- Fixed missing Reference in GL3 RenderSystem

- Fixed some Content Compiler platform reference issues
This commit is contained in:
SND\eagleeyestudios_cp 2012-09-26 19:40:02 +00:00 committed by Konstantin Koch
parent d85cee1a43
commit 900f5e5dc2
3 changed files with 18 additions and 15 deletions

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@ -68,6 +68,12 @@
<Compile Include="Texture2DGL3.cs" />
<Compile Include="VertexBufferGL3.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
<Project>{6899f0c9-70b9-4eb0-9dd3-e598d4be3e35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>

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@ -196,9 +196,6 @@
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>ShowStrings.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="States\EditingState.resx">
<DependentUpon>EditingState.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
@ -230,6 +227,16 @@
<None Include="Resources\anx.ico" />
<Content Include="Resources\clouds.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework.Content.Pipeline\ANX.Framework.Content.Pipeline.csproj">
<Project>{2dafdfc1-223b-4741-87bb-be3d0a7617db}</Project>
<Name>ANX.Framework.Content.Pipeline</Name>
</ProjectReference>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
<Project>{6899f0c9-70b9-4eb0-9dd3-e598d4be3e35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
@ -238,14 +245,4 @@
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework.Content.Pipeline\ANX.Framework.Content.Pipeline_Linux.csproj">
<Project>{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}</Project>
<Name>ANX.Framework.Content.Pipeline_Linux</Name>
</ProjectReference>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_Linux.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework_Linux</Name>
</ProjectReference>
</ItemGroup>
</Project>

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@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Eagle Eye Studios")]
[assembly: AssemblyProduct("ANX.ContentCompiler.GUI")]
[assembly: AssemblyCopyright("Copyright © 2012 Eagle Eye Studios.")]
[assembly: AssemblyCopyright("Copyright © 2012 Eagle Eye Studios. Licensed under MS-PL")]
[assembly: AssemblyTrademark("EES ContentCompiler")]
[assembly: AssemblyCulture("")]