implemented NormalizedByte2 and NormalizedByte4 structs

This commit is contained in:
Glatzemann 2011-11-08 19:14:24 +00:00
parent 55228d6d3c
commit d8316954bd
6 changed files with 437 additions and 18 deletions

View File

@ -71,6 +71,8 @@
<Compile Include="Strukturen\PackedVector\HalfSingleTest.cs" />
<Compile Include="Strukturen\PackedVector\HalfVector2Test.cs" />
<Compile Include="Strukturen\PackedVector\HalfVector4Test.cs" />
<Compile Include="Strukturen\PackedVector\NormalizedByte4Test.cs" />
<Compile Include="Strukturen\PackedVector\NormalizedByte2Test.cs" />
<Compile Include="Strukturen\PackedVector\Rgba64Test.cs" />
<Compile Include="Strukturen\PackedVector\Rgba1010102Test.cs" />
<Compile Include="Strukturen\PackedVector\Rg32Test.cs" />

View File

@ -112,6 +112,12 @@ using ANXRgba1010102 = ANX.Framework.Graphics.PackedVector.Rgba1010102;
using XNARgba64 = Microsoft.Xna.Framework.Graphics.PackedVector.Rgba64;
using ANXRgba64 = ANX.Framework.Graphics.PackedVector.Rgba64;
using XNANormalizedByte2 = Microsoft.Xna.Framework.Graphics.PackedVector.NormalizedByte2;
using ANXNormalizedByte2 = ANX.Framework.Graphics.PackedVector.NormalizedByte2;
using XNANormalizedByte4 = Microsoft.Xna.Framework.Graphics.PackedVector.NormalizedByte4;
using ANXNormalizedByte4 = ANX.Framework.Graphics.PackedVector.NormalizedByte4;
#endregion // Datatype usings
namespace ANX.Framework.TestCenter
@ -238,6 +244,30 @@ namespace ANX.Framework.TestCenter
}
}
public static void ConvertEquals(XNANormalizedByte2 lhs, ANXNormalizedByte2 rhs, String test)
{
if (lhs.PackedValue == rhs.PackedValue)
{
Assert.Pass(test + " passed");
}
else
{
Assert.Fail(String.Format("{0] failed: NormalizedByte2 XNA: ({1}) NormalizedByte2 ANX: ({2})", test, lhs, rhs));
}
}
public static void ConvertEquals(XNANormalizedByte4 lhs, ANXNormalizedByte4 rhs, String test)
{
if (lhs.PackedValue == rhs.PackedValue)
{
Assert.Pass(test + " passed");
}
else
{
Assert.Fail(String.Format("{0] failed: NormalizedByte4 XNA: ({1}) NormalizedByte4 ANX: ({2})", test, lhs, rhs));
}
}
public static void ConvertEquals(float a, float b, String test)
{
if (a.Equals(b))

View File

@ -0,0 +1,109 @@
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using XNANormalizedByte2 = Microsoft.Xna.Framework.Graphics.PackedVector.NormalizedByte2;
using ANXNormalizedByte2 = ANX.Framework.Graphics.PackedVector.NormalizedByte2;
using XNAVector2 = Microsoft.Xna.Framework.Vector2;
using ANXVector2 = ANX.Framework.Vector2;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.TestCenter.Strukturen.PackedVector
{
[TestFixture]
class NormalizedByte2Test
{
#region Testdata
static object[] twofloats =
{
new object[] { DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue }
};
#endregion
[Test, TestCaseSource("twofloats")]
public void contructor1(float x, float y)
{
XNANormalizedByte2 xnaVal = new XNANormalizedByte2(x, y);
ANXNormalizedByte2 anxVal = new ANXNormalizedByte2(x, y);
AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor1");
}
[Test, TestCaseSource("twofloats")]
public void contructor2(float x, float y)
{
XNANormalizedByte2 xnaVal = new XNANormalizedByte2(new XNAVector2(x, y));
ANXNormalizedByte2 anxVal = new ANXNormalizedByte2(new ANXVector2(x, y));
AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor2");
}
[Test, TestCaseSource("twofloats")]
public void unpack1(float x, float y)
{
XNANormalizedByte2 xnaVal = new XNANormalizedByte2(x, y);
ANXNormalizedByte2 anxVal = new ANXNormalizedByte2(x, y);
AssertHelper.ConvertEquals(xnaVal.ToVector2(), anxVal.ToVector2(), "unpack1");
}
}
}

