Commit Graph

  • 115de0957f added check for connected kinect SND\floAr_cp 2011-12-29 21:12:43 +00:00
  • a32da95cde Added Recording and Playback logic for the Keyboard - untested! SND\simsmaster_cp 2011-12-29 17:11:12 +00:00
  • 5e5d7497d7 - Fixed issue #546: "ANXStatusComparer: params ignored" SND\AstrorEnales_cp 2011-12-27 11:57:11 +00:00
  • ad4fc131de Going through TODOs in OpenGL render system, and implemented most of the EffectParameter.SetData overloads. SND\AstrorEnales_cp 2011-12-27 11:03:03 +00:00
  • 746582483d - Changed Primitives sample to ANX now (currently not working) - fixed VertexDeclaration constructors (params keyword) - VertexDeclaration: calculation of VertexStride implemented - fixed issue #548 (GraphicsDevice.Viewport StackOverflowException) - small improvements in EffectTechniqueCollection Glatzemann 2011-12-27 08:19:27 +00:00
  • 89319f93f5 fixed XNA version of primitives sample Glatzemann 2011-12-27 06:03:48 +00:00
  • 2c00dc6a67 Some work on the RecordingKeyboard. SND\simsmaster_cp 2011-12-20 20:46:18 +00:00
  • a5dbfb721a Modified the RecordingSystem to work with the new InputSystem. Fixes #532 SND\simsmaster_cp 2011-12-20 20:16:50 +00:00
  • dfa2a4665a Finished the Primitives-Sample, but there are still rendering errors in hardware instancing part. The sample currently works with plain XNA to have a working base. Glatzemann 2011-12-16 09:21:39 +00:00
  • c8bb0b6443 fixed issue #534 ("StencilSample: InvalidOperationException") Glatzemann 2011-12-16 07:54:47 +00:00
  • 95b2968294 Sorting of AddIns implemented. Glatzemann 2011-12-15 14:58:56 +00:00
  • 571ae26707 - Removed three TODOs from ContentReader. - Worked on a TODO in AudioEngine - Worked on TODOs in ContentManager - fixed another bunch of TODOs which doesn't need work or are very simple and solved directly Glatzemann 2011-12-15 12:59:20 +00:00
  • 091b91ee05 - Fixed BoundingBox UnitTests. - Some Improvements to AssertHelper for UnitTests. Glatzemann 2011-12-15 10:59:28 +00:00
  • 1a03ea2ad2 - Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore. - Improved handling of GameWindow handle (needed for mouse and keyboard support) - Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns. - Fixed some sample issues (and opened issues at codeplex for some remaining issues) Glatzemann 2011-12-15 09:19:40 +00:00
  • 9ff4fcc9b1 fixed Namespaces, Build-Scripts etc. Glatzemann 2011-12-14 20:25:54 +00:00
  • 2a7dbe64e3 re-added some missing files Glatzemann 2011-12-14 20:12:04 +00:00
  • cdf22618d4 renamed ANX.InputSystem.OpenTK to ANX.InputDevices.OpenTK renamed ANX.InputSystem.Windows.Kinect to ANX.InputDevices.Windows.Kinect Glatzemann 2011-12-14 20:04:04 +00:00
  • 4e6a14a984 re-added some missing files Glatzemann 2011-12-14 19:54:23 +00:00
  • a07485dbc7 deleted some obstructed files Glatzemann 2011-12-14 19:42:25 +00:00
  • 8572207a4f renamed ANX.Framework.InputDevices.XInput folder in filesystem Glatzemann 2011-12-14 19:31:55 +00:00
  • 71fd33ca49 renamed ANX.Framework.InputDevices.XInput folder in filesystem Glatzemann 2011-12-14 19:30:59 +00:00
  • 3765f00151 - fixed a minor issue with pathes in MSI-Installer build script - added creators for concrete InputDevice instances - added a factory to manage InputDeviceCreators which are located in AddIn assemblies - implemented some InputDeviceCreators in ANX.InputSystem.Windows.XInput as reference - created the new InputSystem: ANX.InputSystem.Standard which is the default container for the new InputDevices. It is replaceable by the ANX.InputSystem.Recording e.g. - added ANX.InputSystem.Standard to build script and MSI-Installer build script - added ANX.InputSystem.Recording to the MSI-Installer build script - implemented AvailableNetworkSessions (and fixed another wrong class reported by ANXStatusComparer) - updated WindowsGame sample to support only one InputSystem at the time (replaced multi SelectBox with ComboBox) - renamed ANX.InputSystem.Windows.XInput to ANX.InputDevices.Windows.XInput because it no longer contains a InputSystem but InputDevices Glatzemann 2011-12-14 19:22:17 +00:00
