Made GetData for VertexBuffer and IndexBuffer work for DirectX10 and DirectX11. Also added a few parameter checks.

This commit is contained in:
Konstantin Koch 2015-01-18 13:10:50 +00:00 committed by Konstantin Koch
parent eb1af4eec4
commit 252e337375
9 changed files with 440 additions and 337 deletions

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@ -0,0 +1,28 @@
using System;
#if DX10
using Dx = SharpDX.Direct3D10;
#elif DX11
using Dx = SharpDX.Direct3D11;
#endif
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
#if DX10
namespace ANX.RenderSystem.Windows.DX10
#elif DX11
namespace ANX.RenderSystem.Windows.DX11
#endif
{
class BufferHelper
{
[System.Diagnostics.Conditional("DEBUG")]
public static void ValidateCopyResource(Dx.Buffer source, Dx.Buffer destination)
{
if (source.Description.SizeInBytes != destination.Description.SizeInBytes)
throw new InvalidOperationException("source and destination must have the same size.");
}
}
}

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@ -3,6 +3,7 @@ using System;
using ANX.Framework.Graphics;
using SharpDX;
using System.IO;
using System.Runtime.InteropServices;
#endregion
@ -12,86 +13,92 @@ using System.IO;
#if DX10
namespace ANX.RenderSystem.Windows.DX10
#endif
#if DX11
#elif DX11
namespace ANX.RenderSystem.Windows.DX11
#endif
{
public partial class DxIndexBuffer : IDisposable
{
protected IndexElementSize elementSize;
public partial class DxIndexBuffer : IDisposable
{
protected IndexElementSize elementSize;
#region SetData
public void SetData<S>(GraphicsDevice graphicsDevice, S[] data) where S : struct
{
SetData<S>(graphicsDevice, data, 0, data.Length);
}
#region SetData
public void SetData<S>(GraphicsDevice graphicsDevice, S[] data) where S : struct
{
SetData<S>(graphicsDevice, data, 0, data.Length);
}
public void SetData<S>(GraphicsDevice graphicsDevice, S[] data, int startIndex, int elementCount) where S : struct
{
SetData<S>(graphicsDevice, 0, data, startIndex, elementCount);
}
public void SetData<S>(GraphicsDevice graphicsDevice, S[] data, int startIndex, int elementCount) where S : struct
{
SetData<S>(graphicsDevice, 0, data, startIndex, elementCount);
}
public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
where S : struct
{
//TODO: check offsetInBytes parameter for bounds etc.
public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
where S : struct
{
if (offsetInBytes + elementCount * Marshal.SizeOf(typeof(S)) > NativeBuffer.Description.SizeInBytes)
throw new ArgumentOutOfRangeException(string.Format("The offset by \"{0}\" plus the byte length described by \"{1}\" is over the bounds of the buffer.", "offsetInBytes", "elementCount"));
using (var stream = MapBufferWrite())
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
using (var stream = MapBufferWrite())
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
if (startIndex > 0 || elementCount < data.Length)
for (int i = startIndex; i < startIndex + elementCount; i++)
stream.Write<S>(data[i]);
else
for (int i = 0; i < data.Length; i++)
stream.Write<S>(data[i]);
if (startIndex > 0 || elementCount < data.Length)
for (int i = startIndex; i < startIndex + elementCount; i++)
stream.Write<S>(data[i]);
else
for (int i = 0; i < data.Length; i++)
stream.Write<S>(data[i]);
UnmapBuffer();
}
}
#endregion
UnmapBuffer();
}
}
#endregion
#region GetData
public void GetData<S>(S[] data) where S : struct
{
GetData(0, data, 0, data.Length);
}
#region GetData
public void GetData<S>(S[] data) where S : struct
{
GetData(0, data, 0, data.Length);
}
public void GetData<S>(S[] data, int startIndex, int elementCount) where S : struct
{
GetData(0, data, 0, data.Length);
}
public void GetData<S>(S[] data, int startIndex, int elementCount) where S : struct
{
GetData(0, data, 0, data.Length);
}
public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount) where S : struct
{
using (var stream = MapBufferRead())
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount) where S : struct
{
if (data == null)
throw new ArgumentNullException("data");
stream.ReadRange(data, startIndex, elementCount);
UnmapBuffer();
}
}
#endregion
var stagingBuffer = CreateStagingBuffer();
CopySubresource(NativeBuffer, stagingBuffer);
protected int GetSizeInBytes(int indexCount)
{
return (elementSize == IndexElementSize.SixteenBits ? 2 : 4) * indexCount;
}
using (var stream = MapBufferRead(stagingBuffer))
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
#region Dispose
