implemented NormalizedByte2 and NormalizedByte4 structs
This commit is contained in:
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commit
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@ -71,6 +71,8 @@
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<Compile Include="Strukturen\PackedVector\HalfSingleTest.cs" />
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<Compile Include="Strukturen\PackedVector\HalfVector2Test.cs" />
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<Compile Include="Strukturen\PackedVector\HalfVector4Test.cs" />
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<Compile Include="Strukturen\PackedVector\NormalizedByte4Test.cs" />
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<Compile Include="Strukturen\PackedVector\NormalizedByte2Test.cs" />
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<Compile Include="Strukturen\PackedVector\Rgba64Test.cs" />
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<Compile Include="Strukturen\PackedVector\Rgba1010102Test.cs" />
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<Compile Include="Strukturen\PackedVector\Rg32Test.cs" />
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@ -112,6 +112,12 @@ using ANXRgba1010102 = ANX.Framework.Graphics.PackedVector.Rgba1010102;
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using XNARgba64 = Microsoft.Xna.Framework.Graphics.PackedVector.Rgba64;
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using ANXRgba64 = ANX.Framework.Graphics.PackedVector.Rgba64;
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using XNANormalizedByte2 = Microsoft.Xna.Framework.Graphics.PackedVector.NormalizedByte2;
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using ANXNormalizedByte2 = ANX.Framework.Graphics.PackedVector.NormalizedByte2;
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using XNANormalizedByte4 = Microsoft.Xna.Framework.Graphics.PackedVector.NormalizedByte4;
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using ANXNormalizedByte4 = ANX.Framework.Graphics.PackedVector.NormalizedByte4;
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#endregion // Datatype usings
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namespace ANX.Framework.TestCenter
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@ -238,6 +244,30 @@ namespace ANX.Framework.TestCenter
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}
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}
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public static void ConvertEquals(XNANormalizedByte2 lhs, ANXNormalizedByte2 rhs, String test)
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{
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if (lhs.PackedValue == rhs.PackedValue)
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{
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Assert.Pass(test + " passed");
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}
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else
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{
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Assert.Fail(String.Format("{0] failed: NormalizedByte2 XNA: ({1}) NormalizedByte2 ANX: ({2})", test, lhs, rhs));
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}
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}
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public static void ConvertEquals(XNANormalizedByte4 lhs, ANXNormalizedByte4 rhs, String test)
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{
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if (lhs.PackedValue == rhs.PackedValue)
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{
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Assert.Pass(test + " passed");
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}
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else
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{
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Assert.Fail(String.Format("{0] failed: NormalizedByte4 XNA: ({1}) NormalizedByte4 ANX: ({2})", test, lhs, rhs));
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}
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}
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public static void ConvertEquals(float a, float b, String test)
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{
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if (a.Equals(b))
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@ -0,0 +1,109 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using XNANormalizedByte2 = Microsoft.Xna.Framework.Graphics.PackedVector.NormalizedByte2;
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using ANXNormalizedByte2 = ANX.Framework.Graphics.PackedVector.NormalizedByte2;
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using XNAVector2 = Microsoft.Xna.Framework.Vector2;
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using ANXVector2 = ANX.Framework.Vector2;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
|
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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||||
// or any derivative works that you create.
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||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
|
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.TestCenter.Strukturen.PackedVector
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{
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[TestFixture]
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class NormalizedByte2Test
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{
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#region Testdata
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static object[] twofloats =
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{
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue }
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};
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#endregion
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[Test, TestCaseSource("twofloats")]
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public void contructor1(float x, float y)
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{
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XNANormalizedByte2 xnaVal = new XNANormalizedByte2(x, y);
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ANXNormalizedByte2 anxVal = new ANXNormalizedByte2(x, y);
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AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor1");
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}
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[Test, TestCaseSource("twofloats")]
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public void contructor2(float x, float y)
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{
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XNANormalizedByte2 xnaVal = new XNANormalizedByte2(new XNAVector2(x, y));
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ANXNormalizedByte2 anxVal = new ANXNormalizedByte2(new ANXVector2(x, y));
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AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor2");
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}
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[Test, TestCaseSource("twofloats")]
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public void unpack1(float x, float y)
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{
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XNANormalizedByte2 xnaVal = new XNANormalizedByte2(x, y);
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ANXNormalizedByte2 anxVal = new ANXNormalizedByte2(x, y);
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AssertHelper.ConvertEquals(xnaVal.ToVector2(), anxVal.ToVector2(), "unpack1");
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}
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}
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}
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@ -0,0 +1,109 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using XNANormalizedByte4 = Microsoft.Xna.Framework.Graphics.PackedVector.NormalizedByte4;
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using ANXNormalizedByte4 = ANX.Framework.Graphics.PackedVector.NormalizedByte4;
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using XNAVector4 = Microsoft.Xna.Framework.Vector4;
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using ANXVector4 = ANX.Framework.Vector4;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
|
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
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// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
|
||||
// 2.Grant of Rights
|
||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||
// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||
// patent license from such contributor to the software ends automatically.
