fixed issue #519
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@ -315,7 +315,7 @@ namespace ANX.Framework.NonXNA
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}
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set
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{
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if (this.preferredRenderSystemLocked && !this.preferredRenderSystem.Equals(value, StringComparison.InvariantCultureIgnoreCase))
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if (this.preferredRenderSystemLocked)
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{
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throw new AddInLoadingException("can't set preferred RenderSystem because a RenderSystem is alread in use.");
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}
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@ -332,7 +332,7 @@ namespace ANX.Framework.NonXNA
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}
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set
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{
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if (this.preferredInputSystemLocked && !this.preferredInputSystem.Equals(value, StringComparison.InvariantCultureIgnoreCase))
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if (this.preferredInputSystemLocked)
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{
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throw new AddInLoadingException("can't set preferred InputSystem because a InputSystem is alread in use.");
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}
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@ -349,7 +349,7 @@ namespace ANX.Framework.NonXNA
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}
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set
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{
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if (this.preferredSoundSystemLocked && !this.preferredSoundSystem.Equals(value, StringComparison.InvariantCultureIgnoreCase))
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if (this.preferredSoundSystemLocked)
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{
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throw new AddInLoadingException("can't set preferred SoundSystem because a SoundSystem is alread in use.");
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}
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@ -31,8 +31,8 @@ using System.Runtime.InteropServices;
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//
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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[assembly: AssemblyVersion("0.4.35.*")]
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[assembly: AssemblyFileVersion("0.4.35.0")]
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[assembly: AssemblyVersion("0.4.36.*")]
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[assembly: AssemblyFileVersion("0.4.36.0")]
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[assembly:InternalsVisibleTo("ANX.Framework.Windows.DX10")]
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[assembly:InternalsVisibleTo("ANX.RenderSystem.Windows.DX11")]
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@ -54,7 +54,7 @@ namespace ANX.Framework.Windows.GL3
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#region SpriteBatchShader
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internal static byte[] SpriteBatchByteCode = new byte[]
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{
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186,
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180,
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003, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 105, 120,
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084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101,
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032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101,
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@ -62,25 +62,25 @@ namespace ANX.Framework.Windows.GL3
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032, 118, 101, 099, 050, 032, 116, 101, 120, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118,
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101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097,
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114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101,
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120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111,
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105, 100, 041, 123, 010, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116,
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114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 042, 112, 111, 115, 059, 010, 100, 105,
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102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 061, 116, 101, 120, 059, 010, 100,
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105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 061, 099, 111, 108, 059, 125, 010, 035, 035,
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033, 102, 114, 097, 103, 109, 101, 110, 116, 033, 035, 035, 010, 112, 114, 101, 099, 105, 115, 115,
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105, 111, 110, 032, 109, 101, 100, 105, 117, 109, 112, 032, 102, 108, 111, 097, 116, 059, 010, 117,
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110, 105, 102, 111, 114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120,
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116, 117, 114, 101, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100,
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105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103,
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032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114,
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100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010,
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103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114, 101,
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050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 100, 105, 102, 102, 117, 115, 101, 084, 101,
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120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114,
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059, 125, 010, 204, 002, 066, 009, 044, 094, 101, 149, 163, 197, 203, 229, 083, 172, 100, 007, 002,
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181, 147, 172, 186, 193, 103, 068, 009, 005, 065, 152, 020, 077, 034, 207, 124, 030, 210, 046, 182,
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155, 204, 156, 086, 170, 100, 065, 083, 209, 239, 206, 226, 075, 115, 157, 118, 160, 025, 101, 098,
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159, 062, 171, 094, 128, 095, 188
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120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 032, 041,
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123, 010, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120,
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084, 114, 097, 110, 115, 102, 111, 114, 109, 042, 112, 111, 115, 059, 010, 100, 105, 102, 102, 117,
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115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 061, 116, 101, 120, 059, 010, 100, 105, 102, 102,
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117, 115, 101, 067, 111, 108, 111, 114, 061, 099, 111, 108, 059, 125, 010, 035, 035, 033, 102, 114,
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097, 103, 109, 101, 110, 116, 033, 035, 035, 010, 112, 114, 101, 099, 105, 115, 115, 105, 111, 110,
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032, 109, 101, 100, 105, 117, 109, 112, 032, 102, 108, 111, 097, 116, 059, 010, 117, 110, 105, 102,
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111, 114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114,
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101, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102,
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117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101,
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099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010,
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118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 032, 041, 123, 010, 103, 108, 095, 070, 114, 097,
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103, 067, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120,
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116, 117, 114, 101, 044, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100,
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041, 042, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 010, 086, 087, 131,
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182, 038, 179, 193, 226, 251, 193, 042, 232, 050, 136, 064, 087, 245, 166, 178, 106, 045, 070, 101,
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038, 108, 096, 128, 039, 041, 206, 046, 082, 012, 201, 196, 054, 107, 012, 036, 042, 201, 075, 019,
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238, 148, 026, 221, 157, 011, 092, 071, 242, 175, 166, 135, 135, 045, 079, 158, 203, 065, 100, 242,
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030
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};
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#endregion //SpriteBatchShader
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@ -5,6 +5,7 @@ using System.Linq;
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using ANX.Framework;
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using ANX.Framework.Graphics;
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using ANX.Framework.Input;
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using ANX.Framework.NonXNA;
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#endregion // Using Statements
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