- added InputSystems to Windows 8 / Metro build (main build script)

- fixed some compile errors in XAudio SoundSystem when building for Windows 8 / Metro
- updated ProjectConverter to remove OggVorbis assemblies from project references when building for Windows 8 / Metro
This commit is contained in:
Glatzemann 2012-11-13 14:30:50 +00:00 committed by Konstantin Koch
parent 786934191d
commit 5b871f27fa
27 changed files with 19552 additions and 24116 deletions

View File

@ -63,6 +63,23 @@
<Compile Include="ContentProcessor.cs" />
<Compile Include="ContentProcessorAttribute.cs" />
<Compile Include="ContentProcessorContext.cs" />
<Compile Include="Helpers\DX11MetroShaderCodeGenerator\CompiledPass.cs" />
<Compile Include="Helpers\DX11MetroShaderCodeGenerator\MetroCodeGenerator.cs" />
<Compile Include="Helpers\GL3\ShaderHelper.cs" />
<Compile Include="Helpers\GL3\ShaderData.cs" />
<Compile Include="Helpers\HLSLParser\CommentRemover.cs" />
<Compile Include="Helpers\HLSLParser\EffectBuffer.cs" />
<Compile Include="Helpers\HLSLParser\EffectFile.cs" />
<Compile Include="Helpers\HLSLParser\IShaderElement.cs" />
<Compile Include="Helpers\HLSLParser\Method.cs" />
<Compile Include="Helpers\HLSLParser\Parser.cs" />
<Compile Include="Helpers\HLSLParser\ParseTextWalker.cs" />
<Compile Include="Helpers\HLSLParser\Pass.cs" />
<Compile Include="Helpers\HLSLParser\Sampler.cs" />
<Compile Include="Helpers\HLSLParser\Structure.cs" />
<Compile Include="Helpers\HLSLParser\Technique.cs" />
<Compile Include="Helpers\HLSLParser\TypeDef.cs" />
<Compile Include="Helpers\HLSLParser\Variable.cs" />
<Compile Include="Importer\EffectImporter.cs" />
<Compile Include="ExternalReference.cs" />
<Compile Include="Importer\FbxImporter.cs" />
@ -146,17 +163,20 @@
<Compile Include="Processors\VertexBufferContent.cs" />
<Compile Include="Processors\VertexDeclarationContent.cs" />
<Compile Include="Processors\VideoProcessor.cs" />
<Compile Include="Serialization\Compiler\ArrayWriter.cs" />
<Compile Include="Serialization\Compiler\BuiltInTypeWriter.cs" />
<Compile Include="Serialization\Compiler\ContentCompiler.cs" />
<Compile Include="Serialization\Compiler\ContentTypeWriter.cs" />
<Compile Include="Serialization\Compiler\ContentTypeWriterAttribute.cs" />
<Compile Include="Serialization\Compiler\ContentWriter.cs" />
<Compile Include="Serialization\Compiler\EnumWriter.cs" />
<Compile Include="Serialization\Compiler\GenericContentTypeWriter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\EffectWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\Texture2DWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\SpriteFontWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\TextureWriter.cs" />
<Compile Include="Serialization\Compiler\ListWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingBoxWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingSphereWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingFrustumWriter.cs" />
@ -181,6 +201,7 @@
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\ObjectWriter.cs" />
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\StringWriter.cs" />
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\SingleWriter.cs" />
<Compile Include="Serialization\Compiler\SystemTypeWriters\CharWriter.cs" />
<Compile Include="Serialization\Compiler\SystemTypeWriters\DateTimeWriter.cs" />
<Compile Include="Serialization\Compiler\SystemTypeWriters\DecimalWriter.cs" />
<Compile Include="Serialization\Compiler\SystemTypeWriters\NullableWriter.cs" />

View File

@ -32,7 +32,7 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.1.1.*")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyVersion("1.1.2.*")]
[assembly: AssemblyFileVersion("1.1.2.0")]
[assembly: InternalsVisibleTo("ANX.Framework.TestCenter")]

View File

@ -23,7 +23,7 @@
<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -32,7 +32,7 @@
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="Sce.PlayStation.Core">

View File

@ -16,7 +16,7 @@
<PackageCertificateKeyFile>Test_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
@ -26,7 +26,7 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\bin\Debug\ModernUI</OutputPath>

