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@ -67,7 +67,7 @@ namespace ANX.InputSystem.Windows.XInput
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public XInput()
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{
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controller = new Controller[5];
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controller = new Controller[4];
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controller[0] = new Controller(UserIndex.One);
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controller[1] = new Controller(UserIndex.Two);
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controller[2] = new Controller(UserIndex.Three);
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@ -118,11 +118,30 @@ namespace ANX.InputSystem.Windows.XInput
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public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
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{
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short left;
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short right;
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if (Math.Abs(leftMotor)>1)
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{
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left = 1;
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}
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else
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{
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left = Convert.ToInt16(Math.Abs(leftMotor) * short.MaxValue);
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}
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if (Math.Abs(rightMotor) > 1)
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{
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right = 1;
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}
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else
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{
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right = Convert.ToInt16(Math.Abs(rightMotor) * short.MaxValue);
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}
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if (controller[(int)playerIndex].IsConnected)
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{
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Vibration vib = new Vibration();
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vib.LeftMotorSpeed = Convert.ToInt16(leftMotor * short.MaxValue);
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vib.RightMotorSpeed = Convert.ToInt16(rightMotor * short.MaxValue);
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vib.LeftMotorSpeed = left;
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vib.RightMotorSpeed = right;
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controller[(int)playerIndex].SetVibration(vib);
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return true;
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}
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