prepared new sample project: Primitives (currently XNA used for rendering)
This commit is contained in:
parent
91129fcad9
commit
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@ -105,6 +105,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RenderTarget", "Samples\Ren
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StencilBuffer", "Samples\StencilBuffer\StencilBuffer.csproj", "{41E6C2CF-51EA-4D8E-96AE-739CA3951766}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Primitives", "Samples\Primitives\Primitives.csproj", "{57097B7A-A283-4409-8AAC-35BF0F458657}"
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EndProject
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Global
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GlobalSection(SubversionScc) = preSolution
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Svn-Managed = True
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@ -337,6 +339,16 @@ Global
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{41E6C2CF-51EA-4D8E-96AE-739CA3951766}.Release|Mixed Platforms.Build.0 = Release|x86
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{41E6C2CF-51EA-4D8E-96AE-739CA3951766}.Release|x86.ActiveCfg = Release|x86
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{41E6C2CF-51EA-4D8E-96AE-739CA3951766}.Release|x86.Build.0 = Release|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Any CPU.ActiveCfg = Debug|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|x86.ActiveCfg = Debug|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|x86.Build.0 = Debug|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Any CPU.ActiveCfg = Release|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Mixed Platforms.Build.0 = Release|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|x86.ActiveCfg = Release|x86
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{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -358,6 +370,7 @@ Global
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{05233BB1-444F-43F6-A3DF-B82AA924E094} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{41E6C2CF-51EA-4D8E-96AE-739CA3951766} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{57097B7A-A283-4409-8AAC-35BF0F458657} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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@ -115,23 +115,6 @@ namespace ANX.Framework.Graphics
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#endregion // Constructor & Destructor
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internal void Recreate(PresentationParameters presentationParameters)
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{
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if (nativeDevice != null)
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{
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nativeDevice.Dispose();
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nativeDevice = null;
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}
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if (nativeDevice == null)
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{
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this.currentPresentationParameters = presentationParameters;
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nativeDevice = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateGraphicsDevice(presentationParameters);
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this.viewport = new Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight);
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}
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}
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#region Clear
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public void Clear(Color color)
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{
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@ -368,14 +351,6 @@ namespace ANX.Framework.Graphics
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//TODO: implement
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}
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internal INativeGraphicsDevice NativeDevice
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{
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get
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{
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return this.nativeDevice;
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}
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}
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#region Public Properties
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public IndexBuffer Indices
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{
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@ -610,6 +585,31 @@ namespace ANX.Framework.Graphics
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}
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}
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internal INativeGraphicsDevice NativeDevice
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{
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get
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{
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return this.nativeDevice;
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}
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}
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internal void Recreate(PresentationParameters presentationParameters)
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{
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if (nativeDevice != null)
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{
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nativeDevice.Dispose();
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nativeDevice = null;
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}
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if (nativeDevice == null)
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{
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this.currentPresentationParameters = presentationParameters;
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nativeDevice = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateGraphicsDevice(presentationParameters);
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this.viewport = new Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight);
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}
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}
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protected void raise_Disposing(object sender, EventArgs args)
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{
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if (Disposing != null)
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@ -230,11 +230,80 @@ namespace ANX.Framework.Windows.DX10
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#endregion
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public void Present()
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#region Present
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public void Present()
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{
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swapChain.Present(this.vSyncEnabled ? 1 : 0, PresentFlags.None);
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}
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#endregion // Present
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#region DrawPrimitives & DrawIndexedPrimitives
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public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount)
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{
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SharpDX.Direct3D10.EffectPass pass; SharpDX.Direct3D10.EffectTechnique technique; ShaderBytecode passSignature;
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SetupEffectForDraw(out pass, out technique, out passSignature);
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SetupInputLayout(passSignature);
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// Prepare All the stages
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device.InputAssembler.PrimitiveTopology = FormatConverter.Translate(primitiveType);
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device.Rasterizer.SetViewports(currentViewport);
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device.OutputMerger.SetTargets(this.depthStencilView, this.renderView);
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for (int i = 0; i < technique.Description.PassCount; ++i)
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{