View File

@ -0,0 +1,109 @@
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using XNANormalizedByte4 = Microsoft.Xna.Framework.Graphics.PackedVector.NormalizedByte4;
using ANXNormalizedByte4 = ANX.Framework.Graphics.PackedVector.NormalizedByte4;
using XNAVector4 = Microsoft.Xna.Framework.Vector4;
using ANXVector4 = ANX.Framework.Vector4;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.TestCenter.Strukturen.PackedVector
{
[TestFixture]
class NormalizedByte4Test
{
#region Testdata
static object[] fourfloats =
{
new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
};
#endregion
[Test, TestCaseSource("fourfloats")]
public void contructor1(float x, float y, float z, float w)
{
XNANormalizedByte4 xnaVal = new XNANormalizedByte4(x, y, z, w);
ANXNormalizedByte4 anxVal = new ANXNormalizedByte4(x, y, z, w);
AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor1");
}
[Test, TestCaseSource("fourfloats")]
public void contructor2(float x, float y, float z, float w)
{
XNANormalizedByte4 xnaVal = new XNANormalizedByte4(new XNAVector4(x, y, z, w));
ANXNormalizedByte4 anxVal = new ANXNormalizedByte4(new ANXVector4(x, y, z, w));
AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor2");
}
[Test, TestCaseSource("fourfloats")]
public void unpack1(float x, float y, float z, float w)
{
XNANormalizedByte4 xnaVal = new XNANormalizedByte4(x, y, z, w);
ANXNormalizedByte4 anxVal = new ANXNormalizedByte4(x, y, z, w);
AssertHelper.ConvertEquals(xnaVal.ToVector4(), anxVal.ToVector4(), "unpack1");
}
}
}

View File

@ -52,33 +52,115 @@ using System;
namespace ANX.Framework.Graphics.PackedVector
{
public struct NormalizedByte2 : IPackedVector<UInt16>, IEquatable<NormalizedByte2>, IPackedVector
public struct NormalizedByte2 : IPackedVector<ushort>, IEquatable<NormalizedByte2>, IPackedVector
{
public UInt16 PackedValue
private ushort packedValue;
private const float max = (float)(255 >> 1);
private const float oneOverMax = 1f / max;
private const uint mask = (uint)(256 >> 1);
public NormalizedByte2(float x, float y)
{
ushort b1 = (ushort)(((int)MathHelper.Clamp(x * max, -max, max) & 255) << 0);
ushort b2 = (ushort)(((int)MathHelper.Clamp(y * max, -max, max) & 255) << 8);
this.packedValue = (UInt16)(b1 | b2);
}
public NormalizedByte2(Vector2 vector)
{
ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
this.packedValue = (UInt16)(b1 | b2);
}
public ushort PackedValue
{
get
{
throw new NotImplementedException();
return this.packedValue;
}
set
{
throw new NotImplementedException();
this.packedValue = value;
}
}
public void PackFromVector4(Vector4 vector)
public Vector2 ToVector2()
{
throw new NotImplementedException();
Vector2 vector;
vector.X = convert(0xff, (uint)this.packedValue);
vector.Y = convert(0xff, (uint)(this.packedValue >> 8));
return vector;
}
public Vector4 ToVector4()
private static float convert(uint bitmask, uint value)
{
throw new NotImplementedException();
if ((value & mask) != 0)
{
if ((value & 255) >= mask)
{
return -1f;
}
value |= ~bitmask;
}
else
{
value &= 255;
}
return (((float)value) * oneOverMax);
}
void IPackedVector.PackFromVector4(Vector4 vector)
{
ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
this.packedValue = (UInt16)(b1 | b2);
}
Vector4 IPackedVector.ToVector4()
{
Vector2 val = this.ToVector2();
return new Vector4(val.X, val.Y, 0f, 1f);
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == this.GetType())
{
return this == (NormalizedByte2)obj;
}
return false;
}
public bool Equals(NormalizedByte2 other)
{
throw new NotImplementedException();
return this.packedValue == other.packedValue;
}
public override string ToString()
{
return this.ToVector2().ToString();
}
public override int GetHashCode()
{
return this.packedValue.GetHashCode();
}
public static bool operator ==(NormalizedByte2 lhs, NormalizedByte2 rhs)
{
return lhs.packedValue == rhs.packedValue;
}
public static bool operator !=(NormalizedByte2 lhs, NormalizedByte2 rhs)
{
return lhs.packedValue != rhs.packedValue;
}
}
}

