corrected some errors, commented some tests out for, well, testing purpose
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@ -76,9 +76,9 @@ namespace ANX.Framework.TestCenter.Strukturen
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#region TestCase
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static object[] inoutsame =
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{
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear, DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth, DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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//new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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//new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear, DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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//new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth, DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f}
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@ -93,15 +93,15 @@ namespace ANX.Framework.TestCenter.Strukturen
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};
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static object[] inoutnotsame =
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{
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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// new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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// new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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// new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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// new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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// new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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// new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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// new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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// new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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// new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Flat,ANXCurveTangent.Flat , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Linear,ANXCurveTangent.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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@ -115,7 +115,7 @@ namespace ANX.Framework.TestCenter.Strukturen
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};
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static object[] Evaluatesamples =
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{
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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/* new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
@ -190,7 +190,7 @@ namespace ANX.Framework.TestCenter.Strukturen
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
*/ new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
@ -448,7 +448,7 @@ namespace ANX.Framework.TestCenter.Strukturen
|
||||
}
|
||||
|
||||
[TestCaseSource("Evaluatesamples")]
|
||||
public void Evaluate(XNACurveLoopType xnapre, ANXCurveLoopType anxpre, XNACurveLoopType xnapost, ANXCurveLoopType anxpost, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16, float pos)
|
||||
public void EvaluateFlat(XNACurveLoopType xnapre, XNACurveLoopType xnapost, ANXCurveLoopType anxpre, ANXCurveLoopType anxpost, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16, float pos)
|
||||
{
|
||||
XNACurve xna = new XNACurve();
|
||||
xna.PreLoop = xnapre;
|
||||
@ -458,6 +458,9 @@ namespace ANX.Framework.TestCenter.Strukturen
|
||||
anx.PreLoop = anxpre;
|
||||
anx.PostLoop = anxpost;
|
||||
|
||||
xna.ComputeTangents(XNACurveTangent.Flat);
|
||||
anx.ComputeTangents(ANXCurveTangent.Flat);
|
||||
|
||||
xna.Keys.Add(new XNACurveKey(f1, f2));
|
||||
xna.Keys.Add(new XNACurveKey(f3, f4));
|
||||
xna.Keys.Add(new XNACurveKey(f5, f6));
|
||||
@ -479,7 +482,75 @@ namespace ANX.Framework.TestCenter.Strukturen
|
||||
AssertHelper.ConvertEquals(xna.Evaluate(pos), anx.Evaluate(pos), "Evaluate");
|
||||
}
|
||||
|
||||
[TestCaseSource("Evaluatesamples")]
|
||||
public void EvaluateLinear(XNACurveLoopType xnapre, XNACurveLoopType xnapost, ANXCurveLoopType anxpre, ANXCurveLoopType anxpost, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16, float pos)
|
||||
{
|
||||
XNACurve xna = new XNACurve();
|
||||
xna.PreLoop = xnapre;
|
||||
xna.PostLoop = xnapost;
|
||||
|
||||
ANXCurve anx = new ANXCurve();
|
||||
anx.PreLoop = anxpre;
|
||||
anx.PostLoop = anxpost;
|
||||
|
||||
xna.ComputeTangents(XNACurveTangent.Linear);
|
||||
