- Fixed missing Reference in GL3 RenderSystem
- Fixed some Content Compiler platform reference issues
This commit is contained in:
parent
d85cee1a43
commit
900f5e5dc2
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
@ -68,6 +68,12 @@
|
||||
<Compile Include="Texture2DGL3.cs" />
|
||||
<Compile Include="VertexBufferGL3.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
|
||||
<Project>{6899f0c9-70b9-4eb0-9dd3-e598d4be3e35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
|
@ -196,9 +196,6 @@
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>ShowStrings.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="States\EditingState.resx">
|
||||
<DependentUpon>EditingState.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
@ -230,6 +227,16 @@
|
||||
<None Include="Resources\anx.ico" />
|
||||
<Content Include="Resources\clouds.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework.Content.Pipeline\ANX.Framework.Content.Pipeline.csproj">
|
||||
<Project>{2dafdfc1-223b-4741-87bb-be3d0a7617db}</Project>
|
||||
<Name>ANX.Framework.Content.Pipeline</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
|
||||
<Project>{6899f0c9-70b9-4eb0-9dd3-e598d4be3e35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
@ -238,14 +245,4 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework.Content.Pipeline\ANX.Framework.Content.Pipeline_Linux.csproj">
|
||||
<Project>{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}</Project>
|
||||
<Name>ANX.Framework.Content.Pipeline_Linux</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_Linux.csproj">
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework_Linux</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Eagle Eye Studios")]
|
||||
[assembly: AssemblyProduct("ANX.ContentCompiler.GUI")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2012 Eagle Eye Studios.")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2012 Eagle Eye Studios. Licensed under MS-PL")]
|
||||
[assembly: AssemblyTrademark("EES ContentCompiler")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user