Implemented Feature #1010 by replacing the MsBuild sln-Parsing with our own parser which

enables us to run the project converter on linux. Updated all projects via ProjectConverter.
This commit is contained in:
SND\AstrorEnales_cp 2012-09-29 08:57:24 +00:00 committed by Konstantin Koch
parent fa180a58b8
commit 18152ade3e
49 changed files with 650 additions and 512 deletions

View File

@ -108,6 +108,7 @@
<Compile Include="IContentProcessor.cs" />
<Compile Include="Importer\TextureImporter.cs" />
<Compile Include="Importer\WavImporter.cs" />
<Compile Include="Importer\XmlImporter.cs" />
<Compile Include="InvalidContentException.cs" />
<Compile Include="NamedValueDictionary.cs" />
<Compile Include="OpaqueDataDictionary.cs" />
@ -149,6 +150,7 @@
<Compile Include="Serialization\Compiler\GenericContentTypeWriter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\EffectWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\Texture2DWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\SpriteFontWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\TextureWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingBoxWriter.cs" />
@ -186,13 +188,14 @@
<Compile Include="Tasks\ImporterManager.cs" />
<Compile Include="Tasks\ProcessorManager.cs" />
<Compile Include="VideoContent.cs" />
<Compile Include="Serialization\XmlReaderExtensions.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ANX.Framework\ANX.Framework_Linux.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3.csproj">
<ProjectReference Include="..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3_Linux.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.GL3</Name>
</ProjectReference>

View File

@ -109,6 +109,7 @@
<Compile Include="IContentProcessor.cs" />
<Compile Include="Importer\TextureImporter.cs" />
<Compile Include="Importer\WavImporter.cs" />
<Compile Include="Importer\XmlImporter.cs" />
<Compile Include="InvalidContentException.cs" />
<Compile Include="NamedValueDictionary.cs" />
<Compile Include="OpaqueDataDictionary.cs" />
@ -150,6 +151,7 @@
<Compile Include="Serialization\Compiler\GenericContentTypeWriter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\EffectWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\Texture2DWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\SpriteFontWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\TextureWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingBoxWriter.cs" />
@ -187,17 +189,18 @@
<Compile Include="Tasks\ImporterManager.cs" />
<Compile Include="Tasks\ProcessorManager.cs" />
<Compile Include="VideoContent.cs" />
<Compile Include="Serialization\XmlReaderExtensions.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ANX.Framework\ANX.Framework_PSVita.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<ProjectReference Include="..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
<Name>ANX.RenderSystem.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\SoundSystems\WaveUtils\WaveUtils_PSVita.csproj">
<ProjectReference Include="..\Support\WaveUtils\WaveUtils_PSVita.csproj">
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>
</ProjectReference>

View File

@ -110,6 +110,7 @@
<Compile Include="IContentProcessor.cs" />
<Compile Include="Importer\TextureImporter.cs" />
<Compile Include="Importer\WavImporter.cs" />
<Compile Include="Importer\XmlImporter.cs" />
<Compile Include="InvalidContentException.cs" />
<Compile Include="NamedValueDictionary.cs" />
<Compile Include="OpaqueDataDictionary.cs" />
@ -151,6 +152,7 @@
<Compile Include="Serialization\Compiler\GenericContentTypeWriter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\EffectWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\Texture2DWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\SpriteFontWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\TextureWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingBoxWriter.cs" />
@ -188,13 +190,14 @@
<Compile Include="Tasks\ImporterManager.cs" />
<Compile Include="Tasks\ProcessorManager.cs" />
<Compile Include="VideoContent.cs" />
<Compile Include="Serialization\XmlReaderExtensions.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ANX.Framework\ANX.Framework_WindowsMetro.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\SoundSystems\WaveUtils\WaveUtils_WindowsMetro.csproj">
<ProjectReference Include="..\Support\WaveUtils\WaveUtils_WindowsMetro.csproj">
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>
</ProjectReference>

View File

@ -62,7 +62,7 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3.csproj">
<ProjectReference Include="..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3_Linux.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.GL3</Name>
</ProjectReference>

View File

@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
<DefineConstants>XNAEXT;DEBUG;TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
@ -28,7 +28,7 @@
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>TRACE;PSVITA;</DefineConstants>
<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
@ -65,17 +65,17 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\RenderSystems\ANX.BaseDirectX\ANX.BaseDirectX_PSVita.csproj">
<Project>{A4D3AD34-E49C-4142-8620-2AFF44ED6719}</Project>
<Name>ANX.BaseDirectX</Name>
<ProjectReference Include="..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
<ProjectReference Include="..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_PSVita.csproj">
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
<Name>ANX.RenderSystem.Windows.DX11</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />

View File

@ -18,7 +18,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
<DefineConstants>XNAEXT;DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
@ -27,7 +27,7 @@
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
<DefineConstants>XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
@ -63,10 +63,6 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\RenderSystems\ANX.BaseDirectX\ANX.BaseDirectX_WindowsMetro.csproj">
<Project>{A4D3AD34-E49C-4142-8620-2AFF44ED6719}</Project>
<Name>ANX.BaseDirectX</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@ -441,6 +441,8 @@
<Compile Include="NonXNA\PlatformSystem\INativeGameTimer.cs" />
<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
<Compile Include="NonXNA\PlatformSystem\INativeMediaLibrary.cs" />
<Compile Include="NonXNA\PlatformSystem\PlatformSystem.cs" />
<Compile Include="NonXNA\PlatformSystem\PlatformSystemInstanceException.cs" />
<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
<Compile Include="NonXNA\RenderSystem\INativeConstantBuffer.cs" />
<Compile Include="NonXNA\RenderSystem\IOcclusionQuery.cs" />
@ -451,7 +453,7 @@
<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
<Compile Include="NonXNA\NoInputDeviceException.cs" />
<Compile Include="NonXNA\OSInformation.cs" />
<Compile Include="NonXNA\PlatformSystem\IPlatformSystemCreator.cs" />
<Compile Include="NonXNA\PlatformSystem\IPlatformSystem.cs" />
<Compile Include="NonXNA\RenderSystem\EffectProcessorOutputFormat.cs" />
<Compile Include="NonXNA\ICreator.cs" />
<Compile Include="NonXNA\InputSystem\IGamePad.cs" />

