Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.

Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
This commit is contained in:
SND\AstrorEnales_cp 2012-09-29 22:01:15 +00:00 committed by Konstantin Koch
parent c5145397bf
commit ef734ddcd3
25 changed files with 638 additions and 639 deletions

View File

@ -446,6 +446,7 @@
<Compile Include="NonXNA\RenderSystem\IOcclusionQuery.cs" />
<Compile Include="NonXNA\RenderSystem\VertexTypeHelper.cs" />
<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
<Compile Include="NonXNA\SoundSystem\ISong.cs" />
<Compile Include="NonXNA\ThreadHelper.cs" />
<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />

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@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using ANX.Framework.Audio.XactParser;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
@ -74,32 +75,29 @@ namespace ANX.Framework.Audio
#region GetCategory
public AudioCategory GetCategory(string name)
{
for (int index = 0; index < generalSettings.Categories.Length; index++)
if (generalSettings.Categories[index].Name == name)
return generalSettings.Categories[index];
foreach (AudioCategory category in generalSettings.Categories.Where(category => category.Name == name))
return category;
return new AudioCategory(name);
return new AudioCategory(name);
}
#endregion
#endregion
#region GetGlobalVariable
public float GetGlobalVariable(string name)
{
foreach (var variable in generalSettings.Variables)
if (variable.Name == name)
return variable.StartingValue;
{
foreach (var variable in generalSettings.Variables.Where(variable => variable.Name == name))
return variable.StartingValue;
return 0f;
}
#endregion
#region SetGlobalVariable
public void SetGlobalVariable(string name, float value)
{
foreach (var variable in generalSettings.Variables)
if (variable.Name == name)
variable.StartingValue = MathHelper.Clamp(value, variable.MinValue, variable.MaxValue);
}
public void SetGlobalVariable(string name, float value)
{
foreach (var variable in generalSettings.Variables.Where(variable => variable.Name == name))
variable.StartingValue = MathHelper.Clamp(value, variable.MinValue, variable.MaxValue);
}
#endregion
#region Update (TODO)
@ -112,14 +110,14 @@ namespace ANX.Framework.Audio
#region Dispose
protected virtual void Dispose(bool disposing)
{
if (IsDisposed == false)
{
if (Disposing != null)
Disposing(this, EventArgs.Empty);
if (IsDisposed)
return;
IsDisposed = true;
generalSettings = null;
}
if (Disposing != null)
Disposing(this, EventArgs.Empty);
IsDisposed = true;
generalSettings = null;
}
public void Dispose()

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@ -17,61 +17,29 @@ namespace ANX.Framework.Audio
public sealed class SoundEffect : IDisposable
{
#region Static
#region DistanceScale
public static float DistanceScale
{
get
{
return GetCreator().DistanceScale;
}
set
{
GetCreator().DistanceScale = value;
}
}
#endregion
public static float DistanceScale
{
get { return GetCreator().DistanceScale; }
set { GetCreator().DistanceScale = value; }
}
#region DopplerScale
public static float DopplerScale
{
get
{
return GetCreator().DopplerScale;
}
set
{
GetCreator().DopplerScale = value;
}
}
#endregion
public static float DopplerScale
{
get { return GetCreator().DopplerScale; }
set { GetCreator().DopplerScale = value; }
}
#region MasterVolume
public static float MasterVolume
{
get
{
return GetCreator().MasterVolume;
}
set
{
GetCreator().MasterVolume = value;
}
}
#endregion
public static float MasterVolume
{
get { return GetCreator().MasterVolume; }
set { GetCreator().MasterVolume = value; }
}
#region SpeedOfSound
public static float SpeedOfSound
{
get
{
return GetCreator().SpeedOfSound;
}
set
{
GetCreator().SpeedOfSound = value;
}
}
#endregion
public static float SpeedOfSound
{
get { return GetCreator().SpeedOfSound; }
set { GetCreator().SpeedOfSound = value; }
}
#endregion
#region Private
@ -131,11 +99,13 @@ namespace ANX.Framework.Audio
{
}
public SoundEffect(byte[] buffer, int offset, int count, int sampleRate, AudioChannels channels, int loopStart, int loopLength)
public SoundEffect(byte[] buffer, int offset, int count, int sampleRate, AudioChannels channels, int loopStart,
int loopLength)
: this()
{
var creator = GetCreator();
NativeSoundEffect = creator.CreateSoundEffect(this, buffer, offset, count, sampleRate, channels, loopStart, loopLength);
NativeSoundEffect = creator.CreateSoundEffect(this, buffer, offset, count, sampleRate, channels, loopStart,
loopLength);
}
~SoundEffect()
@ -204,9 +174,7 @@ namespace ANX.Framework.Audio
children.Add(new WeakReference(newInstance));
lock (fireAndForgetInstances)
{
fireAndForgetInstances.Add(newInstance);
}
newInstance.Play();
}
@ -220,8 +188,27 @@ namespace ANX.Framework.Audio
}
#endregion
#region Dispose
public void Dispose()
#region RecycleStoppedFireAndForgetInstances
internal static void RecycleStoppedFireAndForgetInstances()
{
lock (fireAndForgetInstances)
{
var instancesToDispose = new List<SoundEffectInstance>();
foreach (SoundEffectInstance current in fireAndForgetInstances)
if (current.State == SoundState.Stopped)
instancesToDispose.Add(current);
foreach (SoundEffectInstance current in instancesToDispose)
{
current.Dispose();
fireAndForgetInstances.Remove(current);
}
}
}
#endregion
#region Dispose
public void Dispose()
{
if (IsDisposed)
return;

