Added RecordingSample (working but ugly), some fixes in RecordingMouse
This commit is contained in:
parent
7d2de05ea0
commit
1d61c78f88
@ -115,6 +115,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Recording",
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.Metro", "RenderSystems\ANX.RenderSystem.Windows.Metro\ANX.RenderSystem.Windows.Metro.csproj", "{FF0AB665-2796-4354-9630-76C2751DB3C2}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RecordingSample", "RecordingSample\RecordingSample\RecordingSample.csproj", "{160150D5-38E6-482D-97F5-2624F322A854}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SubversionScc) = preSolution
|
||||
Svn-Managed = True
|
||||
@ -397,6 +399,16 @@ Global
|
||||
{FF0AB665-2796-4354-9630-76C2751DB3C2}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{FF0AB665-2796-4354-9630-76C2751DB3C2}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{FF0AB665-2796-4354-9630-76C2751DB3C2}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|x86.Build.0 = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|x86.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@ -420,6 +432,7 @@ Global
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{41E6C2CF-51EA-4D8E-96AE-739CA3951766} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{160150D5-38E6-482D-97F5-2624F322A854} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{E5D69E75-D77C-493F-BBDA-6F9E73B82549} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
|
@ -85,6 +85,9 @@ namespace ANX.InputSystem.Recording
|
||||
/// </summary>
|
||||
protected void Initialize(Stream bufferStream)
|
||||
{
|
||||
if (!bufferStream.CanRead || !bufferStream.CanWrite)
|
||||
throw new ArgumentException("The stream must support read and write opearions!", "bufferStream");
|
||||
|
||||
recordStream = bufferStream;
|
||||
|
||||
isInitialized = true;
|
||||
@ -98,6 +101,10 @@ namespace ANX.InputSystem.Recording
|
||||
if (RecordingState == RecordingState.Recording)
|
||||
return;
|
||||
|
||||
//Reset the stream if we can seek
|
||||
if(recordStream.CanSeek)
|
||||
recordStream.Position = 0;
|
||||
|
||||
RecordingState = RecordingState.Recording;
|
||||
}
|
||||
|
||||
@ -117,6 +124,10 @@ namespace ANX.InputSystem.Recording
|
||||
if (RecordingState == RecordingState.Recording)
|
||||
throw new InvalidOperationException("Recording is currently running for this device.");
|
||||
|
||||
//Reset the stream if we can seek
|
||||
if (recordStream.CanSeek)
|
||||
recordStream.Position = 0;
|
||||
|
||||
RecordingState = RecordingState.Playback;
|
||||
}
|
||||
|
||||
|
@ -99,15 +99,15 @@ namespace ANX.InputSystem.Recording
|
||||
protected IMouse realMouse;
|
||||
protected MouseRecordInfo recordInfo;
|
||||
|
||||
public IntPtr WindowHandle
|
||||
{
|
||||
get { return realMouse.WindowHandle; }
|
||||
public IntPtr WindowHandle
|
||||
{
|
||||
get { return realMouse.WindowHandle; }
|
||||
set { realMouse.WindowHandle = value; }
|
||||
}
|
||||
|
||||
public MouseState GetState() //The main recording/playback logic is placed here
|
||||
{
|
||||
switch(RecordingState)
|
||||
switch (RecordingState)
|
||||
{
|
||||
case RecordingState.None:
|
||||
return realMouse.GetState();
|
||||
@ -117,7 +117,7 @@ namespace ANX.InputSystem.Recording
|
||||
|
||||
if (stateData == null) //No input at this position
|
||||
return new MouseState();
|
||||
|
||||
|
||||
byte readOffset = 0;
|
||||
ButtonState left, right, middle, x1, x2;
|
||||
int scrollWheel, xPos, yPos;
|
||||
@ -136,17 +136,26 @@ namespace ANX.InputSystem.Recording
|
||||
left = right = middle = x1 = x2 = ButtonState.Released;
|
||||
|
||||
if (recordInfo.HasFlag(MouseRecordInfo.ScrollWheel))
|
||||
scrollWheel = BitConverter.ToInt32(stateData, readOffset++);
|
||||
{
|
||||
scrollWheel = BitConverter.ToInt32(stateData, readOffset);
|
||||
readOffset += 4;
|
||||
}
|
||||
else
|
||||
scrollWheel = 0;
|
||||
|
||||
if (recordInfo.HasFlag(MouseRecordInfo.XPosition))
|
||||
xPos = BitConverter.ToInt32(stateData, readOffset++);
|
||||
{
|
||||
xPos = BitConverter.ToInt32(stateData, readOffset);
|
||||
readOffset += 4;
|
||||
}
|
||||
else
|
||||
xPos = 0;
|
||||
|
||||
if (recordInfo.HasFlag(MouseRecordInfo.YPosition))
|
||||
yPos = BitConverter.ToInt32(stateData, readOffset++);
|
||||
{
|
||||
yPos = BitConverter.ToInt32(stateData, readOffset);
|
||||
readOffset += 4;
|
||||
}
|
||||
else
|
||||
yPos = 0;
|
||||
|
||||
@ -168,13 +177,22 @@ namespace ANX.InputSystem.Recording
|
||||
}
|
||||
|
||||
if (recordInfo.HasFlag(MouseRecordInfo.ScrollWheel))
|
||||
Array.ConstrainedCopy(BitConverter.GetBytes(state.ScrollWheelValue), 0, buffer, writeOffset++, 4); //int is always 4 byte long.
