add StorageDeviceTest

add StorageContainerTest
This commit is contained in:
SND\rene87_cp 2011-11-19 12:47:46 +00:00
parent 488ad31c21
commit da7a0029a6
3 changed files with 183 additions and 0 deletions

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</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="nunit.framework, Version=2.5.10.11092, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>E:\Entwicklung\NUnit\bin\net-2.0\framework\nunit.framework.dll</HintPath>
@ -64,6 +65,8 @@
<Compile Include="Input\GamePadTriggersTest.cs" />
<Compile Include="IntegrationTest.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Storage\StorageContainerTest.cs" />
<Compile Include="Storage\StorageDeviceTest.cs" />
<Compile Include="Strukturen\BoundingBoxTest.cs" />
<Compile Include="Strukturen\BoundingFrustumTest.cs" />
<Compile Include="Strukturen\BoundingSphereTest.cs" />

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#region Using Statements
using System;
using System.IO;
using ANX.Framework.NonXNA;
using NUnit.Framework;
#endregion // Using Statements
using ANXStorageDevice = ANX.Framework.Storage.StorageDevice;
using ANXStorageContainer = ANX.Framework.Storage.StorageContainer;
using ANXStorageDeviceNotConnectedException = ANX.Framework.Storage.StorageDeviceNotConnectedException;
using ANXPlayerIndex = ANX.Framework.PlayerIndex;
using XNAStorageDevice = Microsoft.Xna.Framework.Storage.StorageDevice;
using XNAStorageContainer = Microsoft.Xna.Framework.Storage.StorageContainer;
using XNAStorageDeviceNotConnectedException = Microsoft.Xna.Framework.Storage.StorageDeviceNotConnectedException;
using XNAPlayerIndex = Microsoft.Xna.Framework.PlayerIndex;
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.TestCenter.Storage
{
[TestFixture]
class StorageContainerTest
{
}
}

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#region Using Statements
using System;
using System.IO;
using ANX.Framework.NonXNA;
using NUnit.Framework;
using System.Threading;
#endregion // Using Statements
using ANXStorageDevice = ANX.Framework.Storage.StorageDevice;
using ANXStorageContainer = ANX.Framework.Storage.StorageContainer;
using ANXStorageDeviceNotConnectedException = ANX.Framework.Storage.StorageDeviceNotConnectedException;
using ANXPlayerIndex = ANX.Framework.PlayerIndex;
using XNAStorageDevice = Microsoft.Xna.Framework.Storage.StorageDevice;
using XNAStorageContainer = Microsoft.Xna.Framework.Storage.StorageContainer;
using XNAStorageDeviceNotConnectedException = Microsoft.Xna.Framework.Storage.StorageDeviceNotConnectedException;
using XNAPlayerIndex = Microsoft.Xna.Framework.PlayerIndex;
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.TestCenter.Storage
{
[TestFixture]
class StorageDeviceTest
{
static object[] twoplayer =
{
new object[]{XNAPlayerIndex.One, ANXPlayerIndex.One},
new object[]{XNAPlayerIndex.Two, ANXPlayerIndex.Two},
new object[]{XNAPlayerIndex.Three, ANXPlayerIndex.Three},
new object[]{XNAPlayerIndex.Four, ANXPlayerIndex.Four},
};
[TestCaseSource("twoplayer")]
public void BeginShowSelector(XNAPlayerIndex xnaplayer, ANXPlayerIndex anxplayer)
{
IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(xnaplayer, null, null);
while (!xnaresult.IsCompleted)
{
Thread.Sleep(10);
}
XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult);
if (xnadevice != null && xnadevice.IsConnected)
{
}
IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(anxplayer, null, null);
while (!anxresult.IsCompleted)
{
Thread.Sleep(10);
}
ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(xnaresult);
if (anxdevice != null && anxdevice.IsConnected)
{
}
AssertHelper.ConvertEquals(xnaresult.ToString(), anxresult.ToString(), "BeginShowSelector");
}
}
}