View File

@ -26,7 +26,7 @@ namespace ANX.Framework.Graphics
private Vector3 fogColor;
private Vector3 emissiveColor;
private Vector3 ambientLightColor;
private Matrix[] bones;
private readonly Matrix[] bones;
private int weightsPerBone;
#endregion

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framework\ANX.Framework_Linux.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter", "ANX.Framework.TestCenter\ANX.Framework.TestCenter_Linux.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
@ -193,7 +193,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.GL3", "Ren
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX10", "RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_Linux.csproj", "{5BE49183-2F6F-4527-AC90-D816911FCF90}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.ModernUI", "InputSystems\ANX.InpuDevices.Windows.ModernUI\ANX.InputDevices.Windows.ModernUI_Linux.csproj", "{F5819204-4882-4F33-B973-DE6762C9682F}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.ModernUI", "InputSystems\ANX.InputDevices.Windows.ModernUI\ANX.InputDevices.Windows.ModernUI_Linux.csproj", "{628AB80A-B1B9-4878-A810-7A58D4840F60}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -960,20 +960,26 @@ Global
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Release|x64.ActiveCfg = Release|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Release|x86.ActiveCfg = Release|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Debug|ARM.ActiveCfg = Debug|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Debug|x64.ActiveCfg = Debug|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Debug|x86.ActiveCfg = Debug|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Release|Any CPU.Build.0 = Release|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Release|ARM.ActiveCfg = Release|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Release|x64.ActiveCfg = Release|Any CPU
{F5819204-4882-4F33-B973-DE6762C9682F}.Release|x86.ActiveCfg = Release|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Any CPU.Build.0 = Debug|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|ARM.ActiveCfg = Debug|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|ARM.Build.0 = Debug|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|x64.ActiveCfg = Debug|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|x64.Build.0 = Debug|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|x86.ActiveCfg = Debug|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|x86.Build.0 = Debug|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Any CPU.ActiveCfg = Release|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Any CPU.Build.0 = Release|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|ARM.ActiveCfg = Release|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|ARM.Build.0 = Release|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Mixed Platforms.ActiveCfg = Release|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Mixed Platforms.Build.0 = Release|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x64.ActiveCfg = Release|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x64.Build.0 = Release|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.ActiveCfg = Release|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -1019,7 +1025,7 @@ Global
{E5D69E75-D77C-493F-BBDA-6F9E73B82549} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{5040A9C7-6DEC-4613-8586-A598C4070B35} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{566293A4-1187-4289-A28C-C74B499D46AA} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{F5819204-4882-4F33-B973-DE6762C9682F} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{628AB80A-B1B9-4878-A810-7A58D4840F60} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}

View File

@ -1,4 +1,4 @@
Microsoft Visual Studio Solution File, Format Version 11.00
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framework\ANX.Framework_PSVita.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
EndProject
@ -77,10 +77,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "XNA", "XNA", "{BD648BB8-EF2
shader\XNA\Structures.fxh = shader\XNA\Structures.fxh
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX10", "RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj", "{5BE49183-2F6F-4527-AC90-D816911FCF90}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.GL3", "RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj", "{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX11", "RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_PSVita.csproj", "{B30DE9C2-0926-46B6-8351-9AF276C472D5}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{82CDEC51-2E62-4D6D-8A89-8E0F68A9722B}"
@ -185,577 +181,805 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AudioSample", "Samples\Audi
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.ContentCompiler.GUI", "Tools\ANXContentCompilerGUI\ANX.ContentCompiler.GUI.csproj", "{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WaveUtils", "SoundSystems\WaveUtils\WaveUtils_PSVita.csproj", "{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DualTextureSample", "Samples\DualTextureSample\DualTextureSample_PSVita.csproj", "{9259CC4E-AE6B-403C-8FAB-2408448C3935}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.BaseDirectX", "RenderSystems\ANX.BaseDirectX\ANX.BaseDirectX_PSVita.csproj", "{A4D3AD34-E49C-4142-8620-2AFF44ED6719}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BasicEffectSample", "Samples\BasicEffectSample\BasicEffectSample_PSVita.csproj", "{D810F12D-6CE9-4755-AC6A-5DFEC7D1C782}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Support", "Support", "{3E29A6C6-9487-46A7-A161-D8DB84514933}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WaveUtils", "Support\WaveUtils\WaveUtils_PSVita.csproj", "{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.GL3", "RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3_PSVita.csproj", "{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX10", "RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj", "{5BE49183-2F6F-4527-AC90-D816911FCF90}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.ModernUI", "InputSystems\ANX.InputDevices.Windows.ModernUI\ANX.InputDevices.Windows.ModernUI_PSVita.csproj", "{628AB80A-B1B9-4878-A810-7A58D4840F60}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|Mixed Platforms = Release|Mixed Platforms
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Any CPU.Build.0 = Debug|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|ARM.ActiveCfg = Debug|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|ARM.Build.0 = Debug|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|x64.ActiveCfg = Debug|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|x64.Build.0 = Debug|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|x86.ActiveCfg = Debug|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|x86.Build.0 = Debug|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Any CPU.ActiveCfg = Release|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Any CPU.Build.0 = Release|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|ARM.ActiveCfg = Release|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|ARM.Build.0 = Release|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Mixed Platforms.ActiveCfg = Release|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Mixed Platforms.Build.0 = Release|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x64.ActiveCfg = Release|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x64.Build.0 = Release|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.ActiveCfg = Release|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -771,12 +995,11 @@ Global
{938D5F88-B888-4B04-BEEE-EE701FBA51EF} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{14B39F89-C9B0-407E-877A-B515C985E96E} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{5BE49183-2F6F-4527-AC90-D816911FCF90} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{B30DE9C2-0926-46B6-8351-9AF276C472D5} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{FF0AB665-2796-4354-9630-76C2751DB3C2} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{2B71A7C2-0D18-4E3D-AE5A-320641D1162A} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{A4D3AD34-E49C-4142-8620-2AFF44ED6719} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{5BE49183-2F6F-4527-AC90-D816911FCF90} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{F945515B-394D-4ED4-80E0-98EB59B69D24} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{BC79B021-10E4-4D01-945A-7048FFF53A22} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
@ -802,10 +1025,10 @@ Global
{E5D69E75-D77C-493F-BBDA-6F9E73B82549} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{5040A9C7-6DEC-4613-8586-A598C4070B35} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{566293A4-1187-4289-A28C-C74B499D46AA} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{628AB80A-B1B9-4878-A810-7A58D4840F60} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{E4FFD875-95FC-48F2-8B6D-8483D0B71666} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{BD648BB8-EF28-453C-B4F5-EE3C93EB4DAF} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
@ -815,6 +1038,7 @@ Global
{04F6041E-475E-4B2A-A889-6A33EABD718B} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}
{2B6D0EFF-7874-495F-9226-873ED9649C60} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}
{2CF3FE4D-586E-4B07-8BF0-1E84B670F0AD} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C} = {3E29A6C6-9487-46A7-A161-D8DB84514933}
EndGlobalSection
GlobalSection(SubversionScc) = preSolution
Svn-Managed = True

