.Framework.GameWindow
|
||||
internal class WindowsGameWindow : ANX.Framework.GameWindow
|
||||
{
|
||||
#region Public
|
||||
internal static Form Form
|
||||
{
|
||||
#region Public
|
||||
public Form Form
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public override IntPtr Handle
|
||||
{
|
||||
get
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
return Form.Handle;
|
||||
}
|
||||
}
|
||||
|
||||
public override IntPtr Handle
|
||||
public override bool IsMinimized
|
||||
{
|
||||
get
|
||||
{
|
||||
get
|
||||
{
|
||||
return Form.Handle;
|
||||
}
|
||||
return Form.WindowState == FormWindowState.Minimized;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsMinimized
|
||||
#region AllowUserResizing
|
||||
public override bool AllowUserResizing
|
||||
{
|
||||
get
|
||||
{
|
||||
get
|
||||
{
|
||||
return Form.WindowState == FormWindowState.Minimized;
|
||||
}
|
||||
return Form.FormBorderStyle == FormBorderStyle.Sizable;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
internal WindowsGameWindow()
|
||||
set
|
||||
{
|
||||
Form = new Form()
|
||||
{
|
||||
Text = "ANX Framework",
|
||||
};
|
||||
Form.FormBorderStyle = value ?
|
||||
FormBorderStyle.Sizable :
|
||||
FormBorderStyle.Fixed3D;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Close
|
||||
public void Close()
|
||||
#region ClientBounds
|
||||
public override Rectangle ClientBounds
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Form != null)
|
||||
{
|
||||
Form.Close();
|
||||
Form.Dispose();
|
||||
Form = null;
|
||||
}
|
||||
System.Drawing.Rectangle rect = Form.ClientRectangle;
|
||||
return new Rectangle(rect.X, rect.Y, rect.Width, rect.Height);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override void BeginScreenDeviceChange(bool willBeFullScreen)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#region CurrentOrientation
|
||||
public override DisplayOrientation CurrentOrientation
|
||||
{
|
||||
get
|
||||
{
|
||||
return DisplayOrientation.Default;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
public override void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#region Constructor
|
||||
internal WindowsGameWindow()
|
||||
{
|
||||
Form = new Form()
|
||||
{
|
||||
Text = "ANX Framework",
|
||||
MaximizeBox = false,
|
||||
FormBorderStyle = FormBorderStyle.Fixed3D,
|
||||
ClientSize = new System.Drawing.Size(800, 600),
|
||||
};
|
||||
}
|
||||
#endregion
|
||||
|
||||
protected override void SetTitle(string title)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#region Close
|
||||
public void Close()
|
||||
{
|
||||
if (Form != null)
|
||||
{
|
||||
Form.Close();
|
||||
Form.Dispose();
|
||||
Form = null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override bool AllowUserResizing
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
set
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
#region SetTitle
|
||||
protected override void SetTitle(string title)
|
||||
{
|
||||
Form.Text = title;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override Rectangle ClientBounds
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
public override void BeginScreenDeviceChange(bool willBeFullScreen)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override string ScreenDeviceName
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
public override void EndScreenDeviceChange(string screenDeviceName,
|
||||
int clientWidth, int clientHeight)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override DisplayOrientation CurrentOrientation
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
}
|
||||
public override string ScreenDeviceName
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
98
Tools/XNAToANXConverter/ProjectData.cs
Normal file
98
Tools/XNAToANXConverter/ProjectData.cs
Normal file
@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Linq;
|
||||
using System.IO;
|
||||
|
||||
namespace XNAToANXConverter
|
||||
{
|
||||
public static class ProjectData
|
||||
{
|
||||
private const string XnaBaseName = "Microsoft.Xna.Framework";
|
||||
private const string AnxBaseName = "ANX.Framework";
|
||||
|
||||
#region Convert
|
||||
public static void Convert(string sourceFilepath, string destinationFilepath)
|
||||
{
|
||||
string sourceFolderPath =
|
||||
sourceFilepath.Replace(Path.GetFileName(sourceFilepath), "");
|
||||
string destinationFolderPath =
|
||||
destinationFilepath.Replace(Path.GetFileName(destinationFilepath), "");
|
||||
|
||||
if (Directory.Exists(destinationFolderPath) == false)
|
||||
{
|
||||
Directory.CreateDirectory(destinationFolderPath);
|
||||
}
|
||||
|
||||
XDocument doc = XDocument.Load(sourceFilepath);
|
||||
XElement root = doc.Root;
|
||||
foreach (XElement propertyGroup in root.Elements())
|
||||
{
|
||||
if (propertyGroup.Name.LocalName != "ItemGroup")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
List<XElement> elements = new List<XElement>(propertyGroup.Elements());
|
||||
foreach (XElement item in elements)
|
||||
{
|
||||
if (item.Name.LocalName == "Reference")
|
||||
{
|
||||
#region Process Reference
|
||||
string assemblyPath = item.Attribute("Include").Value;
|
||||
if (assemblyPath.Contains(XnaBaseName))
|
||||
{
|
||||
item.Remove();
|
||||
|
||||
string anxPath = assemblyPath.Replace(XnaBaseName, AnxBaseName);
|
||||
if (anxPath.Contains(", Version"))
|
||||
{
|
||||
anxPath = anxPath.Substring(0, anxPath.IndexOf(',')) + ".dll";
|
||||
}
|
||||
propertyGroup.Add(new XElement("Reference",
|
||||
new XAttribute("Include", anxPath)));
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
else if (item.Name.LocalName == "Compile")
|
||||
{
|
||||
#region Process Compile
|
||||
string codeFilepath = item.Attribute("Include").Value;
|
||||
string absolutePath = Path.Combine(sourceFolderPath, codeFilepath);
|
||||
string text = File.ReadAllText(absolutePath);
|
||||
|
||||
text = text.Replace(XnaBaseName, AnxBaseName);
|
||||
|
||||
string destCodeFolderPath = codeFilepath.Replace(
|
||||
Path.GetFileName(codeFilepath), "");
|
||||
|
||||
destCodeFolderPath = Path.Combine(destinationFolderPath,
|
||||
destCodeFolderPath);
|
||||
if (Directory.Exists(destCodeFolderPath) == false)
|
||||
{
|
||||
Directory.CreateDirectory(destCodeFolderPath);
|
||||
}
|
||||
|
||||
File.WriteAllText(Path.Combine(destinationFolderPath,
|
||||
codeFilepath), text);
|
||||
#endregion
|
||||
}
|
||||
else if (item.Name.LocalName == "BootstrapperPackage")
|
||||
{
|
||||
#region Process BootstrapperPackage
|
||||
// Remove all bootstrapper tasks for XNA.
|
||||
string includeName = item.Attribute("Include").Value;
|
||||
if (includeName.Contains(XnaBaseName))
|
||||
{
|
||||
item.Remove();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
doc.Save(destinationFilepath);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user