- fixed DrawUserIndexPrimitives (issue #531)
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8523993cb2
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@ -413,7 +413,8 @@ namespace ANX.Framework.Graphics
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}
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set
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{
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this.viewport = value;
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this.viewport = value;
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NativeDevice.SetViewport(this.viewport); //TODO: this is not optimal...
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}
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}
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@ -644,7 +644,7 @@ namespace ANX.Framework.Graphics
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else if (hash1 < hash2)
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return 1;
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return 0;
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return y.layerDepth.CompareTo(x.layerDepth);
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}
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}
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@ -260,10 +260,19 @@ namespace ANX.RenderSystem.Windows.DX10
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nativeDevice.InputAssembler.SetVertexBuffers(0, nativeVertexBufferBindings);
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DxIndexBuffer idx10 = new DxIndexBuffer(nativeDevice, indexFormat, indexCount, BufferUsage.None);
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if (indexData.GetType() == typeof(Int16[]))
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IndexElementSize indexElementSize;
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if (indexData.GetType() == typeof(Int16[]))
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{
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idx10.SetData<short>(null, (short[])indexData);
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indexElementSize = IndexElementSize.SixteenBits;
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}
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else
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{
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idx10.SetData<int>(null, (int[])indexData);
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indexElementSize = IndexElementSize.ThirtyTwoBits;
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}
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nativeDevice.InputAssembler.SetIndexBuffer(idx10.NativeBuffer, DxFormatConverter.Translate(indexElementSize), 0);
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DrawIndexedPrimitives(primitiveType, 0, vertexOffset, numVertices, indexOffset, primitiveCount);
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}
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@ -32,7 +32,7 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.7.17.0")]
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[assembly: AssemblyFileVersion("0.7.17.0")]
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[assembly: AssemblyVersion("0.7.18.*")]
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[assembly: AssemblyFileVersion("0.7.18.0")]
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[assembly: InternalsVisibleTo("ANX.Framework.ContentPipeline")]
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@ -275,11 +275,20 @@ namespace ANX.RenderSystem.Windows.DX11
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nativeDevice.InputAssembler.SetVertexBuffers(0, nativeVertexBufferBindings);
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DxIndexBuffer idx10 = new DxIndexBuffer(nativeDevice.Device, indexFormat, indexCount, BufferUsage.None);
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DxIndexBuffer idx11 = new DxIndexBuffer(nativeDevice.Device, indexFormat, indexCount, BufferUsage.None);
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IndexElementSize indexElementSize;
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if (indexData.GetType() == typeof(Int16[]))
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idx10.SetData<short>(null, (short[])indexData);
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{
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idx11.SetData<short>(null, (short[])indexData);
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indexElementSize = IndexElementSize.SixteenBits;
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}
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else
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idx10.SetData<int>(null, (int[])indexData);
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{
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idx11.SetData<int>(null, (int[])indexData);
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indexElementSize = IndexElementSize.ThirtyTwoBits;
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}
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nativeDevice.InputAssembler.SetIndexBuffer(idx11.NativeBuffer, DxFormatConverter.Translate(indexElementSize), 0);
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DrawIndexedPrimitives(primitiveType, 0, vertexOffset, numVertices, indexOffset, primitiveCount);
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}
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@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
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// Buildnummer
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// Revision
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//
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[assembly: AssemblyVersion("0.7.9.0")]
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[assembly: AssemblyFileVersion("0.7.9.0")]
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[assembly: AssemblyVersion("0.7.10.*")]
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[assembly: AssemblyFileVersion("0.7.10.0")]
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@ -177,15 +177,20 @@ namespace ANX.RenderSystem.Windows.Metro
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NativeDevice.NativeContext.InputAssembler.SetVertexBuffers(0, nativeVertexBufferBindings);
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IndexBuffer_Metro idxMetro = new IndexBuffer_Metro(NativeDevice.NativeDevice, indexFormat, indexCount, BufferUsage.None);
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IndexElementSize indexElementSize;
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if (indexData.GetType() == typeof(Int16[]))
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{
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idxMetro.SetData<short>(null, (short[])indexData);
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indexElementSize = IndexElementSize.SixteenBits;
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}