View File

@ -1,10 +1,10 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework_WindowsMetro", "ANX.Framework\ANX.Framework_WindowsMetro.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framework\ANX.Framework_WindowsMetro.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter_WindowsMetro", "ANX.Framework.TestCenter\ANX.Framework.TestCenter_WindowsMetro.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter", "ANX.Framework.TestCenter\ANX.Framework.TestCenter_WindowsMetro.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.ContentPipeline.Extensions_WindowsMetro", "ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.Extensions_WindowsMetro.csproj", "{ECBF60CB-1CF0-4F92-8963-E73115B04B43}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.ContentPipeline.Extensions", "ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.Extensions_WindowsMetro.csproj", "{ECBF60CB-1CF0-4F92-8963-E73115B04B43}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{B24A8593-562A-4A25-BB08-46C163F10F3F}"
EndProject
@ -17,11 +17,11 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{9B0D
Samples\SampleCatalog.xml = Samples\SampleCatalog.xml
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VertexIndexBuffer_WindowsMetro", "Samples\VertexIndexBuffer\VertexIndexBuffer_WindowsMetro.csproj", "{F945515B-394D-4ED4-80E0-98EB59B69D24}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VertexIndexBuffer", "Samples\VertexIndexBuffer\VertexIndexBuffer_WindowsMetro.csproj", "{F945515B-394D-4ED4-80E0-98EB59B69D24}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleSprite_WindowsMetro", "Samples\SimpleSprite\SimpleSprite_WindowsMetro.csproj", "{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleSprite", "Samples\SimpleSprite\SimpleSprite_WindowsMetro.csproj", "{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TextRendering_WindowsMetro", "Samples\TextRendering\TextRendering_WindowsMetro.csproj", "{BC79B021-10E4-4D01-945A-7048FFF53A22}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TextRendering", "Samples\TextRendering\TextRendering_WindowsMetro.csproj", "{BC79B021-10E4-4D01-945A-7048FFF53A22}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "Samples\SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}"
EndProject
@ -29,13 +29,13 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "InputSystems", "InputSystem
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SoundSystems", "SoundSystems", "{5725DA44-4F5C-4E93-A957-AC5C85603EE9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.XAudio_WindowsMetro", "SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj", "{6A582788-C4D2-410C-96CD-177F75712D65}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.XAudio", "SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj", "{6A582788-C4D2-410C-96CD-177F75712D65}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame_WindowsMetro", "Samples\WindowsGame\WindowsGame_WindowsMetro.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "Samples\WindowsGame\WindowsGame_WindowsMetro.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectConverter", "Tools\ProjectConverter\ProjectConverter.csproj", "{B5209A04-B2F8-4033-A5E7-545BE771214C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kinect_WindowsMetro", "Samples\Kinect\Kinect_WindowsMetro.csproj", "{A42413A9-5189-40CB-AACA-D50F24865431}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kinect", "Samples\Kinect\Kinect_WindowsMetro.csproj", "{A42413A9-5189-40CB-AACA-D50F24865431}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Stock Shaders", "Stock Shaders", "{60824BDB-AC8A-42ED-9B79-111FB44669FF}"
EndProject
@ -77,11 +77,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "XNA", "XNA", "{BD648BB8-EF2
shader\XNA\Structures.fxh = shader\XNA\Structures.fxh
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX10", "RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_WindowsMetro.csproj", "{5BE49183-2F6F-4527-AC90-D816911FCF90}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.GL3", "RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_WindowsMetro.csproj", "{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX11_WindowsMetro", "RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_WindowsMetro.csproj", "{B30DE9C2-0926-46B6-8351-9AF276C472D5}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX11", "RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_WindowsMetro.csproj", "{B30DE9C2-0926-46B6-8351-9AF276C472D5}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{82CDEC51-2E62-4D6D-8A89-8E0F68A9722B}"
ProjectSection(SolutionItems) = preProject
@ -90,24 +86,24 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{82CDEC51
build\MakeAnxFramework.cmd = build\MakeAnxFramework.cmd
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KeyboardSample_WindowsMetro", "Samples\KeyboardSample\KeyboardSample_WindowsMetro.csproj", "{05233BB1-444F-43F6-A3DF-B82AA924E094}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KeyboardSample", "Samples\KeyboardSample\KeyboardSample_WindowsMetro.csproj", "{05233BB1-444F-43F6-A3DF-B82AA924E094}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Installer", "Installer", "{04C721BB-F871-4872-9EA9-B2062BF21E62}"
ProjectSection(SolutionItems) = preProject
Installer\anx.wxs = Installer\anx.wxs
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RenderTarget_WindowsMetro", "Samples\RenderTarget\RenderTarget_WindowsMetro.csproj", "{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RenderTarget", "Samples\RenderTarget\RenderTarget_WindowsMetro.csproj", "{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StencilBuffer_WindowsMetro", "Samples\StencilBuffer\StencilBuffer_WindowsMetro.csproj", "{41E6C2CF-51EA-4D8E-96AE-739CA3951766}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StencilBuffer", "Samples\StencilBuffer\StencilBuffer_WindowsMetro.csproj", "{41E6C2CF-51EA-4D8E-96AE-739CA3951766}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Primitives_WindowsMetro", "Samples\Primitives\Primitives_WindowsMetro.csproj", "{57097B7A-A283-4409-8AAC-35BF0F458657}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Primitives", "Samples\Primitives\Primitives_WindowsMetro.csproj", "{57097B7A-A283-4409-8AAC-35BF0F458657}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.OpenAL_WindowsMetro", "SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL_WindowsMetro.csproj", "{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.OpenAL", "SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL_WindowsMetro.csproj", "{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Recording_WindowsMetro", "InputSystems\ANX.InputSystem.Recording\ANX.InputSystem.Recording_WindowsMetro.csproj", "{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Recording", "InputSystems\ANX.InputSystem.Recording\ANX.InputSystem.Recording_WindowsMetro.csproj", "{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.Metro_WindowsMetro", "RenderSystems\ANX.RenderSystem.Windows.Metro\ANX.RenderSystem.Windows.Metro_WindowsMetro.csproj", "{FF0AB665-2796-4354-9630-76C2751DB3C2}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.Metro", "RenderSystems\ANX.RenderSystem.Windows.Metro\ANX.RenderSystem.Windows.Metro_WindowsMetro.csproj", "{FF0AB665-2796-4354-9630-76C2751DB3C2}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "DX11", "DX11", "{6285F3EF-07DB-49C9-8CDE-A9092789FE4F}"