  • 0cb0919a8a Updated installer build script to include RenderSystem DX11 and prerequisites. Glatzemann 2011-12-14 13:06:30 +00:00
  • 2629fa1c81 RenderSystem DX11: it is rendering now Glatzemann 2011-12-14 13:02:49 +00:00
  • 469620eee7 RenderSystem DX10: implemented IndexBuffer SetData startIndex and elementCount parameters RenderSystem DX11: fixed effect issue (they are loading) RenderSystem DX11: implemented startIndex and elementCount parameters for IndexBuffer and VertexBuffer Glatzemann 2011-12-14 12:50:44 +00:00
  • e1076f8984 added DX11 stock shaders to build system updated StockShaderCodeGenerator (sscg) to support DX11 shaders updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders) Glatzemann 2011-12-14 11:49:04 +00:00
  • 5eaba32696 fixed issue #524 ("Sprites are disappearing after some frames") Glatzemann 2011-12-12 08:50:49 +00:00
  • 7b9a23b1b6 fixed issue #519 Glatzemann 2011-12-12 08:38:31 +00:00
  • ffc67695bb increased version number to prepare release Glatzemann 2011-12-09 08:54:48 +00:00
  • 9994697275 fixed issue #517 ("Wrong render size after applying changes") fixed issue #518 ("DepthStencilBuffer resizing") fixed issue #471 ("SpriteBatch crash") Glatzemann 2011-12-09 08:46:25 +00:00
  • 8239306d2e - Implemented RenderTarget in OpenGL - Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL SND\AstrorEnales_cp 2011-12-08 19:48:15 +00:00
  • 1d61c78f88 Added RecordingSample (working but ugly), some fixes in RecordingMouse SND\simsmaster_cp 2011-12-08 17:18:05 +00:00
  • 7d2de05ea0 Implemented Playback for Recoding-Mouse, Tests pending SND\simsmaster_cp 2011-12-08 15:59:16 +00:00
  • d90ada8b61 More work on the Recording System, recording for Mouse is done (but not playback) SND\simsmaster_cp 2011-12-08 15:42:03 +00:00
  • 8e69296c4d added basic GraphicsResource tracking native objects of Effect, VertexBuffer, IndexBuffer, DynamicVertexBuffer and DynamicIndexBuffer are recreated now after destroying GraphicsDevice Glatzemann 2011-12-07 08:40:40 +00:00
  • 1070e18e5c add GamePadStateTest fixed issue #482 SND\rene87_cp 2011-12-06 11:54:38 +00:00
  • 0e1d271195 refactored AddInSystem (testing needed) implemented feature #469 (Default AddIn override) Glatzemann 2011-12-06 09:11:26 +00:00
  • c553c15792 fixed issue #477 (Wrong mouse coordinates when using OpenGL3 RenderSystem) Glatzemann 2011-12-06 05:34:06 +00:00
  • 403fc7064a removed RenderSystem Metro from build script because it breaks packaging Glatzemann 2011-12-05 21:21:02 +00:00
  • 0eeccb5c3c added a bunch of source files to Metro RenderSystem Glatzemann 2011-12-05 19:31:19 +00:00
  • 9788bcfd5e created VisualStudio 11 solution and project files for ANX.RenderSystem.Windows.Metro Glatzemann 2011-12-05 19:25:54 +00:00
  • 516d18338e added a stub of a Windows 8 metro RenderSystem (and included it into the build script) Glatzemann 2011-12-05 19:15:21 +00:00
  • 020a5734b7 added Win8 assemblies of SharpDX to lib folder Glatzemann 2011-12-05 18:01:06 +00:00
  • 9486ff8e85 fixed invalid call of ResizeRenderWindow on X11 Glatzemann 2011-12-05 16:03:58 +00:00
  • 80276c70c4 some work on OpenGL3 RenderSystem for X11 support (Linux) Glatzemann 2011-12-05 15:55:17 +00:00
  • 53b77d0e45 added Cube.fbx model to SampleContent project some work on Primitives sample Glatzemann 2011-12-05 14:44:39 +00:00