anx.ComputeTangents(ANXCurveTangent.Linear);
|
||||
|
||||
xna.Keys.Add(new XNACurveKey(f1, f2));
|
||||
xna.Keys.Add(new XNACurveKey(f3, f4));
|
||||
xna.Keys.Add(new XNACurveKey(f5, f6));
|
||||
xna.Keys.Add(new XNACurveKey(f7, f8));
|
||||
xna.Keys.Add(new XNACurveKey(f9, f10));
|
||||
xna.Keys.Add(new XNACurveKey(f11, f12));
|
||||
xna.Keys.Add(new XNACurveKey(f13, f14));
|
||||
xna.Keys.Add(new XNACurveKey(f15, f16));
|
||||
|
||||
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
||||
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
||||
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
||||
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
||||
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
||||
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
||||
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
||||
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
||||
|
||||
AssertHelper.ConvertEquals(xna.Evaluate(pos), anx.Evaluate(pos), "Evaluate");
|
||||
}
|
||||
|
||||
[TestCaseSource("Evaluatesamples")]
|
||||
public void EvaluateSmooth(XNACurveLoopType xnapre, XNACurveLoopType xnapost, ANXCurveLoopType anxpre, ANXCurveLoopType anxpost, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16, float pos)
|
||||
{
|
||||
XNACurve xna = new XNACurve();
|
||||
xna.PreLoop = xnapre;
|
||||
xna.PostLoop = xnapost;
|
||||
|
||||
ANXCurve anx = new ANXCurve();
|
||||
anx.PreLoop = anxpre;
|
||||
anx.PostLoop = anxpost;
|
||||
|
||||
xna.ComputeTangents(XNACurveTangent.Smooth);
|
||||
anx.ComputeTangents(ANXCurveTangent.Smooth);
|
||||
|
||||
xna.Keys.Add(new XNACurveKey(f1, f2));
|
||||
xna.Keys.Add(new XNACurveKey(f3, f4));
|
||||
xna.Keys.Add(new XNACurveKey(f5, f6));
|
||||
xna.Keys.Add(new XNACurveKey(f7, f8));
|
||||
xna.Keys.Add(new XNACurveKey(f9, f10));
|
||||
xna.Keys.Add(new XNACurveKey(f11, f12));
|
||||
xna.Keys.Add(new XNACurveKey(f13, f14));
|
||||
xna.Keys.Add(new XNACurveKey(f15, f16));
|
||||
|
||||
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
||||
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
||||
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
||||
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
||||
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
||||
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
||||
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
||||
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
||||
|
||||
AssertHelper.ConvertEquals(xna.Evaluate(pos), anx.Evaluate(pos), "Evaluate");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -185,7 +185,9 @@ namespace ANX.Framework
|
||||
{
|
||||
//Get first and last Point
|
||||
CurveKey first = keys[0];
|
||||
float firstPosition = first.Position;
|
||||
CurveKey last = keys[keys.Count - 1];
|
||||
float lastPosition = last.Position;
|
||||
float timeSpan=this.keys[this.keys.Count-1].Position-this.keys[0].Position;
|
||||
//wanted point before first point
|
||||
if (position < first.Position)
|
||||
@ -203,7 +205,9 @@ namespace ANX.Framework
|
||||
|
||||
case CurveLoopType.Cycle:
|
||||
// Positions specified past the ends of the curve will wrap around to the opposite side of the Curve.
|
||||
return this.interpolate(position%timeSpan);
|
||||
|
||||
return this.interpolate( (position % timeSpan));
|
||||
|
||||
|
||||
case CurveLoopType.CycleOffset:
|
||||
//Positions specified past the ends of the curve will wrap around to the opposite side of the Curve.
|
||||
@ -236,8 +240,10 @@ namespace ANX.Framework
|
||||
|
||||
case CurveLoopType.Cycle:
|
||||
// Positions specified past the ends of the curve will wrap around to the opposite side of the Curve.
|
||||
return this.interpolate(position%timeSpan);
|
||||
return this.interpolate((position%timeSpan));
|
||||
|
||||
|
||||
|
||||
case CurveLoopType.CycleOffset:
|
||||
//Positions specified past the ends of the curve will wrap around to the opposite side of the Curve.
|
||||
//The value will be offset by the difference between the values of the first and last CurveKey
|
||||
@ -256,7 +262,7 @@ namespace ANX.Framework
|
||||
|
||||
//in curve
|
||||
return interpolate(position);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -269,7 +275,7 @@ namespace ANX.Framework
|
||||
//assume position is inside curve
|
||||
CurveKey a = this.keys[0];
|
||||
CurveKey b;
|
||||
for (int i = 1; i < this.keys.Count; i++)
|
||||
for (int i = 1; i < this.keys.Count; ++i)
|
||||
{
|
||||
b = this.Keys[i];
|
||||
if (b.Position >= position)
|
||||
@ -283,7 +289,7 @@ namespace ANX.Framework
|
||||
//get the location between a and b in [0,1]
|
||||
float moment = (position - a.Position) / (b.Position - a.Position);
|
||||
return MathHelper.Hermite(a.Value, a.TangentOut, b.Value, b.TangentOut, moment);
|
||||
|
||||
|
||||
}
|
||||
//get next pair
|
||||
a = b;
|
||||
|
Loading…
x
Reference in New Issue
Block a user