|
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
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// notices that are present in the software.
|
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.TestCenter.Strukturen.PackedVector
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{
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[TestFixture]
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class NormalizedByte4Test
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{
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#region Testdata
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static object[] fourfloats =
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{
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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new object[] { DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue, DataFactory.RandomValue },
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};
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#endregion
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[Test, TestCaseSource("fourfloats")]
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public void contructor1(float x, float y, float z, float w)
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{
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XNANormalizedByte4 xnaVal = new XNANormalizedByte4(x, y, z, w);
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ANXNormalizedByte4 anxVal = new ANXNormalizedByte4(x, y, z, w);
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AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor1");
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}
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[Test, TestCaseSource("fourfloats")]
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public void contructor2(float x, float y, float z, float w)
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{
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XNANormalizedByte4 xnaVal = new XNANormalizedByte4(new XNAVector4(x, y, z, w));
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ANXNormalizedByte4 anxVal = new ANXNormalizedByte4(new ANXVector4(x, y, z, w));
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AssertHelper.ConvertEquals(xnaVal, anxVal, "Constructor2");
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}
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[Test, TestCaseSource("fourfloats")]
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public void unpack1(float x, float y, float z, float w)
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{
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XNANormalizedByte4 xnaVal = new XNANormalizedByte4(x, y, z, w);
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ANXNormalizedByte4 anxVal = new ANXNormalizedByte4(x, y, z, w);
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AssertHelper.ConvertEquals(xnaVal.ToVector4(), anxVal.ToVector4(), "unpack1");
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}
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}
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}
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@ -52,33 +52,115 @@ using System;
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namespace ANX.Framework.Graphics.PackedVector
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{
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public struct NormalizedByte2 : IPackedVector<UInt16>, IEquatable<NormalizedByte2>, IPackedVector
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public struct NormalizedByte2 : IPackedVector<ushort>, IEquatable<NormalizedByte2>, IPackedVector
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{
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public UInt16 PackedValue
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private ushort packedValue;
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private const float max = (float)(255 >> 1);
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private const float oneOverMax = 1f / max;
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private const uint mask = (uint)(256 >> 1);
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public NormalizedByte2(float x, float y)
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{
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ushort b1 = (ushort)(((int)MathHelper.Clamp(x * max, -max, max) & 255) << 0);
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ushort b2 = (ushort)(((int)MathHelper.Clamp(y * max, -max, max) & 255) << 8);
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this.packedValue = (UInt16)(b1 | b2);
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}
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public NormalizedByte2(Vector2 vector)
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{
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ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
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ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
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this.packedValue = (UInt16)(b1 | b2);
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}
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public ushort PackedValue
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{
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get
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{
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throw new NotImplementedException();
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return this.packedValue;
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}
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set
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{
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throw new NotImplementedException();
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this.packedValue = value;
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}
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}
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public void PackFromVector4(Vector4 vector)
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public Vector2 ToVector2()
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{
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throw new NotImplementedException();
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Vector2 vector;
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vector.X = convert(0xff, (uint)this.packedValue);
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vector.Y = convert(0xff, (uint)(this.packedValue >> 8));
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return vector;
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}
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public Vector4 ToVector4()
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private static float convert(uint bitmask, uint value)
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{
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throw new NotImplementedException();
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if ((value & mask) != 0)
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{
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if ((value & 255) >= mask)
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{
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return -1f;
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}
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value |= ~bitmask;
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}
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else
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{
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value &= 255;
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}
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return (((float)value) * oneOverMax);
