fixed Namespaces, Build-Scripts etc.
This commit is contained in:
parent
2a7dbe64e3
commit
9ff4fcc9b1
@ -77,8 +77,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "XNA", "XNA", "{BD648BB8-EF2
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shader\XNA\Structures.fxh = shader\XNA\Structures.fxh
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EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Windows.Kinect", "InputSystems\ANX.InputSystem.Windows.Kinect\ANX.InputSystem.Windows.Kinect.csproj", "{E5D69E75-D77C-493F-BBDA-6F9E73B82549}"
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EndProject
|
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.Windows.DX10", "RenderSystems\ANX.Framework.Windows.DX10\ANX.Framework.Windows.DX10.csproj", "{5BE49183-2F6F-4527-AC90-D816911FCF90}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.Windows.GL3", "RenderSystems\ANX.Framework.Windows.GL3\ANX.Framework.Windows.GL3.csproj", "{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}"
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@ -105,8 +103,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StencilBuffer", "Samples\St
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Primitives", "Samples\Primitives\Primitives.csproj", "{57097B7A-A283-4409-8AAC-35BF0F458657}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.OpenTK", "InputSystems\ANX.InputSystem.OpenTK\ANX.InputSystem.OpenTK.csproj", "{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.OpenAL", "SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL.csproj", "{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Recording", "InputSystems\ANX.InputSystem.Recording\ANX.InputSystem.Recording.csproj", "{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}"
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@ -130,6 +126,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Standard",
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.XInput", "InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj", "{60D08399-244F-46A3-91F1-4CFD26D961A3}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.OpenTK", "InputSystems\ANX.InputDevices.OpenTK\ANX.InputDevices.OpenTK.csproj", "{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.Kinect", "InputSystems\ANX.InputDevices.Windows.Kinect\ANX.InputDevices.Windows.Kinect.csproj", "{E5D69E75-D77C-493F-BBDA-6F9E73B82549}"
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EndProject
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Global
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GlobalSection(SubversionScc) = preSolution
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Svn-Managed = True
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@ -282,16 +282,6 @@ Global
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||||
{D73E5FF4-AE88-4637-8159-120FBDA564BF}.Release|Mixed Platforms.Build.0 = Release|x86
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{D73E5FF4-AE88-4637-8159-120FBDA564BF}.Release|x86.ActiveCfg = Release|x86
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||||
{D73E5FF4-AE88-4637-8159-120FBDA564BF}.Release|x86.Build.0 = Release|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Debug|Any CPU.ActiveCfg = Debug|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Debug|x86.ActiveCfg = Debug|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Debug|x86.Build.0 = Debug|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|Any CPU.ActiveCfg = Release|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|Mixed Platforms.Build.0 = Release|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|x86.ActiveCfg = Release|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|x86.Build.0 = Release|x86
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{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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@ -362,16 +352,6 @@ Global
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||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Mixed Platforms.Build.0 = Release|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|x86.ActiveCfg = Release|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|x86.Build.0 = Release|x86
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Debug|x86.ActiveCfg = Debug|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Release|Any CPU.Build.0 = Release|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Release|x86.ActiveCfg = Release|Any CPU
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{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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@ -432,6 +412,26 @@ Global
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{60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|x86.ActiveCfg = Release|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Debug|x86.ActiveCfg = Debug|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Release|Any CPU.Build.0 = Release|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}.Release|x86.ActiveCfg = Release|Any CPU
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Debug|Any CPU.ActiveCfg = Debug|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Debug|x86.ActiveCfg = Debug|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Debug|x86.Build.0 = Debug|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|Any CPU.ActiveCfg = Release|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|Mixed Platforms.Build.0 = Release|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|x86.ActiveCfg = Release|x86
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -456,11 +456,11 @@ Global
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||||
{41E6C2CF-51EA-4D8E-96AE-739CA3951766} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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||||
{57097B7A-A283-4409-8AAC-35BF0F458657} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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||||
