implemented HalfSingle struct, but unpacking is still missing

This commit is contained in:
Glatzemann 2011-11-08 12:18:31 +00:00
parent e5fc7aca94
commit 77063af953
7 changed files with 293 additions and 8 deletions

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@ -68,6 +68,7 @@
<Compile Include="Strukturen\PackedVector\Bgra5551Test.cs" />
<Compile Include="Strukturen\PackedVector\Bgra4444Test.cs" />
<Compile Include="Strukturen\PackedVector\Byte4Test.cs" />
<Compile Include="Strukturen\PackedVector\HalfSingleTest.cs" />
<Compile Include="Strukturen\PlaneTest.cs" />
<Compile Include="Strukturen\PointTest.cs" />
<Compile Include="Strukturen\RayTest.cs" />

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@ -93,6 +93,9 @@ using ANXBgra4444 = ANX.Framework.Graphics.PackedVector.Bgra4444;
using XNAByte4 = Microsoft.Xna.Framework.Graphics.PackedVector.Byte4;
using ANXByte4 = ANX.Framework.Graphics.PackedVector.Byte4;
using XNAHalfSingle = Microsoft.Xna.Framework.Graphics.PackedVector.HalfSingle;
using ANXHalfSingle = ANX.Framework.Graphics.PackedVector.HalfSingle;
namespace ANX.Framework.TestCenter
{
class AssertHelper
@ -145,6 +148,18 @@ namespace ANX.Framework.TestCenter
}
}
public static void ConvertEquals(XNAHalfSingle lhs, ANXHalfSingle rhs, String test)
{
if (lhs.PackedValue == rhs.PackedValue)
{
Assert.Pass(test + " passed");
}
else
{
Assert.Fail(String.Format("{0] failed: HalfSingle XNA: ({1}) HalfSingle ANX: ({2})", test, lhs, rhs));
}
}
public static void ConvertEquals(byte a, byte b, String test)
{
if (a == b)

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@ -0,0 +1,92 @@
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using XNAHalfSingle = Microsoft.Xna.Framework.Graphics.PackedVector.HalfSingle;
using ANXHalfSingle = ANX.Framework.Graphics.PackedVector.HalfSingle;
using XNAVector4 = Microsoft.Xna.Framework.Vector4;
using ANXVector4 = ANX.Framework.Vector4;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.TestCenter.Strukturen.PackedVector
{
[TestFixture]
class HalfSingleTest
{
#region Testdata
static object[] floats =
{
new object[] { DataFactory.RandomValue },
new object[] { DataFactory.RandomValue },
new object[] { DataFactory.RandomValue },
new object[] { DataFactory.RandomValue },
new object[] { DataFactory.RandomValue }
};
#endregion
[Test, TestCaseSource("floats")]
public void contructor1(float single)
{
XNAHalfSingle xnaVal = new XNAHalfSingle(single);
ANXHalfSingle anxVal = new ANXHalfSingle(single);
AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor1");
}
}
}

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@ -200,6 +200,7 @@
<Compile Include="Graphics\ModelMeshPartCollection.cs" />
<Compile Include="Graphics\NoSuitableGraphicsDeviceException.cs" />
<Compile Include="Graphics\OcclusionQuery.cs" />
<Compile Include="Graphics\PackedVector\HalfTypeHelper.cs" />
<Compile Include="Graphics\RenderTargetCube.cs" />
<Compile Include="Graphics\PackedVector\Alpha8.cs" />
<Compile Include="Graphics\PackedVector\Bgr565.cs" />

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@ -100,7 +100,7 @@ namespace ANX.Framework.Graphics.PackedVector
public Vector4 ToVector4()
{
return new Vector4((packedValue >> 0) & 255,
return new Vector4((packedValue >> 0) & 255,
(packedValue >> 8) & 255,
(packedValue >> 16) & 255,
(packedValue >> 24) & 255);

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@ -54,31 +54,73 @@ namespace ANX.Framework.Graphics.PackedVector
{
public struct HalfSingle : IPackedVector<UInt16>, IEquatable<HalfSingle>, IPackedVector
{
UInt16 packedValue;
public HalfSingle(float single)
{
packedValue = HalfTypeHelper.convert(single);
}
public ushort PackedValue
{
get
{
throw new NotImplementedException();
return this.packedValue;
}
set
{
throw new NotImplementedException();
this.packedValue = value;
}
}
public void PackFromVector4(Vector4 vector)
public float ToSingle()
{
throw new NotImplementedException();
return HalfTypeHelper.convert(this.packedValue);
}
public Vector4 ToVector4()
void IPackedVector.PackFromVector4(Vector4 vector)
{
throw new NotImplementedException();
this.packedValue = HalfTypeHelper.convert(vector.X);
}
Vector4 IPackedVector.ToVector4()
{
return new Vector4(this.ToSingle(), 0f, 0f, 1f);
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == this.GetType())
{
return this == (HalfSingle)obj;
}
return false;
}
public bool Equals(HalfSingle other)
{
throw new NotImplementedException();
return this.packedValue == other.packedValue;
}
public override string ToString()
{
return this.ToSingle().ToString();
}
public override int GetHashCode()
{
return this.packedValue.GetHashCode();
}
public static bool operator ==(HalfSingle lhs, HalfSingle rhs)
{
return lhs.packedValue == rhs.packedValue;
}
public static bool operator !=(HalfSingle lhs, HalfSingle rhs)
{
return lhs.packedValue != rhs.packedValue;
}
}
}

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@ -0,0 +1,134 @@
#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics.PackedVector
{
internal class HalfTypeHelper
{
[StructLayout(LayoutKind.Explicit)]
private struct uif
{
[FieldOffset(0)]
public float f;
[FieldOffset(0)]
public int i;
}
internal static UInt16 convert(float f)
{
uif uif = new uif();
uif.f = f;
return convert(uif.i);
}
internal static UInt16 convert(int i)
{
int s = (i >> 16) & 0x00008000;
int e = ((i >> 23) & 0x000000ff) - (127 - 15);
int m = i & 0x007fffff;
if (e <= 0)
{
if (e < -10)
{
return (UInt16)s;
}
m = m | 0x00800000;
int t = 14 - e;
int a = (1 << (t - 1)) - 1;
int b = (m >> t) & 1;
m = (m + a + b) >> t;
return (UInt16)(s | m);
}
else if (e == 0xff - (127 - 15))
{
if (m == 0)
{
return (UInt16)(s | 0x7c00);
}
else
{
m >>= 13;
return (UInt16)(s | 0x7c00 | m | ((m == 0) ? 1 : 0));
}
}
else
{
m = m + 0x00000fff + ((m >> 13) & 1);
if ((m & 0x00800000) != 0)
{
m = 0;
e += 1;
}
if (e > 30)
{
return (UInt16)(s | 0x7c00);
}
return (UInt16)(s | (e << 10) | (m >> 13));
}
}
internal static float convert(UInt16 value)
{
//TODO: implement
throw new NotImplementedException();
}
}
}