Glatzemann
c4eba424a8
implemented Rgba64 struct
2011-11-08 16:00:58 +00:00
Glatzemann
587976c514
implemented Rgba1010102 struct
2011-11-08 15:41:07 +00:00
Glatzemann
1d28fdd27d
implemented Rg32 struct
2011-11-08 15:15:23 +00:00
Glatzemann
74f7609da0
implemented HalfVector4 struct
2011-11-08 14:45:06 +00:00
Glatzemann
a2b73245e9
implemented HalfVector2 struct
2011-11-08 14:28:38 +00:00
Glatzemann
c60d9405dd
implemented unpacking of HalfSingle
2011-11-08 14:02:04 +00:00
Glatzemann
77063af953
implemented HalfSingle struct, but unpacking is still missing
2011-11-08 12:18:31 +00:00
Glatzemann
e5fc7aca94
implemented Byte4 struct
2011-11-08 10:16:58 +00:00
Glatzemann
d4d2fc69db
implemented Bgra4444 struct
2011-11-08 09:45:55 +00:00
Glatzemann
24ff1441e9
implemented Bgra5551 struct
2011-11-08 09:39:01 +00:00
Glatzemann
7a70d17724
implemented Bgr565 struct
2011-11-08 09:22:43 +00:00
Glatzemann
5427fd80ac
fixed signature of some structs
2011-11-08 06:46:58 +00:00
SND\GinieDp_cp
d44ceb9abe
- implemented the resource content manager
...
- implemented the game component
- implemented the drawable game component
2011-11-08 00:37:48 +00:00
Glatzemann
614cde0a42
Some work on Model and the underlying classes. Four more classes to go to complete Graphis namespace.
2011-11-07 21:19:15 +00:00
Glatzemann
98828585ad
implemented some more classes and exceptions from graphics namespace
2011-11-07 19:21:23 +00:00
Glatzemann
1ea40a7081
fixed the signature of the predefined vertex formats
2011-11-07 15:14:20 +00:00
Glatzemann
1efaa0a111
some more work on GraphicsDevice
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prepared GetData for BackBuffer and native hardware buffers
2011-11-07 14:53:33 +00:00
Glatzemann
72c4ddff1c
finished handling of RenderTarget in GraphicsDevice (anx side only)
2011-11-07 13:18:30 +00:00
Glatzemann
94e0509b44
finished anx side handling of VertexBuffers in GraphicsDevice and finished VertexBufferBindings
2011-11-07 13:04:42 +00:00
Glatzemann
e92ee6dfa7
versioned all projects
2011-11-07 11:42:13 +00:00
Glatzemann
2844c8b1ac
worked on some ToDo's
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some more work on GraphicsDevice
2011-11-07 11:26:19 +00:00
Glatzemann
a89e52a428
some more work on graphics device
2011-11-07 09:01:42 +00:00
Glatzemann
68875fe086
MouseState: now reported as complete by ANXStatusComparer
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Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
Glatzemann
30f7b619aa
Color: Fixed a small issue with FromNonPremultiplied method
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Mouse: the WindowHandle is set by the RenderSystem now after creating the render window
Mouse: the cursor position is now obtained using win32 to get nice relative client window coordinates
Mouse: SetPosition handled using win32 now
2011-11-07 05:55:03 +00:00
SND\GinieDp_cp
d2943674f6
- fixed reading compressed content
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- added tests for compressed content reading
2011-11-07 00:03:51 +00:00
SND\xToast_cp
85f23ea06d
Implemented BoundingBox, BoundingSphere and parts of BoundingFrustum. Still some small issues to fix.
2011-11-05 19:31:10 +00:00
SND\floAr_cp
62abf64889
ray documentated
2011-11-05 14:32:30 +00:00
SND\floAr_cp
3e7b5c82af
ray plane interesection done
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basic test impplemented
2011-11-05 13:59:58 +00:00
SND\floAr_cp
a73e35c9c4
ray intersect sphere done
2011-11-05 12:59:20 +00:00
SND\floAr_cp
ab8ab51856
plane - sphere intersection done
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simple test for it
2011-11-05 12:18:56 +00:00
SND\AstrorEnales_cp
5872a780b8
- added operators to MouseState
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- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00
SND\floAr_cp
a3c8033799
fehler behoben
2011-11-05 11:14:26 +00:00
SND\floAr_cp
87c8b74c48
done some stuff at ray and plane
...
constructors complete
some methods started
2011-11-05 11:03:01 +00:00
SND\rene87_cp
07b520f17b
Improve the XInput system
2011-11-04 23:51:05 +00:00
SND\rene87_cp
2f3ab2541f
Keyboard and Mouse Classe
2011-11-04 23:06:39 +00:00
Glatzemann
5b97ddde7a
some work on GraphicsDevice methods
2011-11-04 20:22:32 +00:00
SND\xToast_cp
d7af874411
Added/Extended Unit-Tests
2011-11-04 18:44:07 +00:00
Glatzemann
2c46103340
TestCenter: Color has now 100% unit test code coverage and all tests are green
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Color: fixed some minor issues. Color is completly finished including unit tests now.
2011-11-04 13:07:50 +00:00
Glatzemann
7423fd4532
Vector3: fixed a minor issue with divide by factor
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Color: fixed some issues and implemented some missing methods
TestCenter: refactoring (moved all ConvertEquals-Methods to the new AssertHelper)
DataFactory: extended by normalized random floats
TestCenter: all Color tests are green now
2011-11-04 06:46:24 +00:00
SND\GinieDp_cp
3e6d9b001e
- Added the content decompress functionality. Original implementation is taken from the mono xna project
2011-11-04 00:39:17 +00:00
SND\xToast_cp
4199d1fcca
Added and extended different Unit-Tests
2011-11-03 20:28:32 +00:00
Glatzemann
ded4cb1857
RenderSystem DX10: moved all type translations to a static class
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extended the IRenderSystemCreator interface to obtain available GraphicsAdapters of a render system
enumeration of GraphicsAdapters implemented for DirectX 10 RenderSystem
enumeration of DisplayModes implemented for DirectX 10 RenderSystem
improved GraphicsDeviceManager
2011-11-03 12:37:07 +00:00
Glatzemann
2177c31d66
GraphicsDeviceManager is now marked as complete by ANXStatusComparer but there are still many NotImplementedException in this class.
2011-11-02 16:36:34 +00:00
Glatzemann
593f33b541
SpriteBatch: fixed some issues with sizing when the sourceRectangle parameter was set
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SpriteBatch/SpriteFonts: rendering of SpriteFonts is finished now
Added test cases for Vector2 static Transform
Added test cases for Matrix: CreateRotationX, CreateRotationY, CreateRotationZ, Multiply and CreateTranslation
Matrix: Fixed a bug in CreateRotationY (wrong result)
2011-11-02 16:01:05 +00:00
SND\xToast_cp
483fc18ba0
- added BoundingBox an BoundingSphere Unit tests
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- implemented BoundingBox != operator
2011-11-01 19:21:41 +00:00
Glatzemann
cd4d4dec7b
added missing OpenTK lib
2011-11-01 05:53:59 +00:00
Glatzemann
b4881a2c70
- added missing loading of GLSL Shader through ContentPipeline
2011-10-31 08:51:41 +00:00
Glatzemann
c0377daab0
Extended the ANX ContentPipeline to support OpenGL3 GLSL effect files.
2011-10-31 08:42:57 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00