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pass.Apply();
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device.DrawIndexed(CalculateVertexCount(primitiveType, primitiveCount), startIndex, baseVertex);
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}
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}
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public void DrawPrimitives(PrimitiveType primitiveType, int vertexOffset, int primitiveCount)
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{
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SharpDX.Direct3D10.EffectPass pass; SharpDX.Direct3D10.EffectTechnique technique; ShaderBytecode passSignature;
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SetupEffectForDraw(out pass, out technique, out passSignature);
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SetupInputLayout(passSignature);
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// Prepare All the stages
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device.InputAssembler.PrimitiveTopology = FormatConverter.Translate(primitiveType);
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device.Rasterizer.SetViewports(currentViewport);
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device.OutputMerger.SetTargets(this.depthStencilView, this.renderView);
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for (int i = 0; i < technique.Description.PassCount; ++i)
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{
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pass.Apply();
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device.Draw(primitiveCount, vertexOffset);
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}
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}
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#endregion // DrawPrimitives & DrawIndexedPrimitives
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#region DrawInstancedPrimitives
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public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount)
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{
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throw new NotImplementedException();
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}
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#endregion // DrawInstancedPrimitives
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#region DrawUserIndexedPrimitives<T>
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public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, Array indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration, IndexElementSize indexFormat) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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#endregion // DrawUserIndexedPrimitives<T>
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#region DrawUserPrimitives<T>
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public void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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#endregion // DrawUserPrimitives<T>
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internal Device NativeDevice
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{
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get
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@ -290,45 +359,6 @@ namespace ANX.Framework.Windows.DX10
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}
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}
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public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount)
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{
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SharpDX.Direct3D10.EffectPass pass; SharpDX.Direct3D10.EffectTechnique technique; ShaderBytecode passSignature;
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SetupEffectForDraw(out pass, out technique, out passSignature);
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SetupInputLayout(passSignature);
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// Prepare All the stages
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device.InputAssembler.PrimitiveTopology = FormatConverter.Translate(primitiveType);
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device.Rasterizer.SetViewports(currentViewport);
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device.OutputMerger.SetTargets(this.depthStencilView, this.renderView);
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for (int i = 0; i < technique.Description.PassCount; ++i)
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{
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pass.Apply();
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device.DrawIndexed(CalculateVertexCount(primitiveType, primitiveCount), startIndex, baseVertex);
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}
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}
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public void DrawPrimitives(PrimitiveType primitiveType, int vertexOffset, int primitiveCount)
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{
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SharpDX.Direct3D10.EffectPass pass; SharpDX.Direct3D10.EffectTechnique technique; ShaderBytecode passSignature;
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SetupEffectForDraw(out pass, out technique, out passSignature);
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SetupInputLayout(passSignature);
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// Prepare All the stages
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device.InputAssembler.PrimitiveTopology = FormatConverter.Translate(primitiveType);
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device.Rasterizer.SetViewports(currentViewport);
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device.OutputMerger.SetTargets(this.depthStencilView, this.renderView);
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for (int i = 0; i < technique.Description.PassCount; ++i)
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{
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pass.Apply();
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device.Draw(primitiveCount, vertexOffset);
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}
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}
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public void SetIndexBuffer(IndexBuffer indexBuffer)
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{
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if (indexBuffer == null)
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@ -466,7 +496,6 @@ namespace ANX.Framework.Windows.DX10
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}
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}
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public void GetBackBufferData<T>(Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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@ -482,22 +511,6 @@ namespace ANX.Framework.Windows.DX10
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throw new NotImplementedException();
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}
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public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount)
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{
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throw new NotImplementedException();
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}
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public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, Array indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration, IndexElementSize indexFormat) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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public void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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public void ResizeBuffers(PresentationParameters presentationParameters)
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{
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if (swapChain != null)
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94
Samples/Primitives/Game1.cs
Normal file
94
Samples/Primitives/Game1.cs
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@ -0,0 +1,94 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.GamerServices;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Media;
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#endregion // Using Statements
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namespace Primitives