ProjectSection(SolutionItems) = preProject
@ -120,39 +116,39 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "DX11", "DX11", "{6285F3EF-0
shader\DX11\SpriteBatch.fx = shader\DX11\SpriteBatch.fx
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Standard_WindowsMetro", "InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard_WindowsMetro.csproj", "{49066074-3B7B-4A55-B122-6BD33AB73558}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Standard", "InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard_WindowsMetro.csproj", "{49066074-3B7B-4A55-B122-6BD33AB73558}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.XInput_WindowsMetro", "InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput_WindowsMetro.csproj", "{60D08399-244F-46A3-91F1-4CFD26D961A3}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.XInput", "InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput_WindowsMetro.csproj", "{60D08399-244F-46A3-91F1-4CFD26D961A3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.OpenTK_WindowsMetro", "InputSystems\ANX.InputDevices.OpenTK\ANX.InputDevices.OpenTK_WindowsMetro.csproj", "{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.OpenTK", "InputSystems\ANX.InputDevices.OpenTK\ANX.InputDevices.OpenTK_WindowsMetro.csproj", "{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.Kinect_WindowsMetro", "InputSystems\ANX.InputDevices.Windows.Kinect\ANX.InputDevices.Windows.Kinect_WindowsMetro.csproj", "{E5D69E75-D77C-493F-BBDA-6F9E73B82549}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.Kinect", "InputSystems\ANX.InputDevices.Windows.Kinect\ANX.InputDevices.Windows.Kinect_WindowsMetro.csproj", "{E5D69E75-D77C-493F-BBDA-6F9E73B82549}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Test_WindowsMetro", "InputSystems\ANX.InputDevices.Test\ANX.InputDevices.Test_WindowsMetro.csproj", "{5040A9C7-6DEC-4613-8586-A598C4070B35}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Test", "InputSystems\ANX.InputDevices.Test\ANX.InputDevices.Test_WindowsMetro.csproj", "{5040A9C7-6DEC-4613-8586-A598C4070B35}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MultiRenderTarget_WindowsMetro", "Samples\MultiRenderTarget\MultiRenderTarget_WindowsMetro.csproj", "{9C9C6245-35C2-4230-8E17-9038A228227F}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MultiRenderTarget", "Samples\MultiRenderTarget\MultiRenderTarget_WindowsMetro.csproj", "{9C9C6245-35C2-4230-8E17-9038A228227F}"
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{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}.Debug|x64.ActiveCfg = Debug|Any CPU
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}.Debug|x86.ActiveCfg = Debug|Any CPU
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}.Release|Any CPU.Build.0 = Release|Any CPU
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}.Release|ARM.ActiveCfg = Release|Any CPU
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{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}.Release|x64.ActiveCfg = Release|Any CPU
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{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|ARM.ActiveCfg = Debug|Any CPU
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{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|x64.ActiveCfg = Debug|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|x86.ActiveCfg = Debug|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Release|Any CPU.Build.0 = Release|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Release|ARM.ActiveCfg = Release|Any CPU
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{5BE49183-2F6F-4527-AC90-D816911FCF90}.Release|x64.ActiveCfg = Release|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Release|x86.ActiveCfg = Release|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Any CPU.Build.0 = Debug|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|ARM.ActiveCfg = Debug|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|ARM.Build.0 = Debug|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Mixed Platforms.Build.0 = Debug|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|x64.ActiveCfg = Debug|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|x64.Build.0 = Debug|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Debug|x86.ActiveCfg = Debug|x86
@ -990,32 +974,12 @@ Global
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Any CPU.Build.0 = Release|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|ARM.ActiveCfg = Release|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|ARM.Build.0 = Release|ARM
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Mixed Platforms.ActiveCfg = Release|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|Mixed Platforms.Build.0 = Release|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x64.ActiveCfg = Release|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x64.Build.0 = Release|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.ActiveCfg = Release|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.Build.0 = Release|x86
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|ARM.ActiveCfg = Debug|ARM
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|ARM.Build.0 = Debug|ARM
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Mixed Platforms.Build.0 = Debug|x86
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x64.ActiveCfg = Debug|x64
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x64.Build.0 = Debug|x64
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x86.ActiveCfg = Debug|x86
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x86.Build.0 = Debug|x86
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -1031,12 +995,11 @@ Global
{938D5F88-B888-4B04-BEEE-EE701FBA51EF} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{14B39F89-C9B0-407E-877A-B515C985E96E} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{5BE49183-2F6F-4527-AC90-D816911FCF90} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{B30DE9C2-0926-46B6-8351-9AF276C472D5} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{FF0AB665-2796-4354-9630-76C2751DB3C2} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{2B71A7C2-0D18-4E3D-AE5A-320641D1162A} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{A4D3AD34-E49C-4142-8620-2AFF44ED6719} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{5BE49183-2F6F-4527-AC90-D816911FCF90} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{F945515B-394D-4ED4-80E0-98EB59B69D24} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{BC79B021-10E4-4D01-945A-7048FFF53A22} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
@ -1066,8 +1029,6 @@ Global
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{7C764555-14B2-45E9-AB33-0C412C8AC53B} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{E4FFD875-95FC-48F2-8B6D-8483D0B71666} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{BD648BB8-EF28-453C-B4F5-EE3C93EB4DAF} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
@ -1077,6 +1038,7 @@ Global
{04F6041E-475E-4B2A-A889-6A33EABD718B} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}
{2B6D0EFF-7874-495F-9226-873ED9649C60} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}
{2CF3FE4D-586E-4B07-8BF0-1E84B670F0AD} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C} = {3E29A6C6-9487-46A7-A161-D8DB84514933}
EndGlobalSection
GlobalSection(SubversionScc) = preSolution
Svn-Managed = True