|
||||
{
|
||||
Array.ConstrainedCopy(BitConverter.GetBytes(state.ScrollWheelValue), 0, buffer, writeOffset, 4); //int is always 4 byte long.
|
||||
writeOffset += 4;
|
||||
}
|
||||
|
||||
if(recordInfo.HasFlag(MouseRecordInfo.XPosition))
|
||||
Array.ConstrainedCopy(BitConverter.GetBytes(state.X), 0, buffer, writeOffset++, 4); //int is always 4 byte long.
|
||||
if (recordInfo.HasFlag(MouseRecordInfo.XPosition))
|
||||
{
|
||||
Array.ConstrainedCopy(BitConverter.GetBytes(state.X), 0, buffer, writeOffset, 4); //int is always 4 byte long.
|
||||
writeOffset += 4;
|
||||
}
|
||||
|
||||
if(recordInfo.HasFlag(MouseRecordInfo.YPosition))
|
||||
Array.ConstrainedCopy(BitConverter.GetBytes(state.Y), 0, buffer, writeOffset++, 4); //int is always 4 byte long.
|
||||
if (recordInfo.HasFlag(MouseRecordInfo.YPosition))
|
||||
{
|
||||
Array.ConstrainedCopy(BitConverter.GetBytes(state.Y), 0, buffer, writeOffset, 4); //int is always 4 byte long.
|
||||
writeOffset += 4;
|
||||
}
|
||||
|
||||
WriteState(buffer);
|
||||
|
||||
@ -226,7 +244,6 @@ namespace ANX.InputSystem.Recording
|
||||
public void Initialize(MouseRecordInfo info, Stream bufferStream, IMouse mouse)
|
||||
{
|
||||
realMouse = mouse;
|
||||
realMouse.WindowHandle = WindowHandle;
|
||||
|
||||
recordInfo = info;
|
||||
PacketLenght = GetPaketSize(info);
|
||||
|
BIN
RecordingSample/RecordingSample/Game.ico
Normal file
BIN
RecordingSample/RecordingSample/Game.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.2 KiB |
138
RecordingSample/RecordingSample/Game1.cs
Normal file
138
RecordingSample/RecordingSample/Game1.cs
Normal file
@ -0,0 +1,138 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ANX.Framework;
|
||||
using ANX.Framework.Graphics;
|
||||
using ANX.Framework.Input;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.InputSystem.Recording;
|
||||
|
||||
#endregion // Using Statements
|
||||
|
||||
#region License
|
||||
|
||||
//
|
||||
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||
//
|
||||
// This file is released under the Ms-PL license.
|
||||
//
|
||||
//
|
||||
//
|
||||
// Microsoft Public License (Ms-PL)
|
||||
//
|
||||
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||
// If you do not accept the license, do not use the software.
|
||||
//
|
||||
// 1.Definitions
|
||||
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||
// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
|
||||
// 2.Grant of Rights
|
||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||
// in the software or derivative works of the contribution in the software.
|
||||
//
|
||||
// 3.Conditions and Limitations
|
||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||
// patent license from such contributor to the software ends automatically.
|
||||
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
|
||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||
// particular purpose and non-infringement.
|
||||
|
||||
#endregion // License
|
||||
|
||||
namespace RecordingSample
|
||||
{
|
||||
/// <summary>
|
||||
/// Sample, showing the use of the RecordingSystem (currently only the Mouse).
