Some work on Model and the underlying classes. Four more classes to go to complete Graphis namespace.

This commit is contained in:
Glatzemann 2011-11-07 21:19:15 +00:00
parent 98828585ad
commit 614cde0a42
10 changed files with 975 additions and 2 deletions

View File

@ -187,6 +187,14 @@
<Compile Include="Graphics\IVertexType.cs" />
<Compile Include="Graphics\DynamicIndexBuffer.cs" />
<Compile Include="Graphics\DeviceNotResetException.cs" />
<Compile Include="Graphics\Model.cs" />
<Compile Include="Graphics\ModelBone.cs" />
<Compile Include="Graphics\ModelBoneCollection.cs" />
<Compile Include="Graphics\ModelEffectCollection.cs" />
<Compile Include="Graphics\ModelMesh.cs" />
<Compile Include="Graphics\ModelMeshCollection.cs" />
<Compile Include="Graphics\ModelMeshPart.cs" />
<Compile Include="Graphics\ModelMeshPartCollection.cs" />
<Compile Include="Graphics\NoSuitableGraphicsDeviceException.cs" />
<Compile Include="Graphics\OcclusionQuery.cs" />
<Compile Include="Graphics\RenderTargetCube.cs" />

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@ -62,8 +62,7 @@ namespace ANX.Framework.Graphics
public EffectMaterial(Effect cloneSource)
: base(cloneSource)
{
throw new NotImplementedException();
// nothing to do in here
}
}
}

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@ -0,0 +1,108 @@
#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public sealed class Model
{
public void CopyAbsoluteBoneTransformsTo(Matrix[] destinationBoneTransforms)
{
throw new NotImplementedException();
}
public void CopyBoneTransformsFrom(Matrix[] sourceBoneTransforms)
{
throw new NotImplementedException();
}
public void CopyBoneTransformsTo(Matrix[] destinationBoneTransforms)
{
throw new NotImplementedException();
}
public void Draw (Matrix world, Matrix view, Matrix projection)
{
throw new NotImplementedException();
}
public ModelBoneCollection Bones
{
get
{
throw new NotImplementedException();
}
}
public ModelMeshCollection Meshes
{
get
{
throw new NotImplementedException();
}
}
public ModelBone Root
{
get
{
throw new NotImplementedException();
}
}
public Object Tag
{
get;
set;
}
}
}

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@ -0,0 +1,102 @@
#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public sealed class ModelBone
{
public ModelBoneCollection Children
{
get
{
throw new NotImplementedException();
}
}
public int Index
{
get
{
throw new NotImplementedException();
}
}
public string Name
{
get
{
throw new NotImplementedException();
}
}
public ModelBone Parent
{
get
{
throw new NotImplementedException();
}
}
public Matrix Transform
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
}
}

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@ -0,0 +1,135 @@
#region Using Statements
using System;
using System.Collections.ObjectModel;
using System.Collections;
using System.Collections.Generic;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public sealed class ModelBoneCollection : ReadOnlyCollection<ModelBone>
{
private ModelBone[] modelBones;
internal ModelBoneCollection(ModelBone[] modelBones)
: base(modelBones)
{
this.modelBones = modelBones;
}
public new Enumerator GetEnumerator()
{
return new Enumerator(this.modelBones);
}
public struct Enumerator : IEnumerator<ModelBone>, IDisposable, IEnumerator
{
private ModelBone[] wrappedArray;
private int position;
internal Enumerator(ModelBone[] wrappedArray)
{
this.wrappedArray = wrappedArray;
this.position = -1;
}
public ModelBone Current
{
get
{
return this.wrappedArray[this.position];
}
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.wrappedArray.Length)
{
this.position = this.wrappedArray.Length;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
object IEnumerator.Current
{
get
{
return this.Current;
}
}
}
public bool TryGetValue (string boneName, out ModelBone value)
{
throw new NotImplementedException();
}
public ModelBone this[string boneName]
{
get
{
throw new NotImplementedException();
}
}
}
}

