versioned all projects
This commit is contained in:
parent
2844c8b1ac
commit
e92ee6dfa7
@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTitle("ANX.Framework.ContentPipeline")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyCompany("ANX.Framework Team")]
|
||||
[assembly: AssemblyProduct("ANX.Framework.ContentPipeline")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("0.2.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.2.0.0")]
|
||||
|
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("0.7.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.7.0.0")]
|
||||
|
@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTitle("ANX.Framework.Windows.GL3")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("ANX Developer Team")]
|
||||
[assembly: AssemblyCompany("ANX.Framework Team")]
|
||||
[assembly: AssemblyProduct("ANX.Framework.Windows.GL3")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX Developer Team 2011")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("0.5.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.5.0.0")]
|
||||
|
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.3.0.*")]
|
||||
[assembly: AssemblyFileVersion("0.3.0.0")]
|
||||
[assembly: AssemblyVersion("0.3.7.*")]
|
||||
[assembly: AssemblyFileVersion("0.3.7.0")]
|
||||
|
@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTitle("ANX.InputSystem.Windows.XInput")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyCompany("ANX.Framework Team")]
|
||||
[assembly: AssemblyProduct("ANX.InputSystem.Windows.XInput")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("0.6.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.6.0.0")]
|
||||
|
@ -67,6 +67,7 @@
|
||||
<Compile Include="Creator.cs" />
|
||||
<Compile Include="Effect_DX11_1.cs" />
|
||||
<Compile Include="GraphicsDeviceWindowsDX11_1.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="VertexBuffer_DX11_1.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
33
ANX.RenderSystem.Windows.DX11.1/Properties/AssemblyInfo.cs
Normal file
33
ANX.RenderSystem.Windows.DX11.1/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("ANX.RenderSystem.Windows.DX11.1")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("ANX.Framework Team")]
|
||||
[assembly: AssemblyProduct("ANX.RenderSystem.Windows.DX11.1")]
|
||||
[assembly: AssemblyCopyright("Copyright (c) ANX.Framework Team 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||
[assembly: Guid("6feac6f6-2540-45ab-bbc1-391405fba77c")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("0.1.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.1.0.0")]
|
@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTitle("SimpleSprite")]
|
||||
[assembly: AssemblyProduct("SimpleSprite")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
|
||||
[assembly: AssemblyCompany("ANX.Framework Team")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTitle("TextRendering")]
|
||||
[assembly: AssemblyProduct("TextRendering")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
|
||||
[assembly: AssemblyCompany("ANX.Framework Team")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
@ -32,3 +32,4 @@ using System.Runtime.InteropServices;
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
|
@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTitle("VertexIndexBuffer")]
|
||||
[assembly: AssemblyProduct("VertexIndexBuffer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
|
||||
[assembly: AssemblyCompany("ANX.Framework Team")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTitle("WindowsGame1")]
|
||||
[assembly: AssemblyProduct("WindowsGame1")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("ANX Team")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX Team 2011")]
|
||||
[assembly: AssemblyCompany("ANX.Framework Team")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTitle("ANX.SoundSystem.Windows.XAudio")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyCompany("ANX.Framework Team")]
|
||||
[assembly: AssemblyProduct("ANX.SoundSystem.Windows.XAudio")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("0.0.1.0")]
|
||||
[assembly: AssemblyFileVersion("0.0.1.0")]
|
||||
|
Loading…
x
Reference in New Issue
Block a user