Glatzemann
39ad6c969e
prepared new sample project: Primitives (currently XNA used for rendering)
2011-11-30 16:03:51 +00:00
Glatzemann
22346e47b0
implemented feature #461 (GraphicsDeviceManager: Screen size and FullScreen mode not working)
2011-11-30 13:58:55 +00:00
Glatzemann
4b58957ca5
fixed issue #454 (InputSystem loaded too late)
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fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
Glatzemann
d4d48ee21b
fixed issue #467 (DepthStencilState not settable)
2011-11-29 14:32:33 +00:00
Glatzemann
a2baf45eff
- added StencilBuffer sample
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- added new media files and licensing information
- some work on GraphicsDeviceManager to solve issue #461
- RenderSystemDX10: implemented DepthStencilBuffer handling
- fixed default size of GameWindow and BackBuffer to 800x480
2011-11-29 13:05:37 +00:00
Glatzemann
5ddd0955b4
- swapped values of PreferredBackBufferWidth and PreferredBackBufferHeight (issue #464 )
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- more work on RenderTargets. The green rectangle is now rendering in RenderTarget sample (feature #463 )
2011-11-28 16:33:22 +00:00
Glatzemann
0d196c2f53
Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty.
2011-11-28 16:06:52 +00:00
Glatzemann
a0e94dc265
fixed issue #462 (GraphicsDevice.Clear)
2011-11-28 11:27:07 +00:00
Glatzemann
122a731868
Added some more EffectParameters. Implemented native methods in RenderSystemDX10 (testing needed).
2011-11-26 07:55:56 +00:00
SND\xToast_cp
8e16ace816
- Implemented VectorN TransformQuaternion methods. Unittests are green now.
2011-11-23 11:37:06 +00:00
Glatzemann
d8693b5023
fixed issue #453 (bad exception for unimplemented BasicEffect)
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completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
Glatzemann
2672ebeabf
fixed BoundingBox Intersects Plane
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fixed BoundingBox Contains BoundingBox
fixed BoundingBox Intersects BoundingBox
fixed BoundingBox Contains BoundingSphere
fixed BoundingBox Intersects BoundingSphere
BoundingBox tests are all green now
2011-11-23 09:35:45 +00:00
SND\rene87_cp
689b796ff4
add GamePadsButtonsTest (GetHashCode doesn't work)
2011-11-23 00:04:20 +00:00
SND\floAr_cp
9d3713879d
removed 2 errors
2011-11-22 20:20:04 +00:00
Glatzemann
d8d88b141c
added new target "create_packages" in build script
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PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
Glatzemann
1896545e0c
extended msi installer
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fixed CurveKey operator == and !=
2011-11-22 11:59:35 +00:00
Glatzemann
5fa5c4ed37
fixed issue #456 (IndexBuffer constructor overload wrong)
2011-11-21 20:14:18 +00:00
Glatzemann
190f334122
added a new sample: KeyboardSample to investigate issue #455
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fixed issue #455
2011-11-21 19:33:09 +00:00
Glatzemann
f931832502
added NLog to lib folder for logging
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added log configuration to ANX.Framework assembly
added debug logging to ANX.Inputsystem.Windows.XInput and ANX.Framework
2011-11-21 16:00:02 +00:00
SND\floAr_cp
dd640f61e2
incresed version number
2011-11-21 14:30:42 +00:00
SND\floAr_cp
9db3d72b81
- curve mostly done, just ozilate missing
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- switch of xinput mapper extended
2011-11-21 14:26:59 +00:00
Glatzemann
a7b1f1b663
Minor improvements to Exception handling of AddInSystem
2011-11-21 11:44:14 +00:00
Glatzemann
b1a3ad60f3
Reverted some changes made to ANX.Framework.csproj during revision 12357 which removed GamerServices namespace from project
