- added new sample "SimpleNoContent" to test some things on Windows 8 without ContentPipeline
- tweaked the build-script for better support on Windows 8 - fixed bug #1016 (with a workaround. new issue will follow) - fixed some render system issues on Windows 8
This commit is contained in:
parent
488545cef3
commit
188bda28a5
@ -1,5 +1,5 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2010
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framework\ANX.Framework.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter", "ANX.Framework.TestCenter\ANX.Framework.TestCenter.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
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@ -197,6 +197,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.Mo
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||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OnlineStatusGenerator", "Tools\OnlineStatusGenerator\OnlineStatusGenerator.csproj", "{6119ADEE-7047-4E29-BEC2-00F8D6D0EA01}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleNoContent", "Samples\SimpleNoContent\SimpleNoContent.csproj", "{AA3DF4D7-F072-47B5-B88C-20140B5F704A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -996,6 +998,20 @@ Global
|
||||
{6119ADEE-7047-4E29-BEC2-00F8D6D0EA01}.Release|x64.ActiveCfg = Release|x86
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||||
{6119ADEE-7047-4E29-BEC2-00F8D6D0EA01}.Release|x86.ActiveCfg = Release|x86
|
||||
{6119ADEE-7047-4E29-BEC2-00F8D6D0EA01}.Release|x86.Build.0 = Release|x86
|
||||
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Debug|ARM.ActiveCfg = Debug|Any CPU
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||||
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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||||
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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||||
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Debug|x64.ActiveCfg = Debug|Any CPU
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||||
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Debug|x86.ActiveCfg = Debug|Any CPU
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||||
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|ARM.ActiveCfg = Release|Any CPU
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||||
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|x64.ActiveCfg = Release|Any CPU
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{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|x86.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||
@ -1035,6 +1051,7 @@ Global
|
||||
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{9259CC4E-AE6B-403C-8FAB-2408448C3935} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
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{D810F12D-6CE9-4755-AC6A-5DFEC7D1C782} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{AA3DF4D7-F072-47B5-B88C-20140B5F704A} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{49066074-3B7B-4A55-B122-6BD33AB73558} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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|
@ -448,7 +448,9 @@
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<Compile Include="NonXNA\RenderSystem\INativeConstantBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\IOcclusionQuery.cs" />
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<Compile Include="NonXNA\RenderSystem\VertexTypeHelper.cs" />
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<Compile Include="NonXNA\SoundSystem\IDynamicSoundEffectInstance.cs" />
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<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
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<Compile Include="NonXNA\SoundSystem\ISong.cs" />
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<Compile Include="NonXNA\ThreadHelper.cs" />
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<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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|
@ -69,7 +69,7 @@ namespace ANX.Framework.Graphics
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{
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foreach (EffectParameter parameter in parameters)
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{
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if (string.Equals(parameter.Semantic, semantic, StringComparison.InvariantCultureIgnoreCase))
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if (string.Equals(parameter.Semantic.ToLowerInvariant(), semantic.ToLowerInvariant()))
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{
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return parameter;
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}
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|
@ -186,22 +186,24 @@ namespace ANX.RenderSystem.Windows.DX11
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//ga.SupportedDisplayModes = ;
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ga.VendorId = adapter.Description.VendorId;
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using (Output adapterOutput = adapter.GetOutput(0))
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{
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foreach (ModeDescription modeDescription in adapterOutput.GetDisplayModeList(Format.R8G8B8A8_UNorm, DisplayModeEnumerationFlags.Interlaced))
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{
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DisplayMode displayMode = new DisplayMode()
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{
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Format = DxFormatConverter.Translate(modeDescription.Format),
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Width = modeDescription.Width,
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Height = modeDescription.Height,
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AspectRatio = (float)modeDescription.Width / (float)modeDescription.Height,
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TitleSafeArea = new Rectangle(0, 0, modeDescription.Width, modeDescription.Height), //TODO: calculate this for real
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};
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foreach (Output adapterOutput in adapter.Outputs)
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{
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foreach (ModeDescription modeDescription in adapterOutput.GetDisplayModeList(Format.R8G8B8A8_UNorm, DisplayModeEnumerationFlags.Interlaced))
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{
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DisplayMode displayMode = new DisplayMode()
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{
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Format = DxFormatConverter.Translate(modeDescription.Format),
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Width = modeDescription.Width,
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Height = modeDescription.Height,
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AspectRatio = (float)modeDescription.Width / (float)modeDescription.Height,
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TitleSafeArea = new Rectangle(0, 0, modeDescription.Width, modeDescription.Height), //TODO: calculate this for real
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};
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displayModeCollection[displayMode.Format] = new DisplayMode[] { displayMode };
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}
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}
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displayModeCollection[displayMode.Format] = new DisplayMode[] { displayMode };
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}
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break; //TODO: for the moment only adapter output 0 is interesting...
