Implemented GetData and SetData for Metro Rendersystem too. Together with commit 32081, this implements patch 15996.
This commit is contained in:
parent
252e337375
commit
a7fb23b599
@ -1,8 +1,9 @@
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using System;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA.RenderSystem;
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using Dx11 = SharpDX.Direct3D11;
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using Dx = SharpDX.Direct3D11;
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using System.IO;
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using SharpDX;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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@ -10,121 +11,161 @@ using System.IO;
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namespace ANX.RenderSystem.Windows.Metro
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{
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public class IndexBuffer_Metro : INativeIndexBuffer, IDisposable
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{
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#region Private
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private int indexSizeInBytes;
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#endregion
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public class IndexBuffer_Metro : INativeIndexBuffer, IDisposable
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{
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#region Private
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private int indexSizeInBytes;
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#endregion
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#region Public
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public Dx11.Buffer NativeBuffer
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{
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get;
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private set;
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}
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#endregion
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#region Public
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public Dx.Buffer NativeBuffer
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{
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get;
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private set;
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}
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#endregion
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#region Constructor
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public IndexBuffer_Metro(GraphicsDevice graphics, IndexElementSize size,
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int indexCount, BufferUsage usage)
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{
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indexSizeInBytes = size == IndexElementSize.SixteenBits ? 2 : 4;
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GraphicsDeviceWindowsMetro gdMetro = graphics.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = gdMetro.NativeDevice.NativeDevice;
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#region Constructor
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public IndexBuffer_Metro(GraphicsDevice graphics, IndexElementSize size,
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int indexCount, BufferUsage usage)
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{
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indexSizeInBytes = size == IndexElementSize.SixteenBits ? 2 : 4;
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GraphicsDeviceWindowsMetro gdMetro = graphics.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = gdMetro.NativeDevice.NativeDevice;
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InitializeBuffer(device, indexCount, usage);
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}
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InitializeBuffer(device, indexCount, usage);
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}
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internal IndexBuffer_Metro(Dx11.Device device, IndexElementSize size,
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int indexCount, BufferUsage usage)
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{
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indexSizeInBytes = size == IndexElementSize.SixteenBits ? 2 : 4;
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InitializeBuffer(device, indexCount, usage);
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}
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#endregion
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internal IndexBuffer_Metro(Dx.Device device, IndexElementSize size,
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int indexCount, BufferUsage usage)
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{
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indexSizeInBytes = size == IndexElementSize.SixteenBits ? 2 : 4;
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InitializeBuffer(device, indexCount, usage);
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}
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#endregion
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#region InitializeBuffer
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private void InitializeBuffer(Dx11.Device device,
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int indexCount, BufferUsage usage)
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{
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var description = new Dx11.BufferDescription()
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{
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Usage = FormatConverter.Translate(usage),
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SizeInBytes = indexSizeInBytes * indexCount,
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BindFlags = Dx11.BindFlags.IndexBuffer,
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CpuAccessFlags = Dx11.CpuAccessFlags.Write,
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OptionFlags = Dx11.ResourceOptionFlags.None
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};
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#region InitializeBuffer
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private void InitializeBuffer(Dx.Device device,
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int indexCount, BufferUsage usage)
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{
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var description = new Dx.BufferDescription()
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{
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Usage = FormatConverter.Translate(usage),
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SizeInBytes = indexSizeInBytes * indexCount,
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BindFlags = Dx.BindFlags.IndexBuffer,
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CpuAccessFlags = Dx.CpuAccessFlags.Write,
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OptionFlags = Dx.ResourceOptionFlags.None
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};
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NativeBuffer = new Dx11.Buffer(device, description);
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}
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#endregion
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NativeBuffer = new Dx.Buffer(device, description);
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}
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#endregion
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#region SetData
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
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{
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SetData<T>(graphicsDevice, data, 0, data.Length);
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}
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#region SetData
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
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{
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SetData<T>(graphicsDevice, data, 0, data.Length);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex,
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int elementCount) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex,
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int elementCount) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data,
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int startIndex, int elementCount) where T : struct
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{
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GraphicsDeviceWindowsMetro gdMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = gdMetro.NativeDevice;
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public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data,
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int startIndex, int elementCount) where T : struct
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{
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GraphicsDeviceWindowsMetro gdMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = gdMetro.NativeDevice;
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//TODO: check offsetInBytes parameter for bounds etc.
