Some work on the RecordingKeyboard.

This commit is contained in:
SND\simsmaster_cp 2011-12-20 20:46:18 +00:00
parent a5dbfb721a
commit 2c00dc6a67
3 changed files with 81 additions and 5 deletions

View File

@ -83,7 +83,7 @@ namespace ANX.InputSystem.Recording
/// Initializes the Device using the specified stream
/// for input-buffering.
/// </summary>
protected void Initialize(Stream bufferStream)
protected virtual void Initialize(Stream bufferStream)
{
if (!bufferStream.CanRead || !bufferStream.CanWrite)
throw new ArgumentException("The stream must support read and write opearions!", "bufferStream");

View File

@ -5,6 +5,8 @@ using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using ANX.Framework;
using ANX.Framework.Input;
using System.IO;
#endregion
@ -62,7 +64,28 @@ namespace ANX.InputSystem.Recording
/// </summary>
public class RecordingKeyboard : RecordableDevice, IKeyboard
{
public IntPtr WindowHandle { get; set; }
private IKeyboard realKeyboard;
private Keys[] recordedKeys;
private IntPtr tmpWindowHandle = IntPtr.Zero;
public IntPtr WindowHandle
{
get
{
if (!isInitialized)
return IntPtr.Zero;
else
return realKeyboard.WindowHandle;
}
set
{
if (!isInitialized) //The GameWindow might assign a WindowHadle even before the real Mouse is loaded. We save this Handle and assign it in Initialize()
tmpWindowHandle = value;
else
realKeyboard.WindowHandle = value;
}
}
public Framework.Input.KeyboardState GetState()
{
@ -76,7 +99,60 @@ namespace ANX.InputSystem.Recording
public void Dispose()
{
throw new NotImplementedException();
if (realKeyboard != null)
realKeyboard.Dispose();
}
/// <summary>
/// Intializes this instance using a new MemoryStream as the Buffer and the
/// default's InputSystems Keyboard, recording the passed Keys.
/// </summary>
public void Initialize(params Keys[] keys)
{
Initialize(new MemoryStream(), InputDeviceFactory.Instance.GetDefaultKeyboard(), keys);
}
/// <summary>
/// Intializes this instance using a new MemoryStream as the Buffer and the
/// passed Keyboard, recording the passed Keys.
/// </summary>
public void Initialize(IKeyboard keyboard, params Keys[] keys)
{
Initialize(new MemoryStream(), keyboard, keys);
}
/// <summary>
/// Intializes this instance using the passed Stream as the Buffer and the
/// default's InputSystems Keyboard, recording the passed Keys.
/// </summary>
public void Initialize(Stream bufferStream, params Keys[] keys)
{
Initialize(bufferStream, InputDeviceFactory.Instance.GetDefaultKeyboard(), keys);
}
/// <summary>
/// Intializes this instance using the passed Stream as the Buffer and the
/// passed Keyboard, recording the passed Keys.
/// </summary>
public void Initialize(Stream bufferStream, IKeyboard keyboard, params Keys[] keys)
{
realKeyboard = keyboard;
recordedKeys = keys;
if (tmpWindowHandle != IntPtr.Zero)
WindowHandle = tmpWindowHandle;
PacketLenght = keys.Length / 8; //8bit per byte
base.Initialize(bufferStream);
}
private int GetPaketSize()
{
if (recordedKeys.Length % 8 <= 6) //two bit free in the last byte
return (int)Math.Ceiling((double)recordedKeys.Length / 8.0);
else
return (int)Math.Ceiling((double)recordedKeys.Length / 8.0) + 1; //we need a additional byte to store the player index
}
}
}

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@ -96,8 +96,8 @@ namespace ANX.InputSystem.Recording
/// </summary>
public class RecordingMouse : RecordableDevice, IMouse
{
protected IMouse realMouse;
protected MouseRecordInfo recordInfo;
private IMouse realMouse;
private MouseRecordInfo recordInfo;
private IntPtr tmpWindowHandle = IntPtr.Zero;