done some stuff at ray and plane

constructors complete
some methods started
This commit is contained in:
SND\floAr_cp 2011-11-05 11:03:01 +00:00
parent eae177fe8d
commit 87c8b74c48
2 changed files with 99 additions and 21 deletions

View File

@ -73,7 +73,10 @@ namespace ANX.Framework
}
public Plane(Vector3 point1, Vector3 point2, Vector3 point3)
{
throw new Exception("constructor not implemented yet");
// calculate 2 vectos spanning the plane and cross them to get the normal, then normalize
this.Normal = Vector3.Normalize(Vector3.Cross(Vector3.Subtract(point2, point1), Vector3.Subtract(point3, point1)));
// now calculate d
this.D = Vector3.Dot(point1, this.Normal);
}
public Plane(Vector4 value)
{
@ -86,39 +89,48 @@ namespace ANX.Framework
#region public methods
public float Dot(Vector4 value)
{
throw new Exception("method has not yet been implemented");
float result;
this.Dot(ref value, out result);
return result;
}
public void Dot(ref Vector4 value, out float result)
{
throw new Exception("method has not yet been implemented");
//taken from vektor
result = this.Normal.X * value.X + this.Normal.Y * value.Y + this.Normal.Z * value.Z + this.D * value.W;
}
public float DotCoordinate(Vector3 value)
{
throw new Exception("method has not yet been implemented");
float result;
this.DotCoordinate(ref value, out result);
return result;
}
public void DotCoordinate(ref Vector3 value, out float result)
{
throw new Exception("method has not yet been implemented");
result = this.Normal.X * value.X + this.Normal.Y * value.Y + this.Normal.Z * value.Z + this.D;
}
public float DotNormal(Vector3 value)
{
throw new Exception("method has not yet been implemented");
float result;
this.DotNormal(ref value, out result);
return result;
}
public void DotNormal(ref Vector3 value, out float result)
{
throw new Exception("method has not yet been implemented");
result = this.Normal.X * value.X + this.Normal.Y * value.Y + this.Normal.Z * value.Z ;
}
public override int GetHashCode()
{
throw new Exception("method has not yet been implemented");
return this.D.GetHashCode() ^ this.Normal.GetHashCode();
}
public PlaneIntersectionType Intersects(BoundingBox box)
{
throw new Exception("method has not yet been implemented");
PlaneIntersectionType result;
this.Intersects(ref box, out result);
return result;
}
public void Intersects(ref BoundingBox box, out PlaneIntersectionType result)
{
@ -126,15 +138,56 @@ namespace ANX.Framework
}
public PlaneIntersectionType Intersects(BoundingFrustum frustum)
{
throw new Exception("method has not yet been implemented");
PlaneIntersectionType result;
this.Intersects(ref frustum, out result);
return result; ;
}
public PlaneIntersectionType Intersects(BoundingSphere sphere)
public void Intersects(ref BoundingFrustum frustum, out PlaneIntersectionType result)
{
throw new Exception("method has not yet been implemented");
}
public PlaneIntersectionType Intersects(BoundingSphere sphere)
{
PlaneIntersectionType result;
this.Intersects(ref sphere, out result);
return result;
}
public void Intersects(ref BoundingSphere sphere, out PlaneIntersectionType result)
{
throw new Exception("method has not yet been implemented");
float distanceSquared_Sphere_Origin = Vector3.DistanceSquared(Vector3.Zero, sphere.Center);
float distanceSquared_Plane_Origin = this.D * this.D;
//maybe check pointing direktion of normal
if (distanceSquared_Sphere_Origin > distanceSquared_Plane_Origin)
{
if (distanceSquared_Sphere_Origin - sphere.Radius < distanceSquared_Plane_Origin)
{
result = PlaneIntersectionType.Intersecting;
return;
}
else
{
result = PlaneIntersectionType.Front;
return;
}
}
if (distanceSquared_Sphere_Origin < distanceSquared_Plane_Origin)
{
if (distanceSquared_Sphere_Origin + sphere.Radius > distanceSquared_Plane_Origin)
{
result = PlaneIntersectionType.Intersecting;
return;
}
else
{
result = PlaneIntersectionType.Back;
return;
}
}
//else distance sphere == distance plane
result = PlaneIntersectionType.Intersecting;
}
public void Normalize()
@ -143,7 +196,9 @@ namespace ANX.Framework
}
public static Plane Normalize(Plane value)
{
throw new Exception("method has not yet been implemented");
Plane result;
Plane.Normalize(ref value, out result);
return result;
}
public static void Normalize(ref Plane value, out Plane result)
{
@ -152,7 +207,8 @@ namespace ANX.Framework
public override string ToString()
{
throw new Exception("method has not yet been implemented");
return string.Format("{{Normal:"+this.Normal.ToString()+" D:"+this.D.ToString()+"}}";
}
public static Plane Transform(Plane plane, Matrix matrix)
@ -189,11 +245,11 @@ namespace ANX.Framework
#region operator overloading
public static bool operator ==(Plane lhs, Plane rhs)
{
throw new Exception("operator overloading has not yet been implemented");
return lhs.D.Equals(rhs.D) && lhs.Normal.Equals(rhs.Normal);
}
public static bool operator !=(Plane lhs, Plane rhs)
{
throw new Exception("operator overloading has not yet been implemented");
return !lhs.D.Equals(rhs.D) || !lhs.Normal.Equals(rhs.Normal);
}
#endregion
}

View File

@ -72,24 +72,35 @@ namespace ANX.Framework
#region public methods
public override int GetHashCode()
{
throw new Exception("method has not yet been implemented");
return Position.GetHashCode() ^ Direction.GetHashCode();
}
public Nullable<float> Intersects(BoundingBox box)
{
throw new Exception("method has not yet been implemented");
Nullable<float> result;
this.Intersects(ref box, out result);
return result;
}
public void Intersects(ref BoundingBox box, out Nullable<float> result)
{
throw new Exception("method has not yet been implemented");
}
public Nullable<float> Intersects(BoundingFrustum frustum)
{
Nullable<float> result;
this.Intersects(ref frustum, out result);
return result;
}
public void Intersects(ref BoundingFrustum frustum, out Nullable<float> result)
{
throw new Exception("method has not yet been implemented");
}
public Nullable<float> Intersects(BoundingSphere sphere)
{
throw new Exception("method has not yet been implemented");
Nullable<float> result;
this.Intersects(ref sphere, out result);
return result;
}
public void Intersects(ref BoundingSphere sphere, out Nullable<float> result)
{
@ -97,16 +108,27 @@ namespace ANX.Framework
}
public Nullable<float> Intersects(Plane plane)
{
throw new Exception("method has not yet been implemented");
Nullable<float> result;
this.Intersects(ref plane, out result);
return result;
}
public void Intersects(ref Plane plane, out Nullable<float> result)
{
//As plane and Ray are infinitiv it intersects in every case, except the ray is parrales to the plane
//no intersection if ray direction and plane normal are orthogional to each other
if (Vector3.Dot(plane.Normal, this.Direction) == 0)
{
result = null;
return;
}
throw new Exception("method has not yet been implemented");
}
public override string ToString()
{
throw new Exception("method has not yet been implemented");
return "{{Position:"+Position.ToString()+" Direction:"+Direction.ToString()+"}}";
}
#endregion