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//TODO: check offsetInBytes parameter for bounds etc.
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SharpDX.DataStream stream = device.MapSubresource(NativeBuffer);
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SharpDX.DataStream stream = device.MapSubresource(NativeBuffer);
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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if (startIndex > 0 || elementCount < data.Length)
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for (int i = startIndex; i < startIndex + elementCount; i++)
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stream.Write<T>(data[i]);
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else
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for (int i = 0; i < data.Length; i++)
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stream.Write<T>(data[i]);
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device.UnmapSubresource(NativeBuffer, 0);
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}
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#endregion
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#region GetData (TODO)
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public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
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int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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if (startIndex > 0 || elementCount < data.Length)
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for (int i = startIndex; i < startIndex + elementCount; i++)
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stream.Write<T>(data[i]);
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else
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for (int i = 0; i < data.Length; i++)
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stream.Write<T>(data[i]);
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public void GetData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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device.UnmapSubresource(NativeBuffer, 0);
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}
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#endregion
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#region GetData
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public void GetData<S>(S[] data) where S : struct
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{
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GetData(0, data, 0, data.Length);
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}
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public void GetData<T>(T[] data, int startIndex, int elementCount)
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where T : struct
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{
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throw new NotImplementedException();
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}
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#endregion
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public void GetData<S>(S[] data, int startIndex, int elementCount) where S : struct
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{
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GetData(0, data, 0, data.Length);
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}
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#region Dispose
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public void Dispose()
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{
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if (NativeBuffer != null)
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{
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NativeBuffer.Dispose();
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NativeBuffer = null;
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}
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}
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#endregion
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}
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public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount) where S : struct
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{
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Dx.Buffer stagingBuffer = CreateStagingBuffer(indexSizeInBytes * elementCount);
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CopySubresource(NativeBuffer, stagingBuffer);
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using (var stream = MapBufferRead(stagingBuffer))
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{
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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stream.ReadRange(data, startIndex, elementCount);
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UnmapBuffer(stagingBuffer);
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}
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}
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#endregion
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private SharpDX.DataStream MapBufferRead(Dx.Buffer buffer)
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{
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Dx.DeviceContext context = buffer.Device.ImmediateContext;
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DataStream stream;
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context.MapSubresource(buffer, Dx.MapMode.Read, Dx.MapFlags.None, out stream);
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return stream;
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}
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private void UnmapBuffer(Dx.Buffer buffer)
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{
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Dx.DeviceContext context = buffer.Device.ImmediateContext;
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context.UnmapSubresource(buffer, 0);
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}
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private void CopySubresource(Dx.Buffer source, Dx.Buffer destination)
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{
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this.NativeBuffer.Device.ImmediateContext.CopyResource(source, destination);
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}
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private Dx.Buffer CreateStagingBuffer(int sizeInBytes)
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{
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var description = new Dx.BufferDescription()
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{
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Usage = Dx.ResourceUsage.Staging,
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SizeInBytes = sizeInBytes,
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CpuAccessFlags = Dx.CpuAccessFlags.Read,
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OptionFlags = Dx.ResourceOptionFlags.None,
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};
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return new Dx.Buffer(NativeBuffer.Device, description);
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}
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#region Dispose
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public void Dispose()
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{
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if (NativeBuffer != null)
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{
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NativeBuffer.Dispose();
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NativeBuffer = null;
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}
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}
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#endregion
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}
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}
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@ -2,7 +2,8 @@ using System;
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using System.IO;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA.RenderSystem;
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using Dx11 = SharpDX.Direct3D11;
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using Dx = SharpDX.Direct3D11;
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using System.Runtime.InteropServices;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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@ -10,129 +11,168 @@ using Dx11 = SharpDX.Direct3D11;
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namespace ANX.RenderSystem.Windows.Metro
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{
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public class VertexBuffer_Metro : INativeVertexBuffer, IDisposable
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{
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#region Private
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private int vertexStride;
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#endregion
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public class VertexBuffer_Metro : INativeVertexBuffer, IDisposable
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{
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#region Private