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@ -16,13 +16,8 @@ namespace ANX.Framework.Audio
{
#region Private
private ISoundEffectInstance nativeInstance;
internal bool IsFireAndForget
{
get;
private set;
}
#endregion
internal bool IsFireAndForget { get; private set; }
#endregion
#region Public
public bool IsDisposed { get; private set; }

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@ -10,26 +10,14 @@ namespace ANX.Framework.Audio.XactParser
internal class XactGeneralSettingsRpcCurve
{
// what variable this curve involves
public ushort VariableIndex
{
get;
private set;
}
public ushort VariableIndex { get; private set; }
// which parameter the curve affects refer to the above constants
public short Parameters
{
get;
private set;
}
// which parameter the curve affects refer to the above constants
public short Parameters { get; private set; }
public XactGeneralSettingsRpcCurvePoint[] Points
{
get;
private set;
}
public XactGeneralSettingsRpcCurvePoint[] Points { get; private set; }
public XactGeneralSettingsRpcCurve(BinaryReader reader)
public XactGeneralSettingsRpcCurve(BinaryReader reader)
{
VariableIndex = reader.ReadUInt16();
byte numberOfCurvePoints = reader.ReadByte();

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@ -17,29 +17,15 @@ namespace ANX.Framework.Audio.XactParser
SinCos = 0x03,
}
public float X
{
get;
private set;
}
public float X { get; private set; }
public float Y { get; private set; }
public CurveType Type { get; private set; }
public float Y
{
get;
private set;
}
public CurveType Type
{
get;
private set;
}
public XactGeneralSettingsRpcCurvePoint(BinaryReader reader)
public XactGeneralSettingsRpcCurvePoint(BinaryReader reader)
{
X = reader.ReadSingle();
Y = reader.ReadSingle();
Type = (XactGeneralSettingsRpcCurvePoint.CurveType)reader.ReadByte();
Type = (CurveType)reader.ReadByte();
}
}
}

View File

@ -17,35 +17,15 @@ namespace ANX.Framework.Audio.XactParser
Reserved = 0x08,
}
public VariableFlags Flags
{
get;
private set;
}
public float StartingValue
{
get;
set;
}
public float MinValue
{
get;
private set;
}
public float MaxValue
{
get;
private set;
}
public string Name;
public VariableFlags Flags { get; private set; }
public float StartingValue { get; set; }
public float MinValue { get; private set; }
public float MaxValue { get; private set; }
public string Name;
public XactGeneralSettingsVariable(BinaryReader reader)
{
Flags = (XactGeneralSettingsVariable.VariableFlags)reader.ReadByte();
Flags = (VariableFlags)reader.ReadByte();
StartingValue = reader.ReadSingle();
MinValue = reader.ReadSingle();
MaxValue = reader.ReadSingle();

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@ -1,4 +1,5 @@
using System;
using ANX.Framework.Audio;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
@ -18,6 +19,8 @@ namespace ANX.Framework
{
if (OnUpdate != null)
OnUpdate();
SoundEffect.RecycleStoppedFireAndForgetInstances();
}
}
}

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@ -6,6 +6,7 @@ using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.PlatformSystem;
using ANX.Framework.NonXNA.SoundSystem;
#endregion // Using Statements
@ -78,6 +79,8 @@ namespace ANX.Framework
AddSystemCreator<ISoundSystemCreator>();
AddSystemCreator<IRenderSystemCreator>();
FrameworkDispatcher.Update();
CreateGameHost();
Logger.Info("creating ContentManager");
@ -151,6 +154,8 @@ namespace ANX.Framework
updateable.Update(gameTime);
}
}
FrameworkDispatcher.Update();
}
protected virtual void Draw(GameTime gameTime)