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else
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{
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idxMetro.SetData<int>(null, (int[])indexData);
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indexElementSize = IndexElementSize.ThirtyTwoBits;
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}
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NativeDevice.NativeContext.InputAssembler.SetIndexBuffer(idxMetro.NativeBuffer, FormatConverter.Translate(indexElementSize), 0);
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DrawIndexedPrimitives(primitiveType, 0, vertexOffset, numVertices, indexOffset, primitiveCount);
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}
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@ -24,6 +24,6 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.2.5.*")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("0.2.6.*")]
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[assembly: AssemblyFileVersion("0.2.6.0")]
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[assembly: GuidAttribute("855A261E-DB66-4CB2-97F3-34BC9DA4DAA1")]
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@ -41,6 +41,9 @@ namespace Primitives
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VertexBuffer cubeVertexBuffer;
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IndexBuffer cubeIndexBuffer;
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bool[] enabled = new bool[] { true, true, true, true, true };
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KeyboardState lastKeyState;
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#region Corners of cube
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static Vector3 topLeftFront = new Vector3( -1.0f, 1.0f, 1.0f );
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static Vector3 bottomLeftFront = new Vector3(-1.0f, -1.0f, 1.0f);
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@ -158,6 +161,8 @@ namespace Primitives
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protected override void Initialize()
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{
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base.Initialize();
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lastKeyState = Keyboard.GetState();
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}
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protected override void LoadContent()
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@ -215,6 +220,25 @@ namespace Primitives
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this.worldMatrix = Matrix.CreateRotationY(rotation);
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KeyboardState keyState = Keyboard.GetState();
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if (keyState.IsKeyDown(Keys.D1) && !lastKeyState.IsKeyDown(Keys.D1))
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enabled[0] = !enabled[0];
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if (keyState.IsKeyDown(Keys.D2) && !lastKeyState.IsKeyDown(Keys.D2))
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enabled[1] = !enabled[1];
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if (keyState.IsKeyDown(Keys.D3) && !lastKeyState.IsKeyDown(Keys.D3))
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enabled[2] = !enabled[2];
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if (keyState.IsKeyDown(Keys.D4) && !lastKeyState.IsKeyDown(Keys.D4))
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enabled[3] = !enabled[3];
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if (keyState.IsKeyDown(Keys.D5) && !lastKeyState.IsKeyDown(Keys.D5))
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enabled[4] = !enabled[4];
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lastKeyState = keyState;
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base.Update(gameTime);
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}
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@ -231,11 +255,11 @@ namespace Primitives
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spriteBatch.Draw(bgTexture, new Rectangle(0, 400, 300, 200), Color.Green);
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spriteBatch.Draw(bgTexture, new Rectangle(300, 400, 300, 200), Color.LightSeaGreen);
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DrawShadowText(spriteBatch, this.font, "DrawInstancedPrimitives", new Vector2(10, 10), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawPrimitives", new Vector2(10, 210), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawIndexedPrimitives", new Vector2(310, 210), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawUserPrimitives", new Vector2(10, 410), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawUserIndexedPrimitives", new Vector2(310, 410), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawInstancedPrimitives\n (press 1 to " + (enabled[0] ? "disable" : "enable") + ")" , new Vector2(10, 10), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawPrimitives\n (press 2 to " + (enabled[1] ? "disable" : "enable") + ")", new Vector2(10, 210), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawIndexedPrimitives\n (press 3 to " + (enabled[2] ? "disable" : "enable") + ")", new Vector2(310, 210), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawUserPrimitives\n (press 4 to " + (enabled[3] ? "disable" : "enable") + ")", new Vector2(10, 410), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawUserIndexedPrimitives\n (press 5 to " + (enabled[4] ? "disable" : "enable") + ")", new Vector2(310, 410), Color.White, Color.Black);
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spriteBatch.End();
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@ -249,49 +273,59 @@ namespace Primitives
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this.basicEffect.CurrentTechnique.Passes[0].Apply();
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#region DrawPrimitives
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GraphicsDevice.Viewport = new Viewport(0, 200, 300, 200);
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GraphicsDevice.SetVertexBuffer(this.cubeNoIndicesBuffer);
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GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, cubeNoIndices.Length / 3);
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if (enabled[1])
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{
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GraphicsDevice.Viewport = new Viewport(0, 200, 300, 200);
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GraphicsDevice.SetVertexBuffer(this.cubeNoIndicesBuffer);
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GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, cubeNoIndices.Length / 3);
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}
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#endregion // DrawPrimitives
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#region DrawIndexedPrimitives
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GraphicsDevice.Viewport = new Viewport(300, 200, 300, 200);
