implemented Byte4 struct
This commit is contained in:
parent
d4d2fc69db
commit
e5fc7aca94
@ -67,6 +67,7 @@
|
||||
<Compile Include="Strukturen\PackedVector\Bgr565Test.cs" />
|
||||
<Compile Include="Strukturen\PackedVector\Bgra5551Test.cs" />
|
||||
<Compile Include="Strukturen\PackedVector\Bgra4444Test.cs" />
|
||||
<Compile Include="Strukturen\PackedVector\Byte4Test.cs" />
|
||||
<Compile Include="Strukturen\PlaneTest.cs" />
|
||||
<Compile Include="Strukturen\PointTest.cs" />
|
||||
<Compile Include="Strukturen\RayTest.cs" />
|
||||
|
@ -90,6 +90,9 @@ using ANXBgra5551 = ANX.Framework.Graphics.PackedVector.Bgra5551;
|
||||
using XNABgra4444 = Microsoft.Xna.Framework.Graphics.PackedVector.Bgra4444;
|
||||
using ANXBgra4444 = ANX.Framework.Graphics.PackedVector.Bgra4444;
|
||||
|
||||
using XNAByte4 = Microsoft.Xna.Framework.Graphics.PackedVector.Byte4;
|
||||
using ANXByte4 = ANX.Framework.Graphics.PackedVector.Byte4;
|
||||
|
||||
namespace ANX.Framework.TestCenter
|
||||
{
|
||||
class AssertHelper
|
||||
@ -130,6 +133,18 @@ namespace ANX.Framework.TestCenter
|
||||
}
|
||||
}
|
||||
|
||||
public static void ConvertEquals(XNAByte4 lhs, ANXByte4 rhs, String test)
|
||||
{
|
||||
if (lhs.PackedValue == rhs.PackedValue)
|
||||
{
|
||||
Assert.Pass(test + " passed");
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.Fail(String.Format("{0] failed: Byte4 XNA: ({1}) Byte4 ANX: ({2})", test, lhs, rhs));
|
||||
}
|
||||
}
|
||||
|
||||
public static void ConvertEquals(byte a, byte b, String test)
|
||||
{
|
||||
if (a == b)
|
||||
|
111
ANX.Framework.TestCenter/Strukturen/PackedVector/Byte4Test.cs
Normal file
111
ANX.Framework.TestCenter/Strukturen/PackedVector/Byte4Test.cs
Normal file
@ -0,0 +1,111 @@
|
||||
#region Using Statements
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
|
||||
using XNAByte4 = Microsoft.Xna.Framework.Graphics.PackedVector.Byte4;
|
||||
using ANXByte4 = ANX.Framework.Graphics.PackedVector.Byte4;
|
||||
|
||||
using XNAVector4 = Microsoft.Xna.Framework.Vector4;
|
||||
using ANXVector4 = ANX.Framework.Vector4;
|
||||
|
||||
#endregion // Using Statements
|
||||
|
||||
#region License
|
||||
|
||||
//
|
||||
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||
//
|
||||
// This file is released under the Ms-PL license.
|
||||
//
|
||||
//
|
||||
//
|
||||
// Microsoft Public License (Ms-PL)
|
||||
//
|
||||
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||
// If you do not accept the license, do not use the software.
|
||||
//
|
||||
// 1.Definitions
|
||||
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||
// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
|
||||
// 2.Grant of Rights
|
||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||
// in the software or derivative works of the contribution in the software.
|
||||
//
|
||||
// 3.Conditions and Limitations
|
||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||
// patent license from such contributor to the software ends automatically.
|
||||
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
|
||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||
// particular purpose and non-infringement.
