fixed issue #519

This commit is contained in:
Glatzemann 2011-12-12 08:38:31 +00:00
parent ffc67695bb
commit 7b9a23b1b6
4 changed files with 26 additions and 25 deletions

View File

@ -315,7 +315,7 @@ namespace ANX.Framework.NonXNA
}
set
{
if (this.preferredRenderSystemLocked && !this.preferredRenderSystem.Equals(value, StringComparison.InvariantCultureIgnoreCase))
if (this.preferredRenderSystemLocked)
{
throw new AddInLoadingException("can't set preferred RenderSystem because a RenderSystem is alread in use.");
}
@ -332,7 +332,7 @@ namespace ANX.Framework.NonXNA
}
set
{
if (this.preferredInputSystemLocked && !this.preferredInputSystem.Equals(value, StringComparison.InvariantCultureIgnoreCase))
if (this.preferredInputSystemLocked)
{
throw new AddInLoadingException("can't set preferred InputSystem because a InputSystem is alread in use.");
}
@ -349,7 +349,7 @@ namespace ANX.Framework.NonXNA
}
set
{
if (this.preferredSoundSystemLocked && !this.preferredSoundSystem.Equals(value, StringComparison.InvariantCultureIgnoreCase))
if (this.preferredSoundSystemLocked)
{
throw new AddInLoadingException("can't set preferred SoundSystem because a SoundSystem is alread in use.");
}

View File

@ -31,8 +31,8 @@ using System.Runtime.InteropServices;
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
[assembly: AssemblyVersion("0.4.35.*")]
[assembly: AssemblyFileVersion("0.4.35.0")]
[assembly: AssemblyVersion("0.4.36.*")]
[assembly: AssemblyFileVersion("0.4.36.0")]
[assembly:InternalsVisibleTo("ANX.Framework.Windows.DX10")]
[assembly:InternalsVisibleTo("ANX.RenderSystem.Windows.DX11")]

View File

@ -54,7 +54,7 @@ namespace ANX.Framework.Windows.GL3
#region SpriteBatchShader
internal static byte[] SpriteBatchByteCode = new byte[]
{
186,
180,
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032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101,
@ -62,25 +62,25 @@ namespace ANX.Framework.Windows.GL3
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030
};
#endregion //SpriteBatchShader

View File

@ -5,6 +5,7 @@ using System.Linq;
using ANX.Framework;
using ANX.Framework.Graphics;
using ANX.Framework.Input;
using ANX.Framework.NonXNA;
#endregion // Using Statements