Made GetData for VertexBuffer and IndexBuffer work for DirectX10 and DirectX11. Also added a few parameter checks.
This commit is contained in:
parent
eb1af4eec4
commit
252e337375
@ -0,0 +1,28 @@
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using System;
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#if DX10
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using Dx = SharpDX.Direct3D10;
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#elif DX11
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using Dx = SharpDX.Direct3D11;
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#endif
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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#if DX10
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namespace ANX.RenderSystem.Windows.DX10
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#elif DX11
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namespace ANX.RenderSystem.Windows.DX11
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#endif
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{
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class BufferHelper
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{
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[System.Diagnostics.Conditional("DEBUG")]
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public static void ValidateCopyResource(Dx.Buffer source, Dx.Buffer destination)
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{
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if (source.Description.SizeInBytes != destination.Description.SizeInBytes)
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throw new InvalidOperationException("source and destination must have the same size.");
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}
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}
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}
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@ -3,6 +3,7 @@ using System;
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using ANX.Framework.Graphics;
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using SharpDX;
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using System.IO;
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using System.Runtime.InteropServices;
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#endregion
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@ -12,86 +13,92 @@ using System.IO;
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#if DX10
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namespace ANX.RenderSystem.Windows.DX10
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#endif
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#if DX11
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#elif DX11
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namespace ANX.RenderSystem.Windows.DX11
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#endif
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{
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public partial class DxIndexBuffer : IDisposable
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{
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protected IndexElementSize elementSize;
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public partial class DxIndexBuffer : IDisposable
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{
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protected IndexElementSize elementSize;
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#region SetData
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public void SetData<S>(GraphicsDevice graphicsDevice, S[] data) where S : struct
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{
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SetData<S>(graphicsDevice, data, 0, data.Length);
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}
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#region SetData
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public void SetData<S>(GraphicsDevice graphicsDevice, S[] data) where S : struct
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{
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SetData<S>(graphicsDevice, data, 0, data.Length);
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}
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public void SetData<S>(GraphicsDevice graphicsDevice, S[] data, int startIndex, int elementCount) where S : struct
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{
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SetData<S>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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public void SetData<S>(GraphicsDevice graphicsDevice, S[] data, int startIndex, int elementCount) where S : struct
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{
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SetData<S>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
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where S : struct
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{
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//TODO: check offsetInBytes parameter for bounds etc.
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public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
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where S : struct
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{
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if (offsetInBytes + elementCount * Marshal.SizeOf(typeof(S)) > NativeBuffer.Description.SizeInBytes)
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throw new ArgumentOutOfRangeException(string.Format("The offset by \"{0}\" plus the byte length described by \"{1}\" is over the bounds of the buffer.", "offsetInBytes", "elementCount"));
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using (var stream = MapBufferWrite())
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{
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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using (var stream = MapBufferWrite())
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{
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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if (startIndex > 0 || elementCount < data.Length)
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for (int i = startIndex; i < startIndex + elementCount; i++)
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stream.Write<S>(data[i]);
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else
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for (int i = 0; i < data.Length; i++)
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stream.Write<S>(data[i]);
