Commit Graph

  • 190f334122 added a new sample: KeyboardSample to investigate issue #455 fixed issue #455 Glatzemann 2011-11-21 19:33:09 +00:00
  • 291c4698a1 added missing NLog binaries Glatzemann 2011-11-21 17:22:49 +00:00
  • 0d6f5d549d replaced XNA icon with an own one (dummy) Glatzemann 2011-11-21 16:33:22 +00:00
  • f931832502 added NLog to lib folder for logging added log configuration to ANX.Framework assembly added debug logging to ANX.Inputsystem.Windows.XInput and ANX.Framework Glatzemann 2011-11-21 16:00:02 +00:00
  • dd640f61e2 incresed version number SND\floAr_cp 2011-11-21 14:30:42 +00:00
  • 9db3d72b81 - curve mostly done, just ozilate missing - switch of xinput mapper extended SND\floAr_cp 2011-11-21 14:26:59 +00:00
  • cfcedc0b9e Updated OpenTK to current trunk. It's a debug release and there were two patches necessary to fix two interface issues. Glatzemann 2011-11-21 13:14:35 +00:00
  • a7b1f1b663 Minor improvements to Exception handling of AddInSystem Glatzemann 2011-11-21 11:44:14 +00:00
  • b1a3ad60f3 Reverted some changes made to ANX.Framework.csproj during revision 12357 which removed GamerServices namespace from project Glatzemann 2011-11-21 10:51:49 +00:00
  • 21a0f6eb79 fixed some issues with build system Glatzemann 2011-11-21 09:25:29 +00:00
  • 7251ab8fcb fixed Equality operators in CurveKey and Unit tests Glatzemann 2011-11-21 07:44:02 +00:00
  • 3c25f845c4 Fixed GamePad ThumbStick range. This was not a bug in SharpDX. Glatzemann 2011-11-21 07:36:22 +00:00
  • 29f0b9b774 Added output of GamePad ThumbSticks to TextRendering sample as a showcase for a possible bug in SharpDX Glatzemann 2011-11-21 06:22:29 +00:00
  • 108cc7fc03 CurveKey removed useless code, CurveKey collection is now sorted and pass add tests SND\floAr_cp 2011-11-20 22:48:32 +00:00
  • 3f3aa57192 curvekey != corrected SND\floAr_cp 2011-11-20 22:29:31 +00:00
  • a4f039fa4b add CurveKeyTest add CurveCollectionTest (only for the add(item) test) SND\rene87_cp 2011-11-20 22:25:20 +00:00
  • 1d2773cebd corrected some errors, commented some tests out for, well, testing purpose SND\floAr_cp 2011-11-20 22:22:56 +00:00
  • 526de2b5ae improve CurveTest SND\rene87_cp 2011-11-20 17:27:41 +00:00
  • ad1bc47a24 Working on all OpenGL classes and working on hardcore error checking integration (later on this will be disabled). SND\AstrorEnales_cp 2011-11-20 16:17:18 +00:00
  • 26f81c06a7 null reference error in curveKey corrected (used try catch and cast to object) SND\floAr_cp 2011-11-20 13:42:00 +00:00
  • 58a839db81 Working on OpenGL vertex buffer, index buffer, effect and EffectParameter SND\AstrorEnales_cp 2011-11-20 12:49:11 +00:00
  • 38cbd8fcd2 add GamePadTest fix GamePad class improve IGamePad SND\rene87_cp 2011-11-20 11:37:51 +00:00
  • af5e8134b2 update the TestCenter SND\rene87_cp 2011-11-19 23:13:19 +00:00
  • 9e40604119 update the TestCenter SND\rene87_cp 2011-11-19 23:13:18 +00:00
  • 2143a23328 changed curve key SND\floAr_cp 2011-11-19 23:00:59 +00:00
  • f28f02bf7a add CurveTest SND\rene87_cp 2011-11-19 19:15:10 +00:00
  • 806367f4ff -Implemented an Corrected Vector-Methods, just Transform by Quaternion missing -Fixed Unittests SND\xToast_cp 2011-11-19 18:52:31 +00:00
  • 89b65cc2be add DataFactory.RandomIntValueMinMax(int min, int max) add AssertHelper.ConvertEquals(XNAStorageContainer xna, ANXStorageContainer anx, String test) add more tests to StorageDeviceTest SND\rene87_cp 2011-11-19 16:06:54 +00:00