View File

@ -42,7 +42,7 @@
<Compile Include="LinuxGameHost.cs" />
<Compile Include="LinuxGameTimer.cs" />
<Compile Include="LinuxGameWindow.cs" />
<Compile Include="LinuxPlatformCreator.cs" />
<Compile Include="LinuxPlatformSystem.cs" />
<Compile Include="LinuxStorageContainer.cs" />
<Compile Include="LinuxStorageDevice.cs" />
<Compile Include="LinuxTitleContainer.cs" />

View File

@ -17,7 +17,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;LINUX;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@ -25,7 +25,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\..\bin\Release\</OutputPath>
<DefineConstants>TRACE;LINUX;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>

View File

@ -17,7 +17,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@ -25,7 +25,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\..\bin\Release\</OutputPath>
<DefineConstants>TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@ -41,7 +41,7 @@
<Compile Include="MetroStorageDevice.cs" />
<Compile Include="MetroTitleContainer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="MetroPlatformCreator.cs" />
<Compile Include="MetroPlatformSystem.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
<Compile Include="WindowsGameHost.cs" />
<Compile Include="WindowsGameWindow.cs" />

View File

@ -46,7 +46,7 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WindowsGameHost.cs" />
<Compile Include="WindowsGameWindow.cs" />
<Compile Include="WindowsPlatformCreator.cs" />
<Compile Include="WindowsPlatformSystem.cs" />
<Compile Include="WindowsStorageDevice.cs" />
<Compile Include="WindowsTitleContainer.cs" />
</ItemGroup>

View File

@ -68,6 +68,12 @@
<Compile Include="Texture2DGL3.cs" />
<Compile Include="VertexBufferGL3.cs" />
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<ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent></PreBuildEvent>

View File

@ -18,7 +18,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>XNAEXT;DEBUG;TRACE;PSVITA;</DefineConstants>
<DefineConstants>XNAEXT DX10;DEBUG;TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
@ -28,7 +28,7 @@
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\bin\Release\</OutputPath>
<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
<DefineConstants>XNAEXT DX10;TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
@ -62,29 +62,34 @@
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<Compile Include="EffectParameter_DX10.cs" />
<Compile Include="EffectTechnique_DX10.cs" />
<Compile Include="Effect_DX10.cs" />
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<Compile Include="SamplerState_DX10.cs" />
<Compile Include="ShaderByteCode.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedIndexBuffer.cs" />
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedVertexBuffer.cs" />
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedStateObject.cs" />
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<Compile Include="Texture2D_DX10.cs" />
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<Compile Include="DxTexture2D.cs" />
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<ItemGroup>
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</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
<PropertyGroup>