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if (startIndex > 0 || elementCount < data.Length)
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for (int i = startIndex; i < startIndex + elementCount; i++)
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stream.Write<S>(data[i]);
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else
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for (int i = 0; i < data.Length; i++)
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stream.Write<S>(data[i]);
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UnmapBuffer();
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}
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}
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#endregion
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UnmapBuffer();
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}
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}
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#endregion
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#region GetData
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public void GetData<S>(S[] data) where S : struct
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{
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GetData(0, data, 0, data.Length);
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}
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#region GetData
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public void GetData<S>(S[] data) where S : struct
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{
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GetData(0, data, 0, data.Length);
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}
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public void GetData<S>(S[] data, int startIndex, int elementCount) where S : struct
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{
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GetData(0, data, 0, data.Length);
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}
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public void GetData<S>(S[] data, int startIndex, int elementCount) where S : struct
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{
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GetData(0, data, 0, data.Length);
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}
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public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount) where S : struct
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{
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using (var stream = MapBufferRead())
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{
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount) where S : struct
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{
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if (data == null)
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throw new ArgumentNullException("data");
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stream.ReadRange(data, startIndex, elementCount);
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UnmapBuffer();
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}
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}
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#endregion
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var stagingBuffer = CreateStagingBuffer();
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CopySubresource(NativeBuffer, stagingBuffer);
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protected int GetSizeInBytes(int indexCount)
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{
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return (elementSize == IndexElementSize.SixteenBits ? 2 : 4) * indexCount;
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}
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using (var stream = MapBufferRead(stagingBuffer))
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{
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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#region Dispose
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public void Dispose()
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{
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if (NativeBuffer != null)
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{
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NativeBuffer.Dispose();
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NativeBuffer = null;
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}
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}
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#endregion
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}
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stream.ReadRange(data, startIndex, elementCount);
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UnmapBuffer(stagingBuffer);
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}
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}
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#endregion
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protected int GetSizeInBytes(int indexCount)
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{
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return (elementSize == IndexElementSize.SixteenBits ? 2 : 4) * indexCount;
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}
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#region Dispose
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public void Dispose()
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{
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if (NativeBuffer != null)
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{
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NativeBuffer.Dispose();
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NativeBuffer = null;
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}
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}
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#endregion
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}
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}
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@ -10,6 +10,8 @@ using SharpDX;
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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using System.Runtime.InteropServices;
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#if DX10
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using Dx = SharpDX.Direct3D10;
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using DxDevice = SharpDX.Direct3D10.Device;
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@ -23,86 +25,106 @@ using DxDevice = SharpDX.Direct3D11.Device;