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@ -1,4 +1,5 @@
using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -6,189 +7,170 @@ using System;
namespace ANX.Framework.Media
{
public static class MediaPlayer
{
#region Events
public static event EventHandler<EventArgs> ActiveSongChanged;
public static event EventHandler<EventArgs> MediaStateChanged;
#endregion
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("AstrorEnales")]
public static class MediaPlayer
{
#region Events
public static event EventHandler<EventArgs> ActiveSongChanged;
public static event EventHandler<EventArgs> MediaStateChanged;
#endregion
#region Public
#region IsShuffled (TODO)
public static bool IsShuffled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
private static bool isRepeating;
private static float volume;
private static MediaState currentState;
internal static float VolumeToUse
{
get { return IsMuted ? 0f : volume; }
}
#region IsRepeating (TODO)
public static bool IsRepeating
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
#region Public
public static bool IsShuffled { get; set; }
#region Volume (TODO)
public static float Volume
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
public static bool IsRepeating
{
get { return isRepeating; }
set { isRepeating = value; }
}
#region IsMuted (TODO)
public static bool IsMuted
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
public static float Volume
{
get { return volume; }
set { volume = MathHelper.Clamp(value, 0f, 1f); }
}
#region IsVisualizationEnabled (TODO)
public static bool IsVisualizationEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
public static bool IsVisualizationEnabled { get; set; }
public static bool IsMuted { get; set; }
public static MediaQueue Queue { get; private set; }
public static MediaState State
{
get { return currentState; }
private set
{
if (currentState == value)
return;
public static MediaQueue Queue
{
get;
private set;
}
currentState = value;
MediaStateChanged(null, EventArgs.Empty);
}
}
#region State (TODO)
public static MediaState State
{
get
{
throw new NotImplementedException();
}
}
#endregion
public static TimeSpan PlayPosition
{
get
{
return Queue.ActiveSong == null
? TimeSpan.Zero : Queue.ActiveSong.NativeSong.PlayPosition;
}
}
#region PlayPosition (TODO)
public static TimeSpan PlayPosition
{
get
{
throw new NotImplementedException();
}
}
#endregion
public static bool GameHasControl
{
get { return true; }
}
#endregion
#region GameHasControl (TODO)
public static bool GameHasControl
{
get
{
throw new NotImplementedException();
}
}
#endregion
#endregion
#region Constructor
static MediaPlayer()
{
currentState = MediaState.Stopped;
volume = 1f;
isRepeating = false;
IsMuted = false;
IsVisualizationEnabled = false;
IsShuffled = false;
Queue = new MediaQueue();
FrameworkDispatcher.OnUpdate += Tick;
}
#endregion
#region Constructor
static MediaPlayer()
{
Queue = new MediaQueue();
}
#endregion
#region Play
public static void Play(Song song)
{
Queue.Play(song);
}
#region Play
public static void Play(Song song)
{
Queue.Play(song);
}
#endregion
public static void Play(SongCollection songCollection)
{
Queue.Play(songCollection);
}
#region Play
public static void Play(SongCollection songCollection)
{
Queue.Play(songCollection);
}
#endregion
public static void Play(SongCollection songCollection, int index)
{
Queue.Play(songCollection, index);
}
#endregion
#region Play (TODO)
public static void Play(SongCollection songCollection, int index)
{
throw new NotImplementedException();
}
#endregion
#region Pause
public static void Pause()
{
if (Queue.ActiveSong != null)
Queue.ActiveSong.Pause();
}
#endregion
#region Pause (TODO)
public static void Pause()
{
throw new NotImplementedException();
}
#endregion
#region Resume
public static void Resume()
{
if (Queue.ActiveSong != null)
Queue.ActiveSong.Resume();
}
#endregion
#region Resume (TODO)
public static void Resume()
{
throw new NotImplementedException();
}
#endregion
#region Stop
public static void Stop()
{
Queue.Stop();
}
#endregion
#region Stop (TODO)
public static void Stop()
{
throw new NotImplementedException();
}
#endregion
#region MoveNext
public static void MoveNext()
{
Queue.MoveNext(false);
}
#endregion
#region MoveNext
public static void MoveNext()
{
Queue.MoveNext();
}
#endregion
#region MovePrevious
public static void MovePrevious()
{
Queue.MovePrevious();
}
#endregion
#region MovePrevious
public static void MovePrevious()
{
Queue.MovePrevious();
}
#endregion
#region Tick
private static void Tick()
{
if (Queue.ActiveSong == null)
{
State = MediaState.Stopped;
return;
}
#region GetVisualizationData (TODO)
public static void GetVisualizationData(VisualizationData data)
{
throw new NotImplementedException();
}
#endregion
}
State = Queue.ActiveSong.State;
if (Queue.ActiveSong.State != MediaState.Stopped)
return;
if (Queue.MoveNext(isRepeating))
State = MediaState.Playing;
ActiveSongChanged(null, EventArgs.Empty);
}
#endregion
#region GetVisualizationData
public static void GetVisualizationData(VisualizationData visualizationData)
{
if (visualizationData == null)
throw new ArgumentNullException("visualizationData");
if (IsVisualizationEnabled == false)
return;
if(Queue.ActiveSong != null)
Queue.ActiveSong.NativeSong.GetVisualizationData(visualizationData);
}
#endregion
}
}