public void Dispose()
{
if (NativeBuffer != null)
{
NativeBuffer.Dispose();
NativeBuffer = null;
}
}
#endregion
}
stream.ReadRange(data, startIndex, elementCount);
UnmapBuffer(stagingBuffer);
}
}
#endregion
protected int GetSizeInBytes(int indexCount)
{
return (elementSize == IndexElementSize.SixteenBits ? 2 : 4) * indexCount;
}
#region Dispose
public void Dispose()
{
if (NativeBuffer != null)
{
NativeBuffer.Dispose();
NativeBuffer = null;
}
}
#endregion
}
}

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@ -10,6 +10,8 @@ using SharpDX;
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
using System.Runtime.InteropServices;
#if DX10
using Dx = SharpDX.Direct3D10;
using DxDevice = SharpDX.Direct3D10.Device;
@ -23,86 +25,106 @@ using DxDevice = SharpDX.Direct3D11.Device;
namespace ANX.RenderSystem.Windows.DX11
#endif
{
public partial class DxVertexBuffer : IDisposable
{
private int vertexStride;
public partial class DxVertexBuffer : IDisposable
{
private int vertexStride;
#region SetData
public void SetData<S>(GraphicsDevice graphicsDevice, S[] data) where S : struct
{
SetData<S>(graphicsDevice, data, 0, data.Length);
}
#region SetData
public void SetData<S>(GraphicsDevice graphicsDevice, S[] data) where S : struct
{
if (data == null)
throw new ArgumentNullException("data");
public void SetData<S>(GraphicsDevice graphicsDevice, S[] data, int startIndex, int elementCount) where S : struct
{
SetData<S>(graphicsDevice, 0, data, startIndex, elementCount);
}
SetData<S>(graphicsDevice, data, 0, data.Length);
}
public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
where S : struct
{
//TODO: check offsetInBytes parameter for bounds etc.
public void SetData<S>(GraphicsDevice graphicsDevice, S[] data, int startIndex, int elementCount) where S : struct
{
SetData<S>(graphicsDevice, 0, data, startIndex, elementCount);
}
using (var stream = MapBufferWrite())
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
where S : struct
{
if (data == null)
throw new ArgumentNullException("data");
if (startIndex > 0 || elementCount < data.Length)
for (int i = startIndex; i < startIndex + elementCount; i++)
stream.Write<S>(data[i]);
else
for (int i = 0; i < data.Length; i++)
stream.Write<S>(data[i]);
if (startIndex + elementCount > data.Length)
throw new ArgumentOutOfRangeException("startIndex must be smaller than elementCount + data.Length.");
UnmapBuffer();
}
}
if (offsetInBytes + elementCount * Marshal.SizeOf(typeof(S)) > NativeBuffer.Description.SizeInBytes)
throw new ArgumentOutOfRangeException(string.Format("The offset by \"{0}\" plus the byte length described by \"{1}\" is over the bounds of the buffer.", "offsetInBytes", "elementCount"));
public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount,
int vertexStride) where S : struct
{
throw new NotImplementedException();
}
#endregion
using (var stream = MapBufferWrite())
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
#region GetData
public void GetData<S>(S[] data) where S : struct
{
GetData(data, 0, data.Length);
}
if (startIndex > 0 || elementCount < data.Length)
for (int i = startIndex; i < startIndex + elementCount; i++)
stream.Write<S>(data[i]);
else
for (int i = 0; i < data.Length; i++)
stream.Write<S>(data[i]);
public void GetData<S>(S[] data, int startIndex, int elementCount) where S : struct
{
GetData(0, data, startIndex, elementCount, vertexStride);
}
UnmapBuffer();
}
}
public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount, int vertexStride)
where S : struct
{
Dx.Buffer stagingBuffer = CreateStagingBuffer(elementCount * vertexStride);
public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount,
int vertexStride) where S : struct
{
throw new NotImplementedException();
}
#endregion
#region GetData
public void GetData<S>(S[] data) where S : struct
{
if (data == null)
throw new ArgumentNullException("data");
GetData(data, 0, data.Length);
}
public void GetData<S>(S[] data, int startIndex, int elementCount) where S : struct
{
GetData(0, data, startIndex, elementCount, vertexStride);
}
public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount, int vertexStride)
where S : struct
{
if (data == null)
throw new ArgumentNullException("data");
if (startIndex + elementCount > data.Length)
throw new ArgumentOutOfRangeException("startIndex must be smaller than elementCount + data.Length.");
//TODO: Create a staging buffer only with the needed size that correctly handles startIndex and offsetInBytes.
