Konstantin Koch
a7fb23b599
Implemented GetData and SetData for Metro Rendersystem too. Together with commit 32081, this implements patch 15996.
2015-03-15 01:13:39 +01:00
Konstantin Koch
252e337375
Made GetData for VertexBuffer and IndexBuffer work for DirectX10 and DirectX11. Also added a few parameter checks.
2015-03-15 01:13:38 +01:00
Glatzemann
2376d4c491
- added NuGet nuspec files for creating ANX-Packages
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- fixed Release path in GL3 RenderSystem
2015-03-15 01:13:28 +01:00
Glatzemann
ef034c0cb8
updated ANX.RenderSystem.GL3 to use NuGet for OpenTK dependencies
2015-03-15 01:13:27 +01:00
Glatzemann
1f1055e66f
updated ANX.RenderSystem.Windows.DX11 to use NuGet for SharpDX dependencies
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updated ANX.RenderSystem.Windows.DX11 to compile with SharpDX 2.4.2
2015-03-15 01:13:26 +01:00
Glatzemann
aa75274bab
updated ANX.RenderSystem.Windows.DX10 to use NuGet for SharpDX dependencies
2015-03-15 01:13:25 +01:00
Glatzemann
37075c7e90
added "CurrentDisplayMode" of DefaultAdapter for GL3, DX10 and DX11 (issue #1194 )
2015-03-15 01:12:51 +01:00
Glatzemann
076f3c4fa1
applied patch #13676 by clcrutch
2015-03-15 01:12:48 +01:00
Glatzemann
f4ad054470
fixed some minor issues caused by the update to SharpDX 2.4.1
2015-03-15 01:12:46 +01:00
Glatzemann
4096a16846
some minor GL3 RenderSystem tweaking
2015-03-15 01:12:23 +01:00
Glatzemann
b188b24a30
- improved exception handling in RenderSystem DX10
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- added visual studio extension to build script
2015-03-15 01:12:16 +01:00
Glatzemann
286f0d9478
build script improvement: only stock shaders which are needed for the build target are generated, not all anymore
2015-03-15 01:12:12 +01:00
Glatzemann
a5f4931578
fixed issue #1082 (SpriteFont UTF8 issue)
2015-03-15 01:12:10 +01:00
Glatzemann
5b871f27fa
- added InputSystems to Windows 8 / Metro build (main build script)
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- fixed some compile errors in XAudio SoundSystem when building for Windows 8 / Metro
- updated ProjectConverter to remove OggVorbis assemblies from project references when building for Windows 8 / Metro
2015-03-15 01:12:09 +01:00
Glatzemann
786934191d
Updated StockShaderCodeGenerator and EffectProcessor to support DX11 stock shaders (wrong profile was used while compiling).
2015-03-15 01:12:08 +01:00
Glatzemann
6e01932070
fixed some Windows 8 (non ModernUI mode) issues:
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- made DX10 RenderSystem available
- fixed adapter enumeration in DX10 and DX11 RenderSystems
- fixed GamePad initialization error handling on Windows 8 when XInput 1.3 is not installed
2015-03-15 01:12:06 +01:00
Glatzemann
99216ca254
- Fixed some bugs in build system
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- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00
SND\AstrorEnales_cp
be01038e1f
Fixed the DisplayMode class which was way too accessible!
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Added Tests for:
- DisplayMode
- VertexElement
- VertexPositionColor (GetHashCode still fails)
- VertexPositionColorTexture (GetHashCode still fails)
- VertexPositionTexture
- VertexPositionNormalTexture
2015-03-15 01:11:49 +01:00
SND\AstrorEnales_cp
73b50ab6c3
- Translated the AlphaTest shader to GLSL (needs some more testing)
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- Added a bunch of Development attributes
- Fixed a class file name that was different from the class name itself
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
4fdad340d3
Fixed the StorageDevice and StorageContainer and native implementations
2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
0b9acc40ee
Finished the ANX.Framework side of EffectAnnotation, EffectParameter and EffectTechnique
2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
db82358d24
- Changed access modifiers in DisplayModeCollection to match Xna signature and fixed the usage of that class
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- Implemented Properties of EffectParameter
- Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null)
- Implemented some methods in collection classes
2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
52b87d1459
Fixed some IsSupported properties for Metro and fixed the normal ANX.InputDevices.Windows.ModernUI csproj file to be "openable" under normal windows and converted it to metro
2015-03-15 01:11:28 +01:00
SND\AstrorEnales_cp
0d25ca7589
- Added OggUtils Support project by making use of the csogg and csvorbis projects
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- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
2015-03-15 01:11:27 +01:00
Glatzemann
e5ac8228ca
some more build tweaking for Windows 8
2015-03-15 01:11:26 +01:00
Glatzemann
808e63f45a
- some more tweaking in build script for Windows 8
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- Platform no makes a difference for Windows8 and Windows8ModernUI
2015-03-15 01:11:22 +01:00
Glatzemann
188bda28a5
- added new sample "SimpleNoContent" to test some things on Windows 8 without ContentPipeline
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- tweaked the build-script for better support on Windows 8
- fixed bug #1016 (with a workaround. new issue will follow)
- fixed some render system issues on Windows 8
2015-03-15 01:11:22 +01:00
Glatzemann
41061f8b12
- implemented feature #1026 ("Implement EffectParameter.Semantic")
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- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
SND\AstrorEnales_cp
ef734ddcd3
Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.