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
Texture2D logo;
|
||||
RecordingMouse mouse;
|
||||
KeyboardState oldState;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "SampleContent";
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
Window.Title = "Use Mouse to move arround, press r to record, p for playback and n for none";
|
||||
|
||||
mouse = (RecordingMouse)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").Mouse;
|
||||
mouse.Initialize(MouseRecordInfo.Position);
|
||||
mouse.WindowHandle = Window.Handle;
|
||||
mouse.EndOfPlaybackReached += new EventHandler((sender, args) => mouse.StopPlayback());
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
logo = Content.Load<Texture2D>(@"Textures/ANX.Framework.Logo_459x121");
|
||||
oldState = Keyboard.GetState();
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
KeyboardState newState = Keyboard.GetState();
|
||||
|
||||
if (oldState.IsKeyUp(Keys.R) && newState.IsKeyDown(Keys.R))
|
||||
mouse.StartRecording();
|
||||
|
||||
if (oldState.IsKeyUp(Keys.P) && newState.IsKeyDown(Keys.P))
|
||||
{
|
||||
if (mouse.RecordingState == RecordingState.Recording)
|
||||
mouse.StopRecording();
|
||||
mouse.StartPlayback();
|
||||
}
|
||||
|
||||
if (oldState.IsKeyUp(Keys.N) && newState.IsKeyDown(Keys.N))
|
||||
{
|
||||
if (mouse.RecordingState == RecordingState.Recording)
|
||||
mouse.StartRecording();
|
||||
|
||||
mouse.StopPlayback();
|
||||
}
|
||||
|
||||
oldState = newState;
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Draw(logo, new Rectangle(mouse.GetState().X, mouse.GetState().Y, 115, 30), Color.White);
|
||||
spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
BIN
RecordingSample/RecordingSample/GameThumbnail.png
Normal file
BIN
RecordingSample/RecordingSample/GameThumbnail.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.6 KiB |
21
RecordingSample/RecordingSample/Program.cs
Normal file
21
RecordingSample/RecordingSample/Program.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
|
||||
namespace RecordingSample
|
||||
{
|
||||
#if WINDOWS || XBOX
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Der Haupteinstiegspunkt für die Anwendung.
|
||||
/// </summary>
|
||||
static void Main(string[] args)
|
||||
{
|
||||
using (Game1 game = new Game1())
|
||||
{
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
34
RecordingSample/RecordingSample/Properties/AssemblyInfo.cs
Normal file
34
RecordingSample/RecordingSample/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über den folgenden
|
||||
// Satz von Attributen kontrolliert. Ändern Sie diese Attributwerte, um die mit einer Assembly
|
||||
// verbundenen Informationen zu ändern.
|
||||
[assembly: AssemblyTitle("RecordingSample")]
|
||||
[assembly: AssemblyProduct("RecordingSample")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Bei Einstellung von ComVisible auf falsch sind die Typen in dieser Assembly für
|
||||
// COM-Komponenten nicht sichtbar. Wenn Sie von COM aus auf einen Typ in dieser Assembly
|
||||
// zugreifen müssen, stellen Sie das Attribut ComVisible bei diesem Typ auf wahr ein. Nur Windows-
|
||||
// Assemblys unterstützen COM.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Auf Windows gilt die folgende GUID für die ID von typelib, wenn dieses
|
||||
// COM ausgesetzt ist. Auf anderen Plattformen identifiziert sie den
|
||||
// Titelspeichercontainer bei Bereitstellung dieser Assembly auf dem Gerät eindeutig.
|
||||
[assembly: Guid("199e53b1-c103-417e-9c77-c650504fd35f")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Größere Version
|
||||
// Kleinere Version
|
||||
// Build-Nummer
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
145
RecordingSample/RecordingSample/RecordingSample.csproj
Normal file
145
RecordingSample/RecordingSample/RecordingSample.csproj
Normal file
@ -0,0 +1,145 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{160150D5-38E6-482D-97F5-2624F322A854}</ProjectGuid>
|
||||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>RecordingSample</RootNamespace>
|
||||
<AssemblyName>RecordingSample</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<XnaPlatform>Windows</XnaPlatform>
|
||||
<XnaProfile>Reach</XnaProfile>
|
||||
<XnaCrossPlatformGroupID>7c7cc1e8-47d2-4253-8ab6-15ca8305b8e2</XnaCrossPlatformGroupID>
|
||||
<XnaOutputType>Game</XnaOutputType>
|
||||
<ApplicationIcon>Game.ico</ApplicationIcon>
|
||||
<Thumbnail>GameThumbnail.png</Thumbnail>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>false</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\x86\Release</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>true</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Net" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Game1.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Game.ico" />
|
||||
<Content Include="GameThumbnail.png">
|
||||
<XnaPlatformSpecific>true</XnaPlatformSpecific>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Recording\ANX.InputSystem.Recording.csproj">
|
||||
<Project>{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}</Project>
|
||||
<Name>ANX.InputSystem.Recording</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Windows.XInput\ANX.InputSystem.Windows.XInput.csproj">
|
||||
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
|
||||
<Name>ANX.InputSystem.Windows.XInput</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.Framework.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Samples\SampleContent\SampleContent.contentproj">
|
||||
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
|
||||
<Name>SampleContent</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
<Name>ANX.SoundSystem.Windows.XAudio</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 und x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user