{160150D5-38E6-482D-97F5-2624F322A854} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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||||
{E5D69E75-D77C-493F-BBDA-6F9E73B82549} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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||||
{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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||||
{49066074-3B7B-4A55-B122-6BD33AB73558} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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||||
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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||||
{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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||||
{E5D69E75-D77C-493F-BBDA-6F9E73B82549} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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||||
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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||||
{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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||||
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
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||||
|
@ -8,8 +8,8 @@
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<ProjectGuid>{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.InputSystem.OpenTK</RootNamespace>
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<AssemblyName>ANX.InputSystem.OpenTK</AssemblyName>
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<RootNamespace>ANX.InputDevices.OpenTK</RootNamespace>
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<AssemblyName>ANX.InputDevices.OpenTK</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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@ -57,7 +57,7 @@ using NLog;
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#endregion // License
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namespace ANX.InputSystem.OpenTK
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namespace ANX.InputDevices.OpenTK
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{
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public class Creator : IInputSystemCreator
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{
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|
@ -54,7 +54,7 @@ using ANX.Framework.NonXNA;
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#endregion // License
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||||
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namespace ANX.InputSystem.OpenTK
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namespace ANX.InputDevices.OpenTK
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{
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public class GamePad : IGamePad
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{
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|
@ -54,7 +54,7 @@ using ANX.Framework.NonXNA;
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#endregion // License
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namespace ANX.InputSystem.OpenTK
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namespace ANX.InputDevices.OpenTK
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{
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public class Keyboard : IKeyboard
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{
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@ -8,7 +8,7 @@
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace ANX.InputSystem.OpenTK {
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namespace ANX.InputDevices.OpenTK {
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using System;
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@ -39,7 +39,7 @@ namespace ANX.InputSystem.OpenTK {
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputSystem.OpenTK.Metadata", typeof(Metadata).Assembly);
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputDevices.OpenTK.Metadata", typeof(Metadata).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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|
@ -54,7 +54,7 @@ using ANX.Framework.NonXNA;
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#endregion // License
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namespace ANX.InputSystem.OpenTK
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namespace ANX.InputDevices.OpenTK
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{
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public class Mouse : IMouse
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{
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@ -5,11 +5,11 @@ using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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||||
// die mit einer Assembly verknüpft sind.
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[assembly: AssemblyTitle("ANX.InputSystem.OpenTK")]
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[assembly: AssemblyTitle("ANX.InputDevices.OpenTK")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("ANX.Framework Team")]
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[assembly: AssemblyProduct("ANX.InputSystem.OpenTK")]
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[assembly: AssemblyProduct("ANX.InputDevices.OpenTK")]
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[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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|
@ -8,8 +8,8 @@
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<ProjectGuid>{E5D69E75-D77C-493F-BBDA-6F9E73B82549}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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||||
<RootNamespace>ANX.InputSystem.Windows.Kinect</RootNamespace>
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<AssemblyName>ANX.InputSystem.Windows.Kinect</AssemblyName>
