added check for connected kinect
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@ -60,7 +60,7 @@ using ANX.Framework.Input.MotionSensing;
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namespace ANX.InputDevices.Windows.Kinect
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{
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public class Kinect : IMotionSensingDevice
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{
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#region Private Members
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@ -74,17 +74,23 @@ namespace ANX.InputDevices.Windows.Kinect
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public Kinect()
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{
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pNui = Runtime.Kinects[0];
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pNui.Initialize(RuntimeOptions.UseDepthAndPlayerIndex | RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor);
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pNui.SkeletonEngine.TransformSmooth = true;
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if (Runtime.Kinects.Count > 0)
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{
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pNui = Runtime.Kinects[0];
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pNui.Initialize(RuntimeOptions.UseDepthAndPlayerIndex | RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor);
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pNui.SkeletonEngine.TransformSmooth = true;
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}
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else
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{
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throw new Exception("No Kinect was detected, please connect it to your Computer before running this program and make sure you install the Kinect SDK from Microsoft.");
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}
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this.cache = new Vector3[21];
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//init for the first time
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for (int i = 0; i < 21; ++i)
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{
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this.cache[i]=Vector3.Zero;
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this.cache[i] = Vector3.Zero;
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}
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//Added parameters which where used in our Kinect project
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var parameters = new TransformSmoothParameters
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@ -98,15 +104,15 @@ namespace ANX.InputDevices.Windows.Kinect
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pNui.SkeletonEngine.SmoothParameters = parameters;
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try
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{
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pNui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color);
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pNui.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex);
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}
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catch (InvalidOperationException)
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{
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try
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{
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pNui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color);
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pNui.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex);
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}
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catch (InvalidOperationException)
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{
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// Display error message; omitted for space return;
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}
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}
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//lastTime = DateTime.Now;
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pNui.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(pNui_SkeletonFrameReady);
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@ -165,7 +171,7 @@ namespace ANX.InputDevices.Windows.Kinect
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foreach (Joint joint in data.Joints)
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{
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if (joint.Position.W < 0.6f) return;// Quality check
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cache[(int)joint.ID] = toVector3(joint.Position);
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cache[(int)joint.ID] = toVector3(joint.Position);
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}
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}
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}
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@ -175,10 +181,10 @@ namespace ANX.InputDevices.Windows.Kinect
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//evtl -z
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return new Vector3(vector.X, vector.Y, vector.Z);
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}
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public MotionSensingDeviceState GetState()
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{
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return new MotionSensingDeviceState(rgb, depth, cache[0], cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8], cache[9], cache[10],cache[11], cache[12], cache[13], cache[14], cache[15], cache[16], cache[17], cache[18], cache[19], cache[20]);
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return new MotionSensingDeviceState(rgb, depth, cache[0], cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8], cache[9], cache[10], cache[11], cache[12], cache[13], cache[14], cache[15], cache[16], cache[17], cache[18], cache[19], cache[20]);
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}
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