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}
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
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ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
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this.packedValue = (UInt16)(b1 | b2);
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}
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Vector4 IPackedVector.ToVector4()
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{
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Vector2 val = this.ToVector2();
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return new Vector4(val.X, val.Y, 0f, 1f);
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == this.GetType())
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{
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return this == (NormalizedByte2)obj;
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}
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return false;
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}
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public bool Equals(NormalizedByte2 other)
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{
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throw new NotImplementedException();
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return this.packedValue == other.packedValue;
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}
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public override string ToString()
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{
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return this.ToVector2().ToString();
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}
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public override int GetHashCode()
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{
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return this.packedValue.GetHashCode();
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}
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public static bool operator ==(NormalizedByte2 lhs, NormalizedByte2 rhs)
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{
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return lhs.packedValue == rhs.packedValue;
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}
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public static bool operator !=(NormalizedByte2 lhs, NormalizedByte2 rhs)
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{
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return lhs.packedValue != rhs.packedValue;
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}
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}
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}
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@ -54,31 +54,118 @@ namespace ANX.Framework.Graphics.PackedVector
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{
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public struct NormalizedByte4 : IPackedVector<uint>, IEquatable<NormalizedByte4>, IPackedVector
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{
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private uint packedValue;
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private const float max = (float)(255 >> 1);
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private const float oneOverMax = 1f / max;
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private const uint mask = (uint)(256 >> 1);
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public NormalizedByte4(float x, float y, float z, float w)
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{
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uint b1 = (uint)(((int)MathHelper.Clamp(x * max, -max, max) & 255) << 0);
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uint b2 = (uint)(((int)MathHelper.Clamp(y * max, -max, max) & 255) << 8);
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uint b3 = (uint)(((int)MathHelper.Clamp(z * max, -max, max) & 255) << 16);
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uint b4 = (uint)(((int)MathHelper.Clamp(w * max, -max, max) & 255) << 24);
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this.packedValue = (uint)(b1 | b2 | b3 | b4);
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}
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public NormalizedByte4(Vector4 vector)
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{
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uint b1 = (uint)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
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uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
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uint b3 = (uint)(((int)MathHelper.Clamp(vector.Z * max, -max, max) & 255) << 16);
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uint b4 = (uint)(((int)MathHelper.Clamp(vector.W * max, -max, max) & 255) << 24);
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this.packedValue = (uint)(b1 | b2 | b3 | b4);
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}
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public uint PackedValue
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{
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get
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{
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throw new NotImplementedException();
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return this.packedValue;
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}
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set
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{
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throw new NotImplementedException();
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this.packedValue = value;
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}
|
||||
}
|
||||
|
||||
public void PackFromVector4(Vector4 vector)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public Vector4 ToVector4()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
Vector4 vector;
|
||||
vector.X = convert(0xff, (uint)this.packedValue);
|
||||
vector.Y = convert(0xff, (uint)(this.packedValue >> 8));
|
||||
vector.Z = convert(0xff, (uint)(this.packedValue >> 16));
|
||||
vector.W = convert(0xff, (uint)(this.packedValue >> 24));
|
||||
return vector;
|
||||
}
|
||||
|
||||
private static float convert(uint bitmask, uint value)
|
||||
{
|
||||
if ((value & mask) != 0)
|
||||
{
|
||||
if ((value & 255) >= mask)
|
||||
{
|
||||
return -1f;
|
||||
}
|
||||
value |= ~bitmask;
|
||||
}
|
||||
else
|
||||
{
|
||||
value &= 255;
|
||||
}
|
||||
|
||||
return (((float)value) * oneOverMax);
|
||||
}
|
||||
|
||||
void IPackedVector.PackFromVector4(Vector4 vector)
|
||||
{
|
||||
ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
|
||||
ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
|
||||
|
||||
this.packedValue = (UInt16)(b1 | b2);
|
||||
}
|
||||
|
||||
Vector4 IPackedVector.ToVector4()
|
||||
{
|
||||
return this.ToVector4();
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj != null && obj.GetType() == this.GetType())
|
||||
{
|
||||
return this == (NormalizedByte4)obj;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Equals(NormalizedByte4 other)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return this.packedValue == other.packedValue;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return this.packedValue.ToString("X8");
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return this.packedValue.GetHashCode();
|
||||
}
|
||||
|
||||
public static bool operator ==(NormalizedByte4 lhs, NormalizedByte4 rhs)
|
||||
{
|
||||
return lhs.packedValue == rhs.packedValue;
|
||||
}
|
||||
|
||||
public static bool operator !=(NormalizedByte4 lhs, NormalizedByte4 rhs)
|
||||
{
|
||||
return lhs.packedValue != rhs.packedValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user