Added a type to some enums to save memory.
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@ -52,7 +52,7 @@ using System;
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namespace ANX.Framework.Input
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{
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public enum ButtonState
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public enum ButtonState : byte
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{
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Released,
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Pressed
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@ -52,7 +52,7 @@ using System;
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namespace ANX.Framework.Input
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{
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public enum GamePadDeadZone
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public enum GamePadDeadZone : byte
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{
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None,
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IndependentAxes,
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@ -52,7 +52,7 @@ using System;
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namespace ANX.Framework.Input
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{
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public enum GamePadType
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public enum GamePadType :short
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{
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Unknown,
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GamePad,
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@ -52,7 +52,7 @@ using System;
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namespace ANX.Framework.Input
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{
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public enum Keys
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public enum Keys : byte
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{
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None = 0,
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Back = 8,
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