View File

@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>XNAEXT DX11;DEBUG;TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@ -29,7 +29,7 @@
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\bin\Release\</OutputPath>
<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
<DefineConstants>XNAEXT DX11;TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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@ -42,11 +42,11 @@
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<Name>ANX.Framework</Name>
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<ProjectReference Include="..\ANX.BaseDirectX\ANX.BaseDirectX_PSVita.csproj">
<ProjectReference Include="..\ANX.BaseDirectX\ANX.BaseDirectX.csproj">
<Project>{A4D3AD34-E49C-4142-8620-2AFF44ED6719}</Project>
<Name>ANX.BaseDirectX</Name>
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<ProjectReference Include="..\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
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@ -79,18 +79,27 @@
<Compile Include="EffectParameter_DX11.cs" />
<Compile Include="EffectPass_DX11.cs" />
<Compile Include="EffectTechnique_DX11.cs" />
<Compile Include="Effect_DX11.cs" />
<Compile Include="FormatConverter.cs" />
<Compile Include="GraphicsDeviceWindowsDX11.cs" />
<Compile Include="IndexBuffer_DX11.cs" />
<Compile Include="GraphicsDeviceDX.cs" />
<Compile Include="DxIndexBuffer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RasterizerState_DX11.cs" />
<Compile Include="RenderTarget2D_DX11.cs" />
<Compile Include="SamplerState_DX11.cs" />
<Compile Include="ShaderByteCode.cs" />
<Compile Include="EffectDX.cs" />
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedEffectDX.cs" />
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedGraphicsDeviceDX.cs" />
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\IncludeHandler.cs" />
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\WindowHelper.cs" />
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\DxFormatConverter.cs" />
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedDxTexture2D.cs" />
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedIndexBuffer.cs" />
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedVertexBuffer.cs" />
<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedStateObject.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
<Compile Include="Texture2D_DX11.cs" />
<Compile Include="VertexBuffer_DX11.cs" />
<Compile Include="DxTexture2D.cs" />
<Compile Include="DxVertexBuffer.cs" />
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<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@ -84,11 +84,11 @@
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View File

@ -92,10 +92,6 @@
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<Name>ANX.SoundSystem.OpenAL</Name>

View File

@ -115,14 +115,10 @@
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<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_PSVita.csproj">
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
<Name>ANX.RenderSystem.Windows.DX11</Name>

View File

@ -94,14 +94,10 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_PSVita.csproj">
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
<Name>ANX.RenderSystem.Windows.DX11</Name>
@ -110,6 +106,10 @@
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
<Name>ANX.SoundSystem.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_PSVita.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>
</ProjectReference>
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
<Name>SampleContent</Name>

View File

@ -119,7 +119,7 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>

View File

@ -143,10 +143,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_PSVita.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -140,7 +140,7 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3.csproj">
<ProjectReference Include="..\..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3_Linux.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.GL3</Name>
</ProjectReference>

View File

@ -142,13 +142,17 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
<ProjectReference Include="..\..\..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_PSVita.csproj">
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
<Name>ANX.RenderSystem.Windows.DX11</Name>
</ProjectReference>
<ProjectReference Include="..\..\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>

View File

@ -137,7 +137,7 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>

View File

@ -116,14 +116,10 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_PSVita.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -117,7 +117,7 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>

View File

@ -117,14 +117,10 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_PSVita.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -95,14 +95,10 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_PSVita.csproj">
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
<Name>ANX.RenderSystem.Windows.DX11</Name>

View File

@ -150,7 +150,7 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>

View File

@ -117,14 +117,10 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_PSVita.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -116,7 +116,7 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>

View File

@ -66,9 +66,9 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL_PSVita.csproj">
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>

View File

@ -140,14 +140,10 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_PSVita.csproj">
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
<Name>ANX.RenderSystem.Windows.DX11</Name>

View File

@ -106,9 +106,9 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL_PSVita.csproj">
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>

View File

@ -53,7 +53,7 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\WaveUtils\WaveUtils_PSVita.csproj">
<ProjectReference Include="..\..\Support\WaveUtils\WaveUtils_PSVita.csproj">
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>
</ProjectReference>

View File

@ -20,7 +20,7 @@ namespace ANX.SoundSystem.OpenAL
{
get
{
return "Sound.OpenAL";
return "OpenAL";
}
}

View File

@ -17,7 +17,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@ -26,7 +26,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\..\bin\Release\</OutputPath>
<DefineConstants>TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>

View File

@ -19,7 +19,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@ -28,7 +28,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\..\bin\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>

View File

@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ProjectConverter
{
public class AssemblyInfoFixer
{
public static void FixCompanyAndCopyright(string filepath, int yearOfLastChange)
{
FixAllEntries(filepath, "AssemblyCompany", "ANX.Framework Team");
FixAllEntries(filepath, "AssemblyCopyright", "Copyright © ANX.Framework Team 2011 - " + yearOfLastChange);
}
#region FixAllEntries
private static void FixAllEntries(string filepath, string entryName, string newValue)
{
var projectPaths = CollectProjectPaths(filepath);
foreach (string project in projectPaths)
{
string assemblyInfoPath = Path.Combine(Path.GetDirectoryName(project), "Properties//AssemblyInfo.cs");
string text = File.ReadAllText(assemblyInfoPath, Encoding.UTF8);
int index = text.IndexOf("[assembly: " + entryName);
if (index == -1)
continue;
index = text.IndexOf("\"", index) + 1;
int endIndex = text.IndexOf("\"", index);
text = text.Remove(index, endIndex - index).Insert(index, newValue);
File.WriteAllText(assemblyInfoPath, text, Encoding.UTF8);
}
}
#endregion
#region CollectProjectPaths
private static List<string> CollectProjectPaths(string filepath)
{
var projectPaths = new List<string>();
if (filepath.EndsWith(".sln", StringComparison.InvariantCultureIgnoreCase))
{
var solution = VsSolution.Load(filepath);
string basePath = Path.GetDirectoryName(filepath);
foreach (var project in solution.Projects)
if (project.IsCsProject)
projectPaths.Add(Path.Combine(basePath, project.RelativePath));
}
else
projectPaths.Add(filepath);
return projectPaths;
}
#endregion
}
}