View File

@ -54,31 +54,118 @@ namespace ANX.Framework.Graphics.PackedVector
{
public struct NormalizedByte4 : IPackedVector<uint>, IEquatable<NormalizedByte4>, IPackedVector
{
private uint packedValue;
private const float max = (float)(255 >> 1);
private const float oneOverMax = 1f / max;
private const uint mask = (uint)(256 >> 1);
public NormalizedByte4(float x, float y, float z, float w)
{
uint b1 = (uint)(((int)MathHelper.Clamp(x * max, -max, max) & 255) << 0);
uint b2 = (uint)(((int)MathHelper.Clamp(y * max, -max, max) & 255) << 8);
uint b3 = (uint)(((int)MathHelper.Clamp(z * max, -max, max) & 255) << 16);
uint b4 = (uint)(((int)MathHelper.Clamp(w * max, -max, max) & 255) << 24);
this.packedValue = (uint)(b1 | b2 | b3 | b4);
}
public NormalizedByte4(Vector4 vector)
{
uint b1 = (uint)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
uint b3 = (uint)(((int)MathHelper.Clamp(vector.Z * max, -max, max) & 255) << 16);
uint b4 = (uint)(((int)MathHelper.Clamp(vector.W * max, -max, max) & 255) << 24);
this.packedValue = (uint)(b1 | b2 | b3 | b4);
}
public uint PackedValue
{
get
{
throw new NotImplementedException();
return this.packedValue;
}
set
{
throw new NotImplementedException();
this.packedValue = value;
}
}
public void PackFromVector4(Vector4 vector)
{
throw new NotImplementedException();
}
public Vector4 ToVector4()
{
throw new NotImplementedException();
Vector4 vector;
vector.X = convert(0xff, (uint)this.packedValue);
vector.Y = convert(0xff, (uint)(this.packedValue >> 8));
vector.Z = convert(0xff, (uint)(this.packedValue >> 16));
vector.W = convert(0xff, (uint)(this.packedValue >> 24));
return vector;
}
private static float convert(uint bitmask, uint value)
{
if ((value & mask) != 0)
{
if ((value & 255) >= mask)
{
return -1f;
}
value |= ~bitmask;
}
else
{
value &= 255;
}
return (((float)value) * oneOverMax);
}
void IPackedVector.PackFromVector4(Vector4 vector)
{
ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
this.packedValue = (UInt16)(b1 | b2);
}
Vector4 IPackedVector.ToVector4()
{
return this.ToVector4();
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == this.GetType())
{
return this == (NormalizedByte4)obj;
}
return false;
}
public bool Equals(NormalizedByte4 other)
{
throw new NotImplementedException();
return this.packedValue == other.packedValue;
}
public override string ToString()
{
return this.packedValue.ToString("X8");
}
public override int GetHashCode()
{
return this.packedValue.GetHashCode();
}
public static bool operator ==(NormalizedByte4 lhs, NormalizedByte4 rhs)
{
return lhs.packedValue == rhs.packedValue;
}
public static bool operator !=(NormalizedByte4 lhs, NormalizedByte4 rhs)
{
return lhs.packedValue != rhs.packedValue;
}
}
}