ad4fc131deGoing through TODOs in OpenGL render system, and implemented most of the EffectParameter.SetData overloads.
SND\AstrorEnales_cp
2011-12-27 11:03:03 +00:00
746582483d- Changed Primitives sample to ANX now (currently not working) - fixed VertexDeclaration constructors (params keyword) - VertexDeclaration: calculation of VertexStride implemented - fixed issue #548 (GraphicsDevice.Viewport StackOverflowException) - small improvements in EffectTechniqueCollection
Glatzemann
2011-12-27 08:19:27 +00:00
89319f93f5fixed XNA version of primitives sample
Glatzemann
2011-12-27 06:03:48 +00:00
2c00dc6a67Some work on the RecordingKeyboard.
SND\simsmaster_cp
2011-12-20 20:46:18 +00:00
a5dbfb721aModified the RecordingSystem to work with the new InputSystem. Fixes#532
SND\simsmaster_cp
2011-12-20 20:16:50 +00:00
dfa2a4665aFinished the Primitives-Sample, but there are still rendering errors in hardware instancing part. The sample currently works with plain XNA to have a working base.
Glatzemann
2011-12-16 09:21:39 +00:00
95b2968294Sorting of AddIns implemented.
Glatzemann
2011-12-15 14:58:56 +00:00
571ae26707- Removed three TODOs from ContentReader. - Worked on a TODO in AudioEngine - Worked on TODOs in ContentManager - fixed another bunch of TODOs which doesn't need work or are very simple and solved directly
Glatzemann
2011-12-15 12:59:20 +00:00
091b91ee05- Fixed BoundingBox UnitTests. - Some Improvements to AssertHelper for UnitTests.
Glatzemann
2011-12-15 10:59:28 +00:00
1a03ea2ad2- Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore. - Improved handling of GameWindow handle (needed for mouse and keyboard support) - Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns. - Fixed some sample issues (and opened issues at codeplex for some remaining issues)
Glatzemann
2011-12-15 09:19:40 +00:00
9ff4fcc9b1fixed Namespaces, Build-Scripts etc.
Glatzemann
2011-12-14 20:25:54 +00:00
2a7dbe64e3re-added some missing files
Glatzemann
2011-12-14 20:12:04 +00:00
cdf22618d4renamed ANX.InputSystem.OpenTK to ANX.InputDevices.OpenTK renamed ANX.InputSystem.Windows.Kinect to ANX.InputDevices.Windows.Kinect
Glatzemann
2011-12-14 20:04:04 +00:00
4e6a14a984re-added some missing files
Glatzemann
2011-12-14 19:54:23 +00:00
a07485dbc7deleted some obstructed files
Glatzemann
2011-12-14 19:42:25 +00:00
8572207a4frenamed ANX.Framework.InputDevices.XInput folder in filesystem
Glatzemann
2011-12-14 19:31:55 +00:00
71fd33ca49renamed ANX.Framework.InputDevices.XInput folder in filesystem
Glatzemann
2011-12-14 19:30:59 +00:00
3765f00151- fixed a minor issue with pathes in MSI-Installer build script - added creators for concrete InputDevice instances - added a factory to manage InputDeviceCreators which are located in AddIn assemblies - implemented some InputDeviceCreators in ANX.InputSystem.Windows.XInput as reference - created the new InputSystem: ANX.InputSystem.Standard which is the default container for the new InputDevices. It is replaceable by the ANX.InputSystem.Recording e.g. - added ANX.InputSystem.Standard to build script and MSI-Installer build script - added ANX.InputSystem.Recording to the MSI-Installer build script - implemented AvailableNetworkSessions (and fixed another wrong class reported by ANXStatusComparer) - updated WindowsGame sample to support only one InputSystem at the time (replaced multi SelectBox with ComboBox) - renamed ANX.InputSystem.Windows.XInput to ANX.InputDevices.Windows.XInput because it no longer contains a InputSystem but InputDevices
Glatzemann
2011-12-14 19:22:17 +00:00
0cb0919a8aUpdated installer build script to include RenderSystem DX11 and prerequisites.
Glatzemann
2011-12-14 13:06:30 +00:00
2629fa1c81RenderSystem DX11: it is rendering now
Glatzemann
2011-12-14 13:02:49 +00:00
469620eee7RenderSystem DX10: implemented IndexBuffer SetData startIndex and elementCount parameters RenderSystem DX11: fixed effect issue (they are loading) RenderSystem DX11: implemented startIndex and elementCount parameters for IndexBuffer and VertexBuffer
Glatzemann
2011-12-14 12:50:44 +00:00
e1076f8984added DX11 stock shaders to build system updated StockShaderCodeGenerator (sscg) to support DX11 shaders updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
Glatzemann
2011-12-14 11:49:04 +00:00
5eaba32696fixed issue #524 ("Sprites are disappearing after some frames")
Glatzemann
2011-12-12 08:50:49 +00:00
8239306d2e- Implemented RenderTarget in OpenGL - Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
SND\AstrorEnales_cp
2011-12-08 19:48:15 +00:00
1d61c78f88Added RecordingSample (working but ugly), some fixes in RecordingMouse
SND\simsmaster_cp
2011-12-08 17:18:05 +00:00
7d2de05ea0Implemented Playback for Recoding-Mouse, Tests pending
SND\simsmaster_cp
2011-12-08 15:59:16 +00:00
d90ada8b61More work on the Recording System, recording for Mouse is done (but not playback)
SND\simsmaster_cp
2011-12-08 15:42:03 +00:00
8e69296c4dadded basic GraphicsResource tracking native objects of Effect, VertexBuffer, IndexBuffer, DynamicVertexBuffer and DynamicIndexBuffer are recreated now after destroying GraphicsDevice
Glatzemann
2011-12-07 08:40:40 +00:00
57314d888aFixed issue #472. The wrong default depth value was in DirectX10 depth buffer.
