0d6f5d549dreplaced XNA icon with an own one (dummy)
Glatzemann
2011-11-21 16:33:22 +00:00
f931832502added NLog to lib folder for logging added log configuration to ANX.Framework assembly added debug logging to ANX.Inputsystem.Windows.XInput and ANX.Framework
Glatzemann
2011-11-21 16:00:02 +00:00
dd640f61e2incresed version number
SND\floAr_cp
2011-11-21 14:30:42 +00:00
9db3d72b81- curve mostly done, just ozilate missing - switch of xinput mapper extended
SND\floAr_cp
2011-11-21 14:26:59 +00:00
cfcedc0b9eUpdated OpenTK to current trunk. It's a debug release and there were two patches necessary to fix two interface issues.
Glatzemann
2011-11-21 13:14:35 +00:00
a7b1f1b663Minor improvements to Exception handling of AddInSystem
Glatzemann
2011-11-21 11:44:14 +00:00
b1a3ad60f3Reverted some changes made to ANX.Framework.csproj during revision 12357 which removed GamerServices namespace from project
Glatzemann
2011-11-21 10:51:49 +00:00
21a0f6eb79fixed some issues with build system
Glatzemann
2011-11-21 09:25:29 +00:00
7251ab8fcbfixed Equality operators in CurveKey and Unit tests
Glatzemann
2011-11-21 07:44:02 +00:00
3c25f845c4Fixed GamePad ThumbStick range. This was not a bug in SharpDX.
Glatzemann
2011-11-21 07:36:22 +00:00
29f0b9b774Added output of GamePad ThumbSticks to TextRendering sample as a showcase for a possible bug in SharpDX
Glatzemann
2011-11-21 06:22:29 +00:00
108cc7fc03CurveKey removed useless code, CurveKey collection is now sorted and pass add tests
SND\floAr_cp
2011-11-20 22:48:32 +00:00
ad1bc47a24Working on all OpenGL classes and working on hardcore error checking integration (later on this will be disabled).
SND\AstrorEnales_cp
2011-11-20 16:17:18 +00:00
26f81c06a7null reference error in curveKey corrected (used try catch and cast to object)
SND\floAr_cp
2011-11-20 13:42:00 +00:00
58a839db81Working on OpenGL vertex buffer, index buffer, effect and EffectParameter
SND\AstrorEnales_cp
2011-11-20 12:49:11 +00:00
39dc83d33eadded NAnt 0.91 build system to the lib folder added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
Glatzemann
2011-11-18 11:04:26 +00:00
ba7af6a585Fixed many missing licenses and implemented more signatures
SND\AstrorEnales_cp
2011-11-18 10:41:44 +00:00
e050901d31More signature corrections, only 43 wrong now :)
SND\AstrorEnales_cp
2011-11-17 21:12:23 +00:00
f461d172c5Implemented the Media collections and corrected signatures.
SND\AstrorEnales_cp
2011-11-17 21:02:52 +00:00
bbeb6be3d1Added the whole bunch of missing classes as empty classes for now We got zero missings now ;)
SND\AstrorEnales_cp
2011-11-17 20:35:25 +00:00
9fcf9ec91f- Working on the SpriteBatch_GLSL.fx - Working on the Parameters property which now collects the names and ids
SND\AstrorEnales_cp
2011-11-17 20:06:13 +00:00
c3007a980e- Fixed the OpenTK reference in GL render system - Improved the gl shader bytes generation alot, their now way smaller and kinda safe against outside manipulation
SND\AstrorEnales_cp
2011-11-17 19:31:46 +00:00
f08e84341fUnit-Tests for Vector datatypes now fully implemented.
SND\xToast_cp
2011-11-17 18:22:51 +00:00
a71dc9ae0fFixed a few warnings.
SND\simsmaster_cp
2011-11-17 17:05:27 +00:00
d2a4acbf3dCompleted implementation of Storage Namespace. Fixes#452
SND\simsmaster_cp
2011-11-17 16:51:06 +00:00
03754a8c69rename AssertHelper.CompareString(String xna, String anx, String test) to AssertHelper.ConvertEquals(String xna, String anx, String test) remove AssertHelper.ConvertEquals(float a, float b, String test) rename AssertHelper.CompareFloats(float xna, float anx, String test) to Asserthelper.ConvertEquals(float xna, float anx, String test) add more test in MatrixTest
SND\rene87_cp
2011-11-17 15:19:24 +00:00
ceafc20244removed some testing code
Glatzemann
2011-11-17 10:19:00 +00:00
bb911b8840optimized and fixed some minor issues in MathHelper some work on tests better float comparison for unit tests in AssertHelper
Glatzemann
2011-11-17 10:05:09 +00:00
fac08d3939fixed signature of Mouse class
Glatzemann
2011-11-15 18:38:24 +00:00
ad5a5910f0First work on StorageSystem. Created basic implementation of StorageContainer using System.IO mapping.
SND\simsmaster_cp
2011-11-15 18:24:03 +00:00
a1467c2e5dLittle work on BoundingFrustum done.
SND\xToast_cp
2011-11-15 15:46:27 +00:00
a551e973dcimplemented GetShaderByteCode in RenderSystemGL3
Glatzemann
2011-11-15 12:29:53 +00:00
de19567dafadded binary versions of the tools because sscg is used during building the render systems
Glatzemann
2011-11-15 12:13:49 +00:00
711d4aa68bcreated StockShaderCodeGenerator tool (sscg) removed old shader files included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
Glatzemann
2011-11-15 12:11:24 +00:00
40c951e02badded licensing information to tools files added a shader folder for the stock shaders started the StockShaderCodeGenerator tool added a tools solution file added a bin folder in tools folder for precompiled tools and changed tools project files removed StockEffects content project from solution and added the effect files to the shader folder for reference
Glatzemann
2011-11-15 06:46:22 +00:00
91a7451f97- static CompileShader method of GL3 render system now returns simply the shader source provided by the ContentImporter. This should be enough to compile a shader during runtime. - added a SpriteEffect_GLSL effect file, but it still contains HLSL code - started translate function for Keys in ANX.InputSystem.Windows.XInput. Still many keys to do - fixed issue #449 ("debug GetCurrentState of Keyboard"). Keyboard input now working (see WindowsGame sample, Escape to exit)
Glatzemann
2011-11-15 05:46:08 +00:00
904ab0c529Updated to revision b3f78ecc4b09 of SharpDX.
Glatzemann
2011-11-15 05:41:56 +00:00
b3e50da398Working on Texture2DGL3.
SND\AstrorEnales_cp
2011-11-14 21:01:54 +00:00
e02485ab9eSome work on keyboard input. It is currently not working, see issue #449 for further information
Glatzemann
2011-11-14 19:37:05 +00:00
4105de3c1a- fixed minor quaternion bugs - implemented CreateFrom... quaternion methods - quaternion seems to be feature complete
SND\GinieDp_cp
2011-11-11 23:21:26 +00:00
972f7121e8renamed CurrentCreator to DefaultCreator project wide extended InputSystem selector in WindowsGame sample fixed some interface issues in XInput InputSystem added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
Glatzemann
2011-11-11 15:21:41 +00:00
9695acd2e3implemented class stubs of Storage Namespace fixed signature of KeyboardState fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state) fixed signature of GamePadDPad and made it the same style as GamePadButtons fixed signature of GamePadTriggers fixed signature of GamePadCapabilities fixed signature of GamePadState
Glatzemann
2011-11-11 12:50:46 +00:00