some more work on GraphicsDevice
prepared GetData for BackBuffer and native hardware buffers
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72c4ddff1c
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@ -333,5 +333,21 @@ namespace ANX.Framework.Windows.DX10
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{
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throw new NotImplementedException();
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}
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}
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public void GetBackBufferData<T>(Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -139,5 +139,21 @@ namespace ANX.Framework.Windows.DX10
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}
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}
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public void GetBackBufferData<T>(Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -143,5 +143,21 @@ namespace ANX.Framework.Windows.DX10
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buffer = null;
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}
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}
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public void GetBackBufferData<T>(Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -223,5 +223,21 @@ namespace ANX.Framework.Windows.GL3
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -166,5 +166,21 @@ namespace ANX.Framework.Windows.GL3
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GL.DeleteBuffers(1, ref bufferHandle);
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}
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#endregion
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}
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public void GetBackBufferData<T>(Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -162,5 +162,21 @@ namespace ANX.Framework.Windows.GL3
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GL.DeleteBuffers(1, ref bufferHandle);
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}
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#endregion
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}
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public void GetBackBufferData<T>(Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -73,6 +73,8 @@ namespace ANX.Framework.Graphics
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private GraphicsProfile graphicsProfile;
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private VertexBufferBinding[] currentVertexBufferBindings;
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private RenderTargetBinding[] currentRenderTargetBindings;
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private TextureCollection vertexTextureCollection;
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private TextureCollection textureCollection;
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#endregion // Private Members
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@ -97,6 +99,8 @@ namespace ANX.Framework.Graphics
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nativeDevice = AddInSystemFactory.Instance.GetCurrentCreator<IRenderSystemCreator>().CreateGraphicsDevice(presentationParameters);
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this.samplerStateCollection = new SamplerStateCollection(this, 8); //TODO: get maximum number of sampler states from capabilities
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this.textureCollection = new TextureCollection();
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this.vertexTextureCollection = new TextureCollection();
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}
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~GraphicsDevice()
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@ -216,17 +220,17 @@ namespace ANX.Framework.Graphics
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public void GetBackBufferData<T>(Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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nativeDevice.GetBackBufferData<T>(rect, data, startIndex, elementCount);
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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nativeDevice.GetBackBufferData<T>(data);
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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nativeDevice.GetBackBufferData<T>(data, startIndex, elementCount);
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}
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public VertexBufferBinding[] GetVertexBuffers()
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@ -483,7 +487,7 @@ namespace ANX.Framework.Graphics
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{
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get
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{
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throw new NotImplementedException();
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return this.vertexTextureCollection;
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}
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}
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@ -491,7 +495,7 @@ namespace ANX.Framework.Graphics
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{
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get
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{
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throw new NotImplementedException();
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return this.textureCollection;
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}
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}
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@ -56,9 +56,11 @@ namespace ANX.Framework.NonXNA
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public interface INativeBuffer : IDisposable
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{
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void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct;
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void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct;
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void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct;
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void GetBackBufferData<T>(Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct;
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void GetBackBufferData<T>(T[] data) where T : struct;
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void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct;
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}
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}
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@ -70,5 +70,9 @@ namespace ANX.Framework.NonXNA
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void SetViewport(Viewport viewport);
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void SetRenderTargets(params RenderTargetBinding[] renderTargets);
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void GetBackBufferData<T>(Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct;
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void GetBackBufferData<T>(T[] data) where T : struct;
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void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct;
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}
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}
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@ -593,5 +593,21 @@ namespace ANX.RenderSystem.Windows.DX11_1
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{
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throw new NotImplementedException();
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}
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}
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public void GetBackBufferData<T>(Framework.Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -142,5 +142,21 @@ namespace ANX.RenderSystem.Windows.DX11_1
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buffer = null;
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}
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}
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public void GetBackBufferData<T>(Framework.Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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}
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}
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