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namespace ANX.RenderSystem.Windows.DX11
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#endif
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{
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public partial class DxVertexBuffer : IDisposable
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{
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private int vertexStride;
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public partial class DxVertexBuffer : IDisposable
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{
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private int vertexStride;
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#region SetData
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public void SetData<S>(GraphicsDevice graphicsDevice, S[] data) where S : struct
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{
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SetData<S>(graphicsDevice, data, 0, data.Length);
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}
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#region SetData
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public void SetData<S>(GraphicsDevice graphicsDevice, S[] data) where S : struct
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{
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if (data == null)
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throw new ArgumentNullException("data");
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public void SetData<S>(GraphicsDevice graphicsDevice, S[] data, int startIndex, int elementCount) where S : struct
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{
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SetData<S>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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SetData<S>(graphicsDevice, data, 0, data.Length);
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}
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public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
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where S : struct
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{
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//TODO: check offsetInBytes parameter for bounds etc.
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public void SetData<S>(GraphicsDevice graphicsDevice, S[] data, int startIndex, int elementCount) where S : struct
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{
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SetData<S>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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using (var stream = MapBufferWrite())
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{
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
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where S : struct
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{
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if (data == null)
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throw new ArgumentNullException("data");
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if (startIndex > 0 || elementCount < data.Length)
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for (int i = startIndex; i < startIndex + elementCount; i++)
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stream.Write<S>(data[i]);
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else
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for (int i = 0; i < data.Length; i++)
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stream.Write<S>(data[i]);
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if (startIndex + elementCount > data.Length)
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throw new ArgumentOutOfRangeException("startIndex must be smaller than elementCount + data.Length.");
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UnmapBuffer();
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}
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}
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if (offsetInBytes + elementCount * Marshal.SizeOf(typeof(S)) > NativeBuffer.Description.SizeInBytes)
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throw new ArgumentOutOfRangeException(string.Format("The offset by \"{0}\" plus the byte length described by \"{1}\" is over the bounds of the buffer.", "offsetInBytes", "elementCount"));
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public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount,
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int vertexStride) where S : struct
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{
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throw new NotImplementedException();
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}
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#endregion
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using (var stream = MapBufferWrite())
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{
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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#region GetData
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public void GetData<S>(S[] data) where S : struct
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{
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GetData(data, 0, data.Length);
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}
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if (startIndex > 0 || elementCount < data.Length)
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for (int i = startIndex; i < startIndex + elementCount; i++)
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stream.Write<S>(data[i]);
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else
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for (int i = 0; i < data.Length; i++)
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stream.Write<S>(data[i]);
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public void GetData<S>(S[] data, int startIndex, int elementCount) where S : struct
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{
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GetData(0, data, startIndex, elementCount, vertexStride);
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}
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UnmapBuffer();
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}
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}
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public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount, int vertexStride)
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where S : struct
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{