  • 81d2290b6a fixed issue #474 (GraphicsDevice clear exceptions) Glatzemann 2011-12-05 13:52:44 +00:00
  • 310ff72631 fixed issue #476 (wrong render window size in OpenGL3 RenderSystem) Glatzemann 2011-12-05 13:43:15 +00:00
  • 0a903c67cc worked on feature #478 and #479 fixed bug #481 Glatzemann 2011-12-05 13:19:42 +00:00
  • 7bc2a4a340 updated samples to test some features Glatzemann 2011-12-05 10:00:33 +00:00
  • 72f8e735fb fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors) Glatzemann 2011-12-05 09:39:07 +00:00
  • 57314d888a Fixed issue #472. The wrong default depth value was in DirectX10 depth buffer. Glatzemann 2011-12-04 08:10:48 +00:00
  • f7e625d111 matrix lerp implemented (cant test due some issues so pls verify it) SND\floAr_cp 2011-12-02 15:56:16 +00:00
  • 8cc8742f45 - removed some testing code from SimpleSprite sample Glatzemann 2011-12-02 13:01:57 +00:00
  • 122714af92 Added /Tools/bin to the ignore list SND\simsmaster_cp 2011-12-01 16:25:40 +00:00
  • 91c412bd00 fixed some major issues with AddInSystemFactory only occuring using Mono Glatzemann 2011-12-01 14:52:10 +00:00
  • 6a43f4c2d0 fixed a major bug in AddInSystemFactory which prevented loading of AddIns Glatzemann 2011-12-01 11:20:49 +00:00
  • fa035cb4df added some more logging and exception handling to trace errors on linux Glatzemann 2011-12-01 10:31:25 +00:00
  • a6a7d21612 - renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording Glatzemann 2011-12-01 09:16:01 +00:00
  • e83e4ee4e2 - renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording Glatzemann 2011-12-01 09:11:39 +00:00
  • f02ec67ace - renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording Glatzemann 2011-12-01 09:09:47 +00:00
  • c097a5d544 - added RecordingInputSystem to build script (but not yet to msi installer) - added OpenTK InputSystem for Linux and MacOS-X support - updated AssemblyInfo and build path of RecordingInputSystem - added InputSystem.OpenTK to build script (but not yet to the msi installer package) - added new SoundSystem stub: ANX.SoundSystem.OpenAL - added OpenAL-SoundSystem to the build script (but not yet to the msi installer) - updated WindowsGame sample to test loading of the new AddIns Glatzemann 2011-12-01 08:47:54 +00:00
  • 3879d450b4 added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages added information about OperatingSystem and Version to AddInSystemFactory added IsSupported field to AddIn Creators AddInSystemFactory now only loads supported AddIns added Metadata resource files to all AddIns containing information about supported platforms. Glatzemann 2011-12-01 06:28:41 +00:00
  • c8f7fb74be Working on the OpenGL3 render system. SND\AstrorEnales_cp 2011-11-30 21:57:17 +00:00
  • 027e823254 More work on the RecordingInputSystem. SND\simsmaster_cp 2011-11-30 20:11:53 +00:00
  • a54acf8f6f Added a type to some enums to save memory. SND\simsmaster_cp 2011-11-30 20:03:39 +00:00
  • e2b90c4e24 Created basic class layout for the new RecordingInputSystem SND\simsmaster_cp 2011-11-30 17:03:58 +00:00
  • 39ad6c969e prepared new sample project: Primitives (currently XNA used for rendering) Glatzemann 2011-11-30 16:03:51 +00:00
  • 91129fcad9 added missing media Glatzemann 2011-11-30 15:41:06 +00:00
  • 22346e47b0 implemented feature #461 (GraphicsDeviceManager: Screen size and FullScreen mode not working) Glatzemann 2011-11-30 13:58:55 +00:00
  • 4b58957ca5 fixed issue #454 (InputSystem loaded too late) fixed issue #466 (RenderSystem loaded too late) Glatzemann 2011-11-30 09:56:34 +00:00
  • 05112d1e75 fixed issue #468 finished issue #465 Glatzemann 2011-11-30 06:59:32 +00:00
  • d4d48ee21b fixed issue #467 (DepthStencilState not settable) Glatzemann 2011-11-29 14:32:33 +00:00