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@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -7,57 +8,53 @@ using System.Collections.Generic;
namespace ANX.Framework.Media
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("AstrorEnales")]
public sealed class MediaQueue
{
#region Private
private List<Song> queue;
#endregion
private readonly List<Song> queue;
#region Public
public int Count
{
get
{
return queue.Count;
}
}
public int Count
{
get { return queue.Count; }
}
public int ActiveSongIndex
{
get;
set;
}
public int ActiveSongIndex { get; set; }
public Song ActiveSong
{
get
{
return queue[ActiveSongIndex];
}
}
public Song ActiveSong
{
get { return queue.Count <= 0 ? null : queue[ActiveSongIndex]; }
}
public Song this[int index]
{
get
{
return queue[index];
}
}
#endregion
public Song this[int index]
{
get { return queue[index]; }
}
#endregion
#region Constructor
internal MediaQueue()
{
queue = new List<Song>();
}
~MediaQueue()
{
queue.Clear();
}
#endregion
internal void Play(Song song)
#region Play
internal void Play(Song song)
{
if (song == null)
throw new ArgumentNullException("song");
Clear();
queue.Add(song);
ActiveSong.Play();
}
internal void Play(SongCollection songCollection)
@ -65,29 +62,93 @@ namespace ANX.Framework.Media
if (songCollection == null)
throw new ArgumentNullException("songCollection");
queue.AddRange(songCollection);
Clear();
queue.AddRange(songCollection);
// TODO: check if the shuffle is calculated after each finished song or like this!
if (MediaPlayer.IsShuffled)
Shuffle();
ActiveSong.Play();
}
internal void MoveNext()
{
if (Count > 0)
{
if (ActiveSongIndex < Count - 1)
ActiveSongIndex++;
else
ActiveSongIndex = 0;
}
}
internal void Play(SongCollection songCollection, int index)
{
if (songCollection == null)
throw new ArgumentNullException("songCollection");
internal void MovePrevious()
Clear();
ActiveSongIndex = index;
queue.AddRange(songCollection);
// TODO: check if the shuffle is calculated after each finished song or like this!
if (MediaPlayer.IsShuffled)
Shuffle();
ActiveSong.Play();
}
#endregion
private void Clear()
{
Stop();
ActiveSongIndex = 0;
queue.Clear();
}
internal void Stop()
{
if(ActiveSong != null)
ActiveSong.Stop();
}
private void Shuffle()
{
var rand = new Random();
int n = queue.Count;
while (n > 1)
{
int k = rand.Next(n);
n--;
Song value = queue[k];
queue[k] = queue[n];
queue[n] = value;
}
}
#region MoveNext
internal bool MoveNext(bool stopIfEnded)
{
if (Count > 0)
{
if (ActiveSongIndex > 0)
ActiveSongIndex--;
else
ActiveSongIndex = Count - 1;
}
if (Count <= 0)
return false;
ActiveSong.Stop();
if (ActiveSongIndex < Count - 1)
ActiveSongIndex++;
else
{
ActiveSongIndex = 0;
if (stopIfEnded)
return false;
}
ActiveSong.Play();
return true;
}
#endregion
#region MovePrevious
internal void MovePrevious()
{
if (Count <= 0)
return;
ActiveSong.Stop();
if (ActiveSongIndex > 0)
ActiveSongIndex--;
else
ActiveSongIndex = Count - 1;
ActiveSong.Play();
}
#endregion
}
}