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Dx.Buffer stagingBuffer = CreateStagingBuffer(elementCount * vertexStride);
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public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount,
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int vertexStride) where S : struct
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{
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throw new NotImplementedException();
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}
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#endregion
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#region GetData
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public void GetData<S>(S[] data) where S : struct
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{
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if (data == null)
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throw new ArgumentNullException("data");
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GetData(data, 0, data.Length);
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}
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public void GetData<S>(S[] data, int startIndex, int elementCount) where S : struct
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{
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GetData(0, data, startIndex, elementCount, vertexStride);
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}
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public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount, int vertexStride)
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where S : struct
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{
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if (data == null)
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throw new ArgumentNullException("data");
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if (startIndex + elementCount > data.Length)
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throw new ArgumentOutOfRangeException("startIndex must be smaller than elementCount + data.Length.");
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//TODO: Create a staging buffer only with the needed size that correctly handles startIndex and offsetInBytes.
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Dx.Buffer stagingBuffer = CreateStagingBuffer();
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CopySubresource(NativeBuffer, stagingBuffer);
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using (var stream = MapBufferRead(stagingBuffer))
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{
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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using (var stream = MapBufferRead(stagingBuffer))
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{
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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stream.ReadRange(data, startIndex, elementCount);
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UnmapBuffer(stagingBuffer);
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}
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}
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#endregion
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stream.ReadRange(data, startIndex, elementCount);
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UnmapBuffer(stagingBuffer);
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}
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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if (NativeBuffer != null)
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{
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NativeBuffer.Dispose();
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NativeBuffer = null;
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}
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}
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#endregion
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}
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#region Dispose
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public void Dispose()
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{
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if (NativeBuffer != null)
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{
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NativeBuffer.Dispose();
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NativeBuffer = null;
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}
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}
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#endregion
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}
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}
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<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\BufferHelper.cs">
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<Link>BufferHelper.cs</Link>
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</Compile>
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<Compile Include="BlendState_DX10.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="DepthStencilState_DX10.cs" />
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namespace ANX.RenderSystem.Windows.DX10
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{
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public partial class DxIndexBuffer : INativeIndexBuffer, IDisposable
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{
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public partial class DxIndexBuffer : INativeIndexBuffer, IDisposable
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{
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public Dx10.Buffer NativeBuffer { get; protected set; }
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#region Constructor
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public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
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{
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elementSize = size;
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GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
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Dx10.Device device = gd10 != null ? gd10.NativeDevice as Dx10.Device : null;
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#region Constructor
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public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
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{
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elementSize = size;
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GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
