add GamePadsButtonsTest (GetHashCode doesn't work)
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@ -62,6 +62,7 @@
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<Compile Include="DataFactory.cs" />
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<Compile Include="Strukturen\CurveKeyCollectionTest.cs" />
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<Compile Include="Strukturen\CurveKeyTest.cs" />
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<Compile Include="Strukturen\Input\GamePadButtonsTest.cs" />
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<Compile Include="Strukturen\Input\GamePadDPadTest.cs" />
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<Compile Include="Strukturen\Design\TypeConverterTest.cs" />
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<Compile Include="Strukturen\Input\GamePadTest.cs" />
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@ -163,6 +163,11 @@ using ANXCurveTangent = ANX.Framework.CurveTangent;
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using XNAGamePadState = Microsoft.Xna.Framework.Input.GamePadState;
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using ANXGamePadState = ANX.Framework.Input.GamePadState;
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using XNAGamePadButtons = Microsoft.Xna.Framework.Input.GamePadButtons;
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using ANXGamePadButtons = ANX.Framework.Input.GamePadButtons;
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using XNAButtonState = Microsoft.Xna.Framework.Input.ButtonState;
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using ANXButtonState = ANX.Framework.Input.ButtonState;
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#endregion // Datatype usings
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namespace ANX.Framework.TestCenter
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@ -909,13 +914,19 @@ namespace ANX.Framework.TestCenter
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Assert.Pass(test + " passed");
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}
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public static void ConvertEquals(XNAButtonState xna, ANXButtonState anx, String test)
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{
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if ((xna==XNAButtonState.Released)==(anx==ANXButtonState.Released))
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{
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Assert.Pass(test + " passed");
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}
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else
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{
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Assert.Fail(String.Format("{0} failed: xna({1}) anx({2})", test, xna.ToString(), anx.ToString()));
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}
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}
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#endregion
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}
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}
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235
ANX.Framework.TestCenter/Strukturen/Input/GamePadButtonsTest.cs
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235
ANX.Framework.TestCenter/Strukturen/Input/GamePadButtonsTest.cs
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@ -0,0 +1,235 @@
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#region Using Statements
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using System;
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using System.IO;
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using ANX.Framework.NonXNA;
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using NUnit.Framework;
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#endregion // Using Statements
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using XNAGamePadButtons = Microsoft.Xna.Framework.Input.GamePadButtons;
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using ANXGamePadButtons = ANX.Framework.Input.GamePadButtons;
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using XNAButtons = Microsoft.Xna.Framework.Input.Buttons;
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using ANXButtons = ANX.Framework.Input.Buttons;
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using XNAButtonState = Microsoft.Xna.Framework.Input.ButtonState;
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using ANXButtonState = ANX.Framework.Input.ButtonState;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.TestCenter.Strukturen.Input
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{
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[TestFixture]
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class GamePadButtonsTest
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{
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#region TestCase
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static object[] buttonSample =
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{
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0,
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DataFactory.RandomIntValueMinMax(0,32769),
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DataFactory.RandomIntValueMinMax(0,32769),
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DataFactory.RandomIntValueMinMax(0,32769),
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DataFactory.RandomIntValueMinMax(0,32769),
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DataFactory.RandomIntValueMinMax(0,32769),
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DataFactory.RandomIntValueMinMax(0,32769),
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DataFactory.RandomIntValueMinMax(0,32769),
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32768
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};
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#endregion
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[TestCaseSource("buttonSample")]
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public void A(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.A, anx.A, "A");
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}
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[TestCaseSource("buttonSample")]
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public void B(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.B, anx.B, "B");
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}
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[TestCaseSource("buttonSample")]
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public void X(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.X, anx.X, "X");
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}
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[TestCaseSource("buttonSample")]
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public void Y(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.Y, anx.Y, "Y");
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}
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[TestCaseSource("buttonSample")]
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public void Back(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.Back, anx.Back, "BAck");
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}
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[TestCaseSource("buttonSample")]
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public void BigButton(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.BigButton, anx.BigButton, "Bigbutton");
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}
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[TestCaseSource("buttonSample")]
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public void LeftShoulder(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.LeftShoulder, anx.LeftShoulder, "LeftShoulder");
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}
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[TestCaseSource("buttonSample")]
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public void LeftStick(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.LeftStick, anx.LeftStick, "LeftStick");
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}
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[TestCaseSource("buttonSample")]
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public void RightShoulder(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.RightShoulder, anx.RightShoulder, "RightShoulder");
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}
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[TestCaseSource("buttonSample")]
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public void RightStick(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.RightStick, anx.RightStick, "RightStick");
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}
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[TestCaseSource("buttonSample")]
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public void Start(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.Start, anx.Start, "Start");
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}
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[TestCaseSource("buttonSample")]
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public void ToString(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.ToString(), anx.ToString(), "Start");
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}
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//[TestCaseSource("buttonSample")]
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//public void GetHashCode(int buttons)
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//{
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// XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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// ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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// AssertHelper.ConvertEquals(xna.GetHashCode(), anx.GetHashCode(), "GetHashCode");
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//}
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[TestCaseSource("buttonSample")]
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public void Equals(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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XNAGamePadButtons xna2 = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx2 = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals");
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}
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[TestCaseSource("buttonSample")]
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public void op_Equality(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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XNAGamePadButtons xna2 = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx2 = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna==xna2, anx==anx2, "op_Equality");
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}
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[TestCaseSource("buttonSample")]
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public void op_Inequality(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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XNAGamePadButtons xna2 = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx2 = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna != xna2, anx != anx2, "op_Equality");
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}
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}
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}
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@ -216,10 +216,10 @@ namespace ANX.Framework.Input
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buttons += this.button_b == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "B" : "";
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buttons += this.button_x == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "X" : "";
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buttons += this.button_y == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Y" : "";
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buttons += this.stick_left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "LeftStick" : "";
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buttons += this.stick_right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "RightStick" : "";
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buttons += this.shoulder_left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "LeftShoulder" : "";
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buttons += this.shoulder_right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "RightShoulder" : "";
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buttons += this.stick_left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "LeftStick" : "";
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buttons += this.stick_right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "RightStick" : "";
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buttons += this.button_start == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Start" : "";
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buttons += this.button_back == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Back" : "";
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buttons += this.button_big == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "BigButton" : "";
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