  • a2baf45eff - added StencilBuffer sample - added new media files and licensing information - some work on GraphicsDeviceManager to solve issue #461 - RenderSystemDX10: implemented DepthStencilBuffer handling - fixed default size of GameWindow and BackBuffer to 800x480 Glatzemann 2011-11-29 13:05:37 +00:00
  • 5ddd0955b4 - swapped values of PreferredBackBufferWidth and PreferredBackBufferHeight (issue #464) - more work on RenderTargets. The green rectangle is now rendering in RenderTarget sample (feature #463) Glatzemann 2011-11-28 16:33:22 +00:00
  • 0d196c2f53 Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty. Glatzemann 2011-11-28 16:06:52 +00:00
  • a0e94dc265 fixed issue #462 (GraphicsDevice.Clear) Glatzemann 2011-11-28 11:27:07 +00:00
  • 9a4ea89478 Glatzemann 2011-11-28 11:14:08 +00:00
  • 7a417d9484 added RenderTarget sample project (currently XNA version) updated icons and game thumbnails of sample projects Glatzemann 2011-11-28 11:11:54 +00:00
  • afe9aaedd4 cleaned up media folder Glatzemann 2011-11-28 11:04:21 +00:00
  • e00b27abd8 add GamePadStateTest SND\rene87_cp 2011-11-26 08:10:42 +00:00
  • 122a731868 Added some more EffectParameters. Implemented native methods in RenderSystemDX10 (testing needed). Glatzemann 2011-11-26 07:55:56 +00:00
  • 61d4c7ab0a add GamePadThumbsStickTest fix GamePadTruggersTest SND\rene87_cp 2011-11-24 12:46:26 +00:00
  • da30905d74 fixed some typos in WiX project Glatzemann 2011-11-23 14:49:11 +00:00
  • 268db71ca6 removed "IntegrationTest" because it doesn't test any units commented out StorageContainerTest as it contains no tests currently Glatzemann 2011-11-23 12:15:55 +00:00
  • 8e16ace816 - Implemented VectorN TransformQuaternion methods. Unittests are green now. SND\xToast_cp 2011-11-23 11:37:06 +00:00
  • d8693b5023 fixed issue #453 (bad exception for unimplemented BasicEffect) completed GetShaderByteCode in DX10 and GL3 RenderSystems added dummy effect files for all shader types Glatzemann 2011-11-23 10:13:38 +00:00
  • 2672ebeabf fixed BoundingBox Intersects Plane fixed BoundingBox Contains BoundingBox fixed BoundingBox Intersects BoundingBox fixed BoundingBox Contains BoundingSphere fixed BoundingBox Intersects BoundingSphere Glatzemann 2011-11-23 09:35:45 +00:00
  • 689b796ff4 add GamePadsButtonsTest (GetHashCode doesn't work) SND\rene87_cp 2011-11-23 00:04:20 +00:00
  • f83c55788e remove CurveKeyCollectionTest.Add2() SND\rene87_cp 2011-11-22 22:14:41 +00:00
  • 9d3713879d removed 2 errors SND\floAr_cp 2011-11-22 20:20:04 +00:00
  • 282729b0c0 finish the CurveKeyCollectionTest SND\rene87_cp 2011-11-22 16:50:40 +00:00
  • 00e355f5ce automated versioning of installer package implemented Glatzemann 2011-11-22 15:20:13 +00:00
  • d8d88b141c added new target "create_packages" in build script PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now added EffectPass handling applying effects is not a workaround anymore Glatzemann 2011-11-22 14:51:30 +00:00
  • e473924abc added some media files used by installer package added a RTF-Version of the license for installer package Glatzemann 2011-11-22 12:04:15 +00:00
  • 1896545e0c extended msi installer fixed CurveKey operator == and != Glatzemann 2011-11-22 11:59:35 +00:00
  • a548658b68 some more work on WiX installer project Glatzemann 2011-11-22 09:40:21 +00:00
  • 765876e0c6 extended build file to create MSI-Installer packages added WiX-project for Windows MSI-Installer package WiX 3.6 needs to be installed to create installer packages Glatzemann 2011-11-22 09:16:38 +00:00
  • 5fa5c4ed37 fixed issue #456 (IndexBuffer constructor overload wrong) Glatzemann 2011-11-21 20:14:18 +00:00
  • c1f4b8a9be Finally got the GL-Rendering to work, now investigating the wrong texture SND\AstrorEnales_cp 2011-11-21 20:01:03 +00:00