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Dx10.Device device = gd10 != null ? gd10.NativeDevice as Dx10.Device : null;
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InitializeBuffer(device, size, indexCount, usage);
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}
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InitializeBuffer(device, size, indexCount, usage);
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}
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internal DxIndexBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
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{
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elementSize = size;
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InitializeBuffer(device, size, indexCount, usage);
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}
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#endregion
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internal DxIndexBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
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{
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elementSize = size;
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InitializeBuffer(device, size, indexCount, usage);
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}
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#endregion
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#region InitializeBuffer
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private void InitializeBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
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{
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//TODO: translate and use usage
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var description = new Dx10.BufferDescription()
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{
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Usage = Dx10.ResourceUsage.Dynamic,
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SizeInBytes = GetSizeInBytes(indexCount),
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BindFlags = Dx10.BindFlags.IndexBuffer,
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CpuAccessFlags = Dx10.CpuAccessFlags.Write,
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OptionFlags = Dx10.ResourceOptionFlags.None
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};
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#region InitializeBuffer
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private void InitializeBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
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{
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//TODO: translate and use usage
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var description = new Dx10.BufferDescription()
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{
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Usage = Dx10.ResourceUsage.Dynamic,
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SizeInBytes = GetSizeInBytes(indexCount),
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BindFlags = Dx10.BindFlags.IndexBuffer,
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CpuAccessFlags = Dx10.CpuAccessFlags.Write,
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OptionFlags = Dx10.ResourceOptionFlags.None
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};
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NativeBuffer = new Dx10.Buffer(device, description);
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//NativeBuffer.Unmap();
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}
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#endregion
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NativeBuffer = new Dx10.Buffer(device, description);
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//NativeBuffer.Unmap();
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}
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#endregion
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protected DataStream MapBufferWrite()
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{
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return NativeBuffer.Map(Dx10.MapMode.WriteDiscard);
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}
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protected DataStream MapBufferWrite()
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{
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return NativeBuffer.Map(Dx10.MapMode.WriteDiscard);
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}
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protected DataStream MapBufferRead()
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{
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return NativeBuffer.Map(Dx10.MapMode.Read);
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}
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private SharpDX.DataStream MapBufferRead(Dx10.Buffer buffer)
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{
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return buffer.Map(Dx10.MapMode.Read);
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}
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protected void UnmapBuffer()
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{
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NativeBuffer.Unmap();
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}
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}
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protected void UnmapBuffer(Dx10.Buffer buffer)
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{
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buffer.Unmap();
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}
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protected void UnmapBuffer()
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{
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NativeBuffer.Unmap();
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}
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private void CopySubresource(Dx10.Buffer source, Dx10.Buffer destination)
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{
|
||||
BufferHelper.ValidateCopyResource(source, destination);
|
||||
|
||||
this.NativeBuffer.Device.CopyResource(source, destination);
|
||||
}
|
||||
|
||||
private Dx10.Buffer CreateStagingBuffer()
|
||||
{
|
||||
var description = new Dx10.BufferDescription()
|
||||
{
|
||||
Usage = Dx10.ResourceUsage.Staging,
|
||||
SizeInBytes = NativeBuffer.Description.SizeInBytes,
|
||||
CpuAccessFlags = Dx10.CpuAccessFlags.Read,
|
||||
OptionFlags = Dx10.ResourceOptionFlags.None,
|
||||
};
|
||||
|
||||