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private int vertexStride;
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#endregion
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#region Public
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public Dx11.Buffer NativeBuffer
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{
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get;
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private set;
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}
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#endregion
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#region Public
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public Dx.Buffer NativeBuffer
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{
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get;
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private set;
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}
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#endregion
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#region Constructor
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public VertexBuffer_Metro(GraphicsDevice graphics, VertexDeclaration vertexDeclaration,
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int vertexCount, BufferUsage usage)
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{
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GraphicsDeviceWindowsMetro gdMetro = graphics.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = gdMetro.NativeDevice.NativeDevice;
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#region Constructor
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public VertexBuffer_Metro(GraphicsDevice graphics, VertexDeclaration vertexDeclaration,
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int vertexCount, BufferUsage usage)
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{
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GraphicsDeviceWindowsMetro gdMetro = graphics.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = gdMetro.NativeDevice.NativeDevice;
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vertexStride = vertexDeclaration.VertexStride;
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InitializeBuffer(device, vertexCount, usage);
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}
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vertexStride = vertexDeclaration.VertexStride;
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InitializeBuffer(device, vertexCount, usage);
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}
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internal VertexBuffer_Metro(Dx11.Device device, VertexDeclaration vertexDeclaration,
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int vertexCount, BufferUsage usage)
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{
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vertexStride = vertexDeclaration.VertexStride;
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InitializeBuffer(device, vertexCount, usage);
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}
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#endregion
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internal VertexBuffer_Metro(Dx.Device device, VertexDeclaration vertexDeclaration,
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int vertexCount, BufferUsage usage)
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{
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vertexStride = vertexDeclaration.VertexStride;
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InitializeBuffer(device, vertexCount, usage);
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}
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#endregion
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#region InitializeBuffer
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private void InitializeBuffer(Dx11.Device device, int vertexCount,
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BufferUsage usage)
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{
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if (device != null)
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{
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var description = new Dx11.BufferDescription()
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{
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Usage = FormatConverter.Translate(usage),
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SizeInBytes = vertexStride * vertexCount,
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BindFlags = Dx11.BindFlags.VertexBuffer,
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CpuAccessFlags = Dx11.CpuAccessFlags.Write,
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OptionFlags = Dx11.ResourceOptionFlags.None
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};
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#region InitializeBuffer
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private void InitializeBuffer(Dx.Device device, int vertexCount,
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BufferUsage usage)
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{
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if (device != null)
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{
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var description = new Dx.BufferDescription()
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{
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Usage = FormatConverter.Translate(usage),
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SizeInBytes = vertexStride * vertexCount,
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BindFlags = Dx.BindFlags.VertexBuffer,
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CpuAccessFlags = Dx.CpuAccessFlags.Write,
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OptionFlags = Dx.ResourceOptionFlags.None
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};
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NativeBuffer = new Dx11.Buffer(device, description);
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}
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}
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#endregion
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NativeBuffer = new Dx.Buffer(device, description);
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}
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}
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#endregion
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#region SetData
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public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes,
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T[] data, int startIndex, int elementCount) where T : struct
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{
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SetData<T>(graphicsDevice, offsetInBytes, data, startIndex, elementCount, vertexStride);
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}
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#region SetData
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public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes,
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T[] data, int startIndex, int elementCount) where T : struct
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{
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SetData<T>(graphicsDevice, offsetInBytes, data, startIndex, elementCount, vertexStride);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
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{
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SetData<T>(graphicsDevice, data, 0, data.Length);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
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{
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SetData<T>(graphicsDevice, data, 0, data.Length);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex,
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int elementCount) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex,
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int elementCount) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data,
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int startIndex, int elementCount, int vertexStride) where T : struct
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{
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GraphicsDeviceWindowsMetro gdMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = gdMetro.NativeDevice;
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public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data,
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int startIndex, int elementCount, int vertexStride) where T : struct
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{
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if (offsetInBytes + elementCount * Marshal.SizeOf(typeof(T)) > NativeBuffer.Description.SizeInBytes)
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throw new ArgumentOutOfRangeException(string.Format("The offset by \"{0}\" plus the byte length described by \"{1}\" is over the bounds of the buffer.", "offsetInBytes", "elementCount"));
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//TODO: check offsetInBytes parameter for bounds etc.
