finished clear functions in GraphicsDeviceWindowsDX10
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@ -99,6 +99,7 @@ namespace ANX.Framework.Windows.DX10
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private Device device;
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private SwapChain swapChain;
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private RenderTargetView renderView;
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private DepthStencilView depthStencilView;
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private SharpDX.Direct3D10.Texture2D backBuffer;
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internal Effect_DX10 currentEffect;
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private VertexBuffer currentVertexBuffer;
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@ -154,8 +155,49 @@ namespace ANX.Framework.Windows.DX10
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clearColor.Blue = color.B * ColorMultiplier;
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clearColor.Alpha = color.A * ColorMultiplier;
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}
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device.ClearRenderTargetView(renderView, clearColor);
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this.device.ClearRenderTargetView(this.renderView, this.clearColor);
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}
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public void Clear(ClearOptions options, Vector4 color, float depth, int stencil)
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{
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if ((options & ClearOptions.Target) == ClearOptions.Target)
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{
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// Clear a RenderTarget (or BackBuffer)
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this.clearColor.Red = color.X;
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this.clearColor.Green = color.Y;
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this.clearColor.Blue = color.Z;
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this.clearColor.Alpha = color.W;
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this.device.ClearRenderTargetView(this.renderView, this.clearColor);
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}
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if (this.depthStencilView != null)
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{
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if ((options | ClearOptions.Stencil | ClearOptions.DepthBuffer) == options)
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{
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// Clear the stencil buffer
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device.ClearDepthStencilView(this.depthStencilView, DepthStencilClearFlags.Depth | DepthStencilClearFlags.Stencil, depth, (byte)stencil);
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}
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else if ((options | ClearOptions.Stencil) == options)
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{
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device.ClearDepthStencilView(this.depthStencilView, DepthStencilClearFlags.Stencil, depth, (byte)stencil);
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}
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else
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{
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device.ClearDepthStencilView(this.depthStencilView, DepthStencilClearFlags.Depth, depth, (byte)stencil);
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}
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}
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if ((options & ClearOptions.Target) == ClearOptions.Target)
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{
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// Clear a RenderTarget
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throw new NotImplementedException();
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}
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}
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#endregion
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public void Present()
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@ -377,12 +419,6 @@ namespace ANX.Framework.Windows.DX10
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throw new NotImplementedException();
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}
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public void Clear(ClearOptions options, Vector4 color, float depth, int stencil)
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{
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throw new NotImplementedException();
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}
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public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount)
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{
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throw new NotImplementedException();
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