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}
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ga.SupportedDisplayModes = displayModeCollection;
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|
@ -30,7 +30,7 @@ namespace ANX.RenderSystem.Windows.Metro
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||||
{
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||||
get
|
||||
{
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||||
return nativeParameter.Semantic;
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||||
throw new NotSupportedException();
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||||
}
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||||
}
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||||
#endregion
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|
6
Samples/SimpleNoContent/App.config
Normal file
6
Samples/SimpleNoContent/App.config
Normal file
@ -0,0 +1,6 @@
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||||
<?xml version="1.0" encoding="utf-8" ?>
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||||
<configuration>
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||||
<startup>
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||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||
</startup>
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||||
</configuration>
|
60
Samples/SimpleNoContent/Game1.cs
Normal file
60
Samples/SimpleNoContent/Game1.cs
Normal file
@ -0,0 +1,60 @@
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||||
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using ANX.Framework;
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using ANX.Framework.Graphics;
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using ANX.Framework.Input;
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||||
#endregion // Using Statements
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||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
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||||
|
||||
namespace SimpleModernUI
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||||
{
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||||
public class Game1 : ANX.Framework.Game
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||||
{
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||||
GraphicsDeviceManager graphics;
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||||
SpriteBatch spriteBatch;
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||||
|
||||
public Game1()
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||||
{
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||||
graphics = new GraphicsDeviceManager(this);
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||||
Content.RootDirectory = "SampleContent";
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||||
}
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||||
|
||||
protected override void Initialize()
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||||
{
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||||
base.Initialize();
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||||
}
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||||
|
||||
protected override void LoadContent()
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||||
{
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spriteBatch = new SpriteBatch(GraphicsDevice);
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||||
}
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||||
|
||||
protected override void UnloadContent()
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||||
{
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||||
|
||||
}
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||||
|
||||
protected override void Update(GameTime gameTime)
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||||
{
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// Allows the game to exit
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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||||
{
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||||
this.Exit();
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||||
}
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||||
|
||||
base.Update(gameTime);
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||||
}
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||||
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||||
protected override void Draw(GameTime gameTime)
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||||
{
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||||
GraphicsDevice.Clear(Color.CornflowerBlue);
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||||
|
||||
base.Draw(gameTime);
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||||
}
|
||||
}
|
||||
}
|
16
Samples/SimpleNoContent/Program.cs
Normal file
16
Samples/SimpleNoContent/Program.cs
Normal file
@ -0,0 +1,16 @@
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||||
using System;
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||||
|
||||
namespace SimpleModernUI
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
using (Game1 game = new Game1())
|
||||
{
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
36
Samples/SimpleNoContent/Properties/AssemblyInfo.cs
Normal file
36
Samples/SimpleNoContent/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("SimpleModernUI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("SimpleModernUI")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2012")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||
[assembly: Guid("5d17abc0-034a-4b0b-93c4-d658517347c5")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