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@ -1,4 +1,7 @@
using System;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -6,29 +9,23 @@ using System;
namespace ANX.Framework.Media
{
[PercentageComplete(50)]
[Developer("AstrorEnales")]
public sealed class Song : IEquatable<Song>, IDisposable
{
public bool IsDisposed
{
get;
private set;
}
internal ISong NativeSong { get; private set; }
internal MediaState State { get { return NativeSong.State; } }
public string Name
{
get;
private set;
}
#region Public
public bool IsDisposed { get; private set; }
public string Name { get; private set; }
public bool IsRated
{
get
{
return Rating > 0;
}
}
public bool IsRated
{
get { return Rating > 0; }
}
public Artist Artist
public Artist Artist
{
get
{
@ -54,10 +51,7 @@ namespace ANX.Framework.Media
public TimeSpan Duration
{
get
{
throw new NotImplementedException();
}
get { return NativeSong.Duration; }
}
public int Rating
@ -90,11 +84,13 @@ namespace ANX.Framework.Media
{
throw new NotImplementedException();
}
}
}
#endregion
#region Constructor
internal Song(string setName)
internal Song(string setName, Uri uri)
{
NativeSong = AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>().CreateSong(this, uri);
Name = setName;
IsDisposed = false;
}
@ -105,9 +101,9 @@ namespace ANX.Framework.Media
}
#endregion
public Song FromUri(string name, Uri uri)
public static Song FromUri(string name, Uri uri)
{
throw new NotImplementedException();
return new Song(name, uri);
}
public bool Equals(Song other)
@ -125,13 +121,36 @@ namespace ANX.Framework.Media
public void Dispose()
{
if (IsDisposed == false)
{
IsDisposed = true;
throw new NotImplementedException();
}
if (IsDisposed)
return;
IsDisposed = true;
if(NativeSong != null)
NativeSong.Dispose();
NativeSong = null;
}
internal void Play()
{
NativeSong.Play();
}
internal void Stop()
{
NativeSong.Stop();
}
internal void Pause()
{
NativeSong.Pause();
}
internal void Resume()
{
NativeSong.Resume();
}
#region ToString
public override string ToString()
{
@ -149,12 +168,12 @@ namespace ANX.Framework.Media
#region Operator overloading
public static bool operator ==(Song first, Song second)
{
return first.Equals(second);
return first != null && first.Equals(second);
}
public static bool operator !=(Song first, Song second)
{
return first.Equals(second) == false;
return first == null || first.Equals(second) == false;
}
#endregion
}

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@ -1,4 +1,3 @@
using System;
using System.Collections.ObjectModel;
// This file is part of the ANX.Framework created by the
@ -7,22 +6,25 @@ using System.Collections.ObjectModel;
namespace ANX.Framework.Media
{
public class VisualizationData
{
public ReadOnlyCollection<float> Frequencies
{
get
{
throw new NotImplementedException();
}
}
public class VisualizationData
{
internal readonly float[] FrequencyData;
internal readonly float[] SampleData;
public ReadOnlyCollection<float> Samples
{
get
{
throw new NotImplementedException();
}
}
}
public ReadOnlyCollection<float> Frequencies
{
get { return new ReadOnlyCollection<float>(FrequencyData); }
}
public ReadOnlyCollection<float> Samples
{
get { return new ReadOnlyCollection<float>(SampleData); }
}
public VisualizationData()
{
FrequencyData = new float[256];
SampleData = new float[256];
}
}
}

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using ANX.Framework.NonXNA.PlatformSystem;
using ANX.Framework.NonXNA.Reflection;
using ANX.Framework.NonXNA.SoundSystem;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.

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@ -0,0 +1,19 @@
using System;
using ANX.Framework.Media;
namespace ANX.Framework.NonXNA.SoundSystem
{
public interface ISong : IDisposable
{
TimeSpan Duration { get; }
TimeSpan PlayPosition { get; }
MediaState State { get; }
void Play();
void Stop();
void Pause();
void Resume();
void Update();
void GetVisualizationData(VisualizationData data);
}
}

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@ -1,41 +1,23 @@
using System;
using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.NonXNA.SoundSystem;
using System.Collections.ObjectModel;
using ANX.Framework.Media;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.NonXNA
namespace ANX.Framework.NonXNA.SoundSystem
{
public interface ISoundSystemCreator : ICreator
{
float DistanceScale
{
get;
set;
}
float DistanceScale { get; set; }
float DopplerScale { get; set; }
float MasterVolume { get; set; }
float SpeedOfSound { get; set; }
float DopplerScale
{
get;
set;
}
float MasterVolume
{
get;
set;
}
float SpeedOfSound
{
get;
set;
}
IAudioListener CreateAudioListener();
IAudioListener CreateAudioListener();
IAudioEmitter CreateAudioEmitter();
@ -52,5 +34,7 @@ namespace ANX.Framework.NonXNA
ReadOnlyCollection<Microphone> GetAllMicrophones();
int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones);
ISong CreateSong(Song parentSong, Uri uri);
}
}

