Glatzemann
ceafc20244
removed some testing code
2011-11-17 10:19:00 +00:00
Glatzemann
bb911b8840
optimized and fixed some minor issues in MathHelper
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some work on tests
better float comparison for unit tests in AssertHelper
2011-11-17 10:05:09 +00:00
SND\rene87_cp
a0b0f8f869
add AssertHelper.CompareFloats(float xna, float anx, String test)
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add AssertHelper.CompareString(String xna, String anx, String test)
add GamePadTriggersTest
Fix Gamepadtriggers Properties
2011-11-16 23:30:37 +00:00
SND\GinieDp_cp
1dafda1067
- Added tests for the Design namespace
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- Fixed all ToString methods
- Fixed some GetHashcode methods
2011-11-16 22:35:53 +00:00
SND\rene87_cp
8059966fef
add GamePadDPadTest
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fix GamePadDPad.ToString()
2011-11-16 21:51:39 +00:00
SND\xToast_cp
f1e561b2cd
- Vector2, Vector3, Vector4 no more NUitn issues (except of GetHashCode)
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- Vector2, Vector3, Vector4 optimised (not yet finished)
- fixed/extended some unit tests
2011-11-16 17:53:07 +00:00
SND\AstrorEnales_cp
c005180b0e
Implemented some Net Signatures
2011-11-16 15:08:04 +00:00
SND\AstrorEnales_cp
6f602c3597
Added all Net classes as dummy
2011-11-16 15:00:54 +00:00
Glatzemann
f97e0e4ca4
corrected some more signatures of GamerServices methods
2011-11-16 12:13:15 +00:00
Glatzemann
6c0029c54d
Implemented all class stubs of GamerServices namespace. Now we have 30 wrong classes again...
2011-11-16 11:15:10 +00:00
SND\AstrorEnales_cp
71025d72b5
Added four simple network classes (args/exception)
2011-11-16 08:57:20 +00:00
SND\GinieDp_cp
7774dd69a6
- implemented all effect readers
2011-11-16 00:00:17 +00:00
SND\GinieDp_cp
f5367ebfbc
- Implemented all math type converters
2011-11-15 22:31:20 +00:00
SND\AstrorEnales_cp
a36695b15b
working on GL Effect and added CurveKey.cs and CurveKeyCollection.cs
2011-11-15 21:37:26 +00:00
SND\rene87_cp
4cbf5d9c21
add Cue
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add SoundBank
add AudioEngine
add WaveBank
2011-11-15 20:57:51 +00:00
SND\rene87_cp
6b3e2e4906
add NoMicrophoneConnectedException
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add NoAudioHardwareException
add InstancePlayLimitException
2011-11-15 20:21:09 +00:00
SND\rene87_cp
fea778f673
add DynamicSoundEffectInstance
2011-11-15 20:04:16 +00:00
SND\rene87_cp
b7c880602e
add AudiEmitter
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add AudioListener
add SoundEffect
add SoundEffectInstance
2011-11-15 19:52:09 +00:00
SND\rene87_cp
fa9e69dd03
add Microphone
2011-11-15 19:16:05 +00:00
Glatzemann
fac08d3939
fixed signature of Mouse class
2011-11-15 18:38:24 +00:00
SND\simsmaster_cp
ad5a5910f0
First work on StorageSystem. Created basic implementation of StorageContainer using System.IO mapping.
2011-11-15 18:24:03 +00:00
SND\xToast_cp
a1467c2e5d
Little work on BoundingFrustum done.