Dx.Buffer stagingBuffer = CreateStagingBuffer();
CopySubresource(NativeBuffer, stagingBuffer);
using (var stream = MapBufferRead(stagingBuffer))
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
using (var stream = MapBufferRead(stagingBuffer))
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
stream.ReadRange(data, startIndex, elementCount);
UnmapBuffer(stagingBuffer);
}
}
#endregion
stream.ReadRange(data, startIndex, elementCount);
UnmapBuffer(stagingBuffer);
}
}
#endregion
#region Dispose
public void Dispose()
{
if (NativeBuffer != null)
{
NativeBuffer.Dispose();
NativeBuffer = null;
}
}
#endregion
}
#region Dispose
public void Dispose()
{
if (NativeBuffer != null)
{
NativeBuffer.Dispose();
NativeBuffer = null;
}
}
#endregion
}
}

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@ -57,6 +57,9 @@
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\BufferHelper.cs">
<Link>BufferHelper.cs</Link>
</Compile>
<Compile Include="BlendState_DX10.cs" />
<Compile Include="Creator.cs" />
<Compile Include="DepthStencilState_DX10.cs" />

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@ -14,58 +14,83 @@ using Dx10 = SharpDX.Direct3D10;
namespace ANX.RenderSystem.Windows.DX10
{
public partial class DxIndexBuffer : INativeIndexBuffer, IDisposable
{
public partial class DxIndexBuffer : INativeIndexBuffer, IDisposable
{
public Dx10.Buffer NativeBuffer { get; protected set; }
#region Constructor
public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
Dx10.Device device = gd10 != null ? gd10.NativeDevice as Dx10.Device : null;
#region Constructor
public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
Dx10.Device device = gd10 != null ? gd10.NativeDevice as Dx10.Device : null;
InitializeBuffer(device, size, indexCount, usage);
}
InitializeBuffer(device, size, indexCount, usage);
}
internal DxIndexBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
InitializeBuffer(device, size, indexCount, usage);
}
#endregion
internal DxIndexBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
InitializeBuffer(device, size, indexCount, usage);
}
#endregion
#region InitializeBuffer
private void InitializeBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
//TODO: translate and use usage
var description = new Dx10.BufferDescription()
{
Usage = Dx10.ResourceUsage.Dynamic,
SizeInBytes = GetSizeInBytes(indexCount),
BindFlags = Dx10.BindFlags.IndexBuffer,
CpuAccessFlags = Dx10.CpuAccessFlags.Write,
OptionFlags = Dx10.ResourceOptionFlags.None
};
#region InitializeBuffer
private void InitializeBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
//TODO: translate and use usage
var description = new Dx10.BufferDescription()
{
Usage = Dx10.ResourceUsage.Dynamic,
SizeInBytes = GetSizeInBytes(indexCount),
BindFlags = Dx10.BindFlags.IndexBuffer,
CpuAccessFlags = Dx10.CpuAccessFlags.Write,
OptionFlags = Dx10.ResourceOptionFlags.None
};
NativeBuffer = new Dx10.Buffer(device, description);
//NativeBuffer.Unmap();
}
#endregion
NativeBuffer = new Dx10.Buffer(device, description);
//NativeBuffer.Unmap();
}
#endregion
protected DataStream MapBufferWrite()
{
return NativeBuffer.Map(Dx10.MapMode.WriteDiscard);
}
protected DataStream MapBufferWrite()
{
return NativeBuffer.Map(Dx10.MapMode.WriteDiscard);
}
protected DataStream MapBufferRead()
{
return NativeBuffer.Map(Dx10.MapMode.Read);
}
private SharpDX.DataStream MapBufferRead(Dx10.Buffer buffer)
{
return buffer.Map(Dx10.MapMode.Read);
}
protected void UnmapBuffer()
{
NativeBuffer.Unmap();
}
}
protected void UnmapBuffer(Dx10.Buffer buffer)
{
buffer.Unmap();
}
protected void UnmapBuffer()
{
NativeBuffer.Unmap();
}
private void CopySubresource(Dx10.Buffer source, Dx10.Buffer destination)
{
BufferHelper.ValidateCopyResource(source, destination);
this.NativeBuffer.Device.CopyResource(source, destination);
}
private Dx10.Buffer CreateStagingBuffer()
{
var description = new Dx10.BufferDescription()