|
||||
|
||||
#endregion // License
|
||||
|
||||
namespace ANX.Framework.TestCenter.Strukturen.PackedVector
|
||||
{
|
||||
[TestFixture]
|
||||
class Byte4Test
|
||||
{
|
||||
#region Testdata
|
||||
|
||||
static object[] fourfloats =
|
||||
{
|
||||
new object[] {DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
|
||||
new object[] {DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
|
||||
new object[] {DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
|
||||
new object[] {DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
|
||||
new object[] {DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue }
|
||||
};
|
||||
|
||||
#endregion
|
||||
|
||||
[Test, TestCaseSource("fourfloats")]
|
||||
public void contructor1(float r, float g, float b, float a)
|
||||
{
|
||||
XNAByte4 xnaVal = new XNAByte4(r, g, b, a);
|
||||
ANXByte4 anxVal = new ANXByte4(r, g, b, a);
|
||||
|
||||
AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor1");
|
||||
}
|
||||
|
||||
[Test, TestCaseSource("fourfloats")]
|
||||
public void contructor2(float r, float g, float b, float a)
|
||||
{
|
||||
|
||||
XNAByte4 xnaVal = new XNAByte4(new XNAVector4(r, g, b, a));
|
||||
ANXByte4 anxVal = new ANXByte4(new ANXVector4(r, g, b, a));
|
||||
|
||||
AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor2");
|
||||
}
|
||||
|
||||
[Test, TestCaseSource("fourfloats")]
|
||||
public void ToVector4(float r, float g, float b, float a)
|
||||
{
|
||||
XNAByte4 xnaVal = new XNAByte4(r, g, b, a);
|
||||
ANXByte4 anxVal = new ANXByte4(r, g, b, a);
|
||||
|
||||
AssertHelper.ConvertEquals(xnaVal.ToVector4(), anxVal.ToVector4(), "ToVector4");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -54,31 +54,91 @@ namespace ANX.Framework.Graphics.PackedVector
|
||||
{
|
||||
public struct Byte4 : IPackedVector<uint>, IEquatable<Byte4>, IPackedVector
|
||||
{
|
||||
private uint packedValue;
|
||||
|
||||
public Byte4(float x, float y, float z, float w)
|
||||
{
|
||||
uint b1 = (uint)MathHelper.Clamp(x, 0f, 255f) << 0;
|
||||
uint b2 = (uint)MathHelper.Clamp(y, 0f, 255f) << 8;
|
||||
uint b3 = (uint)MathHelper.Clamp(z, 0f, 255f) << 16;
|
||||
uint b4 = (uint)MathHelper.Clamp(w, 0f, 255f) << 24;
|
||||
|
||||
this.packedValue = (uint)(b1 | b2 | b3 | b4);
|
||||
}
|
||||
|
||||
public Byte4(Vector4 vector)
|
||||
{
|
||||
uint b1 = (uint)MathHelper.Clamp(vector.X, 0f, 255f) << 0;
|
||||
uint b2 = (uint)MathHelper.Clamp(vector.Y, 0f, 255f) << 8;
|
||||
uint b3 = (uint)MathHelper.Clamp(vector.Z, 0f, 255f) << 16;
|
||||
uint b4 = (uint)MathHelper.Clamp(vector.W, 0f, 255f) << 24;
|
||||
|
||||
this.packedValue = (uint)(b1 | b2 | b3 | b4);
|
||||
}
|
||||
|
||||
public uint PackedValue
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return this.packedValue;
|
||||
}
|
||||
set
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
this.packedValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void PackFromVector4(Vector4 vector)
|
||||
void IPackedVector.PackFromVector4(Vector4 vector)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
uint b1 = (uint)MathHelper.Clamp(vector.X, 0f, 255f) << 0;
|
||||
uint b2 = (uint)MathHelper.Clamp(vector.Y, 0f, 255f) << 8;
|
||||
uint b3 = (uint)MathHelper.Clamp(vector.Z, 0f, 255f) << 16;
|
||||
uint b4 = (uint)MathHelper.Clamp(vector.W, 0f, 255f) << 24;
|
||||
|
||||
this.packedValue = (uint)(b1 | b2 | b3 | b4);
|
||||
}
|
||||
|
||||
public Vector4 ToVector4()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return new Vector4((packedValue >> 0) & 255,
|
||||
(packedValue >> 8) & 255,
|
||||
(packedValue >> 16) & 255,
|
||||
(packedValue >> 24) & 255);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj != null && obj.GetType() == this.GetType())
|
||||
{
|
||||
return this == (Byte4)obj;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Equals(Byte4 other)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return this.packedValue == other.packedValue;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return this.packedValue.ToString("X8");
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return this.packedValue.GetHashCode();
|
||||
}
|
||||
|
||||
public static bool operator ==(Byte4 lhs, Byte4 rhs)
|
||||
{
|
||||
return lhs.packedValue == rhs.packedValue;
|
||||
}
|
||||
|
||||
public static bool operator !=(Byte4 lhs, Byte4 rhs)
|
||||
{
|
||||
return lhs.packedValue != rhs.packedValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user