fixed a build issue in GraphicsDeviceWindowsMetro
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900d51ccae
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@ -71,12 +71,6 @@
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<Compile Include="Texture2DGL3.cs" />
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<Compile Include="VertexBufferGL3.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_WindowsMetro.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent></PreBuildEvent>
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@ -32,7 +32,7 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.7.19.*")]
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[assembly: AssemblyFileVersion("0.7.19.0")]
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[assembly: AssemblyVersion("0.7.20.*")]
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[assembly: AssemblyFileVersion("0.7.20.0")]
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[assembly: InternalsVisibleTo("ANX.Framework.ContentPipeline")]
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@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
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// Buildnummer
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// Revision
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//
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[assembly: AssemblyVersion("0.7.11.*")]
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[assembly: AssemblyFileVersion("0.7.11.0")]
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[assembly: AssemblyVersion("0.7.12.*")]
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[assembly: AssemblyFileVersion("0.7.12.0")]
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@ -158,7 +158,7 @@ namespace ANX.RenderSystem.Windows.Metro
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#region DrawInstancedPrimitives
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public void DrawInstancedPrimitives(PrimitiveType primitiveType,
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int baseVertex, int minVertexIndex, int numVertices, int startIndex,
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int primitiveCount, int instanceCount)
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int primitiveCount, int instanceCount, IndexBuffer indexBuffer)
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{
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NativeDevice.NativeContext.DrawIndexedInstanced(numVertices,
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instanceCount, startIndex, baseVertex, 0);
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