{
Usage = Dx10.ResourceUsage.Staging,
SizeInBytes = NativeBuffer.Description.SizeInBytes,
CpuAccessFlags = Dx10.CpuAccessFlags.Read,
OptionFlags = Dx10.ResourceOptionFlags.None,
};
return new Dx10.Buffer(NativeBuffer.Device, description);
}
}
}

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@ -23,69 +23,64 @@ using DxDevice = SharpDX.Direct3D11.Device;
namespace ANX.RenderSystem.Windows.DX11
#endif
{
public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable
{
public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable
{
public Dx.Buffer NativeBuffer { get; protected set; }
private Dx.Device device;
#region Constructor
public DxVertexBuffer(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
this.device = gd10 != null ? gd10.NativeDevice as Dx.Device : null;
#region Constructor
public DxVertexBuffer(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
this.device = gd10 != null ? gd10.NativeDevice as Dx.Device : null;
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
#endregion
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
#endregion
#region InitializeBuffer
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
this.vertexStride = vertexDeclaration.VertexStride;
#region InitializeBuffer
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
this.vertexStride = vertexDeclaration.VertexStride;
//TODO: translate and use usage
//TODO: translate and use usage
if (device != null)
{
var description = new Dx.BufferDescription()
{
Usage = Dx.ResourceUsage.Dynamic,
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
BindFlags = Dx.BindFlags.VertexBuffer,
CpuAccessFlags = Dx.CpuAccessFlags.Write,
OptionFlags = Dx.ResourceOptionFlags.None
};
if (device != null)
{
var description = new Dx.BufferDescription()
{
Usage = Dx.ResourceUsage.Dynamic,
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
BindFlags = Dx.BindFlags.VertexBuffer,
CpuAccessFlags = Dx.CpuAccessFlags.Write,
OptionFlags = Dx.ResourceOptionFlags.None
};
NativeBuffer = new Dx.Buffer(device, description);
//NativeBuffer.Unmap();
NativeBuffer = new Dx.Buffer(device, description);
//NativeBuffer.Unmap();
}
}
#endregion
}
#endregion
private DataStream MapBufferWrite()
{
return NativeBuffer.Map(Dx.MapMode.WriteDiscard);
}
private DataStream MapBufferRead()
{
return NativeBuffer.Map(Dx.MapMode.Read);
}
private DataStream MapBufferWrite()
{
return NativeBuffer.Map(Dx.MapMode.WriteDiscard);
}
private SharpDX.DataStream MapBufferRead(Dx.Buffer buffer)
{
return buffer.Map(Dx.MapMode.ReadWrite);
}
private void UnmapBuffer()
{
NativeBuffer.Unmap();
}
private void UnmapBuffer()
{
NativeBuffer.Unmap();
}
private void UnmapBuffer(Dx.Buffer buffer)
{
@ -97,17 +92,17 @@ namespace ANX.RenderSystem.Windows.DX11
this.device.CopyResource(source, destination);
}
private Dx.Buffer CreateStagingBuffer(int sizeInBytes)
private Dx.Buffer CreateStagingBuffer()
{
var description = new Dx.BufferDescription()
{
Usage = Dx.ResourceUsage.Staging,
SizeInBytes = sizeInBytes,
SizeInBytes = NativeBuffer.Description.SizeInBytes,
CpuAccessFlags = Dx.CpuAccessFlags.Read | Dx.CpuAccessFlags.Write,
OptionFlags = Dx.ResourceOptionFlags.None
};
return new Dx.Buffer(device, description);
}
}
}
}

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@ -70,6 +70,9 @@
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\BufferHelper.cs">
<Link>BufferHelper.cs</Link>
</Compile>
<Compile Include="BlendState_DX11.cs" />
<Compile Include="Creator.cs" />
<Compile Include="DepthStencilState_DX11.cs" />

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@ -15,64 +15,90 @@ using Dx11 = SharpDX.Direct3D11;
namespace ANX.RenderSystem.Windows.DX11
{
public partial class DxIndexBuffer : INativeIndexBuffer, IDisposable
{
{
public Dx11.Buffer NativeBuffer { get; protected set; }
#region Constructor
public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