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@ -39,17 +39,17 @@ using System.Runtime.InteropServices;
[assembly: InternalsVisibleTo("ANX.RenderSystem.Windows.Metro")]
[assembly: InternalsVisibleTo("ANX.RenderSystem.GL3")]
[assembly: InternalsVisibleTo("ANX.RenderSystem.Windows.PsVita")]
[assembly: InternalsVisibleTo("ANX.Framework.Windows.Kinect")]
[assembly: InternalsVisibleTo("ANX.Framework.Windows.XInput")]
[assembly: InternalsVisibleTo("ANX.Framework.Windows.XAudio")]
[assembly: InternalsVisibleTo("ANX.InputSystem.Recording")]
[assembly: InternalsVisibleTo("ANX.InputDevices.PsVita")]
[assembly: InternalsVisibleTo("ANX.InputDevices.Test")]
[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.Kinect")]
[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.XInput")]
[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.ModernUI")]
[assembly: InternalsVisibleTo("ANX.PlatformSystem.Windows")]
[assembly: InternalsVisibleTo("ANX.PlatformSystem.Linux")]
[assembly: InternalsVisibleTo("ANX.PlatformSystem.Metro")]
[assembly: InternalsVisibleTo("ANX.PlatformSystem.PsVita")]
[assembly: InternalsVisibleTo("ANX.SoundSystem.Windows.XAudio")]
[assembly: InternalsVisibleTo("ANX.SoundSystem.Windows.OpenAL")]
[assembly: InternalsVisibleTo("ANX.Tools.XNBInspector")]
[assembly: InternalsVisibleTo("ANX.Framework.Content.Pipeline")]

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@ -42,25 +42,17 @@ namespace ANX.RenderSystem.GL3
{
get
{
return (Current == null || Current.nativeContext == null) ? false : Current.nativeContext.IsCurrent;
return (Current != null && Current.nativeContext != null) && Current.nativeContext.IsCurrent;
}
}
#endregion
#region Public
#region VSync
public bool VSync
{
get
{
return nativeContext.VSync;
}
set
{
nativeContext.VSync = value;
}
}
#endregion
public bool VSync
{
get { return nativeContext.VSync; }
set { nativeContext.VSync = value; }
}
#endregion
#region Constructor

View File

@ -1,10 +1,10 @@
using System;
using System.Threading;
using System.Windows;
using System.Windows.Threading;
using ANX.Framework;
using ANX.Framework.Graphics;
using System.Windows.Interop;
using System;
using System.Windows.Threading;
using System.Threading;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -12,13 +12,18 @@ using System.Threading;
namespace WpfEditor
{
public partial class MainWindow : Window
public partial class MainWindow
{
private GraphicsDevice device;
private readonly ThreadStart emptyThreadStart;
public MainWindow()
{
InitializeComponent();
emptyThreadStart = delegate { };
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
}
protected override void OnActivated(EventArgs e)
@ -30,10 +35,7 @@ namespace WpfEditor
while (IsVisible)
{
if (Application.Current != null)
{
Application.Current.Dispatcher.Invoke(
DispatcherPriority.Background, new ThreadStart(delegate { }));
}
Application.Current.Dispatcher.Invoke(DispatcherPriority.Background, emptyThreadStart);
Tick();
}
@ -41,13 +43,11 @@ namespace WpfEditor
public void Initialize()
{
device = new GraphicsDevice(
GraphicsAdapter.DefaultAdapter,
GraphicsProfile.HiDef,
device = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, GraphicsProfile.HiDef,
new PresentationParameters
{
BackBufferWidth = (int)GamePanel.Width,
BackBufferHeight = (int)GamePanel.Height,
BackBufferWidth = GamePanel.Width,
BackBufferHeight = GamePanel.Height,
BackBufferFormat = SurfaceFormat.Color,
DeviceWindowHandle = GamePanel.Handle,
PresentationInterval = PresentInterval.Default,

