- finished sample Primitives (codeplesx issue #531). Problem was a semantic issue in shader. For DX10 and DX11 you have to change POSITION0 o SV_POSITION.

- removed a unnecessary Unmap call after initialing the VertexBffer in DX10 RenderSystem
This commit is contained in:
Glatzemann 2012-09-28 06:42:02 +00:00 committed by Konstantin Koch
parent 3d5b24d6f6
commit d8c0b96121
4 changed files with 5 additions and 4 deletions

View File

@ -49,7 +49,7 @@ namespace ANX.RenderSystem.Windows.DX10
};
NativeBuffer = new Dx10.Buffer(device, description);
NativeBuffer.Unmap();
//NativeBuffer.Unmap();
}
#endregion

View File

@ -62,7 +62,7 @@ namespace ANX.RenderSystem.Windows.DX11
};
NativeBuffer = new Dx.Buffer(device, description);
NativeBuffer.Unmap();
//NativeBuffer.Unmap();
}
}
#endregion

View File

@ -31,4 +31,5 @@ using System.Runtime.InteropServices;
// Build-Nummer
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.1.*")]
[assembly: AssemblyFileVersionAttribute("1.0.1.0")]

View File

@ -14,7 +14,7 @@ struct VertexShaderInput
struct VertexShaderOutput
{
float4 Position : POSITION0;
float4 Position : SV_POSITION;
float4 Color : COLOR0;
};