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Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
2015-03-15 01:11:17 +01:00
Glatzemann
3d7ad3ae8f
fixed issue #1023 (MultiRenderTarget not working) for DX10 and DX11 RenderSystems
2015-03-15 01:11:15 +01:00
SND\AstrorEnales_cp
18152ade3e
Implemented Feature #1010 by replacing the MsBuild sln-Parsing with our own parser which
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enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
Glatzemann
61ba3497f2
- some work on Texture2DWriter (not finished yet)
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- fixed issue #1021 (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
Glatzemann
94e34228aa
added WinRT target to the build file (this will call the metro target with ARM-CPU-Support switched on)
2015-03-15 01:11:11 +01:00
Glatzemann
d8c0b96121
- finished sample Primitives (codeplesx issue #531 ). Problem was a semantic issue in shader. For DX10 and DX11 you have to change POSITION0 o SV_POSITION.
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- removed a unnecessary Unmap call after initialing the VertexBffer in DX10 RenderSystem
2015-03-15 01:11:09 +01:00
Glatzemann
3d5b24d6f6
Fixed issue #1015 (GetData method of vertex buffer). See VertexIndexBuffer sample for a proof of concept (search for GetData in Game1)
2015-03-15 01:11:09 +01:00
Glatzemann
41f26acf5b
fixed issue #1019 in DX10 and DX11 RenderSystems
2015-03-15 01:11:08 +01:00
SND\eagleeyestudios_cp
900f5e5dc2
- Fixed missing Reference in GL3 RenderSystem
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- Fixed some Content Compiler platform reference issues
2015-03-15 01:11:07 +01:00
Glatzemann
a56b7042fc
fixed a build issue in GraphicsDeviceWindowsMetro
2015-03-15 01:11:04 +01:00
SND\eagleeyestudios_cp
6aea2f0fc4
- Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem)
2015-03-15 01:11:02 +01:00
Glatzemann
0c98c29886
Worked on issue #531 . Primitives sample is now much more complete. The instanced primitives are looking much better in PIX now, but still not rendering.
2015-03-15 01:11:01 +01:00
Glatzemann
825ed2b10c
- fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531 )
2015-03-15 01:11:00 +01:00
SND\eagleeyestudios_cp
ae61d9850c
Fixed some Linux Reference Issues. Linux version of GL3 system still missing
2015-03-15 01:11:00 +01:00
Glatzemann
3535fbcd71
- fixed DrawPrimitives and DrawUserPrimitives (issue #531 )
2015-03-15 01:10:58 +01:00
Glatzemann
9414d12668
- fixed DrawUserIndexPrimitives (issue #531 )
2015-03-15 01:10:58 +01:00
Glatzemann
8523993cb2
- RenderSystem.Metro: fixed #1005
2015-03-15 01:10:57 +01:00
Glatzemann
56488848f2
- fixed issue #1005 (wrong model rendering due to vertex buffer offset problem)
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- added new models for testing
2015-03-15 01:10:57 +01:00
Glatzemann
eba46e6379
- some more build script tweaking for Windows 8 / Metro
2015-03-15 01:10:56 +01:00
Glatzemann
81bcc22032
- fixed a lot of issues in build script: most of metro building on Windows 8 is now working
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- fixed PlatformSystem.Metro (untested)
- fixed project files of ANX.InputDevices.Windows.ModernUI
- fixed a small issue in ANX.Framework's generic PlatformSystem implementation
2015-03-15 01:10:55 +01:00
Glatzemann
d98c0890f9
- fixed some issues in build system
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- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects
There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
2015-03-15 01:10:50 +01:00
Glatzemann
c0f90ca5b6
completed last commit
2015-03-15 01:10:49 +01:00