  • da7a0029a6 add StorageDeviceTest add StorageContainerTest SND\rene87_cp 2011-11-19 12:47:46 +00:00
  • 488ad31c21 basic curve test addet (semms like it wont run, corrected some minor errors in curve SND\floAr_cp 2011-11-19 09:33:25 +00:00
  • 49b56d3862 curve klasse done SND\floAr_cp 2011-11-19 01:15:38 +00:00
  • 6899ffb4cc add AssertHelper.ConvertEquals(Exception xna, Exception anx, String test) add more test in MatrixTest SND\rene87_cp 2011-11-18 15:59:33 +00:00
  • c9690928c5 fixed a small issue in Curve Glatzemann 2011-11-18 15:34:40 +00:00
  • 3ba3457903 first version of build packaging implemented (target create_packages) Glatzemann 2011-11-18 15:32:32 +00:00
  • ee9a4fa11e curve signature done SND\floAr_cp 2011-11-18 15:29:37 +00:00
  • 39dc83d33e added NAnt 0.91 build system to the lib folder added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode) Glatzemann 2011-11-18 11:04:26 +00:00
  • ba7af6a585 Fixed many missing licenses and implemented more signatures SND\AstrorEnales_cp 2011-11-18 10:41:44 +00:00
  • 2002bcdc2c fix Matrix.CreatePerspective(float width,float height,float nearPlaneDistance, float farPlaneDistance,out Matrix result) fix Matrix.CreatePerspectiveFieldOfView(float fieldOfView,float aspectRatio, float nearPlaneDistance, float farPlaneDistance,out Matrix result) fix Matrix.CreatePerspectiveOffCenter(float left,float right, float bottom,float top,float nearPlaneDistance,float farPlaneDistance,out Matrix result) SND\rene87_cp 2011-11-17 22:29:44 +00:00
  • e050901d31 More signature corrections, only 43 wrong now :) SND\AstrorEnales_cp 2011-11-17 21:12:23 +00:00
  • f461d172c5 Implemented the Media collections and corrected signatures. SND\AstrorEnales_cp 2011-11-17 21:02:52 +00:00
  • bbeb6be3d1 Added the whole bunch of missing classes as empty classes for now We got zero missings now ;) SND\AstrorEnales_cp 2011-11-17 20:35:25 +00:00
  • 9fcf9ec91f - Working on the SpriteBatch_GLSL.fx - Working on the Parameters property which now collects the names and ids SND\AstrorEnales_cp 2011-11-17 20:06:13 +00:00
  • c3007a980e - Fixed the OpenTK reference in GL render system - Improved the gl shader bytes generation alot, their now way smaller and kinda safe against outside manipulation SND\AstrorEnales_cp 2011-11-17 19:31:46 +00:00
  • f08e84341f Unit-Tests for Vector datatypes now fully implemented. SND\xToast_cp 2011-11-17 18:22:51 +00:00
  • a71dc9ae0f Fixed a few warnings. SND\simsmaster_cp 2011-11-17 17:05:27 +00:00
  • d2a4acbf3d Completed implementation of Storage Namespace. Fixes #452 SND\simsmaster_cp 2011-11-17 16:51:06 +00:00
  • 03754a8c69 rename AssertHelper.CompareString(String xna, String anx, String test) to AssertHelper.ConvertEquals(String xna, String anx, String test) remove AssertHelper.ConvertEquals(float a, float b, String test) rename AssertHelper.CompareFloats(float xna, float anx, String test) to Asserthelper.ConvertEquals(float xna, float anx, String test) add more test in MatrixTest SND\rene87_cp 2011-11-17 15:19:24 +00:00
  • a201b8092e fix Matrix.Divide(ref Matrix matrix1, ref Matrix matrix2, out Matrix result) fix MathHelpers.WrapAngle(float angle) add MatrixTest.Invert() Modified GamePaddPadTest SND\rene87_cp 2011-11-17 14:34:49 +00:00
  • ceafc20244 removed some testing code Glatzemann 2011-11-17 10:19:00 +00:00
  • bb911b8840 optimized and fixed some minor issues in MathHelper some work on tests better float comparison for unit tests in AssertHelper Glatzemann 2011-11-17 10:05:09 +00:00
  • b9939387b6 SND\rene87_cp 2011-11-16 23:36:03 +00:00