View File

@ -14,21 +14,12 @@ namespace ProjectConverter
{
public abstract class Converter
{
protected const string XnaGameStudioTarget =
"Microsoft.Xna.GameStudio.targets";
protected const string XnaGameStudioTarget = "Microsoft.Xna.GameStudio.targets";
protected const string XnaPipelineExtensionTarget =
"Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets";
protected ProjectPath CurrentProject
{
get;
private set;
}
public abstract string Postfix
{
get;
}
protected ProjectPath CurrentProject { get; private set; }
public abstract string Postfix { get; }
#region ConvertAllProjects
public void ConvertAllProjects(string solutionFilepath)
@ -221,19 +212,14 @@ namespace ProjectConverter
#region CollectAllProjects
private ProjectPath[] CollectAllProjects(string solutionFilepath)
{
VSSolution solution = new VSSolution(solutionFilepath);
List<ProjectPath> result = new List<ProjectPath>();
var solution = VsSolution.Load(solutionFilepath);
var result = new List<ProjectPath>();
string basePath = Path.GetDirectoryName(solutionFilepath);
foreach (var project in solution.Projects)
{
if (project.IsCsProject &&
project.RelativePath.Contains("Tools") == false)
{
if (project.IsCsProject && project.RelativePath.Contains("Tools") == false)
result.Add(new ProjectPath(this, project.RelativePath, basePath));
}
}
return result.ToArray();
}

View File

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
<Identity Name="ProjectConverter" Publisher="CN=ANX-Team" Version="1.0.0.0" />
<Properties>
<DisplayName>ProjectConverter</DisplayName>
<PublisherDisplayName>ANX Developer Team</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Prerequisites>
<OSMinVersion>6.2.0</OSMinVersion>
<OSMaxVersionTested>6.2.0</OSMaxVersionTested>
</Prerequisites>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="WindowsGame1.Program">
<VisualElements DisplayName="ProjectConverter" Logo="Assets\Logo.png" SmallLogo="Assets\SmallLogo.png" Description="ProjectConverter" ForegroundText="light" BackgroundColor="#464646">
<DefaultTile ShowName="allLogos" ShortName="ProjectConverter" />
<SplashScreen Image="Assets\SplashScreen.png" />
</VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

View File

@ -31,7 +31,7 @@ namespace ProjectConverter.Platforms.Metro
}
XName contentNodeName = XName.Get("Content", itemGroup.Name.NamespaceName);
string anxAssetsPath = "../media/MetroDefaultAssets";
const string anxAssetsPath = "../../media/MetroDefaultAssets";
foreach (string assetFilepath in Directory.GetFiles(anxAssetsPath))
{
string filename = Path.GetFileName(assetFilepath);

View File

@ -14,11 +14,11 @@ namespace ProjectConverter
{
static class Program
{
private static Converter[] converters = new Converter[]
private static readonly Converter[] Converters = new Converter[]
{
new LinuxConverter(),
new MetroConverter(),
new PsVitaConverter(),
new PsVitaConverter()
};
[STAThread]
@ -29,11 +29,11 @@ namespace ProjectConverter
// ProjectConverter /linux /psvita /windowsmetro ../../ANX.Framework.sln
//
// For testing only
//args = new string[] { "/linux", "/psvita", "/windowsmetro", "../../ANX.Framework.sln" };
//args = new[] { "/linux", "/psvita", "/windowsmetro", "../../ANX.Framework.sln" };
List<string> switches = new List<string>();
Dictionary<string, string> keyValueParameters = new Dictionary<string,string>();
List<string> files = new List<string>();
var switches = new List<string>();
var keyValueParameters = new Dictionary<string,string>();
var files = new List<string>();
foreach (string arg in args)
{
@ -54,7 +54,7 @@ namespace ProjectConverter
foreach (string file in files)
{
string fileExt = Path.GetExtension(file).ToLowerInvariant();
foreach (Converter converter in converters)
foreach (Converter converter in Converters)
{
if (switches.Contains(converter.Postfix.ToLowerInvariant()))
{

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@ -45,6 +45,7 @@
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfoFixer.cs" />
<Compile Include="Converter.cs" />
<Compile Include="DefinesConverter.cs" />
<Compile Include="Platforms\LinuxConverter.cs" />
@ -56,8 +57,8 @@
<Compile Include="ProjectData.cs" />
<Compile Include="ProjectPath.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="VSSolution.cs" />
<Compile Include="VSSolutionProject.cs" />
<Compile Include="VsSolution.cs" />
<Compile Include="VsSolutionProject.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />

