RenderSystem DX11: it is rendering now
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@ -76,6 +76,7 @@ namespace ANX.RenderSystem.Windows.DX11
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for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
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{
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blendStateDescription.RenderTarget[i] = new RenderTargetBlendDescription();
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blendStateDescription.RenderTarget[i].IsBlendEnabled = (i < 4);
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blendStateDescription.IndependentBlendEnable = true;
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}
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@ -139,7 +139,7 @@ namespace ANX.RenderSystem.Windows.DX11
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#else
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Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, desc, out dxDevice, out swapChain);
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#endif
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this.deviceContext = new DeviceContext(dxDevice);
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this.deviceContext = dxDevice.ImmediateContext;
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// Ignore all windows events
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Factory factory = swapChain.GetParent<Factory>();
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@ -10,8 +10,10 @@ namespace RenderTarget
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/// Der Haupteinstiegspunkt für die Anwendung.
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/// </summary>
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static void Main(string[] args)
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{
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//AddInSystemFactory.Instance.PreferredRenderSystem = "OpenGL3";
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{
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//AddInSystemFactory.Instance.PreferredRenderSystem = "OpenGL3";
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//AddInSystemFactory.Instance.PreferredRenderSystem = "DirectX11";
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using (Game1 game = new Game1())
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{
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game.Run();
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@ -12,7 +12,7 @@ namespace WindowsGame1
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static void Main(string[] args)
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{
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//AddInSystemFactory.Instance.PreferredRenderSystem = "OpenGL3";
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AddInSystemFactory.Instance.PreferredRenderSystem = "DirectX11";
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//AddInSystemFactory.Instance.PreferredRenderSystem = "DirectX11";
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using (Game1 game = new Game1())
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{
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