updated samples to test some features
This commit is contained in:
parent
72f8e735fb
commit
7bc2a4a340
@ -77,12 +77,19 @@ namespace WindowsGame1
|
||||
private int lastFps = 60;
|
||||
|
||||
public Game1()
|
||||
: base("OpenGL3")
|
||||
: base("DirectX10")
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings);
|
||||
Content.RootDirectory = "SampleContent";
|
||||
}
|
||||
|
||||
void graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
|
||||
{
|
||||
e.GraphicsDeviceInformation.PresentationParameters.BackBufferWidth = 800;
|
||||
e.GraphicsDeviceInformation.PresentationParameters.BackBufferHeight = 600;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
@ -91,11 +98,6 @@ namespace WindowsGame1
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
//TODO: currently not working in OpenGL3
|
||||
//graphics.PreferredBackBufferWidth = 800;
|
||||
//graphics.PreferredBackBufferHeight = 600;
|
||||
//graphics.ApplyChanges();
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
|
@ -65,6 +65,7 @@ namespace TextRendering
|
||||
SpriteFont debugFont;
|
||||
|
||||
public Game1()
|
||||
: base("OpenGL3")
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "SampleContent";
|
||||
@ -72,9 +73,9 @@ namespace TextRendering
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
GraphicsDevice.PresentationParameters.BackBufferWidth = 1280;
|
||||
GraphicsDevice.PresentationParameters.BackBufferHeight = 720;
|
||||
GraphicsDevice.Reset();
|
||||
//GraphicsDevice.PresentationParameters.BackBufferWidth = 1280;
|
||||
//GraphicsDevice.PresentationParameters.BackBufferHeight = 720;
|
||||
//GraphicsDevice.Reset();
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
@ -91,6 +91,10 @@
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.Framework.Windows.GL3.csproj">
|
||||
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
|
||||
<Name>ANX.Framework.Windows.GL3</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
<Name>ANX.SoundSystem.Windows.XAudio</Name>
|
||||
|
Loading…
x
Reference in New Issue
Block a user