created VisualStudio 11 solution and project files for ANX.RenderSystem.Windows.Metro
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{FF0AB665-2796-4354-9630-76C2751DB3C2}</ProjectGuid>
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<ProjectGuid>{FFA7FF96-572C-4284-AB4D-E8B5539565F3}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.RenderSystem.Windows.Metro</RootNamespace>
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<AssemblyName>ANX.RenderSystem.Windows.Metro</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<DefaultLanguage>en-US</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@ -30,6 +31,10 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Creator.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="SharpDX">
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<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.dll</HintPath>
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@ -43,24 +48,8 @@
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<Reference Include="SharpDX.DXGI">
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<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v1.0\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 11 Express for Windows 8
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.Metro", "ANX.RenderSystem.Windows.Metro.csproj", "{FFA7FF96-572C-4284-AB4D-E8B5539565F3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{FFA7FF96-572C-4284-AB4D-E8B5539565F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{FFA7FF96-572C-4284-AB4D-E8B5539565F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{FFA7FF96-572C-4284-AB4D-E8B5539565F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{FFA7FF96-572C-4284-AB4D-E8B5539565F3}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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12
RenderSystems/ANX.RenderSystem.Windows.Metro/Creator.cs
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12
RenderSystems/ANX.RenderSystem.Windows.Metro/Creator.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ANX.RenderSystem.Windows.Metro
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{
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public class Creator
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{
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}
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}
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@ -2,35 +2,27 @@
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die mit einer Assembly verknüpft sind.
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("ANX.RenderSystem.Windows.Metro")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany("ANX.Framework Team")]
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[assembly: AssemblyProduct("ANX.RenderSystem.Windows.Metro")]
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[assembly: AssemblyCopyright("Copyright © 2011")]
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[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
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// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
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// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("1cdd13f3-d2c6-4f5b-8a08-41c34d364cf6")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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// Version information for an assembly consists of the following four values:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("0.0.1.0")]
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[assembly: AssemblyFileVersion("0.0.1.0")]
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