  • a0b0f8f869 add AssertHelper.CompareFloats(float xna, float anx, String test) add AssertHelper.CompareString(String xna, String anx, String test) add GamePadTriggersTest Fix Gamepadtriggers Properties SND\rene87_cp 2011-11-16 23:30:37 +00:00
  • 1dafda1067 - Added tests for the Design namespace - Fixed all ToString methods - Fixed some GetHashcode methods SND\GinieDp_cp 2011-11-16 22:35:53 +00:00
  • 8059966fef add GamePadDPadTest fix GamePadDPad.ToString() SND\rene87_cp 2011-11-16 21:51:39 +00:00
  • 81ef204e94 add MathHelperTest SND\rene87_cp 2011-11-16 20:11:05 +00:00
  • f1e561b2cd - Vector2, Vector3, Vector4 no more NUitn issues (except of GetHashCode) - Vector2, Vector3, Vector4 optimised (not yet finished) - fixed/extended some unit tests SND\xToast_cp 2011-11-16 17:53:07 +00:00
  • c005180b0e Implemented some Net Signatures SND\AstrorEnales_cp 2011-11-16 15:08:04 +00:00
  • 6f602c3597 Added all Net classes as dummy SND\AstrorEnales_cp 2011-11-16 15:00:54 +00:00
  • e8cfec47c4 fixed a small issue in sscg fixed build files of shaders Glatzemann 2011-11-16 14:53:42 +00:00
  • 3ed08ee713 fixed some references in projects Glatzemann 2011-11-16 14:45:01 +00:00
  • 44b2f9efef restored missing projects in new location Glatzemann 2011-11-16 14:27:53 +00:00
  • 6c4391e684 removed old folders... Glatzemann 2011-11-16 13:56:23 +00:00
  • 12b4574a11 moved RenderSystems and InputSystems to a subfolder to clean up main folder Glatzemann 2011-11-16 13:52:15 +00:00
  • 2576137bde moved RenderSystems and InputSystems to a subfolder to clean up main folder Glatzemann 2011-11-16 13:51:59 +00:00
  • cda2fa64d1 moved RenderSystems and InputSystems to a subfolder to clean up main folder Glatzemann 2011-11-16 13:51:54 +00:00
  • 62eb1a260c moved RenderSystems and InputSystems to a subfolder to clean up main folder Glatzemann 2011-11-16 13:51:51 +00:00
  • 94c8e6a203 moved RenderSystems and InputSystems to a subfolder to clean up main folder Glatzemann 2011-11-16 13:51:47 +00:00
  • 5e096da188 moved RenderSystems and InputSystems to a subfolder to clean up main folder Glatzemann 2011-11-16 13:51:43 +00:00
  • f97e0e4ca4 corrected some more signatures of GamerServices methods Glatzemann 2011-11-16 12:13:15 +00:00
  • 6c0029c54d Implemented all class stubs of GamerServices namespace. Now we have 30 wrong classes again... Glatzemann 2011-11-16 11:15:10 +00:00
  • fa49848f23 updated SpriteBatch_GLSL shader to match new GLSL shader format GL3: get effect count Glatzemann 2011-11-16 09:35:01 +00:00
  • 71025d72b5 Added four simple network classes (args/exception) SND\AstrorEnales_cp 2011-11-16 08:57:20 +00:00
  • 7774dd69a6 - implemented all effect readers SND\GinieDp_cp 2011-11-16 00:00:17 +00:00
  • f5367ebfbc - Implemented all math type converters SND\GinieDp_cp 2011-11-15 22:31:20 +00:00
  • a36695b15b working on GL Effect and added CurveKey.cs and CurveKeyCollection.cs SND\AstrorEnales_cp 2011-11-15 21:37:26 +00:00
  • 4cbf5d9c21 add Cue add SoundBank add AudioEngine add WaveBank SND\rene87_cp 2011-11-15 20:57:51 +00:00
  • 6b3e2e4906 add NoMicrophoneConnectedException add NoAudioHardwareException add InstancePlayLimitException SND\rene87_cp 2011-11-15 20:21:09 +00:00
  • fea778f673 add DynamicSoundEffectInstance SND\rene87_cp 2011-11-15 20:04:16 +00:00
  • b7c880602e add AudiEmitter add AudioListener add SoundEffect add SoundEffectInstance SND\rene87_cp 2011-11-15 19:52:09 +00:00
  • fa9e69dd03 add Microphone SND\rene87_cp 2011-11-15 19:16:05 +00:00