2011-11-21 10:51:49 +00:00
Glatzemann
21a0f6eb79
fixed some issues with build system
2011-11-21 09:25:29 +00:00
Glatzemann
7251ab8fcb
fixed Equality operators in CurveKey and Unit tests
2011-11-21 07:44:02 +00:00
Glatzemann
29f0b9b774
Added output of GamePad ThumbSticks to TextRendering sample as a showcase for a possible bug in SharpDX
2011-11-21 06:22:29 +00:00
SND\floAr_cp
108cc7fc03
CurveKey removed useless code, CurveKey collection is now sorted and pass add tests
2011-11-20 22:48:32 +00:00
SND\floAr_cp
3f3aa57192
curvekey != corrected
2011-11-20 22:29:31 +00:00
SND\floAr_cp
1d2773cebd
corrected some errors, commented some tests out for, well, testing purpose
2011-11-20 22:22:56 +00:00
SND\floAr_cp
26f81c06a7
null reference error in curveKey corrected (used try catch and cast to object)
2011-11-20 13:42:00 +00:00
SND\AstrorEnales_cp
58a839db81
Working on OpenGL vertex buffer, index buffer, effect and EffectParameter
2011-11-20 12:49:11 +00:00
SND\rene87_cp
38cbd8fcd2
add GamePadTest
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fix GamePad class
improve IGamePad
2011-11-20 11:37:51 +00:00
SND\rene87_cp
9e40604119
update the TestCenter
2011-11-19 23:13:18 +00:00
SND\floAr_cp
2143a23328
changed curve key
2011-11-19 23:00:59 +00:00
SND\xToast_cp
806367f4ff
-Implemented an Corrected Vector-Methods, just Transform by Quaternion missing
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-Fixed Unittests
2011-11-19 18:52:31 +00:00
SND\floAr_cp
488ad31c21
basic curve test addet (semms like it wont run, corrected some minor errors in curve
2011-11-19 09:33:25 +00:00
SND\floAr_cp
49b56d3862
curve klasse done
2011-11-19 01:15:38 +00:00
Glatzemann
c9690928c5
fixed a small issue in Curve
2011-11-18 15:34:40 +00:00
Glatzemann
3ba3457903
first version of build packaging implemented (target create_packages)
2011-11-18 15:32:32 +00:00
SND\floAr_cp
ee9a4fa11e
curve signature done
2011-11-18 15:29:37 +00:00
Glatzemann
39dc83d33e
added NAnt 0.91 build system to the lib folder
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added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00
SND\AstrorEnales_cp
ba7af6a585
Fixed many missing licenses and implemented more signatures
2011-11-18 10:41:44 +00:00
SND\rene87_cp
2002bcdc2c
fix Matrix.CreatePerspective(float width,float height,float nearPlaneDistance, float farPlaneDistance,out Matrix result)
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fix Matrix.CreatePerspectiveFieldOfView(float fieldOfView,float aspectRatio, float nearPlaneDistance, float farPlaneDistance,out Matrix result)
fix Matrix.CreatePerspectiveOffCenter(float left,float right, float bottom,float top,float nearPlaneDistance,float farPlaneDistance,out Matrix result)
2011-11-17 22:29:44 +00:00
SND\AstrorEnales_cp
e050901d31
More signature corrections, only 43 wrong now :)
2011-11-17 21:12:23 +00:00
SND\AstrorEnales_cp
f461d172c5
Implemented the Media collections and corrected signatures.
2011-11-17 21:02:52 +00:00
SND\AstrorEnales_cp
bbeb6be3d1
Added the whole bunch of missing classes as empty classes for now
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We got zero missings now ;)
2011-11-17 20:35:25 +00:00
SND\xToast_cp
f08e84341f
Unit-Tests for Vector datatypes now fully implemented.
2011-11-17 18:22:51 +00:00
SND\simsmaster_cp
a71dc9ae0f
Fixed a few warnings.
2011-11-17 17:05:27 +00:00
SND\simsmaster_cp
d2a4acbf3d
Completed implementation of Storage Namespace. Fixes #452
2011-11-17 16:51:06 +00:00
SND\rene87_cp
a201b8092e
fix Matrix.Divide(ref Matrix matrix1, ref Matrix matrix2, out Matrix result)
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fix MathHelpers.WrapAngle(float angle)
add MatrixTest.Invert()
Modified GamePaddPadTest
2011-11-17 14:34:49 +00:00