return new Dx10.Buffer(NativeBuffer.Device, description);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,69 +23,64 @@ using DxDevice = SharpDX.Direct3D11.Device;
|
||||
namespace ANX.RenderSystem.Windows.DX11
|
||||
#endif
|
||||
{
|
||||
public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable
|
||||
{
|
||||
public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable
|
||||
{
|
||||
public Dx.Buffer NativeBuffer { get; protected set; }
|
||||
private Dx.Device device;
|
||||
|
||||
#region Constructor
|
||||
public DxVertexBuffer(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
|
||||
this.device = gd10 != null ? gd10.NativeDevice as Dx.Device : null;
|
||||
#region Constructor
|
||||
public DxVertexBuffer(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
|
||||
this.device = gd10 != null ? gd10.NativeDevice as Dx.Device : null;
|
||||
|
||||
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
|
||||
}
|
||||
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
|
||||
}
|
||||
|
||||
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
|
||||
}
|
||||
#endregion
|
||||
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region InitializeBuffer
|
||||
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
this.vertexStride = vertexDeclaration.VertexStride;
|
||||
#region InitializeBuffer
|
||||
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
this.vertexStride = vertexDeclaration.VertexStride;
|
||||
|
||||
//TODO: translate and use usage
|
||||
//TODO: translate and use usage
|
||||
|
||||
if (device != null)
|
||||
{
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Dynamic,
|
||||
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
|
||||
BindFlags = Dx.BindFlags.VertexBuffer,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Write,
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
if (device != null)
|
||||
{
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Dynamic,
|
||||
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
|
||||
BindFlags = Dx.BindFlags.VertexBuffer,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Write,
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
NativeBuffer = new Dx.Buffer(device, description);
|
||||
//NativeBuffer.Unmap();
|
||||
NativeBuffer = new Dx.Buffer(device, description);
|
||||
//NativeBuffer.Unmap();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
private DataStream MapBufferWrite()
|
||||
{
|
||||
return NativeBuffer.Map(Dx.MapMode.WriteDiscard);
|
||||
}
|
||||
|
||||
private DataStream MapBufferRead()
|
||||
{
|
||||
return NativeBuffer.Map(Dx.MapMode.Read);
|
||||
}
|
||||
private DataStream MapBufferWrite()
|
||||
{
|
||||
return NativeBuffer.Map(Dx.MapMode.WriteDiscard);
|
||||
}
|
||||
|
||||
private SharpDX.DataStream MapBufferRead(Dx.Buffer buffer)
|
||||
{
|
||||
return buffer.Map(Dx.MapMode.ReadWrite);
|
||||
}
|
||||
|
||||
private void UnmapBuffer()
|
||||
{
|
||||
NativeBuffer.Unmap();
|
||||
}
|
||||
private void UnmapBuffer()
|
||||
{
|
||||
NativeBuffer.Unmap();
|
||||
}
|
||||
|
||||
private void UnmapBuffer(Dx.Buffer buffer)
|
||||
{
|
||||
@ -97,17 +92,17 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
this.device.CopyResource(source, destination);
|
||||
}
|
||||
|
||||
private Dx.Buffer CreateStagingBuffer(int sizeInBytes)
|
||||
private Dx.Buffer CreateStagingBuffer()
|
||||
{
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Staging,
|
||||
SizeInBytes = sizeInBytes,
|
||||
SizeInBytes = NativeBuffer.Description.SizeInBytes,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Read | Dx.CpuAccessFlags.Write,
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
return new Dx.Buffer(device, description);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -70,6 +70,9 @@
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\BufferHelper.cs">
|
||||
<Link>BufferHelper.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="BlendState_DX11.cs" />
|
||||
<Compile Include="Creator.cs" />
|
||||
<Compile Include="DepthStencilState_DX11.cs" />
|
||||
|
@ -15,64 +15,90 @@ using Dx11 = SharpDX.Direct3D11;
|
||||
namespace ANX.RenderSystem.Windows.DX11
|
||||
{
|
||||
public partial class DxIndexBuffer : INativeIndexBuffer, IDisposable
|
||||
{
|
||||
{
|
||||
public Dx11.Buffer NativeBuffer { get; protected set; }
|
||||
|
||||
#region Constructor
|
||||
public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
elementSize = size;
|
||||
GraphicsDeviceDX gd11 = graphics.NativeDevice as GraphicsDeviceDX;
|
||||
Dx11.DeviceContext context = gd11 != null ? gd11.NativeDevice as Dx11.DeviceContext : null;
|
||||
#region Constructor
|
||||
public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
elementSize = size;
|
||||
GraphicsDeviceDX gd11 = graphics.NativeDevice as GraphicsDeviceDX;
|
||||
Dx11.DeviceContext context = gd11 != null ? gd11.NativeDevice as Dx11.DeviceContext : null;
|
||||
|
||||
InitializeBuffer(context.Device, size, indexCount, usage);
|
||||
}
|
||||
InitializeBuffer(context.Device, size, indexCount, usage);
|
||||
}
|
||||
|
||||
internal DxIndexBuffer(SharpDX.Direct3D11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
elementSize = size;
|
||||
InitializeBuffer(device, size, indexCount, usage);
|
||||
}
|
||||
#endregion
|
||||
internal DxIndexBuffer(SharpDX.Direct3D11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
elementSize = size;
|
||||
InitializeBuffer(device, size, indexCount, usage);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region InitializeBuffer
|
||||
private void InitializeBuffer(Dx11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
//TODO: translate and use usage
|
||||
var description = new Dx11.BufferDescription()
|
||||
{
|
||||
// TODO: translate usage
|
||||
Usage = Dx11.ResourceUsage.Dynamic,
|
||||
SizeInBytes = GetSizeInBytes(indexCount),
|
||||
BindFlags = Dx11.BindFlags.IndexBuffer,
|
||||
CpuAccessFlags = Dx11.CpuAccessFlags.Write,
|
||||
OptionFlags = Dx11.ResourceOptionFlags.None
|
||||
};
|
||||
#region InitializeBuffer
|
||||
private void InitializeBuffer(Dx11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
//TODO: translate and use usage
|
||||
var description = new Dx11.BufferDescription()
|
||||
{
|
||||
// TODO: translate usage
|
||||
Usage = Dx11.ResourceUsage.Dynamic,
|
||||
SizeInBytes = GetSizeInBytes(indexCount),
|
||||
BindFlags = Dx11.BindFlags.IndexBuffer,
|
||||
CpuAccessFlags = Dx11.CpuAccessFlags.Write,
|
||||
OptionFlags = Dx11.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
NativeBuffer = new SharpDX.Direct3D11.Buffer(device, description);
|
||||
}
|
||||
#endregion
|
||||
NativeBuffer = new SharpDX.Direct3D11.Buffer(device, description);
|
||||
}
|
||||
#endregion
|
||||
|
||||
protected DataStream MapBufferWrite()
|
||||
{
|
||||
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
DataStream stream;
|
||||