View File

@ -23,7 +23,7 @@
<DefineConstants>XNAEXT;DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
@ -34,7 +34,7 @@
<DefineConstants>XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
@ -65,13 +65,15 @@
<Compile Include="SamplerStateGL3.cs" />
<Compile Include="ShaderAttributeGL3.cs" />
<Compile Include="ShaderByteCode.cs" />
<Compile Include="ShaderData.cs" />
<Compile Include="ShaderHelper.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
<Compile Include="Texture2DGL3.cs" />
<Compile Include="VertexBufferGL3.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework.Content.Pipeline\ANX.Framework.Content.Pipeline_WindowsMetro.csproj">
<Project>{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}</Project>
<Name>ANX.Framework.Content.Pipeline</Name>
</ProjectReference>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_WindowsMetro.csproj">
<Project>{6899f0c9-70b9-4eb0-9dd3-e598d4be3e35}</Project>
<Name>ANX.Framework</Name>

View File

@ -22,8 +22,8 @@
<OutputPath>..\..\bin\Debug\ModernUI</OutputPath>
<DefineConstants>XNAEXT DX10;DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<WarningLevel>0</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
@ -33,7 +33,7 @@
<DefineConstants>XNAEXT DX10;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>

View File

@ -16,22 +16,22 @@
<PackageCertificateKeyFile>Test_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\bin\Debug\ModernUI</OutputPath>
<DefineConstants>XNAEXT DX11;DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
<DefineConstants>DX11;XNAEXT;DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\bin\Release\ModernUI</OutputPath>
<DefineConstants>XNAEXT DX11;TRACE;WINDOWSMETRO;</DefineConstants>
<DefineConstants>DX11;XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@ -44,10 +44,6 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\ANX.BaseDirectX\ANX.BaseDirectX.csproj">
<Project>{A4D3AD34-E49C-4142-8620-2AFF44ED6719}</Project>
<Name>ANX.BaseDirectX</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="SharpDX">

File diff suppressed because it is too large Load Diff

View File

@ -60,7 +60,7 @@
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="anx.ico" />
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>

View File

@ -46,7 +46,7 @@
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="anx.ico" />
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>

View File

@ -81,7 +81,7 @@
<Compile Include="VertexTypes\VertexPositionNormalColor.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="anx.ico" />
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>

View File

@ -48,6 +48,7 @@
<Compile Include="VertexDualTexture.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="anx.ico" />
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
</ItemGroup>

View File

@ -69,7 +69,7 @@
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="anx.ico" />
<Content Include="GameThumbnail.png">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</Content>

View File

@ -32,6 +32,9 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>anx.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
@ -66,6 +69,9 @@
<Name>ANX.SoundSystem.Windows.XAudio</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="anx.ico" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -34,6 +34,9 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>anx.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
@ -64,6 +67,9 @@
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="anx.ico" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -35,6 +35,9 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>anx.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
@ -104,6 +107,9 @@
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Resource Include="anx.ico" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -20,26 +20,28 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\bin\Debug\ModernUI</OutputPath>
<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
<DefineConstants>XNAEXT;TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\bin\Release\ModernUI</OutputPath>
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
<OutputPath>..\bin\Release\ModernUI</OutputPath>
<DefineConstants>XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="OpenTK">
<HintPath>..\..\lib\OpenTK\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup>
<Compile Include="Creator.cs" />
@ -56,10 +58,6 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\..\Support\OggUtils\OggUtils_WindowsMetro.csproj">
<Project>{ABECEC14-6BF4-4432-833C-69714EB4E8E6}</Project>
<Name>OggUtils</Name>
</ProjectReference>
<ProjectReference Include="..\..\Support\WaveUtils\WaveUtils_WindowsMetro.csproj">
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>

View File

@ -23,7 +23,7 @@
<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -32,7 +32,7 @@
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />

View File

@ -58,10 +58,6 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\..\Support\OggUtils\OggUtils_WindowsMetro.csproj">
<Project>{ABECEC14-6BF4-4432-833C-69714EB4E8E6}</Project>
<Name>OggUtils</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@ -1,4 +1,5 @@
using System;
#if !WINDOWSMETRO
using System;
using System.IO;
using OggUtils;
using SharpDX;
@ -42,3 +43,4 @@ namespace ANX.SoundSystem.Windows.XAudio
}
}
}
#endif