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@ -0,0 +1,121 @@
#region Using Statements
using System;
using System.Collections.ObjectModel;
using System.Collections.Generic;
using System.Collections;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public sealed class ModelEffectCollection : ReadOnlyCollection<Effect>
{
private Effect[] effects;
internal ModelEffectCollection(Effect[] effects)
: base(effects)
{
this.effects = effects;
}
public new Enumerator GetEnumerator()
{
return new Enumerator(this.effects);
}
public struct Enumerator : IEnumerator<Effect>, IDisposable, IEnumerator
{
private Effect[] wrappedArray;
private int position;
internal Enumerator(Effect[] wrappedArray)
{
this.wrappedArray = wrappedArray;
this.position = -1;
}
public Effect Current
{
get
{
return this.wrappedArray[this.position];
}
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.wrappedArray.Length)
{
this.position = this.wrappedArray.Length;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
object IEnumerator.Current
{
get
{
return this.Current;
}
}
}
}
}

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@ -0,0 +1,115 @@
#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public sealed class ModelMesh
{
public void Draw()
{
throw new NotImplementedException();
}
public BoundingSphere BoundingSphere
{
get
{
throw new NotImplementedException();
}
}
public ModelEffectCollection Effects
{
get
{
throw new NotImplementedException();
}
}
public ModelMeshPartCollection MeshParts
{
get
{
throw new NotImplementedException();
}
}
public string Name
{
get
{
throw new NotImplementedException();
}
}
public ModelBone ParentBone
{
get
{
throw new NotImplementedException();
}
}
public Object Tag
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
}
}

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@ -0,0 +1,135 @@
#region Using Statements
using System;
using System.Collections.ObjectModel;
using System.Collections.Generic;
using System.Collections;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public sealed class ModelMeshCollection : ReadOnlyCollection<ModelMesh>
{
private ModelMesh[] modelMeshes;
internal ModelMeshCollection(ModelMesh[] modelMeshes)
: base(modelMeshes)
{
this.modelMeshes = modelMeshes;
}
public new Enumerator GetEnumerator()
{
return new Enumerator(this.modelMeshes);
}
public struct Enumerator : IEnumerator<ModelMesh>, IDisposable, IEnumerator
{
private ModelMesh[] wrappedArray;
private int position;
internal Enumerator(ModelMesh[] wrappedArray)
{
this.wrappedArray = wrappedArray;
this.position = -1;
}
public ModelMesh Current
{
get
{
return this.wrappedArray[this.position];
}
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.wrappedArray.Length)
{
this.position = this.wrappedArray.Length;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
object IEnumerator.Current
{
get
{
return this.Current;
}
}
}
public bool TryGetValue(string meshName, out ModelMesh value)
{
throw new NotImplementedException();
}
public ModelMesh this[string meshName]
{
get
{
throw new NotImplementedException();
}
}
}
}

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@ -0,0 +1,129 @@
#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public sealed class ModelMeshPart
{
public Effect Effect
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public IndexBuffer IndexBuffer
{
get
{
throw new NotImplementedException();
}
}
public int NumVertices
{
get
{
throw new NotImplementedException();
}
}
public int PrimitiveCount
{
get
{
throw new NotImplementedException();
}
}
public int StartIndex
{
get
{
throw new NotImplementedException();
}
}
public Object Tag
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public VertexBuffer VertexBuffer
{
get
{
throw new NotImplementedException();
}
}
public int VertexOffset
{
get
{
throw new NotImplementedException();
}
}
}
}

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@ -0,0 +1,121 @@
#region Using Statements
using System;
using System.Collections.ObjectModel;
using System.Collections.Generic;
using System.Collections;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public sealed class ModelMeshPartCollection : ReadOnlyCollection<ModelMeshPart>
{
private ModelMeshPart[] modelMeshParts;
internal ModelMeshPartCollection(ModelMeshPart[] modelMeshParts)
: base(modelMeshParts)
{
this.modelMeshParts = modelMeshParts;
}
public new Enumerator GetEnumerator()
{
return new Enumerator(this.modelMeshParts);
}
public struct Enumerator : IEnumerator<ModelMeshPart>, IDisposable, IEnumerator
{
private ModelMeshPart[] wrappedArray;
private int position;
internal Enumerator(ModelMeshPart[] wrappedArray)
{
this.wrappedArray = wrappedArray;
this.position = -1;
}
public ModelMeshPart Current
{
get
{
return this.wrappedArray[this.position];
}
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.wrappedArray.Length)
{
this.position = this.wrappedArray.Length;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
object IEnumerator.Current
{
get
{
return this.Current;
}
}
}
}
}