Improve the XInput system
This commit is contained in:
parent
2f3ab2541f
commit
07b520f17b
@ -272,6 +272,7 @@
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<Compile Include="Net\NetworkSessionState.cs" />
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<Compile Include="Net\NetworkSessionType.cs" />
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<Compile Include="Net\SendDataOptions.cs" />
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<Compile Include="NonXNA\InputSystem\IMouse.cs" />
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<Compile Include="NonXNA\RenderSystem\EffectProcessorOutputFormat.cs" />
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<Compile Include="NonXNA\ICreator.cs" />
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<Compile Include="NonXNA\InputSystem\IGamePad.cs" />
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@ -1,7 +1,54 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Input
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{
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@ -1,20 +1,79 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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#region Using Statements
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using System;
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using ANX.Framework.NonXNA;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
|
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// A "contribution" is the original software, or any additions or changes to the software.
|
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// A "contributor" is any person that distributes its contribution under this license.
|
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Input
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{
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public static class Mouse
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{
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public static IntPtr WindowHandle { get; set; }
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private static IMouse mouse;
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static Mouse()
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{
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mouse = AddInSystemFactory.Instance.GetCurrentCreator<IInputSystemCreator>().Mouse;
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}
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public static IntPtr WindowHandle
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{
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get { return mouse.WindowHandle; }
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set { mouse.WindowHandle = value; }
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}
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public static MouseState GetState()
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{
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throw new NotImplementedException();
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return mouse.GetState();
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}
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public static void SetPosition(int x, int y)
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{
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throw new NotImplementedException();
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mouse.SetPosition(x, y);
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}
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}
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}
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@ -52,8 +52,38 @@ using System;
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namespace ANX.Framework.Input
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{
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[SerializableAttribute]
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public struct MouseState
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{
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private int x;
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private int y;
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private int scrollWheel;
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private ButtonState leftButton;
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private ButtonState middleButton;
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private ButtonState rightButton;
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private ButtonState xButton1;
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private ButtonState xButton2;
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public MouseState (int x, int y, int scrollWheel,ButtonState leftButton,ButtonState middleButton,ButtonState rightButton,ButtonState xButton1,ButtonState xButton2)
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{
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this.x = x;
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this.y = y;
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this.scrollWheel = scrollWheel;
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this.leftButton = leftButton;
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this.middleButton = middleButton;
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this.rightButton = rightButton;
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this.xButton1 = xButton1;
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this.xButton2 = xButton2;
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}
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public ButtonState LeftButton { get { return this.leftButton; } }
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public ButtonState MiddleButton { get { return this.middleButton; } }
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public ButtonState RightButton { get { return this.rightButton; } }
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public ButtonState XButton1 { get { return this.xButton1; } }
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public ButtonState XButton2 { get { return this.xButton2; } }
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public int ScrollWheelValue { get { return this.scrollWheel; } }
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public int X { get { return this.x; } }
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public int Y { get { return this.y; } }
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}
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}
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@ -59,5 +59,6 @@ namespace ANX.Framework.NonXNA
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public interface IInputSystemCreator : ICreator
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{
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IGamePad GamePad { get; }
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IMouse Mouse { get; }
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}
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}
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64
ANX.Framework/NonXNA/InputSystem/IMouse.cs
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64
ANX.Framework/NonXNA/InputSystem/IMouse.cs
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@ -0,0 +1,64 @@
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#region Using Statements
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using System;
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using System.IO;
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using ANX.Framework.NonXNA;
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using ANX.Framework.Input;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
|
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
|
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// A "contribution" is the original software, or any additions or changes to the software.
|
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// A "contributor" is any person that distributes its contribution under this license.
|
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
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//
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||||
// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.NonXNA
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{
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public interface IMouse
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{
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IntPtr WindowHandle { get; set; }
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MouseState GetState();
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void SetPosition(int x, int y);
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}
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}
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@ -47,8 +47,9 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Creator.cs" />
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<Compile Include="Mouse.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="XInput.cs" />
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<Compile Include="GamePad.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ANX.Framework\ANX.Framework.csproj">
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@ -67,12 +67,18 @@ namespace ANX.InputSystem.Windows.XInput
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public IGamePad GamePad
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{
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get { return new XInput(); }
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get { return new GamePad(); }
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}
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public void RegisterCreator(AddInSystemFactory factory)
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{
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factory.AddCreator(this);
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}
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public IMouse Mouse
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{
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get { return new Mouse(); }
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}
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}
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}
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@ -61,11 +61,11 @@ using SharpDX.XInput;
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namespace ANX.InputSystem.Windows.XInput
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{
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public class XInput : IGamePad
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public class GamePad : IGamePad
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{
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private Controller[] controller;
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public XInput()
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public GamePad()
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{
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controller = new Controller[4];
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controller[0] = new Controller(UserIndex.One);
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34
ANX.InputSystem.Windows.XInput/Mouse.cs
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34
ANX.InputSystem.Windows.XInput/Mouse.cs
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@ -0,0 +1,34 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using ANX.Framework.Input;
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namespace ANX.InputSystem.Windows.XInput
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{
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class Mouse:IMouse
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{
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public IntPtr WindowHandle
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public MouseState GetState()
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{
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throw new NotImplementedException();
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}
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public void SetPosition(int x, int y)
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{
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throw new NotImplementedException();
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}
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}
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}
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