  • fac08d3939 fixed signature of Mouse class Glatzemann 2011-11-15 18:38:24 +00:00
  • ad5a5910f0 First work on StorageSystem. Created basic implementation of StorageContainer using System.IO mapping. SND\simsmaster_cp 2011-11-15 18:24:03 +00:00
  • a1467c2e5d Little work on BoundingFrustum done. SND\xToast_cp 2011-11-15 15:46:27 +00:00
  • f2d97002fa added missing files Glatzemann 2011-11-15 15:29:52 +00:00
  • a551e973dc implemented GetShaderByteCode in RenderSystemGL3 Glatzemann 2011-11-15 12:29:53 +00:00
  • de19567daf added binary versions of the tools because sscg is used during building the render systems Glatzemann 2011-11-15 12:13:49 +00:00
  • 711d4aa68b created StockShaderCodeGenerator tool (sscg) removed old shader files included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling Glatzemann 2011-11-15 12:11:24 +00:00
  • 7ad880db18 deleted obsolete content project StockEffects Glatzemann 2011-11-15 06:47:29 +00:00
  • 40c951e02b added licensing information to tools files added a shader folder for the stock shaders started the StockShaderCodeGenerator tool added a tools solution file added a bin folder in tools folder for precompiled tools and changed tools project files removed StockEffects content project from solution and added the effect files to the shader folder for reference Glatzemann 2011-11-15 06:46:22 +00:00
  • 91a7451f97 - static CompileShader method of GL3 render system now returns simply the shader source provided by the ContentImporter. This should be enough to compile a shader during runtime. - added a SpriteEffect_GLSL effect file, but it still contains HLSL code - started translate function for Keys in ANX.InputSystem.Windows.XInput. Still many keys to do - fixed issue #449 ("debug GetCurrentState of Keyboard"). Keyboard input now working (see WindowsGame sample, Escape to exit) Glatzemann 2011-11-15 05:46:08 +00:00
  • 904ab0c529 Updated to revision b3f78ecc4b09 of SharpDX. Glatzemann 2011-11-15 05:41:56 +00:00
  • b3e50da398 Working on Texture2DGL3. SND\AstrorEnales_cp 2011-11-14 21:01:54 +00:00
  • e02485ab9e Some work on keyboard input. It is currently not working, see issue #449 for further information Glatzemann 2011-11-14 19:37:05 +00:00
  • 2c30d8ff7e add XInput Keyboard SND\rene87_cp 2011-11-14 16:19:58 +00:00
  • 5d72da78b0 added missing file SND\GinieDp_cp 2011-11-12 10:00:41 +00:00
  • c6bfbbfc6f - fixed property spelling SND\GinieDp_cp 2011-11-12 00:26:50 +00:00
  • 5be5be2c84 - implemented ModelBone properties - implemented ModelMesh properties - implemented ModelMeshPart properties - implemented Model properties - implemented ModelReader SND\GinieDp_cp 2011-11-12 00:17:25 +00:00
  • 4105de3c1a - fixed minor quaternion bugs - implemented CreateFrom... quaternion methods - quaternion seems to be feature complete SND\GinieDp_cp 2011-11-11 23:21:26 +00:00
  • 972f7121e8 renamed CurrentCreator to DefaultCreator project wide extended InputSystem selector in WindowsGame sample fixed some interface issues in XInput InputSystem added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX Glatzemann 2011-11-11 15:21:41 +00:00
  • 9695acd2e3 implemented class stubs of Storage Namespace fixed signature of KeyboardState fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state) fixed signature of GamePadDPad and made it the same style as GamePadButtons fixed signature of GamePadTriggers fixed signature of GamePadCapabilities fixed signature of GamePadState Glatzemann 2011-11-11 12:50:46 +00:00