GraphicsDeviceDX gd11 = graphics.NativeDevice as GraphicsDeviceDX;
Dx11.DeviceContext context = gd11 != null ? gd11.NativeDevice as Dx11.DeviceContext : null;
#region Constructor
public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
GraphicsDeviceDX gd11 = graphics.NativeDevice as GraphicsDeviceDX;
Dx11.DeviceContext context = gd11 != null ? gd11.NativeDevice as Dx11.DeviceContext : null;
InitializeBuffer(context.Device, size, indexCount, usage);
}
InitializeBuffer(context.Device, size, indexCount, usage);
}
internal DxIndexBuffer(SharpDX.Direct3D11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
InitializeBuffer(device, size, indexCount, usage);
}
#endregion
internal DxIndexBuffer(SharpDX.Direct3D11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
InitializeBuffer(device, size, indexCount, usage);
}
#endregion
#region InitializeBuffer
private void InitializeBuffer(Dx11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
//TODO: translate and use usage
var description = new Dx11.BufferDescription()
{
// TODO: translate usage
Usage = Dx11.ResourceUsage.Dynamic,
SizeInBytes = GetSizeInBytes(indexCount),
BindFlags = Dx11.BindFlags.IndexBuffer,
CpuAccessFlags = Dx11.CpuAccessFlags.Write,
OptionFlags = Dx11.ResourceOptionFlags.None
};
#region InitializeBuffer
private void InitializeBuffer(Dx11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
//TODO: translate and use usage
var description = new Dx11.BufferDescription()
{
// TODO: translate usage
Usage = Dx11.ResourceUsage.Dynamic,
SizeInBytes = GetSizeInBytes(indexCount),
BindFlags = Dx11.BindFlags.IndexBuffer,
CpuAccessFlags = Dx11.CpuAccessFlags.Write,
OptionFlags = Dx11.ResourceOptionFlags.None
};
NativeBuffer = new SharpDX.Direct3D11.Buffer(device, description);
}
#endregion
NativeBuffer = new SharpDX.Direct3D11.Buffer(device, description);
}
#endregion
protected DataStream MapBufferWrite()
{
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
DataStream stream;
context.MapSubresource(NativeBuffer, Dx11.MapMode.WriteDiscard, Dx11.MapFlags.None, out stream);
return stream;
}
protected DataStream MapBufferWrite()
{
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
DataStream stream;
context.MapSubresource(NativeBuffer, Dx11.MapMode.WriteDiscard, Dx11.MapFlags.None, out stream);
return stream;
}
protected DataStream MapBufferRead()
{
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
DataStream stream;
context.MapSubresource(NativeBuffer, Dx11.MapMode.Read, Dx11.MapFlags.None, out stream);
return stream;
}
protected void UnmapBuffer()
{
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
context.UnmapSubresource(NativeBuffer, 0);
}
protected void UnmapBuffer()
{
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
context.UnmapSubresource(NativeBuffer, 0);
}
}
private SharpDX.DataStream MapBufferRead(Dx11.Buffer buffer)
{
Dx11.DeviceContext context = buffer.Device.ImmediateContext;
DataStream stream;
context.MapSubresource(buffer, Dx11.MapMode.Read, Dx11.MapFlags.None, out stream);
return stream;
}
private void UnmapBuffer(Dx11.Buffer buffer)
{
Dx11.DeviceContext context = buffer.Device.ImmediateContext;
context.UnmapSubresource(buffer, 0);
}
private void CopySubresource(Dx11.Buffer source, Dx11.Buffer destination)
{
BufferHelper.ValidateCopyResource(source, destination);
this.NativeBuffer.Device.ImmediateContext.CopyResource(source, destination);
}
private Dx11.Buffer CreateStagingBuffer()
{
var description = new Dx11.BufferDescription()
{
Usage = Dx11.ResourceUsage.Staging,
SizeInBytes = NativeBuffer.Description.SizeInBytes,
CpuAccessFlags = Dx11.CpuAccessFlags.Read,
OptionFlags = Dx11.ResourceOptionFlags.None,
};
return new Dx11.Buffer(NativeBuffer.Device, description);
}
}
}

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@ -23,64 +23,56 @@ using DxDevice = SharpDX.Direct3D11.Device;
namespace ANX.RenderSystem.Windows.DX11
