added a stub of a Windows 8 metro RenderSystem (and included it into the build script)
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020a5734b7
commit
516d18338e
@ -113,6 +113,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.OpenAL", "S
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Recording", "InputSystems\ANX.InputSystem.Recording\ANX.InputSystem.Recording.csproj", "{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.Metro", "RenderSystems\ANX.RenderSystem.Windows.Metro\ANX.RenderSystem.Windows.Metro.csproj", "{FF0AB665-2796-4354-9630-76C2751DB3C2}"
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EndProject
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Global
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GlobalSection(SubversionScc) = preSolution
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Svn-Managed = True
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@ -385,6 +387,16 @@ Global
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{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}.Release|x86.ActiveCfg = Release|Any CPU
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{FF0AB665-2796-4354-9630-76C2751DB3C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{FF0AB665-2796-4354-9630-76C2751DB3C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{FF0AB665-2796-4354-9630-76C2751DB3C2}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{FF0AB665-2796-4354-9630-76C2751DB3C2}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{FF0AB665-2796-4354-9630-76C2751DB3C2}.Debug|x86.ActiveCfg = Debug|Any CPU
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{FF0AB665-2796-4354-9630-76C2751DB3C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{FF0AB665-2796-4354-9630-76C2751DB3C2}.Release|Any CPU.Build.0 = Release|Any CPU
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{FF0AB665-2796-4354-9630-76C2751DB3C2}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{FF0AB665-2796-4354-9630-76C2751DB3C2}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{FF0AB665-2796-4354-9630-76C2751DB3C2}.Release|x86.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -396,6 +408,7 @@ Global
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{5BE49183-2F6F-4527-AC90-D816911FCF90} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
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{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
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{B30DE9C2-0926-46B6-8351-9AF276C472D5} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
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{FF0AB665-2796-4354-9630-76C2751DB3C2} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
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{F945515B-394D-4ED4-80E0-98EB59B69D24} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{AAA20E99-A897-4C91-A23E-D02B8F08ACA5} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{BC79B021-10E4-4D01-945A-7048FFF53A22} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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@ -249,6 +249,10 @@ namespace ANX.Framework.Windows.GL3
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nativeWindowInfo = Utilities.CreateX11WindowInfo(display, screen, presentationParameters.DeviceWindowHandle, rootWindow, infoPtr);
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}
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else if (OpenTK.Configuration.RunningOnMacOS)
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{
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nativeWindowInfo = Utilities.CreateMacOSCarbonWindowInfo(presentationParameters.DeviceWindowHandle, false, true);
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}
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else
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{
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throw new NotImplementedException();
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@ -0,0 +1,71 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{FF0AB665-2796-4354-9630-76C2751DB3C2}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.RenderSystem.Windows.Metro</RootNamespace>
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<AssemblyName>ANX.RenderSystem.Windows.Metro</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="SharpDX">
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<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.D3DCompiler">
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<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.D3DCompiler.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11">
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<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.Direct3D11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI">
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<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die mit einer Assembly verknüpft sind.
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[assembly: AssemblyTitle("ANX.RenderSystem.Windows.Metro")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("ANX.RenderSystem.Windows.Metro")]
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[assembly: AssemblyCopyright("Copyright © 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
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// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
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// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("1cdd13f3-d2c6-4f5b-8a08-41c34d364cf6")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -27,6 +27,8 @@
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<property name="project.anx.name.rendersystem.dx10" value="ANX.Framework.Windows.DX10" />
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<property name="project.anx.path.rendersystem.dx11" value="../RenderSystems/ANX.RenderSystem.Windows.DX11" />
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<property name="project.anx.name.rendersystem.dx11" value="ANX.RenderSystem.Windows.DX11" />
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<property name="project.anx.path.rendersystem.metro" value="../RenderSystems/ANX.RenderSystem.Windows.Metro" />
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<property name="project.anx.name.rendersystem.metro" value="ANX.RenderSystem.Windows.Metro" />
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<property name="project.anx.path.rendersystem.gl3" value="../RenderSystems/ANX.Framework.Windows.GL3" />
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<property name="project.anx.name.rendersystem.gl3" value="ANX.Framework.Windows.GL3" />
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@ -140,6 +142,21 @@
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<arg value="/clp:ErrorsOnly" />
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<arg value="${project.anx.path.rendersystem.gl3}/${project.anx.name.rendersystem.gl3}.csproj" />
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</exec>
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<echo message="===================================================" />
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<echo message="Now building: ANX.Framework RenderSystem Metro" />
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<echo message="===================================================" />
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<exec program="msbuild.exe" >
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<arg value="/t:Build"/>
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<arg value="/p:Configuration=${build.configuration}"/>
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<arg value='/p:Platform="${build.platform}"'/>
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<arg value="/p:OutputPath=../${build.dir}/${build.configuration}" />
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<arg value='/p:DefineConstants="${project.anx.directives}"' />
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<arg value="/clp:ErrorsOnly" />
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<arg value="${project.anx.path.rendersystem.dx11}/${project.anx.name.rendersystem.metro}.csproj" />
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</exec>
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</target>
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<target name="build_anx_content_pipeline" description="Build ANX.Framework ContentPipeline extensions">
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