2011-11-15 15:46:27 +00:00
Glatzemann
e02485ab9e
Some work on keyboard input. It is currently not working, see issue #449 for further information
2011-11-14 19:37:05 +00:00
SND\rene87_cp
2c30d8ff7e
add XInput Keyboard
2011-11-14 16:19:58 +00:00
SND\GinieDp_cp
5d72da78b0
added missing file
2011-11-12 10:00:41 +00:00
SND\GinieDp_cp
c6bfbbfc6f
- fixed property spelling
2011-11-12 00:26:50 +00:00
SND\GinieDp_cp
5be5be2c84
- implemented ModelBone properties
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- implemented ModelMesh properties
- implemented ModelMeshPart properties
- implemented Model properties
- implemented ModelReader
2011-11-12 00:17:25 +00:00
SND\GinieDp_cp
4105de3c1a
- fixed minor quaternion bugs
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- implemented CreateFrom... quaternion methods
- quaternion seems to be feature complete
2011-11-11 23:21:26 +00:00
Glatzemann
972f7121e8
renamed CurrentCreator to DefaultCreator project wide
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extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
Glatzemann
9695acd2e3
implemented class stubs of Storage Namespace
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fixed signature of KeyboardState
fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state)
fixed signature of GamePadDPad and made it the same style as GamePadButtons
fixed signature of GamePadTriggers
fixed signature of GamePadCapabilities
fixed signature of GamePadState
2011-11-11 12:50:46 +00:00
SND\rene87_cp
d3ddc5b463
GamePadButtons complet
2011-11-11 11:51:40 +00:00
Glatzemann
f06890de59
reading used GraphicsProfile out of game assembly
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some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
SND\floAr_cp
619282f1c6
some more stuff, and some errors corrected
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merged
2011-11-10 23:50:30 +00:00
SND\GinieDp_cp
d78840a126
- Merged Quaternion implementations
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- Fixed Quaternion tests
2011-11-10 23:41:10 +00:00
SND\floAr_cp
181b6546a3
added quaternion stuff
2011-11-10 22:47:32 +00:00
SND\xToast_cp
71bec46d54
-Added Quaternion Unit-Tests
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-Some more work on BoundingFrustum done
2011-11-10 19:30:35 +00:00
SND\floAr_cp
92a24d1247
startet quaternions *yay*
2011-11-10 18:12:21 +00:00
Glatzemann
feb4114a4c
Removed GetBackBufferData from INativeBuffer interface (and from every class implementing this interface). GetBackBufferData belongs only to the GraphicsDevice.
2011-11-10 15:05:19 +00:00
Glatzemann
4408acf3e8
updated to current repository head of SharpDX (Release version)
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fixed some issues in DX10 RenderSystem due to the SharpDX update
2011-11-10 14:35:12 +00:00
Glatzemann
25d2c8dce4
fixed a merge issue in GL-RenderSystem
2011-11-10 07:12:04 +00:00
Glatzemann
0a8bdbb9b0
Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment.
2011-11-09 19:39:21 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e
- Finished first working version of the XNA to ANX converter
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- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
SND\rene87_cp
867ce1f7d6
add IKeyboard
2011-11-09 16:36:09 +00:00
Glatzemann
55bf23606a
added a Kinect sample project for testing
2011-11-09 12:31:32 +00:00
Glatzemann
99a5923fa4
Kinect: refactored some small things and added experimental handling of Depth and RGB images
2011-11-09 08:56:37 +00:00
Glatzemann
9e5d0858c5
changed version and copyright of ANX.InputSystem.Windows.Kinect and changed project type to assembly
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implemented NormalizedShort2 and NormalizedShort4 struct
fixed a bug in NormalizedByte4
implemented Short2 and Short4 datatypes. The PackedVector namespace is now feature complete.
2011-11-09 05:54:10 +00:00
SND\floAr_cp
e84370a574
kinect done definex xnaext in framework
2011-11-08 20:52:48 +00:00
SND\xToast_cp
e57729bf12
Structs from Anx.Framework namespace are now reported as complete by ANXStatusComparer. They are not yet implemented.
2011-11-08 20:07:44 +00:00
Glatzemann
d8316954bd
implemented NormalizedByte2 and NormalizedByte4 structs
2011-11-08 19:14:24 +00:00
SND\xToast_cp
55228d6d3c
Some more work on Boundingthings done.
2011-11-08 18:09:18 +00:00