Glatzemann
2011-12-04 08:10:48 +00:00
f7e625d111matrix lerp implemented (cant test due some issues so pls verify it)
SND\floAr_cp
2011-12-02 15:56:16 +00:00
8cc8742f45- removed some testing code from SimpleSprite sample
Glatzemann
2011-12-02 13:01:57 +00:00
122714af92Added /Tools/bin to the ignore list
SND\simsmaster_cp
2011-12-01 16:25:40 +00:00
91c412bd00fixed some major issues with AddInSystemFactory only occuring using Mono
Glatzemann
2011-12-01 14:52:10 +00:00
6a43f4c2d0fixed a major bug in AddInSystemFactory which prevented loading of AddIns
Glatzemann
2011-12-01 11:20:49 +00:00
fa035cb4dfadded some more logging and exception handling to trace errors on linux
Glatzemann
2011-12-01 10:31:25 +00:00
a6a7d21612- renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording
Glatzemann
2011-12-01 09:16:01 +00:00
e83e4ee4e2- renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording
Glatzemann
2011-12-01 09:11:39 +00:00
f02ec67ace- renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording
Glatzemann
2011-12-01 09:09:47 +00:00
c097a5d544- added RecordingInputSystem to build script (but not yet to msi installer) - added OpenTK InputSystem for Linux and MacOS-X support - updated AssemblyInfo and build path of RecordingInputSystem - added InputSystem.OpenTK to build script (but not yet to the msi installer package) - added new SoundSystem stub: ANX.SoundSystem.OpenAL - added OpenAL-SoundSystem to the build script (but not yet to the msi installer) - updated WindowsGame sample to test loading of the new AddIns
Glatzemann
2011-12-01 08:47:54 +00:00
3879d450b4added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages added information about OperatingSystem and Version to AddInSystemFactory added IsSupported field to AddIn Creators AddInSystemFactory now only loads supported AddIns added Metadata resource files to all AddIns containing information about supported platforms.
Glatzemann
2011-12-01 06:28:41 +00:00
c8f7fb74beWorking on the OpenGL3 render system.
SND\AstrorEnales_cp
2011-11-30 21:57:17 +00:00
027e823254More work on the RecordingInputSystem.
SND\simsmaster_cp
2011-11-30 20:11:53 +00:00
a54acf8f6fAdded a type to some enums to save memory.
SND\simsmaster_cp
2011-11-30 20:03:39 +00:00
e2b90c4e24Created basic class layout for the new RecordingInputSystem
SND\simsmaster_cp
2011-11-30 17:03:58 +00:00
39ad6c969eprepared new sample project: Primitives (currently XNA used for rendering)
Glatzemann
2011-11-30 16:03:51 +00:00
91129fcad9added missing media
Glatzemann
2011-11-30 15:41:06 +00:00
22346e47b0implemented feature #461 (GraphicsDeviceManager: Screen size and FullScreen mode not working)
Glatzemann
2011-11-30 13:58:55 +00:00
4b58957ca5fixed issue #454 (InputSystem loaded too late) fixed issue #466 (RenderSystem loaded too late)
Glatzemann
2011-11-30 09:56:34 +00:00
d4d48ee21bfixed issue #467 (DepthStencilState not settable)
Glatzemann
2011-11-29 14:32:33 +00:00
a2baf45eff- added StencilBuffer sample - added new media files and licensing information - some work on GraphicsDeviceManager to solve issue #461 - RenderSystemDX10: implemented DepthStencilBuffer handling - fixed default size of GameWindow and BackBuffer to 800x480
Glatzemann
2011-11-29 13:05:37 +00:00
5ddd0955b4- swapped values of PreferredBackBufferWidth and PreferredBackBufferHeight (issue #464) - more work on RenderTargets. The green rectangle is now rendering in RenderTarget sample (feature #463)
Glatzemann
2011-11-28 16:33:22 +00:00
0d196c2f53Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty.
Glatzemann
2011-11-28 16:06:52 +00:00
da30905d74fixed some typos in WiX project
Glatzemann
2011-11-23 14:49:11 +00:00
268db71ca6removed "IntegrationTest" because it doesn't test any units commented out StorageContainerTest as it contains no tests currently
Glatzemann
2011-11-23 12:15:55 +00:00
8e16ace816- Implemented VectorN TransformQuaternion methods. Unittests are green now.
SND\xToast_cp
2011-11-23 11:37:06 +00:00
d8693b5023fixed issue #453 (bad exception for unimplemented BasicEffect) completed GetShaderByteCode in DX10 and GL3 RenderSystems added dummy effect files for all shader types
Glatzemann
2011-11-23 10:13:38 +00:00
282729b0c0finish the CurveKeyCollectionTest
SND\rene87_cp
2011-11-22 16:50:40 +00:00
00e355f5ceautomated versioning of installer package implemented
Glatzemann
2011-11-22 15:20:13 +00:00
d8d88b141cadded new target "create_packages" in build script PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now added EffectPass handling applying effects is not a workaround anymore
Glatzemann
2011-11-22 14:51:30 +00:00
e473924abcadded some media files used by installer package added a RTF-Version of the license for installer package
Glatzemann
2011-11-22 12:04:15 +00:00
a548658b68some more work on WiX installer project
Glatzemann
2011-11-22 09:40:21 +00:00
765876e0c6extended build file to create MSI-Installer packages added WiX-project for Windows MSI-Installer package WiX 3.6 needs to be installed to create installer packages
Glatzemann
2011-11-22 09:16:38 +00:00