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<RootNamespace>ANX.InputDevices.Windows.Kinect</RootNamespace>
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<AssemblyName>ANX.InputDevices.Windows.Kinect</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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@ -73,6 +73,7 @@
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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||||
<DesignTime>True</DesignTime>
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</Compile>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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@ -53,7 +53,7 @@ using ANX.Framework.NonXNA;
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||||
#endregion // License
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||||
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namespace ANX.InputSystem.Windows.Kinect
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namespace ANX.InputDevices.Windows.Kinect
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{
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public class Creator : IInputSystemCreator
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{
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|
@ -58,7 +58,7 @@ using ANX.Framework.Input.MotionSensing;
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||||
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||||
#endregion // License
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||||
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||||
namespace ANX.InputSystem.Windows.Kinect
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||||
namespace ANX.InputDevices.Windows.Kinect
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||||
{
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||||
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||||
public class Kinect : IMotionSensingDevice
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|
@ -8,7 +8,7 @@
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||||
// </auto-generated>
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//------------------------------------------------------------------------------
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||||
namespace ANX.Framework.Windows.DX10 {
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||||
namespace ANX.InputDevices.Windows.Kinect {
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||||
using System;
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||||
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||||
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||||
@ -39,7 +39,7 @@ namespace ANX.Framework.Windows.DX10 {
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||||
public static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
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||||
if (object.ReferenceEquals(resourceMan, null)) {
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||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.Framework.Windows.DX10.Metadata", typeof(Metadata).Assembly);
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||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputDevices.Windows.Kinect.Metadata", typeof(Metadata).Assembly);
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resourceMan = temp;
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||||
}
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return resourceMan;
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|
@ -5,11 +5,11 @@ using System.Runtime.InteropServices;
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("ANX.InputSystem.Windows.Kinect")]
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||||
[assembly: AssemblyTitle("ANX.InputDevices.Windows.Kinect")]
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||||
[assembly: AssemblyDescription("")]
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||||
[assembly: AssemblyConfiguration("")]
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||||
[assembly: AssemblyCompany("ANX.Framework Team")]
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||||
[assembly: AssemblyProduct("ANX.InputSystem.Windows.Kinect")]
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||||
[assembly: AssemblyProduct("ANX.InputDevices.Windows.Kinect")]
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[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
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||||
[assembly: AssemblyTrademark("")]
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||||
[assembly: AssemblyCulture("")]
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||||
|
@ -3,67 +3,59 @@
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||||
// Dieser Code wurde von einem Tool generiert.
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||||
// Laufzeitversion:4.0.30319.239
|
||||
//
|
||||
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code neu generiert wird.
|
||||
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code erneut generiert wird.
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||||
// </auto-generated>
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||||
//------------------------------------------------------------------------------
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namespace ANX.InputSystem.Windows.Kinect.Properties
|
||||
{
|
||||
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||||
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||||
namespace ANX.InputDevices.Windows.Kinect.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||
/// </summary>
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
|
||||
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
|
||||
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
|
||||
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputSystem.Windows.Kinect.Properties.Resources", typeof(Resources).Assembly);