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if (startIndex + elementCount > data.Length)
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throw new ArgumentOutOfRangeException(string.Format("The parameters {0} + {1} must be smaller than {2}.", "startIndex", "elementCount", "data.Length"));
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SharpDX.DataStream stream = device.MapSubresource(NativeBuffer);
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GraphicsDeviceWindowsMetro gdMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = gdMetro.NativeDevice;
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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SharpDX.DataStream stream = device.MapSubresource(NativeBuffer);
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if (startIndex > 0 || elementCount < data.Length)
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for (int i = startIndex; i < startIndex + elementCount; i++)
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stream.Write<T>(data[i]);
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else
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for (int i = 0; i < data.Length; i++)
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stream.Write<T>(data[i]);
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device.UnmapSubresource(NativeBuffer, 0);
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}
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#endregion
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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#region GetData (TODO)
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public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
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int elementCount, int vertexStride) where T : struct
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{
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throw new NotImplementedException();
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}
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for (int i = startIndex; i < startIndex + elementCount; i++)
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stream.Write<T>(data[i]);
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public void GetData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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device.UnmapSubresource(NativeBuffer, 0);
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}
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#endregion
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public void GetData<T>(T[] data, int startIndex, int elementCount)
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where T : struct
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{
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throw new NotImplementedException();
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}
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#endregion
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#region GetData
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public void GetData<T>(T[] data) where T : struct
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{
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GetData(data, 0, data.Length);
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}
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#region Dispose
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public void Dispose()
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{
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if (NativeBuffer != null)
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{
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NativeBuffer.Dispose();
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NativeBuffer = null;
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}
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}
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#endregion
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}
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public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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GetData(0, data, startIndex, elementCount, vertexStride);
|
||||
}
|
||||
|
||||
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride)
|
||||
where T : struct
|
||||
{
|
||||
Dx.Buffer stagingBuffer = CreateStagingBuffer(elementCount * vertexStride);
|
||||
CopySubresource(NativeBuffer, stagingBuffer);
|
||||
|
||||
using (var stream = MapBufferRead(stagingBuffer))
|
||||
{
|
||||
if (offsetInBytes > 0)
|
||||
stream.Seek(offsetInBytes, SeekOrigin.Current);
|
||||
|
||||
stream.ReadRange(data, startIndex, elementCount);
|
||||
UnmapBuffer(stagingBuffer);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
private SharpDX.DataStream MapBufferRead(Dx.Resource buffer)
|
||||
{
|
||||
SharpDX.DataStream stream;
|
||||
buffer.Device.ImmediateContext.MapSubresource(buffer, 0, Dx.MapMode.Read, Dx.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
|
||||
private void CopySubresource(Dx.Buffer source, Dx.Buffer destination)
|
||||
{
|
||||
this.NativeBuffer.Device.ImmediateContext.CopyResource(source, destination);
|
||||
}
|
||||
|
||||
private void UnmapBuffer(Dx.Resource buffer)
|
||||
{
|
||||
buffer.Device.ImmediateContext.UnmapSubresource(buffer, 0);
|
||||
}
|
||||
|
||||
private Dx.Buffer CreateStagingBuffer(int sizeInBytes)
|
||||
{
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Staging,
|
||||
SizeInBytes = sizeInBytes,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Read,
|
||||
OptionFlags = Dx.ResourceOptionFlags.None,
|
||||
};
|
||||
|
||||
return new Dx.Buffer(NativeBuffer.Device, description);
|
||||
}
|
||||
|
||||
#region Dispose
|
||||
public void Dispose()
|
||||
{
|
||||
if (NativeBuffer != null)
|
||||
{
|
||||
NativeBuffer.Dispose();
|
||||
NativeBuffer = null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user