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@ -1,8 +1,5 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using NUnit.Framework;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,89 +7,65 @@ using NUnit.Framework;
namespace ProjectConverter
{
public class VSSolution
public class VsSolution
{
//internal class SolutionParser
//Name: Microsoft.Build.Construction.SolutionParser
//Assembly: Microsoft.Build, Version=4.0.0.0
private List<VsSolutionProject> allProjects;
public const BindingFlags NonPublicInstanceFlag =
BindingFlags.NonPublic | BindingFlags.Instance;
public VsSolutionProject[] Projects
{
get { return allProjects.ToArray(); }
}
private static Type solutionParserType;
private static PropertyInfo readerProperty;
private static MethodInfo parseSolutionMethod;
private static PropertyInfo projectsProperty;
private VsSolution(string filepath)
{
allProjects = new List<VsSolutionProject>();
ParseFile(File.ReadAllLines(filepath));
}
public List<VSSolutionProject> Projects
{
get;
private set;
}
private void ParseFile(string[] lines)
{
foreach (string currentLine in lines)
{
string line = currentLine;
// Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framework\ANX.Framework.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
if (line.TrimStart().StartsWith("Project("))
{
int typeGuidStart = line.IndexOf('{');
int typeGuidEnd = line.IndexOf('}', typeGuidStart + 1);
string typeGuid = line.Substring(typeGuidStart + 1, typeGuidEnd - typeGuidStart - 1);
line = line.Remove(0, typeGuidEnd + 2);
static VSSolution()
{
solutionParserType = Type.GetType(
"Microsoft.Build.Construction.SolutionParser, " +
"Microsoft.Build, Version=4.0.0.0, Culture=neutral, " +
"PublicKeyToken=b03f5f7f11d50a3a", false, false);
if (solutionParserType != null)
{
readerProperty = solutionParserType.GetProperty(
"SolutionReader", NonPublicInstanceFlag);
projectsProperty = solutionParserType.GetProperty(
"Projects", NonPublicInstanceFlag);
parseSolutionMethod = solutionParserType.GetMethod(
"ParseSolution", NonPublicInstanceFlag);
}
}
int nameStart = line.IndexOf('"');
int nameEnd = line.IndexOf('"', nameStart + 1);
string name = line.Substring(nameStart + 1, nameEnd - nameStart - 1);
line = line.Remove(0, nameEnd + 2);
public VSSolution(string solutionFileName)
{
if (solutionParserType == null)
{
throw new InvalidOperationException(
"Can not find type 'Microsoft.Build.Construction.SolutionParser' " +
"are you missing a assembly reference to 'Microsoft.Build.dll'?");
}
int pathStart = line.IndexOf('"');
int pathEnd = line.IndexOf('"', pathStart + 1);
string relativePath = line.Substring(pathStart + 1, pathEnd - pathStart - 1);
line = line.Remove(0, pathEnd);
var constructors = solutionParserType.GetConstructors(NonPublicInstanceFlag);
var solutionParser = constructors[0].Invoke(null);
int guidStart = line.IndexOf('{');
int guidEnd = line.IndexOf('}', guidStart + 1);
string guid = line.Substring(guidStart + 1, guidEnd - guidStart - 1);
using (var streamReader = new StreamReader(solutionFileName))
{
readerProperty.SetValue(solutionParser, streamReader, null);
parseSolutionMethod.Invoke(solutionParser, null);
}
var projects = new List<VSSolutionProject>();
var array = (Array)projectsProperty.GetValue(solutionParser, null);
for (int i = 0; i < array.Length; i++)
{
projects.Add(new VSSolutionProject(array.GetValue(i)));
}
this.Projects = projects;
}
if (relativePath.ToLower().Contains(".csproj"))
{
allProjects.Add(new VsSolutionProject
{
TypeGuid = typeGuid,
ProjectName = name,
RelativePath = relativePath,
ProjectGuid = guid
});
}
}
}
}
private class VSSolutionTests
{
[Test]
public static void TestSolutionParser()
{
const string filepath = @"D:\code\csharp\ANX.Framework\ANX.Framework.sln";
VSSolution solution = new VSSolution(filepath);
Assert.Greater(solution.Projects.Count, 0);
}
[Test]
public static void TestParserNotFound()
{
Assert.Throws(typeof(InvalidOperationException), delegate
{
VSSolution.solutionParserType = null;
new VSSolution("");
});
}
}
public static VsSolution Load(string filepath)
{
return new VsSolution(filepath);
}
}
}

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@ -1,5 +1,4 @@
using System;
using System.Reflection;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -7,62 +6,16 @@ using System.Reflection;
namespace ProjectConverter
{
public class VSSolutionProject
{
private static readonly Type msBuildProjectType;
private static readonly PropertyInfo nameProperty;
private static readonly PropertyInfo relativePathProperty;
private static readonly PropertyInfo projectGuidProperty;
public class VsSolutionProject
{
public string ProjectName { get; set; }
public string RelativePath { get; set; }
public string ProjectGuid { get; set; }
public string TypeGuid { get; set; }
public string ProjectName
{
get;
private set;
}
public string RelativePath
{
get;
private set;
}
public string ProjectGuid
{
get;
private set;
}
public bool IsCsProject
{
get
{
return RelativePath.EndsWith(".csproj");
}
}
static VSSolutionProject()
{
msBuildProjectType = Type.GetType(
"Microsoft.Build.Construction.ProjectInSolution, " +
"Microsoft.Build, Version=4.0.0.0, Culture=neutral, " +
"PublicKeyToken=b03f5f7f11d50a3a", false, false);
if (msBuildProjectType != null)
{
nameProperty = msBuildProjectType.GetProperty(
"ProjectName", VSSolution.NonPublicInstanceFlag);
relativePathProperty = msBuildProjectType.GetProperty(
"RelativePath", VSSolution.NonPublicInstanceFlag);
projectGuidProperty = msBuildProjectType.GetProperty(
"ProjectGuid", VSSolution.NonPublicInstanceFlag);
}
}
public VSSolutionProject(object solutionProject)
{
ProjectName = nameProperty.GetValue(solutionProject, null) as string;
RelativePath = relativePathProperty.GetValue(solutionProject, null) as string;
ProjectGuid = projectGuidProperty.GetValue(solutionProject, null) as string;
}
public bool IsCsProject
{
get { return RelativePath.EndsWith(".csproj", StringComparison.InvariantCultureIgnoreCase); }
}
}
}