context.MapSubresource(NativeBuffer, Dx11.MapMode.WriteDiscard, Dx11.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
protected DataStream MapBufferWrite()
|
||||
{
|
||||
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
DataStream stream;
|
||||
context.MapSubresource(NativeBuffer, Dx11.MapMode.WriteDiscard, Dx11.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
|
||||
protected DataStream MapBufferRead()
|
||||
{
|
||||
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
DataStream stream;
|
||||
context.MapSubresource(NativeBuffer, Dx11.MapMode.Read, Dx11.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
protected void UnmapBuffer()
|
||||
{
|
||||
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
context.UnmapSubresource(NativeBuffer, 0);
|
||||
}
|
||||
|
||||
protected void UnmapBuffer()
|
||||
{
|
||||
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
context.UnmapSubresource(NativeBuffer, 0);
|
||||
}
|
||||
}
|
||||
private SharpDX.DataStream MapBufferRead(Dx11.Buffer buffer)
|
||||
{
|
||||
Dx11.DeviceContext context = buffer.Device.ImmediateContext;
|
||||
DataStream stream;
|
||||
context.MapSubresource(buffer, Dx11.MapMode.Read, Dx11.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
|
||||
private void UnmapBuffer(Dx11.Buffer buffer)
|
||||
{
|
||||
Dx11.DeviceContext context = buffer.Device.ImmediateContext;
|
||||
context.UnmapSubresource(buffer, 0);
|
||||
}
|
||||
|
||||
private void CopySubresource(Dx11.Buffer source, Dx11.Buffer destination)
|
||||
{
|
||||
BufferHelper.ValidateCopyResource(source, destination);
|
||||
|
||||
this.NativeBuffer.Device.ImmediateContext.CopyResource(source, destination);
|
||||
}
|
||||
|
||||
private Dx11.Buffer CreateStagingBuffer()
|
||||
{
|
||||
var description = new Dx11.BufferDescription()
|
||||
{
|
||||
Usage = Dx11.ResourceUsage.Staging,
|
||||
SizeInBytes = NativeBuffer.Description.SizeInBytes,
|
||||
CpuAccessFlags = Dx11.CpuAccessFlags.Read,
|
||||
OptionFlags = Dx11.ResourceOptionFlags.None,
|
||||
};
|
||||
|
||||
return new Dx11.Buffer(NativeBuffer.Device, description);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,64 +23,56 @@ using DxDevice = SharpDX.Direct3D11.Device;
|
||||
namespace ANX.RenderSystem.Windows.DX11
|
||||
#endif
|
||||
{
|
||||
public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable
|
||||
{
|
||||
public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable
|
||||
{
|
||||
public Dx.Buffer NativeBuffer { get; protected set; }
|
||||
private Dx.DeviceContext context;
|
||||
|
||||
#region Constructor
|
||||
public DxVertexBuffer(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
var gd11 = graphics.NativeDevice as GraphicsDeviceDX;
|
||||
this.context = gd11 != null ? gd11.NativeDevice as Dx.DeviceContext : null;
|
||||
#region Constructor
|
||||
public DxVertexBuffer(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
var gd11 = graphics.NativeDevice as GraphicsDeviceDX;
|
||||
this.context = gd11 != null ? gd11.NativeDevice as Dx.DeviceContext : null;
|
||||
|
||||
InitializeBuffer(context.Device, vertexDeclaration, vertexCount, usage);
|
||||
}
|
||||
InitializeBuffer(context.Device, vertexDeclaration, vertexCount, usage);
|
||||
}
|
||||
|
||||
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
|
||||
}
|
||||
#endregion
|
||||
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region InitializeBuffer (TODO)
|
||||
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
vertexStride = vertexDeclaration.VertexStride;
|
||||
#region InitializeBuffer (TODO)
|
||||
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
vertexStride = vertexDeclaration.VertexStride;
|
||||
|
||||
//TODO: translate and use usage
|
||||
//TODO: translate and use usage
|
||||
|
||||
if (device != null)
|
||||
{
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Dynamic,
|
||||
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
|
||||
BindFlags = Dx.BindFlags.VertexBuffer,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Write,
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
if (device != null)
|
||||
{
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Dynamic,
|
||||
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
|
||||
BindFlags = Dx.BindFlags.VertexBuffer,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Write,
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
NativeBuffer = new Dx.Buffer(device, description);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
NativeBuffer = new Dx.Buffer(device, description);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
private SharpDX.DataStream MapBufferWrite()
|
||||
{
|
||||
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
DataStream stream;
|
||||
context.MapSubresource(NativeBuffer, Dx.MapMode.WriteDiscard, Dx.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
|
||||
private SharpDX.DataStream MapBufferRead()
|
||||
{
|
||||
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
DataStream stream;
|
||||
context.MapSubresource(NativeBuffer, Dx.MapMode.Read, Dx.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
private SharpDX.DataStream MapBufferWrite()
|
||||
{
|
||||
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
DataStream stream;
|
||||
context.MapSubresource(NativeBuffer, Dx.MapMode.WriteDiscard, Dx.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
|
||||
private SharpDX.DataStream MapBufferRead(Dx.Resource buffer)
|
||||
{
|
||||
@ -89,14 +81,16 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
return stream;
|
||||
}
|
||||
|
||||
private void UnmapBuffer()
|
||||
{
|
||||
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
context.UnmapSubresource(NativeBuffer, 0);
|
||||
}
|
||||
private void UnmapBuffer()
|
||||
{
|
||||
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
context.UnmapSubresource(NativeBuffer, 0);
|
||||
}
|
||||
|
||||
private void CopySubresource(Dx.Buffer source, Dx.Buffer destination)
|
||||
{
|
||||
BufferHelper.ValidateCopyResource(source, destination);
|
||||
|
||||
this.context.CopyResource(source, destination);
|
||||
}
|
||||
|
||||
@ -105,18 +99,18 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
buffer.Device.ImmediateContext.UnmapSubresource(buffer, 0);
|
||||
}
|
||||
|
||||
private Dx.Buffer CreateStagingBuffer(int sizeInBytes)
|
||||
private Dx.Buffer CreateStagingBuffer()
|
||||
{
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Staging,
|
||||
SizeInBytes = sizeInBytes,
|
||||
SizeInBytes = NativeBuffer.Description.SizeInBytes,
|
||||
BindFlags = Dx.BindFlags.VertexBuffer,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Write | Dx.CpuAccessFlags.Read,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Read,
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
return new Dx.Buffer(context.Device, description);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user