#endif
{
public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable
{
public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable
{
public Dx.Buffer NativeBuffer { get; protected set; }
private Dx.DeviceContext context;
#region Constructor
public DxVertexBuffer(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
var gd11 = graphics.NativeDevice as GraphicsDeviceDX;
this.context = gd11 != null ? gd11.NativeDevice as Dx.DeviceContext : null;
#region Constructor
public DxVertexBuffer(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
var gd11 = graphics.NativeDevice as GraphicsDeviceDX;
this.context = gd11 != null ? gd11.NativeDevice as Dx.DeviceContext : null;
InitializeBuffer(context.Device, vertexDeclaration, vertexCount, usage);
}
InitializeBuffer(context.Device, vertexDeclaration, vertexCount, usage);
}
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
#endregion
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
#endregion
#region InitializeBuffer (TODO)
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
vertexStride = vertexDeclaration.VertexStride;
#region InitializeBuffer (TODO)
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
vertexStride = vertexDeclaration.VertexStride;
//TODO: translate and use usage
//TODO: translate and use usage
if (device != null)
{
var description = new Dx.BufferDescription()
{
Usage = Dx.ResourceUsage.Dynamic,
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
BindFlags = Dx.BindFlags.VertexBuffer,
CpuAccessFlags = Dx.CpuAccessFlags.Write,
OptionFlags = Dx.ResourceOptionFlags.None
};
if (device != null)
{
var description = new Dx.BufferDescription()
{
Usage = Dx.ResourceUsage.Dynamic,
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
BindFlags = Dx.BindFlags.VertexBuffer,
CpuAccessFlags = Dx.CpuAccessFlags.Write,
OptionFlags = Dx.ResourceOptionFlags.None
};
NativeBuffer = new Dx.Buffer(device, description);
}
}
#endregion
NativeBuffer = new Dx.Buffer(device, description);
}
}
#endregion
private SharpDX.DataStream MapBufferWrite()
{
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
DataStream stream;
context.MapSubresource(NativeBuffer, Dx.MapMode.WriteDiscard, Dx.MapFlags.None, out stream);
return stream;
}
private SharpDX.DataStream MapBufferRead()
{
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
DataStream stream;
context.MapSubresource(NativeBuffer, Dx.MapMode.Read, Dx.MapFlags.None, out stream);
return stream;
}
private SharpDX.DataStream MapBufferWrite()
{
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
DataStream stream;
context.MapSubresource(NativeBuffer, Dx.MapMode.WriteDiscard, Dx.MapFlags.None, out stream);
return stream;
}
private SharpDX.DataStream MapBufferRead(Dx.Resource buffer)
{
@ -89,14 +81,16 @@ namespace ANX.RenderSystem.Windows.DX11
return stream;
}
private void UnmapBuffer()
{
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
context.UnmapSubresource(NativeBuffer, 0);
}
private void UnmapBuffer()
{
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
context.UnmapSubresource(NativeBuffer, 0);
}
private void CopySubresource(Dx.Buffer source, Dx.Buffer destination)
{
BufferHelper.ValidateCopyResource(source, destination);
this.context.CopyResource(source, destination);
}
@ -105,18 +99,18 @@ namespace ANX.RenderSystem.Windows.DX11
buffer.Device.ImmediateContext.UnmapSubresource(buffer, 0);
}
private Dx.Buffer CreateStagingBuffer(int sizeInBytes)
private Dx.Buffer CreateStagingBuffer()
{
var description = new Dx.BufferDescription()
{
Usage = Dx.ResourceUsage.Staging,
SizeInBytes = sizeInBytes,
SizeInBytes = NativeBuffer.Description.SizeInBytes,
BindFlags = Dx.BindFlags.VertexBuffer,
CpuAccessFlags = Dx.CpuAccessFlags.Write | Dx.CpuAccessFlags.Read,
CpuAccessFlags = Dx.CpuAccessFlags.Read,
OptionFlags = Dx.ResourceOptionFlags.None
};
return new Dx.Buffer(context.Device, description);
}
}
}
}