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GraphicsDevice.SetVertexBuffer(this.cubeVertexBuffer);
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GraphicsDevice.Indices = this.cubeIndexBuffer;
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GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, cubeVertices.Length, 0, cubeNoIndices.Length / 3);
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if (enabled[2])
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{
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GraphicsDevice.Viewport = new Viewport(300, 200, 300, 200);
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GraphicsDevice.SetVertexBuffer(this.cubeVertexBuffer);
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GraphicsDevice.Indices = this.cubeIndexBuffer;
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GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, cubeVertices.Length, 0, cubeNoIndices.Length / 3);
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}
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#endregion
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#region DrawUserPrimitives
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GraphicsDevice.Viewport = new Viewport(0, 400, 300, 200);
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GraphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleList, this.cubeNoIndices, 0, this.cubeNoIndices.Length / 3);
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if (enabled[3])
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{
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GraphicsDevice.Viewport = new Viewport(0, 400, 300, 200);
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GraphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleList, this.cubeNoIndices, 0, this.cubeNoIndices.Length / 3);
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}
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#endregion
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#region DrawUserIndexedPrimitives
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GraphicsDevice.Viewport = new Viewport(300, 400, 300, 200);
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GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionColor>(PrimitiveType.TriangleList, this.cubeVertices, 0, this.cubeVertices.Length, this.cubeIndices, 0, this.cubeIndices.Length / 3);
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if (enabled[4])
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{
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GraphicsDevice.Viewport = new Viewport(300, 400, 300, 200);
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GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionColor>(PrimitiveType.TriangleList, this.cubeVertices, 0, this.cubeVertices.Length, this.cubeIndices, 0, this.cubeIndices.Length / 3);
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}
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#endregion
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#region DrawInstancedPrimitives
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GraphicsDevice.Viewport = new Viewport(0, 0, 600, 200);
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if (enabled[0])
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{
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GraphicsDevice.Viewport = new Viewport(0, 0, 600, 200);
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this.hardwareInstanceEffect.Parameters["View"].SetValue(this.instancedViewMatrix);
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this.hardwareInstanceEffect.Parameters["Projection"].SetValue(this.instancedProjectionMatrix);
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this.hardwareInstanceEffect.Parameters["World"].SetValue(this.worldMatrix);
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this.hardwareInstanceEffect.CurrentTechnique.Passes[0].Apply();
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instanceVertexBuffer.SetData<Matrix>(this.instanceTransformMatrices, 0, this.instanceTransformMatrices.Length, SetDataOptions.Discard);
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GraphicsDevice.SetVertexBuffers(cubeVertexBuffer, new VertexBufferBinding(instanceVertexBuffer, 0, 1));
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GraphicsDevice.Indices = this.cubeIndexBuffer;
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GraphicsDevice.DrawInstancedPrimitives(PrimitiveType.TriangleList, 0, 0, this.cubeVertices.Length, 0, this.cubeIndices.Length / 3, 5);
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this.hardwareInstanceEffect.Parameters["View"].SetValue(this.instancedViewMatrix);
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this.hardwareInstanceEffect.Parameters["Projection"].SetValue(this.instancedProjectionMatrix);
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this.hardwareInstanceEffect.Parameters["World"].SetValue(this.worldMatrix);
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this.hardwareInstanceEffect.CurrentTechnique.Passes[0].Apply();
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instanceVertexBuffer.SetData<Matrix>(this.instanceTransformMatrices, 0, this.instanceTransformMatrices.Length, SetDataOptions.Discard);
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GraphicsDevice.SetVertexBuffers(cubeVertexBuffer, new VertexBufferBinding(instanceVertexBuffer, 0, 1));
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GraphicsDevice.Indices = this.cubeIndexBuffer;
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GraphicsDevice.DrawInstancedPrimitives(PrimitiveType.TriangleList, 0, 0, this.cubeVertices.Length, 0, this.cubeIndices.Length / 3, 5);
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}
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#endregion
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base.Draw(gameTime);
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@ -300,8 +334,8 @@ namespace Primitives
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private void DrawShadowText(SpriteBatch spriteBatch, SpriteFont font, String text, Vector2 position, Color foreground, Color shadow)
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{
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spriteBatch.DrawString(font, text, position + new Vector2(2, 2), shadow);
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spriteBatch.DrawString(font, text, position, foreground);
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spriteBatch.DrawString(font, text, position + new Vector2(2, 2), shadow, 0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f);
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spriteBatch.DrawString(font, text, position, foreground, 0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.0f);
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}
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}
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}
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