View File

@ -107,6 +107,10 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>

View File

@ -2,6 +2,7 @@ using System;
using System.Collections.ObjectModel;
using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.Media;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
using OpenTK;
@ -15,24 +16,21 @@ namespace ANX.SoundSystem.OpenAL
{
public class Creator : ISoundSystemCreator
{
private float currentDistanceScale;
private float currentMasterVolume;
#region Public
public string Name
{
get
{
return "OpenAL";
}
}
public string Name
{
get { return "OpenAL"; }
}
public int Priority
{
get
{
return 100;
}
}
public int Priority
{
get { return 100; }
}
public bool IsSupported
public bool IsSupported
{
get
{
@ -43,80 +41,60 @@ namespace ANX.SoundSystem.OpenAL
}
}
public float DistanceScale
{
get
{
return 1f;
//throw new NotImplementedException();
}
set
{
//throw new NotImplementedException();
}
}
public float DistanceScale
{
get { return currentDistanceScale; }
set
{
currentDistanceScale = value;
// TODO: set actual property
}
}
public float DopplerScale
{
get
{
return AL.Get(ALGetFloat.DopplerFactor);
}
set
{
AL.DopplerFactor(value);
}
}
public float DopplerScale
{
get { return AL.Get(ALGetFloat.DopplerFactor); }
set { AL.DopplerFactor(value); }
}
public float MasterVolume
{
get
{
return 1f;
//throw new NotImplementedException();
}
set
{
//throw new NotImplementedException();
}
}
public float MasterVolume
{
get { return currentMasterVolume; }
set
{
currentMasterVolume = value;
// TODO: set actual property
}
}
public float SpeedOfSound
{
get
{
return AL.Get(ALGetFloat.SpeedOfSound);
}
set
{
AL.SpeedOfSound(value);
}
}
#endregion
public float SpeedOfSound
{
get { return AL.Get(ALGetFloat.SpeedOfSound); }
set { AL.SpeedOfSound(value); }
}
#endregion
public Creator()
{
currentDistanceScale = 1f;
currentMasterVolume = 1f;
Init();
}
private void Init()
{
IntPtr deviceHandle;
ContextHandle context = Alc.GetCurrentContext();
if (context.Handle != IntPtr.Zero)
{
deviceHandle = Alc.GetContextsDevice(context);
}
else
{
deviceHandle = Alc.OpenDevice(Alc.GetString(IntPtr.Zero, AlcGetString.DefaultDeviceSpecifier));
context = Alc.CreateContext(deviceHandle, new int[0]);
}
private static void Init()
{
ContextHandle context = Alc.GetCurrentContext();
if (context.Handle == IntPtr.Zero)
{
string deviceName = Alc.GetString(IntPtr.Zero, AlcGetString.DefaultDeviceSpecifier);
IntPtr deviceHandle = Alc.OpenDevice(deviceName);
context = Alc.CreateContext(deviceHandle, new int[0]);
}
bool isNowCurrent = Alc.MakeContextCurrent(context);
}
Alc.MakeContextCurrent(context);
}
#region CreateSoundEffectInstance
#region CreateSoundEffectInstance
public ISoundEffectInstance CreateSoundEffectInstance(ISoundEffect nativeSoundEffect)
{
PreventSystemChange();
@ -179,9 +157,15 @@ namespace ANX.SoundSystem.OpenAL
PreventSystemChange();
throw new NotImplementedException();
}
#endregion
#endregion
private void PreventSystemChange()
public ISong CreateSong(Song parentSong, Uri uri)
{
PreventSystemChange();
throw new NotImplementedException();
}
private static void PreventSystemChange()
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
}