View File

@ -17,8 +17,10 @@ namespace ANX.SoundSystem.Windows.XAudio
[Developer("AstrorEnales")]
public class XAudioSong : ISong
{
#if !WINDOWSMETRO
private FileStream oggFileStream;
private XAudioOggInputStream oggStream;
#endif
private SourceVoice source;
private readonly AudioBuffer[] buffers = new AudioBuffer[2];
private int nextBufferIndex;
@ -53,6 +55,7 @@ namespace ANX.SoundSystem.Windows.XAudio
PlayPosition = TimeSpan.Zero;
State = MediaState.Stopped;
#if !WINDOWSMETRO
oggFileStream = File.Open(filepath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
oggStream = new XAudioOggInputStream(oggFileStream);
var format = new WaveFormat(oggStream.SampleRate, 16, oggStream.Channels);
@ -61,6 +64,7 @@ namespace ANX.SoundSystem.Windows.XAudio
for (int index = 0; index < buffers.Length; index++)
buffers[index] = new AudioBuffer { Stream = new DataStream(XAudioOggInputStream.BufferLength, false, true) };
#endif
}
private void StreamBuffer(IntPtr handle)
@ -126,12 +130,15 @@ namespace ANX.SoundSystem.Windows.XAudio
internal void Rewind()
{
PlayPosition = TimeSpan.Zero;
#if !WINDOWSMETRO
oggFileStream.Position = 0;
oggStream = new XAudioOggInputStream(oggFileStream);
#endif
}
internal bool Stream()
{
#if !WINDOWSMETRO
AudioBuffer currentBuffer = buffers[nextBufferIndex];
currentBuffer.Stream.Position = 0;
int size = oggStream.Read(currentBuffer.Stream);
@ -145,15 +152,27 @@ namespace ANX.SoundSystem.Windows.XAudio
nextBufferIndex = (nextBufferIndex + 1) % buffers.Length;
return true;
#else
return false;
#endif
}
public void Dispose()
{
#if !WINDOWSMETRO
if (oggFileStream != null)
{
oggFileStream.Close();
oggFileStream.Dispose();
oggFileStream = null;
}
if (oggStream != null)
{
oggStream = null;
}
#endif
oggFileStream = null;
oggStream = null;
if (source != null)
{
source.FlushSourceBuffers();

View File

@ -62,6 +62,7 @@ namespace ProjectConverter.Platforms
"ANX.SoundSystem.OpenAL",
"ANX.InputDevices.Windows.XInput",
"System.Windows.Forms",
"OggUtils",
};
protected override void ConvertProjectReference(XElement element)

View File

@ -33,8 +33,9 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="nunit.framework">
<HintPath>..\..\lib\NUnit-2.6.1\bin\nunit.framework.dll</HintPath>
<Reference Include="nunit.framework, Version=2.6.1.12217, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\lib\NUnit-2.6.1\bin\framework\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml.Linq" />
@ -70,7 +71,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework.Content.Pipeline\ANX.Framework.Content.Pipeline.csproj">
<Project>{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}</Project>
<Project>{2dafdfc1-223b-4741-87bb-be3d0a7617db}</Project>
<Name>ANX.Framework.Content.Pipeline</Name>
</ProjectReference>
</ItemGroup>

View File

@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.2.3.*")]
[assembly: AssemblyFileVersion("1.2.3.0")]
[assembly: AssemblyVersion("1.2.4.*")]
[assembly: AssemblyFileVersion("1.2.4.0")]

View File

@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.7.*")]
[assembly: AssemblyFileVersion("0.8.7.0")]
[assembly: AssemblyVersion("0.8.8.*")]
[assembly: AssemblyFileVersion("0.8.8.0")]

View File

@ -340,7 +340,9 @@
<arg value="/p:OutputPath=${build.dir.tools}" />
<arg value="/p:AllowUnsafeBlocks=true" />
<arg value="/p:SolutionDir=${build.solution_dir}" />
<!--
<arg value='/p:DefineConstants="${project.anx.directives}"' />
-->
<arg value="/clp:ErrorsOnly" />
<arg value="/nologo" />
<arg value="${projectFile}" />

View File

@ -39,6 +39,7 @@
<if test="${project.anx.metro}">
<fileset id="inputsystem_files" basedir="../InputSystems/">
<include name="**/*ModernUI*_WindowsMetro.csproj" />
<include name="**/ANX.InputSystem.*_WindowsMetro.csproj" />
<exclude name="**/*PsVita*.csproj" />
<exclude name="**/*Kinect*.csproj" />
<exclude name="**/*Linux*.csproj" />