Samples/SimpleNoContent/Properties/Resources.Designer.cs
generated
Normal file
63
Samples/SimpleNoContent/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:4.0.30319.17929
|
||||
//
|
||||
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code erneut generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SimpleNoContent.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||
/// </summary>
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
|
||||
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SimpleNoContent.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
Samples/SimpleNoContent/Properties/Resources.resx
Normal file
117
Samples/SimpleNoContent/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Samples/SimpleNoContent/Properties/Settings.Designer.cs
generated
Normal file
26
Samples/SimpleNoContent/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:4.0.30319.17929
|
||||
//
|
||||
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code erneut generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SimpleNoContent.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Samples/SimpleNoContent/Properties/Settings.settings
Normal file
7
Samples/SimpleNoContent/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
107
Samples/SimpleNoContent/SimpleNoContent.csproj
Normal file
107
Samples/SimpleNoContent/SimpleNoContent.csproj
Normal file
@ -0,0 +1,107 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{AA3DF4D7-F072-47B5-B88C-20140B5F704A}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SimpleNoContent</RootNamespace>
|
||||
<AssemblyName>SimpleNoContent</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
|
||||
<Project>{6899f0c9-70b9-4eb0-9dd3-e598d4be3e35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj">
|
||||
<Project>{60d08399-244f-46a3-91f1-4cfd26d961a3}</Project>
|
||||
<Name>ANX.InputDevices.Windows.XInput</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj">
|
||||
<Project>{49066074-3b7b-4a55-b122-6bd33ab73558}</Project>
|
||||
<Name>ANX.InputSystem.Standard</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
|
||||
<Project>{068eb2e9-963c-4e1b-8831-e25011f11ffe}</Project>
|
||||
<Name>ANX.PlatformSystem.Windows</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11.csproj">
|
||||
<Project>{b30de9c2-0926-46b6-8351-9af276c472d5}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX11</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6a582788-c4d2-410c-96cd-177f75712d65}</Project>
|
||||
<Name>ANX.SoundSystem.Windows.XAudio</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
@ -59,8 +59,22 @@ namespace ANX.SoundSystem.Windows.XAudio
|
||||
|
||||
public float MasterVolume
|
||||
{
|
||||
get { return MasteringVoice.Volume; }
|
||||
set { MasteringVoice.SetVolume(value, 0); }
|
||||
get
|
||||
{
|
||||
if (MasteringVoice != null)
|
||||
{
|
||||
return MasteringVoice.Volume;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (MasteringVoice != null)
|
||||
{
|
||||
MasteringVoice.SetVolume(value, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float SpeedOfSound
|
||||
@ -80,8 +94,20 @@ namespace ANX.SoundSystem.Windows.XAudio
|
||||
distanceScale = 1f;
|
||||
dopplerScale = 1f;
|
||||
speedOfSound = 343.5f;
|
||||
device = new XAudio2();
|
||||
MasteringVoice = new MasteringVoice(device, XAudio2.DefaultChannels, XAudio2.DefaultSampleRate);
|
||||
try
|
||||
{
|
||||
device = new XAudio2();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
device = null;
|
||||
//TODO: error handling
|
||||
System.Diagnostics.Debugger.Break();
|
||||
}
|
||||
if (device != null)
|
||||
{
|
||||
MasteringVoice = new MasteringVoice(device, XAudio2.DefaultChannels, XAudio2.DefaultSampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
~Creator()
|
||||
|
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.0.3.0")]
|
||||
[assembly: AssemblyFileVersion("0.0.3.0")]
|
||||
[assembly: AssemblyVersion("0.0.4.*")]
|
||||
[assembly: AssemblyFileVersion("0.0.4.0")]
|
||||
|
@ -76,7 +76,8 @@
|
||||
<property name="project.anx.metro" value="true" />
|
||||
<property name="project.anx.platform" value="Windows 8 / Metro" />
|
||||
<property name="build.platform" value="x86" />
|
||||
|
||||
<property name="build.dir" value="${build.dir}/ModernUI" />
|
||||
|
||||
<property name="project.anx.directives" value="${project.anx.directives} WINDOWSMETRO" />
|
||||
|
||||
<call target="generate_project_files" />
|
||||
@ -470,7 +471,10 @@
|
||||
|
||||
<if test="${project.anx.metro}">
|
||||
<fileset id="sample_files" basedir="../Samples/">
|
||||
<!--
|
||||
<include name="**/*_WindowsMetro.csproj" />
|
||||
-->
|
||||
<exclude name="*" />
|
||||
</fileset>
|
||||
</if>
|
||||
|
||||
@ -555,6 +559,7 @@
|
||||
<exclude name="**/*ANXStatusComparer*.csproj" if="${project.anx.metro}" />
|
||||
<exclude name="**/*StockShaderCodeGenerator*.csproj" if="${project.anx.metro}" />
|
||||
<exclude name="**/*XNBInspector*.csproj" if="${project.anx.metro}" />
|
||||
<exclude name="**/*OnlineStatusGenerator*.csproj" if="${project.anx.metro}" />
|
||||
</items>
|
||||
</in>
|
||||
<do>
|
||||
@ -657,11 +662,11 @@
|
||||
<include name="InputSystems/**/*.csproj" />
|
||||
<include name="PlatformSystems/**/*.csproj" />
|
||||
<include name="SoundSystems/**/*.csproj" />
|
||||
<include name="Samples/**/*.csproj" />
|
||||
<include name="Samples/**/*.csproj" unless="${project.anx.metro}"/>
|
||||
<exclude name="**/*_Linux.csproj" />
|
||||
<exclude name="**/*_PSVita.csproj" />
|
||||
<exclude name="**/*_WindowsMetro.csproj" />
|
||||
|
||||
|
||||
<!--
|
||||
<exclude name="Samples/**/*.csproj" if="${project.anx.metro}" />
|
||||
-->
|
||||
|
Loading…
x
Reference in New Issue
Block a user