View File

@ -12,87 +12,69 @@ namespace ANX.SoundSystem.OpenAL
public class OpenALSoundEffectInstance : ISoundEffectInstance
{
#region Private
private OpenALSoundEffect parent;
private readonly OpenALSoundEffect parent;
private float currentPan;
private int handle;
#endregion
#region Public
public bool IsLooped
{
get
{
bool result;
AL.GetSource(handle, ALSourceb.Looping, out result);
return result;
}
set
{
AL.Source(handle, ALSourceb.Looping, value);
}
}
public bool IsLooped
{
get
{
bool result;
AL.GetSource(handle, ALSourceb.Looping, out result);
return result;
}
set { AL.Source(handle, ALSourceb.Looping, value); }
}
public float Pan
{
get
{
return 0f;
//throw new NotImplementedException();
}
set
{
//throw new NotImplementedException();
}
}
public float Pan
{
get { return currentPan; }
set
{
currentPan = value;
// TODO: set actual parameter
}
}
public float Pitch
{
get
{
float result;
AL.GetSource(handle, ALSourcef.Pitch, out result);
return result;
}
set
{
AL.Source(handle, ALSourcef.Pitch, value);
}
}
public float Pitch
{
get
{
float result;
AL.GetSource(handle, ALSourcef.Pitch, out result);
return result;
}
set { AL.Source(handle, ALSourcef.Pitch, value); }
}
public SoundState State
{
get;
private set;
}
public SoundState State { get; private set; }
public float Volume
{
get
{
float result;
AL.GetSource(handle, ALSourcef.Gain, out result);
return result;
}
set
{
AL.Source(handle, ALSourcef.Gain, value);
}
}
#endregion
public float Volume
{
get
{
float result;
AL.GetSource(handle, ALSourcef.Gain, out result);
return result;
}
set { AL.Source(handle, ALSourcef.Gain, value); }
}
#endregion
#region Constructor
internal OpenALSoundEffectInstance(OpenALSoundEffect setParent)
{
parent = setParent;
State = SoundState.Stopped;
handle = AL.GenSource();
AL.Source(handle, ALSourcei.Buffer, parent.bufferHandle);
IsLooped = false;
Pitch = 1f;
Volume = 1f;
// TODO: Pan = 0f;
Pan = 0f;
ALError error = AL.GetError();
if (error != ALError.NoError)
@ -103,47 +85,44 @@ namespace ANX.SoundSystem.OpenAL
#region Play
public void Play()
{
if (State != SoundState.Playing)
{
State = SoundState.Playing;
AL.SourcePlay(handle);
}
if (State == SoundState.Playing)
return;
State = SoundState.Playing;
AL.SourcePlay(handle);
}
#endregion
#region Pause
public void Pause()
{
if (State != SoundState.Paused)
{
State = SoundState.Paused;
AL.SourcePause(handle);
}
if (State == SoundState.Paused)
return;
State = SoundState.Paused;
AL.SourcePause(handle);
}
#endregion
#region Stop
public void Stop(bool immediate)
{
if (State == SoundState.Stopped)
if (State == SoundState.Stopped || immediate == false)
return;
if (immediate)
{
State = SoundState.Stopped;
AL.SourceStop(handle);
}
State = SoundState.Stopped;
AL.SourceStop(handle);
}
#endregion
#region Resume
public void Resume()
{
if (State != SoundState.Playing)
{
State = SoundState.Playing;
AL.SourcePlay(handle);
}
if (State == SoundState.Playing)
return;
State = SoundState.Playing;
AL.SourcePlay(handle);
}
#endregion

View File

@ -2,6 +2,7 @@ using System;
using System.Collections.ObjectModel;
using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.Media;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
@ -163,6 +164,12 @@ namespace ANX.SoundSystem.PsVita
{
throw new NotImplementedException();
}
#endregion
#endregion
public ISong CreateSong(Song parentSong, Uri uri)
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
throw new NotImplementedException();
}
}
}

View File

@ -2,6 +2,7 @@ using System;
using System.Collections.ObjectModel;
using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.Media;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
using SharpDX.XAudio2;
@ -86,7 +87,10 @@ namespace ANX.SoundSystem.Windows.XAudio
~Creator()
{
if (MasteringVoice != null)
{
MasteringVoice.DestroyVoice();
MasteringVoice.Dispose();
}
if (device != null)
device.Dispose();
@ -149,9 +153,15 @@ namespace ANX.SoundSystem.Windows.XAudio
throw new NotImplementedException();
}
public ISong CreateSong(Song parentSong, Uri uri)
{
PreventSystemChange();
throw new NotImplementedException();
}
private static void PreventSystemChange()
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
}
}
}
}

View File

@ -74,11 +74,17 @@ namespace ANX.SoundSystem.Windows.XAudio
currentPan = 0f;
currentPitch = 1f;
State = SoundState.Stopped;
source = new SourceVoice(device, setParent.WaveFormat);
source = new SourceVoice(device, setParent.WaveFormat, true);
source.SubmitSourceBuffer(setParent.AudioBuffer, setParent.DecodedPacketsInfo);
source.StreamEnd += StreamEnd;
}
#endregion
private void StreamEnd()
{
State = SoundState.Stopped;
}
#region Play
public void Play()
{
@ -94,6 +100,7 @@ namespace ANX.SoundSystem.Windows.XAudio
public void Pause()
{
State = SoundState.Paused;
throw new NotImplementedException();
}
#endregion
@ -115,6 +122,7 @@ namespace ANX.SoundSystem.Windows.XAudio
public void Resume()
{
State = SoundState.Playing;
throw new NotImplementedException();
}
#endregion
@ -182,7 +190,11 @@ namespace ANX.SoundSystem.Windows.XAudio
public void Dispose()
{
if (source != null)
{
source.StreamEnd -= StreamEnd;
source.DestroyVoice();
source.Dispose();
}
source = null;
}
#endregion