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputDevices.Windows.Kinect.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
@ -1,28 +1,24 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.239
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:4.0.30319.239
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code erneut generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ANX.InputSystem.Windows.Kinect.Properties
|
||||
{
|
||||
|
||||
|
||||
namespace ANX.InputDevices.Windows.Kinect.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
|
@ -110,10 +110,6 @@
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Windows.Kinect\ANX.InputSystem.Windows.Kinect.csproj">
|
||||
<Project>{E5D69E75-D77C-493F-BBDA-6F9E73B82549}</Project>
|
||||
<Name>ANX.InputSystem.Windows.Kinect</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.Framework.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
|
@ -99,10 +99,6 @@
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.OpenTK\ANX.InputSystem.OpenTK.csproj">
|
||||
<Project>{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}</Project>
|
||||
<Name>ANX.InputSystem.OpenTK</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Recording\ANX.InputSystem.Recording.csproj">
|
||||
<Project>{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}</Project>
|
||||
<Name>ANX.InputSystem.Recording</Name>
|
||||
@ -111,10 +107,6 @@
|
||||
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
|
||||
<Name>ANX.InputSystem.Standard</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Windows.Kinect\ANX.InputSystem.Windows.Kinect.csproj">
|
||||
<Project>{E5D69E75-D77C-493F-BBDA-6F9E73B82549}</Project>
|
||||
<Name>ANX.InputSystem.Windows.Kinect</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.Framework.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
|
@ -16,10 +16,10 @@
|
||||
|
||||
<property name="project.anx.path.inputdevices.xinput" value="../InputSystems/ANX.InputDevices.Windows.XInput" />
|
||||
<property name="project.anx.name.inputdevices.xinput" value="ANX.InputDevices.Windows.XInput" />
|
||||
<property name="project.anx.path.inputsystem.kinect" value="../InputSystems/ANX.InputSystem.Windows.Kinect" />
|
||||
<property name="project.anx.name.inputsystem.kinect" value="ANX.InputSystem.Windows.Kinect" />
|
||||
<property name="project.anx.path.inputsystem.opentk" value="../InputSystems/ANX.InputSystem.OpenTK" />
|
||||
<property name="project.anx.name.inputsystem.opentk" value="ANX.InputSystem.OpenTK" />
|
||||
<property name="project.anx.path.inputdevices.kinect" value="../InputSystems/ANX.InputDevices.Windows.Kinect" />
|
||||
<property name="project.anx.name.inputdevices.kinect" value="ANX.InputDevices.Windows.Kinect" />
|
||||
<property name="project.anx.path.inputdevices.opentk" value="../InputSystems/ANX.InputDevices.OpenTK" />
|
||||
<property name="project.anx.name.inputdevices.opentk" value="ANX.InputDevices.OpenTK" />
|
||||
|
||||
<property name="project.anx.path.soundsystem.xaudio" value="../SoundSystems/ANX.SoundSystem.Windows.XAudio" />
|
||||
<property name="project.anx.name.soundsystem.xaudio" value="ANX.SoundSystem.Windows.XAudio" />
|
||||
@ -52,10 +52,11 @@
|
||||
<include name="../bin/**" />
|
||||
<include name="${build.dir}/${build.configuration}/installer/**" />
|
||||
<include name="${project.anx.path}/obj/**" />
|
||||
<include name="${project.anx.path.inputdevices.xinput}/obj/**" />
|
||||
<include name="${project.anx.path.inputsystem.kinect}/obj/**" />
|
||||
<include name="${project.anx.path.inputsystem.standard}/obj/**" />
|
||||
<include name="${project.anx.path.inputsystem.recording}/obj/**" />
|
||||
<include name="${project.anx.path.inputsystem.opentk}/obj/**" />
|
||||
<include name="${project.anx.path.inputdevices.xinput}/obj/**" />
|
||||
<include name="${project.anx.path.inputdevices.kinect}/obj/**" />
|
||||
<include name="${project.anx.path.inputdevices.opentk}/obj/**" />
|
||||
<include name="${project.anx.path.soundsystem.xaudio}/obj/**" />
|
||||
<include name="${project.anx.path.soundsystem.openal}/obj/**" />
|
||||
<include name="${project.anx.path.rendersystem.dx10}/obj/**" />
|
||||
@ -224,7 +225,7 @@
|
||||
</exec>
|
||||
|
||||
<echo message="===================================================" />
|
||||
<echo message="Now building: ANX.Framework InputSystem OpenTK" />
|
||||
<echo message="Now building: ANX.Framework InputDevices OpenTK" />
|
||||
<echo message="===================================================" />
|
||||
|
||||
<exec program="msbuild.exe" >
|
||||
@ -234,12 +235,12 @@
|
||||
<arg value="/p:OutputPath=../${build.dir}/${build.configuration}" />
|
||||
<arg value='/p:DefineConstants="${project.anx.directives}"' />
|
||||
<arg value="/clp:ErrorsOnly" />
|
||||
<arg value="${project.anx.path.inputsystem.opentk}/${project.anx.name.inputsystem.opentk}.csproj" />
|
||||
<arg value="${project.anx.path.inputdevices.opentk}/${project.anx.name.inputdevices.opentk}.csproj" />
|
||||
</exec>
|
||||
|
||||
<if test="${project.anx.extended}">
|
||||
<echo message="===================================================" />
|
||||
<echo message="Now building: ANX.Framework InputSystem Kinect" />
|
||||
<echo message="Now building: ANX.Framework InputDevices Kinect" />
|
||||
<echo message="===================================================" />
|
||||
|
||||
<exec program="msbuild.exe" >
|
||||
@ -249,7 +250,7 @@
|
||||
<arg value="/p:OutputPath=../${build.dir}/${build.configuration}" />
|
||||
<arg value='/p:DefineConstants="${project.anx.directives}"' />
|
||||
<arg value="/clp:ErrorsOnly" />
|
||||
<arg value="${project.anx.path.inputsystem.kinect}/${project.anx.name.inputsystem.kinect}.csproj" />
|
||||
<arg value="${project.anx.path.inputdevices.kinect}/${project.anx.name.inputdevices.kinect}.csproj" />
|
||||
</exec>
|
||||
</if>
|
||||
</target>
|
||||
|
Loading…
x
Reference in New Issue
Block a user