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This commit is contained in:
Glatzemann 2011-11-07 11:42:13 +00:00
parent 2844c8b1ac
commit e92ee6dfa7
12 changed files with 63 additions and 28 deletions

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@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("ANX.Framework.ContentPipeline")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyProduct("ANX.Framework.ContentPipeline")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("0.2.0.0")]
[assembly: AssemblyFileVersion("0.2.0.0")]

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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("0.7.0.0")]
[assembly: AssemblyFileVersion("0.7.0.0")]

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@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("ANX.Framework.Windows.GL3")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ANX Developer Team")]
[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyProduct("ANX.Framework.Windows.GL3")]
[assembly: AssemblyCopyright("Copyright © ANX Developer Team 2011")]
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("0.5.0.0")]
[assembly: AssemblyFileVersion("0.5.0.0")]

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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.3.0.*")]
[assembly: AssemblyFileVersion("0.3.0.0")]
[assembly: AssemblyVersion("0.3.7.*")]
[assembly: AssemblyFileVersion("0.3.7.0")]

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@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("ANX.InputSystem.Windows.XInput")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyProduct("ANX.InputSystem.Windows.XInput")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("0.6.0.0")]
[assembly: AssemblyFileVersion("0.6.0.0")]

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@ -67,6 +67,7 @@
<Compile Include="Creator.cs" />
<Compile Include="Effect_DX11_1.cs" />
<Compile Include="GraphicsDeviceWindowsDX11_1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="VertexBuffer_DX11_1.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("ANX.RenderSystem.Windows.DX11.1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyProduct("ANX.RenderSystem.Windows.DX11.1")]
[assembly: AssemblyCopyright("Copyright (c) ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("6feac6f6-2540-45ab-bbc1-391405fba77c")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
[assembly: AssemblyVersion("0.1.0.0")]
[assembly: AssemblyFileVersion("0.1.0.0")]

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@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("SimpleSprite")]
[assembly: AssemblyProduct("SimpleSprite")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

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@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("TextRendering")]
[assembly: AssemblyProduct("TextRendering")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -32,3 +32,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersionAttribute("1.0.0.0")]

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@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("VertexIndexBuffer")]
[assembly: AssemblyProduct("VertexIndexBuffer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

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@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("WindowsGame1")]
[assembly: AssemblyProduct("WindowsGame1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("ANX Team")]
[assembly: AssemblyCopyright("Copyright © ANX Team 2011")]
[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

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@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("ANX.SoundSystem.Windows.XAudio")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyProduct("ANX.SoundSystem.Windows.XAudio")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("0.0.1.0")]
[assembly: AssemblyFileVersion("0.0.1.0")]