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{
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public class Game1 : Microsoft.Xna.Framework.Game
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{
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GraphicsDeviceManager graphics;
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SpriteBatch spriteBatch;
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SpriteFont font;
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Texture2D bgTexture;
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public Game1()
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{
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graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "SampleContent";
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}
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protected override void Initialize()
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{
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graphics.PreferredBackBufferWidth = 600;
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graphics.PreferredBackBufferHeight = 600;
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graphics.ApplyChanges();
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base.Initialize();
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}
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protected override void LoadContent()
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{
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spriteBatch = new SpriteBatch(GraphicsDevice);
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this.font = Content.Load<SpriteFont>(@"Fonts/Debug");
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this.bgTexture = new Texture2D(GraphicsDevice, 1, 1);
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this.bgTexture.SetData<Color>(new Color[] { Color.White });
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}
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protected override void UnloadContent()
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{
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}
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
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Keyboard.GetState().IsKeyDown(Keys.Escape))
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this.Exit();
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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spriteBatch.Begin();
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spriteBatch.Draw(bgTexture, new Rectangle(0, 0, 600, 200), Color.Blue);
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spriteBatch.Draw(bgTexture, new Rectangle(0, 200, 300, 200), Color.Red);
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spriteBatch.Draw(bgTexture, new Rectangle(300, 200, 300, 200), Color.Orange);
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spriteBatch.Draw(bgTexture, new Rectangle(0, 400, 300, 200), Color.Green);
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spriteBatch.Draw(bgTexture, new Rectangle(300, 400, 300, 200), Color.LightSeaGreen);
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DrawShadowText(spriteBatch, this.font, "DrawInstancedPrimitives", new Vector2(10, 10), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawPrimitives", new Vector2(10, 210), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawIndexedPrimitives", new Vector2(310, 210), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawUserPrimitives", new Vector2(10, 410), Color.White, Color.Black);
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DrawShadowText(spriteBatch, this.font, "DrawUserIndexedPrimitives", new Vector2(310, 410), Color.White, Color.Black);
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spriteBatch.End();
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base.Draw(gameTime);
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}
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private void DrawShadowText(SpriteBatch spriteBatch, SpriteFont font, String text, Vector2 position, Color foreground, Color shadow)
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{
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spriteBatch.DrawString(font, text, position + new Vector2(2, 2), shadow);
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spriteBatch.DrawString(font, text, position, foreground);
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}
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}
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}
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BIN
Samples/Primitives/GameThumbnail.png
Normal file
BIN
Samples/Primitives/GameThumbnail.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
129
Samples/Primitives/Primitives.csproj
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129
Samples/Primitives/Primitives.csproj
Normal file
@ -0,0 +1,129 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{57097B7A-A283-4409-8AAC-35BF0F458657}</ProjectGuid>
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<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Primitives</RootNamespace>
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<AssemblyName>Primitives</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<XnaPlatform>Windows</XnaPlatform>
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<XnaProfile>HiDef</XnaProfile>
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<XnaCrossPlatformGroupID>4b5697b8-4699-4c1a-85fd-a80f5d4b2aa3</XnaCrossPlatformGroupID>
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<XnaOutputType>Game</XnaOutputType>
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<ApplicationIcon>anx.ico</ApplicationIcon>
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<Thumbnail>GameThumbnail.png</Thumbnail>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\Debug</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<XnaCompressContent>false</XnaCompressContent>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\x86\Release</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>true</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Net" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Game1.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="anx.ico" />
|
||||
<Content Include="GameThumbnail.png">
|
||||
<XnaPlatformSpecific>true</XnaPlatformSpecific>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
|
||||
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
|
||||
<Name>SampleContent</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 und x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
21
Samples/Primitives/Program.cs
Normal file
21
Samples/Primitives/Program.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
|
||||
namespace Primitives
|
||||
{
|
||||
#if WINDOWS || XBOX
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Der Haupteinstiegspunkt für die Anwendung.
|
||||
/// </summary>
|
||||
static void Main(string[] args)
|
||||
{
|
||||
using (Game1 game = new Game1())
|
||||
{
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
34
Samples/Primitives/Properties/AssemblyInfo.cs
Normal file
34
Samples/Primitives/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über den folgenden
|
||||
// Satz von Attributen kontrolliert. Ändern Sie diese Attributwerte, um die mit einer Assembly
|
||||
// verbundenen Informationen zu ändern.
|
||||
[assembly: AssemblyTitle("Primitives")]
|
||||
[assembly: AssemblyProduct("Primitives")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("ANX.Framework Team")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Bei Einstellung von ComVisible auf falsch sind die Typen in dieser Assembly für
|
||||
// COM-Komponenten nicht sichtbar. Wenn Sie von COM aus auf einen Typ in dieser Assembly
|
||||
// zugreifen müssen, stellen Sie das Attribut ComVisible bei diesem Typ auf wahr ein. Nur Windows-
|
||||
// Assemblys unterstützen COM.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Auf Windows gilt die folgende GUID für die ID von typelib, wenn dieses
|
||||
// COM ausgesetzt ist. Auf anderen Plattformen identifiziert sie den
|
||||
// Titelspeichercontainer bei Bereitstellung dieser Assembly auf dem Gerät eindeutig.
|
||||
[assembly: Guid("a3fa690f-1084-43f1-baad-b2e734650d4e")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Größere Version
|
||||
// Kleinere Version
|
||||
// Build-Nummer
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
BIN
Samples/Primitives/anx.ico
Normal file
BIN
Samples/Primitives/anx.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.2 KiB |
Loading…
x
Reference in New Issue
Block a user