Color: Fixed a small issue with FromNonPremultiplied method

Mouse: the WindowHandle is set by the RenderSystem now after creating the render window
Mouse: the cursor position is now obtained using win32 to get nice relative client window coordinates
Mouse: SetPosition handled using win32 now
This commit is contained in:
Glatzemann 2011-11-07 05:55:03 +00:00
parent d2943674f6
commit 30f7b619aa
4 changed files with 90 additions and 17 deletions

View File

@ -439,7 +439,7 @@ namespace ANX.Framework.TestCenter.Strukturen
}
[Test]
public void FromNonPremultipliedIntStatic2(float r, float g, float b, float a)
public void FromNonPremultipliedIntStatic2()
{
XNAColor xna = XNAColor.FromNonPremultiplied(512, 512, 512, 512);
ANXColor anx = ANXColor.FromNonPremultiplied(512, 512, 512, 512);

View File

@ -5,6 +5,7 @@ using System.Linq;
using System.Text;
using System.Windows.Forms;
using ANX.Framework.Windows.DX10;
using ANX.Framework.Input;
#endregion // Using Statements
@ -69,7 +70,7 @@ namespace ANX.Framework
this.game = game;
//this.LockThreadToProcessor();
this.gameWindow = new WindowsGameWindow();
//Mouse.WindowHandle = this.gameWindow.Handle;
Mouse.WindowHandle = this.gameWindow.Handle;
//TouchPanel.WindowHandle = this.gameWindow.Handle;
//this.gameWindow.IsMouseVisible = game.IsMouseVisible;
this.gameWindow.Activated += new EventHandler<EventArgs>(this.GameWindowActivated);

View File

@ -858,6 +858,10 @@ namespace ANX.Framework
{
Color color;
r = r * a;
g = g * a;
b = b * a;
if (((((r | g) | b) | a) & -256) != 0)
{
r = r < 0 ? 0 : (r > 255 ? 255 : r);
@ -866,10 +870,6 @@ namespace ANX.Framework
a = a < 0 ? 0 : (a > 255 ? 255 : a);
}
r = r * a;
g = g * a;
b = b * a;
color.packedValue = (uint)(((r | g << 8) | b << 16) | a << 24);
return color;

View File

@ -1,29 +1,85 @@
using System;
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using ANX.Framework.Input;
using SharpDX.DirectInput;
using MouseX = SharpDX.DirectInput.Mouse;
using System.Runtime.InteropServices;
using ANX.Framework;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
using MouseX = SharpDX.DirectInput.Mouse;
namespace ANX.InputSystem.Windows.XInput
{
class Mouse:IMouse
{
[DllImport("user32.dll")]
static extern bool GetCursorPos(ref Point lpPoint);
[DllImport("user32.dll")]
static extern void SetCursorPos(int x, int y);
[DllImport("user32.dll")]
static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint);
private DirectInput directInput;
private MouseX mouse;
public IntPtr WindowHandle
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
get;
set;
}
public Mouse()
@ -37,6 +93,16 @@ namespace ANX.InputSystem.Windows.XInput
public ANX.Framework.Input.MouseState GetState()
{
var state = this.mouse.GetCurrentState();
Point cursorPos = new Point();
GetCursorPos(ref cursorPos);
if (WindowHandle != IntPtr.Zero)
{
ScreenToClient(WindowHandle, ref cursorPos);
}
state.X = cursorPos.X;
state.Y = cursorPos.Y;
ButtonState left = new ButtonState();
ButtonState middle = new ButtonState();
ButtonState right = new ButtonState();
@ -52,7 +118,13 @@ namespace ANX.InputSystem.Windows.XInput
public void SetPosition(int x, int y)
{
throw new NotImplementedException();
Point currentPosition = new Point(x, y);
GetCursorPos(ref currentPosition);
if (WindowHandle != IntPtr.Zero)
{
ScreenToClient(WindowHandle, ref currentPosition;
}
SetCursorPos(currentPosition.X, currentPosition.Y);
}
}
}